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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #pragma once
17 
18 #include <sys/types.h>
19 
20 /*
21  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
22  */
23 
24 #include <android-base/stringprintf.h>
25 #include <android-base/strings.h>
26 #include <android-base/thread_annotations.h>
27 #include <android/gui/ActivePicture.h>
28 #include <android/gui/BnSurfaceComposer.h>
29 #include <android/gui/DisplayStatInfo.h>
30 #include <android/gui/DisplayState.h>
31 #include <android/gui/IActivePictureListener.h>
32 #include <android/gui/IJankListener.h>
33 #include <android/gui/ISurfaceComposerClient.h>
34 #include <common/trace.h>
35 #include <cutils/atomic.h>
36 #include <cutils/compiler.h>
37 #include <ftl/algorithm.h>
38 #include <ftl/future.h>
39 #include <ftl/non_null.h>
40 #include <gui/BufferQueue.h>
41 #include <gui/CompositorTiming.h>
42 #include <gui/FrameTimestamps.h>
43 #include <gui/ISurfaceComposer.h>
44 #include <gui/ITransactionCompletedListener.h>
45 #include <gui/LayerState.h>
46 #include <layerproto/LayerProtoHeader.h>
47 #include <math/mat4.h>
48 #include <renderengine/LayerSettings.h>
49 #include <serviceutils/PriorityDumper.h>
50 #include <system/graphics.h>
51 #include <ui/DisplayMap.h>
52 #include <ui/FenceTime.h>
53 #include <ui/PixelFormat.h>
54 #include <ui/Size.h>
55 #include <utils/Errors.h>
56 #include <utils/KeyedVector.h>
57 #include <utils/RefBase.h>
58 #include <utils/SortedVector.h>
59 #include <utils/threads.h>
60 
61 #include <compositionengine/OutputColorSetting.h>
62 #include <compositionengine/impl/OutputCompositionState.h>
63 #include <scheduler/Fps.h>
64 #include <scheduler/PresentLatencyTracker.h>
65 #include <scheduler/Time.h>
66 #include <scheduler/TransactionSchedule.h>
67 #include <scheduler/interface/CompositionCoverage.h>
68 #include <scheduler/interface/ICompositor.h>
69 #include <ui/FenceResult.h>
70 
71 #include <common/FlagManager.h>
72 #include "ActivePictureTracker.h"
73 #include "Display/DisplayModeController.h"
74 #include "Display/PhysicalDisplay.h"
75 #include "Display/VirtualDisplaySnapshot.h"
76 #include "DisplayDevice.h"
77 #include "DisplayHardware/HWC2.h"
78 #include "DisplayHardware/HWComposer.h"
79 #include "DisplayIdGenerator.h"
80 #include "Effects/Daltonizer.h"
81 #include "FrontEnd/DisplayInfo.h"
82 #include "FrontEnd/LayerCreationArgs.h"
83 #include "FrontEnd/LayerLifecycleManager.h"
84 #include "FrontEnd/LayerSnapshot.h"
85 #include "FrontEnd/LayerSnapshotBuilder.h"
86 #include "FrontEnd/TransactionHandler.h"
87 #include "LayerVector.h"
88 #include "MutexUtils.h"
89 #include "PowerAdvisor/PowerAdvisor.h"
90 #include "QueuedTransactionState.h"
91 #include "Scheduler/ISchedulerCallback.h"
92 #include "Scheduler/RefreshRateSelector.h"
93 #include "Scheduler/Scheduler.h"
94 #include "SurfaceFlingerFactory.h"
95 #include "ThreadContext.h"
96 #include "Tracing/LayerTracing.h"
97 #include "Tracing/TransactionTracing.h"
98 #include "TransactionCallbackInvoker.h"
99 #include "Utils/OnceFuture.h"
100 
101 #include <algorithm>
102 #include <atomic>
103 #include <cstdint>
104 #include <functional>
105 #include <memory>
106 #include <mutex>
107 #include <optional>
108 #include <string>
109 #include <thread>
110 #include <type_traits>
111 #include <unordered_map>
112 #include <unordered_set>
113 #include <utility>
114 #include <vector>
115 
116 #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h>
117 #include <aidl/android/hardware/graphics/common/DisplayHotplugEvent.h>
118 #include <aidl/android/hardware/graphics/composer3/RefreshRateChangedDebugData.h>
119 #include "Client.h"
120 
121 using namespace android::surfaceflinger;
122 
123 namespace android {
124 
125 class EventThread;
126 class FlagManager;
127 class FpsReporter;
128 class TunnelModeEnabledReporter;
129 class HdrLayerInfoReporter;
130 class IGraphicBufferProducer;
131 class Layer;
132 class MessageBase;
133 class RefreshRateOverlay;
134 class RegionSamplingThread;
135 class TimeStats;
136 class FrameTracer;
137 class ScreenCapturer;
138 class WindowInfosListenerInvoker;
139 
140 using ::aidl::android::hardware::drm::HdcpLevels;
141 using ::aidl::android::hardware::graphics::common::DisplayHotplugEvent;
142 using ::aidl::android::hardware::graphics::composer3::RefreshRateChangedDebugData;
143 using frontend::TransactionHandler;
144 using gui::CaptureArgs;
145 using gui::DisplayCaptureArgs;
146 using gui::IRegionSamplingListener;
147 using gui::LayerCaptureArgs;
148 using gui::ScreenCaptureResults;
149 
150 namespace frametimeline {
151 class FrameTimeline;
152 }
153 
154 namespace os {
155     class IInputFlinger;
156 }
157 
158 namespace compositionengine {
159 class DisplaySurface;
160 class OutputLayer;
161 
162 struct CompositionRefreshArgs;
163 class DisplayCreationArgsBuilder;
164 } // namespace compositionengine
165 
166 namespace renderengine {
167 class RenderEngine;
168 } // namespace renderengine
169 
170 enum {
171     eTransactionNeeded = 0x01,
172     eTraversalNeeded = 0x02,
173     eDisplayTransactionNeeded = 0x04,
174     eTransformHintUpdateNeeded = 0x08,
175     eTransactionFlushNeeded = 0x10,
176     eInputInfoUpdateNeeded = 0x20,
177     eTransactionMask = 0x3f,
178 };
179 
180 // Latch Unsignaled buffer behaviours
181 enum class LatchUnsignaledConfig {
182     // All buffers are latched signaled.
183     Disabled,
184 
185     // Latch unsignaled is permitted when a single layer is updated in a frame,
186     // and the update includes just a buffer update (i.e. no sync transactions
187     // or geometry changes).
188     // Latch unsignaled is also only permitted when a single transaction is ready
189     // to be applied. If we pass an unsignaled fence to HWC, HWC might miss presenting
190     // the frame if the fence does not fire in time. If we apply another transaction,
191     // we may penalize the other transaction unfairly.
192     AutoSingleLayer,
193 
194     // All buffers are latched unsignaled. This behaviour is discouraged as it
195     // can break sync transactions, stall the display and cause undesired side effects.
196     // This is equivalent to ignoring the acquire fence when applying transactions.
197     Always,
198 };
199 
200 using DisplayColorSetting = compositionengine::OutputColorSetting;
201 
202 class SurfaceFlinger : public BnSurfaceComposer,
203                        public PriorityDumper,
204                        private IBinder::DeathRecipient,
205                        private HWC2::ComposerCallback,
206                        private ICompositor,
207                        private scheduler::ISchedulerCallback,
208                        private compositionengine::ICEPowerCallback {
209 public:
210     struct SkipInitializationTag {};
211 
212     SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API;
213     explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API;
214 
215     // Set scheduling policy and attributes of main thread.
216     static void setSchedFifo(bool enabled, const char* whence);
217     static void setSchedAttr(bool enabled, const char* whence);
218 
getServiceName()219     static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; }
220 
221     // If fences from sync Framework are supported.
222     static bool hasSyncFramework;
223 
224     // The offset in nanoseconds to use when VsyncController timestamps present fence
225     // signaling time.
226     static int64_t dispSyncPresentTimeOffset;
227 
228     // Some hardware can do RGB->YUV conversion more efficiently in hardware
229     // controlled by HWC than in hardware controlled by the video encoder.
230     // This instruct VirtualDisplaySurface to use HWC for such conversion on
231     // GL composition.
232     static bool useHwcForRgbToYuv;
233 
234     // Controls the number of buffers SurfaceFlinger will allocate for use in
235     // FramebufferSurface
236     static int64_t maxFrameBufferAcquiredBuffers;
237 
238     // Controls the minimum acquired buffers SurfaceFlinger will suggest via
239     // ISurfaceComposer.getMaxAcquiredBufferCount().
240     static int64_t minAcquiredBuffers;
241 
242     // Controls the maximum acquired buffers SurfaceFlinger will suggest via
243     // ISurfaceComposer.getMaxAcquiredBufferCount().
244     // Value is set through ro.surface_flinger.max_acquired_buffers.
245     static std::optional<int64_t> maxAcquiredBuffersOpt;
246 
247     // Controls the maximum width and height in pixels that the graphics pipeline can support for
248     // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs.
249     static uint32_t maxGraphicsWidth;
250     static uint32_t maxGraphicsHeight;
251 
252     static bool useContextPriority;
253 
254     // The data space and pixel format that SurfaceFlinger expects hardware composer
255     // to composite efficiently. Meaning under most scenarios, hardware composer
256     // will accept layers with the data space and pixel format.
257     static ui::Dataspace defaultCompositionDataspace;
258     static ui::PixelFormat defaultCompositionPixelFormat;
259 
260     // The data space and pixel format that SurfaceFlinger expects hardware composer
261     // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios,
262     // hardware composer will accept layers with the data space and pixel format.
263     static ui::Dataspace wideColorGamutCompositionDataspace;
264     static ui::PixelFormat wideColorGamutCompositionPixelFormat;
265 
266     static constexpr SkipInitializationTag SkipInitialization;
267 
268     static LatchUnsignaledConfig enableLatchUnsignaledConfig;
269 
270     // must be called before clients can connect
271     void init() ANDROID_API;
272 
273     // starts SurfaceFlinger main loop in the current thread
274     void run() ANDROID_API;
275 
276     // Indicates frame activity, i.e. whether commit and/or composite is taking place.
277     enum class FrameHint { kNone, kActive };
278 
279     // Schedule commit of transactions on the main thread ahead of the next VSYNC.
280     void scheduleCommit(FrameHint, Duration workDurationSlack = Duration::fromNs(0));
281     // As above, but also force composite regardless if transactions were committed.
282     void scheduleComposite(FrameHint);
283     // As above, but also force dirty geometry to repaint.
284     void scheduleRepaint();
285     // Schedule sampling independently from commit or composite.
286     void scheduleSample();
287 
getFactory()288     surfaceflinger::Factory& getFactory() { return mFactory; }
289 
290     // The CompositionEngine encapsulates all composition related interfaces and actions.
291     compositionengine::CompositionEngine& getCompositionEngine() const;
292 
293     renderengine::RenderEngine& getRenderEngine() const;
294 
295     void onLayerFirstRef(Layer*);
296     void onLayerDestroyed(Layer*);
297     void onLayerUpdate();
298 
299     // Called when all clients have released all their references to
300     // this layer. The layer may still be kept alive by its parents but
301     // the client can no longer modify this layer directly.
302     void onHandleDestroyed(sp<Layer>& layer, uint32_t layerId);
303 
getTransactionCallbackInvoker()304     TransactionCallbackInvoker& getTransactionCallbackInvoker() {
305         return mTransactionCallbackInvoker;
306     }
307 
308     // If set, disables reusing client composition buffers. This can be set by
309     // debug.sf.disable_client_composition_cache
310     bool mDisableClientCompositionCache = false;
311 
312     // Disables expensive rendering for all displays
313     // This is scheduled on the main thread
314     void disableExpensiveRendering();
315 
316     // If set, composition engine tries to predict the composition strategy provided by HWC
317     // based on the previous frame. If the strategy can be predicted, gpu composition will
318     // run parallel to the hwc validateDisplay call and re-run if the predition is incorrect.
319     bool mPredictCompositionStrategy = false;
320 
321     // If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB
322     // transfer instead. This is mainly to preserve legacy behavior, where implementations treated
323     // SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely
324     // on this behavior to increase contrast for some media sources.
325     bool mTreat170mAsSrgb = false;
326 
327     // If true, then screenshots with an enhanced render intent will dim in gamma space.
328     // The purpose is to ensure that screenshots appear correct during system animations for devices
329     // that require that dimming must occur in gamma space.
330     bool mDimInGammaSpaceForEnhancedScreenshots = false;
331 
332     // Allows to ignore physical orientation provided through hwc API in favour of
333     // 'ro.surface_flinger.primary_display_orientation'.
334     // TODO(b/246793311): Clean up a temporary property
335     bool mIgnoreHwcPhysicalDisplayOrientation = false;
336 
337     void forceFutureUpdate(int delayInMs);
338     const DisplayDevice* getDisplayFromLayerStack(ui::LayerStack)
339             REQUIRES(mStateLock, kMainThreadContext);
340 
341     // TODO (b/259407931): Remove.
342     // TODO (b/281857977): This should be annotated with REQUIRES(kMainThreadContext), but this
343     // would require thread safety annotations throughout the frontend (in particular Layer and
344     // LayerFE).
getActiveDisplayRotationFlags()345     static ui::Transform::RotationFlags getActiveDisplayRotationFlags() {
346         return sActiveDisplayRotationFlags;
347     }
348 
349 protected:
350     // We're reference counted, never destroy SurfaceFlinger directly
351     virtual ~SurfaceFlinger();
352 
353     virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData(
354             BufferData& bufferData, const char* layerName, uint64_t transactionId);
355 
356     // Returns true if any display matches a `bool(const DisplayDevice&)` predicate.
357     template <typename Predicate>
hasDisplay(Predicate p)358     bool hasDisplay(Predicate p) const REQUIRES(mStateLock) {
359         return static_cast<bool>(findDisplay(p));
360     }
361 
exceedsMaxRenderTargetSize(uint32_t width,uint32_t height)362     bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const {
363         return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize;
364     }
365 
366 private:
367     friend class BufferLayer;
368     friend class Client;
369     friend class FpsReporter;
370     friend class TunnelModeEnabledReporter;
371     friend class Layer;
372     friend class RefreshRateOverlay;
373     friend class RegionSamplingThread;
374     friend class SurfaceComposerAIDL;
375 
376     // For unit tests
377     friend class TestableSurfaceFlinger;
378     friend class TransactionApplicationTest;
379     friend class TunnelModeEnabledReporterTest;
380 
381     using TransactionSchedule = scheduler::TransactionSchedule;
382     using GetLayerSnapshotsFunction = std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()>;
383     using DumpArgs = Vector<String16>;
384     using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>;
385 
386     class State {
387     public:
State(LayerVector::StateSet set)388         explicit State(LayerVector::StateSet set) : stateSet(set) {}
389         State& operator=(const State& other) {
390             // We explicitly don't copy stateSet so that, e.g., mDrawingState
391             // always uses the Drawing StateSet.
392             displays = other.displays;
393             colorMatrixChanged = other.colorMatrixChanged;
394             if (colorMatrixChanged) {
395                 colorMatrix = other.colorMatrix;
396             }
397             globalShadowSettings = other.globalShadowSettings;
398 
399             return *this;
400         }
401 
402         const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
403 
404         // TODO(b/241285876): Replace deprecated DefaultKeyedVector with ftl::SmallMap.
405         DefaultKeyedVector<wp<IBinder>, DisplayDeviceState> displays;
406 
getDisplayIndex(PhysicalDisplayId displayId)407         std::optional<size_t> getDisplayIndex(PhysicalDisplayId displayId) const {
408             for (size_t i = 0; i < displays.size(); i++) {
409                 const auto& state = displays.valueAt(i);
410                 if (state.physical && state.physical->id == displayId) {
411                     return i;
412                 }
413             }
414 
415             return {};
416         }
417 
418         bool colorMatrixChanged = true;
419         mat4 colorMatrix;
420 
421         ShadowSettings globalShadowSettings;
422     };
423 
424     // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
425     // state before the buffers are latched. The layer owns the atomic counters and decrements the
426     // count in the main thread when dropping or latching a buffer.
427     //
428     // The binder threads increment the same counter when a new transaction containing a buffer is
429     // added to the transaction queue. The map is updated with the layer handle lifecycle updates.
430     // This is done to avoid lock contention with the main thread.
431     class BufferCountTracker {
432     public:
increment(uint32_t layerId)433         void increment(uint32_t layerId) {
434             std::lock_guard<std::mutex> lock(mLock);
435             auto it = mCounterByLayerId.find(layerId);
436             if (it != mCounterByLayerId.end()) {
437                 auto [name, pendingBuffers] = it->second;
438                 int32_t count = ++(*pendingBuffers);
439                 SFTRACE_INT(name.c_str(), count);
440             } else {
441                 ALOGW("Layer ID not found! %d", layerId);
442             }
443         }
444 
add(uint32_t layerId,const std::string & name,std::atomic<int32_t> * counter)445         void add(uint32_t layerId, const std::string& name, std::atomic<int32_t>* counter) {
446             std::lock_guard<std::mutex> lock(mLock);
447             mCounterByLayerId[layerId] = std::make_pair(name, counter);
448         }
449 
remove(uint32_t layerId)450         void remove(uint32_t layerId) {
451             std::lock_guard<std::mutex> lock(mLock);
452             mCounterByLayerId.erase(layerId);
453         }
454 
455     private:
456         std::mutex mLock;
457         std::unordered_map<uint32_t, std::pair<std::string, std::atomic<int32_t>*>>
458                 mCounterByLayerId GUARDED_BY(mLock);
459     };
460 
461     enum class BootStage {
462         BOOTLOADER,
463         BOOTANIMATION,
464         FINISHED,
465     };
466 
467     template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr>
dumper(F && dump)468     static Dumper dumper(F&& dump) {
469         using namespace std::placeholders;
470         return std::bind(std::forward<F>(dump), _3);
471     }
472 
lockedDumper(Dumper dump)473     Dumper lockedDumper(Dumper dump) {
474         return [this, dump](const DumpArgs& args, bool asProto, std::string& result) -> void {
475             TimedLock lock(mStateLock, s2ns(1), __func__);
476             if (!lock.locked()) {
477                 base::StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n",
478                                     strerror(-lock.status), lock.status);
479             }
480             dump(args, asProto, result);
481         };
482     }
483 
484     template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
dumper(F dump)485     Dumper dumper(F dump) {
486         using namespace std::placeholders;
487         return lockedDumper(std::bind(dump, this, _3));
488     }
489 
490     template <typename F>
argsDumper(F dump)491     Dumper argsDumper(F dump) {
492         using namespace std::placeholders;
493         return lockedDumper(std::bind(dump, this, _1, _3));
494     }
495 
496     template <typename F>
protoDumper(F dump)497     Dumper protoDumper(F dump) {
498         using namespace std::placeholders;
499         return lockedDumper(std::bind(dump, this, _1, _2, _3));
500     }
501 
mainThreadDumperImpl(Dumper dumper)502     Dumper mainThreadDumperImpl(Dumper dumper) {
503         return [this, dumper](const DumpArgs& args, bool asProto, std::string& result) -> void {
504             mScheduler
505                     ->schedule(
506                             [&args, asProto, &result, dumper]() FTL_FAKE_GUARD(kMainThreadContext)
507                                     FTL_FAKE_GUARD(mStateLock) { dumper(args, asProto, result); })
508                     .get();
509         };
510     }
511 
512     template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
mainThreadDumper(F dump)513     Dumper mainThreadDumper(F dump) {
514         using namespace std::placeholders;
515         return mainThreadDumperImpl(std::bind(dump, this, _3));
516     }
517 
518     template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
argsMainThreadDumper(F dump)519     Dumper argsMainThreadDumper(F dump) {
520         using namespace std::placeholders;
521         return mainThreadDumperImpl(std::bind(dump, this, _1, _3));
522     }
523 
524     // Maximum allowed number of display frames that can be set through backdoor
525     static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048;
526 
527     static const size_t MAX_LAYERS = 4096;
528 
529     static bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true)
530             EXCLUDES(mStateLock);
531 
532     // IBinder overrides:
533     status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override;
dump(int fd,const Vector<String16> & args)534     status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); }
535 
536     // ISurfaceComposer implementation:
537     sp<IBinder> createVirtualDisplay(const std::string& displayName, bool isSecure,
538                                      gui::ISurfaceComposer::OptimizationPolicy optimizationPolicy,
539                                      const std::string& uniqueId,
540                                      float requestedRefreshRate = 0.0f);
541     status_t destroyVirtualDisplay(const sp<IBinder>& displayToken);
getPhysicalDisplayIds()542     std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) {
543         Mutex::Autolock lock(mStateLock);
544         return getPhysicalDisplayIdsLocked();
545     }
546 
547     sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const;
548     status_t setTransactionState(TransactionState&&) override;
549     void bootFinished();
550     status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const;
551     sp<IDisplayEventConnection> createDisplayEventConnection(
552             gui::ISurfaceComposer::VsyncSource vsyncSource =
553                     gui::ISurfaceComposer::VsyncSource::eVsyncSourceApp,
554             EventRegistrationFlags eventRegistration = {},
555             const sp<IBinder>& layerHandle = nullptr);
556 
557     void captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&);
558     void captureDisplay(DisplayId, const CaptureArgs&, const sp<IScreenCaptureListener>&);
559     ScreenCaptureResults captureLayersSync(const LayerCaptureArgs&);
560     void captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&);
561 
562     status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats);
563     status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*)
564             EXCLUDES(mStateLock);
565     status_t getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo*) EXCLUDES(mStateLock);
566     status_t getDynamicDisplayInfoFromId(int64_t displayId, ui::DynamicDisplayInfo*)
567             EXCLUDES(mStateLock);
568     status_t getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken,
569                                             ui::DynamicDisplayInfo*) EXCLUDES(mStateLock);
570     void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*&, const sp<DisplayDevice>&,
571                                        const display::DisplaySnapshot&);
572     status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, ui::DisplayPrimaries&);
573     status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode);
574     status_t getBootDisplayModeSupport(bool* outSupport) const;
575     status_t setBootDisplayMode(const sp<display::DisplayToken>&, DisplayModeId);
576     status_t getOverlaySupport(gui::OverlayProperties* outProperties) const;
577     status_t clearBootDisplayMode(const sp<IBinder>& displayToken);
578     status_t getHdrConversionCapabilities(
579             std::vector<gui::HdrConversionCapability>* hdrConversionCapaabilities) const;
580     status_t setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
581                                       int32_t*);
582     status_t getHdrOutputConversionSupport(bool* outSupport) const;
583     void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on);
584     void setGameContentType(const sp<IBinder>& displayToken, bool on);
585     status_t getMaxLayerPictureProfiles(const sp<IBinder>& displayToken, int32_t* outMaxProfiles);
586     void setPowerMode(const sp<IBinder>& displayToken, int mode);
587     status_t overrideHdrTypes(const sp<IBinder>& displayToken,
588                               const std::vector<ui::Hdr>& hdrTypes);
589     status_t onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, bool* success);
590     status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
591                                       ui::Dataspace* outWideColorGamutDataspace,
592                                       ui::PixelFormat* outWideColorGamutPixelFormat) const;
593     status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
594                                                    ui::PixelFormat* outFormat,
595                                                    ui::Dataspace* outDataspace,
596                                                    uint8_t* outComponentMask) const;
597     status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable,
598                                               uint8_t componentMask, uint64_t maxFrames);
599     status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames,
600                                        uint64_t timestamp, DisplayedFrameStats* outStats) const;
601     status_t getProtectedContentSupport(bool* outSupported) const;
602     status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const;
603     status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
604                                        const sp<IRegionSamplingListener>& listener);
605     status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener);
606     status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener);
607     status_t removeFpsListener(const sp<gui::IFpsListener>& listener);
608     status_t addTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
609     status_t removeTunnelModeEnabledListener(const sp<gui::ITunnelModeEnabledListener>& listener);
610     status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
611                                         const gui::DisplayModeSpecs&);
612     status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, gui::DisplayModeSpecs*);
613     status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const;
614     status_t setDisplayBrightness(const sp<IBinder>& displayToken,
615                                   const gui::DisplayBrightness& brightness);
616     status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken,
617                                      const sp<gui::IHdrLayerInfoListener>& listener);
618     status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken,
619                                         const sp<gui::IHdrLayerInfoListener>& listener);
620     status_t notifyPowerBoost(int32_t boostId);
621     status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
622                                      float lightPosY, float lightPosZ, float lightRadius);
623     status_t getDisplayDecorationSupport(
624             const sp<IBinder>& displayToken,
625             std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>*
626                     outSupport) const;
627     status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
628                           int8_t compatibility, int8_t changeFrameRateStrategy);
629 
630     status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
631                                   const gui::FrameTimelineInfo& frameTimelineInfo);
632 
633     status_t setGameModeFrameRateOverride(uid_t uid, float frameRate);
634 
635     status_t setGameDefaultFrameRateOverride(uid_t uid, float frameRate);
636 
637     status_t updateSmallAreaDetection(std::vector<std::pair<int32_t, float>>& uidThresholdMappings);
638 
639     status_t setSmallAreaDetectionThreshold(int32_t appId, float threshold);
640 
641     int getGpuContextPriority();
642 
643     status_t getMaxAcquiredBufferCount(int* buffers) const;
644 
645     status_t addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
646                                     gui::WindowInfosListenerInfo* outResult);
647     status_t removeWindowInfosListener(
648             const sp<gui::IWindowInfosListener>& windowInfosListener) const;
649 
650     status_t getStalledTransactionInfo(
651             int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result);
652 
653     void updateHdcpLevels(hal::HWDisplayId hwcDisplayId, int32_t connectedLevel, int32_t maxLevel);
654 
655     void addActivePictureListener(const sp<gui::IActivePictureListener>& listener);
656 
657     void removeActivePictureListener(const sp<gui::IActivePictureListener>& listener);
658 
659     // IBinder::DeathRecipient overrides:
660     void binderDied(const wp<IBinder>& who) override;
661 
662     // HWC2::ComposerCallback overrides:
663     void onComposerHalVsync(hal::HWDisplayId, nsecs_t timestamp,
664                             std::optional<hal::VsyncPeriodNanos>) override;
665     void onComposerHalHotplugEvent(hal::HWDisplayId, DisplayHotplugEvent) override;
666     void onComposerHalRefresh(hal::HWDisplayId) override;
667     void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId,
668                                                const hal::VsyncPeriodChangeTimeline&) override;
669     void onComposerHalSeamlessPossible(hal::HWDisplayId) override;
670     void onComposerHalVsyncIdle(hal::HWDisplayId) override;
671     void onRefreshRateChangedDebug(const RefreshRateChangedDebugData&) override;
672     void onComposerHalHdcpLevelsChanged(hal::HWDisplayId, const HdcpLevels& levels) override;
673 
674     // ICompositor overrides:
675     void configure() override REQUIRES(kMainThreadContext);
676     bool commit(PhysicalDisplayId pacesetterId, const scheduler::FrameTargets&) override
677             REQUIRES(kMainThreadContext);
678     CompositeResultsPerDisplay composite(PhysicalDisplayId pacesetterId,
679                                          const scheduler::FrameTargeters&) override
680             REQUIRES(kMainThreadContext);
681 
682     void sample() override;
683 
684     // ISchedulerCallback overrides:
685     void requestHardwareVsync(PhysicalDisplayId, bool) override;
686     void requestDisplayModes(std::vector<display::DisplayModeRequest>) override;
687     void kernelTimerChanged(bool expired) override;
688     void onChoreographerAttached() override;
689     void onExpectedPresentTimePosted(TimePoint expectedPresentTime, ftl::NonNull<DisplayModePtr>,
690                                      Fps renderRate) override;
691     void onCommitNotComposited() override
692             REQUIRES(kMainThreadContext);
693     void vrrDisplayIdle(bool idle) override;
694 
695     // ICEPowerCallback overrides:
696     void notifyCpuLoadUp() override;
697 
698     using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController;
699 
700     // Get the controller and timeout that will help decide how the kernel idle timer will be
701     // configured and what value to use as the timeout.
702     std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds>
703             getKernelIdleTimerProperties(PhysicalDisplayId) REQUIRES(mStateLock);
704 
705     // Show spinner with refresh rate overlay
706     bool mRefreshRateOverlaySpinner = false;
707     // Show render rate with refresh rate overlay
708     bool mRefreshRateOverlayRenderRate = false;
709     // Show render rate overlay offseted to the middle of the screen (e.g. for circular displays)
710     bool mRefreshRateOverlayShowInMiddle = false;
711     // Show hdr sdr ratio overlay
712     bool mHdrSdrRatioOverlay = false;
713 
714     void setDesiredMode(display::DisplayModeRequest&&) REQUIRES(mStateLock);
715 
716     status_t setActiveModeFromBackdoor(const sp<display::DisplayToken>&, DisplayModeId, Fps minFps,
717                                        Fps maxFps);
718 
719     void initiateDisplayModeChanges() REQUIRES(kMainThreadContext) REQUIRES(mStateLock);
720 
721     // Returns whether the commit stage should proceed. The return value is ignored when finalizing
722     // immediate mode changes, which happen toward the end of the commit stage.
723     // TODO: b/355427258 - Remove the return value once the `synced_resolution_switch` flag is live.
724     bool finalizeDisplayModeChange(PhysicalDisplayId) REQUIRES(kMainThreadContext)
725             REQUIRES(mStateLock);
726 
727     void dropModeRequest(PhysicalDisplayId) REQUIRES(kMainThreadContext);
728     void applyActiveMode(PhysicalDisplayId) REQUIRES(kMainThreadContext);
729 
730     // Called on the main thread in response to setPowerMode()
731     void setPhysicalDisplayPowerMode(const sp<DisplayDevice>& display, hal::PowerMode mode)
732             REQUIRES(mStateLock, kMainThreadContext);
733     void setVirtualDisplayPowerMode(const sp<DisplayDevice>& display, hal::PowerMode mode)
734             REQUIRES(mStateLock, kMainThreadContext);
735 
736     // Returns whether to optimize globally for performance instead of power.
737     bool shouldOptimizeForPerformance() REQUIRES(mStateLock);
738 
739     // Turns on power optimizations, for example when there are no displays to be optimized for
740     // performance.
741     static void enablePowerOptimizations(const char* whence);
742 
743     // Turns off power optimizations.
744     static void disablePowerOptimizations(const char* whence);
745 
746     // Enables or disables power optimizations depending on whether there are displays that should
747     // be optimized for performance.
748     void applyOptimizationPolicy(const char* whence) REQUIRES(mStateLock);
749 
750     // Returns the preferred mode for PhysicalDisplayId if the Scheduler has selected one for that
751     // display. Falls back to the display's defaultModeId otherwise.
752     ftl::Optional<scheduler::FrameRateMode> getPreferredDisplayMode(
753             PhysicalDisplayId, DisplayModeId defaultModeId) const REQUIRES(mStateLock);
754 
755     status_t setDesiredDisplayModeSpecsInternal(
756             const sp<DisplayDevice>&, const scheduler::RefreshRateSelector::PolicyVariant&)
757             EXCLUDES(mStateLock) REQUIRES(kMainThreadContext);
758 
759     // TODO(b/241285191): Look up RefreshRateSelector on Scheduler to remove redundant parameter.
760     status_t applyRefreshRateSelectorPolicy(PhysicalDisplayId,
761                                             const scheduler::RefreshRateSelector&)
762             REQUIRES(mStateLock, kMainThreadContext);
763 
764     void commitTransactions() REQUIRES(kMainThreadContext, mStateLock);
765     void commitTransactionsLocked(uint32_t transactionFlags)
766             REQUIRES(mStateLock, kMainThreadContext);
767     void doCommitTransactions() REQUIRES(mStateLock);
768 
769     std::vector<std::pair<Layer*, LayerFE*>> moveSnapshotsToCompositionArgs(
770             compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly)
771             REQUIRES(kMainThreadContext);
772     void moveSnapshotsFromCompositionArgs(compositionengine::CompositionRefreshArgs& refreshArgs,
773                                           const std::vector<std::pair<Layer*, LayerFE*>>& layers)
774             REQUIRES(kMainThreadContext);
775     // Return true if we must composite this frame
776     bool updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, bool transactionsFlushed,
777                               bool& out) REQUIRES(kMainThreadContext);
778     void updateLayerHistory(nsecs_t now) REQUIRES(kMainThreadContext);
779 
780     void updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) REQUIRES(kMainThreadContext);
781     void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
782     void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos,
783                           std::vector<gui::DisplayInfo>& outDisplayInfos)
784             REQUIRES(kMainThreadContext);
785     void commitInputWindowCommands() REQUIRES(mStateLock);
786     void updateCursorAsync() REQUIRES(kMainThreadContext);
787 
788     void initScheduler(const sp<const DisplayDevice>&) REQUIRES(kMainThreadContext, mStateLock);
789 
790     /*
791      * Transactions
792      */
793     bool applyTransactionState(const FrameTimelineInfo& info,
794                                std::vector<ResolvedComposerState>& state,
795                                std::span<DisplayState> displays, uint32_t flags,
796                                const InputWindowCommands& inputWindowCommands,
797                                const int64_t desiredPresentTime, bool isAutoTimestamp,
798                                const std::vector<uint64_t>& uncacheBufferIds,
799                                const int64_t postTime, bool hasListenerCallbacks,
800                                const std::vector<ListenerCallbacks>& listenerCallbacks,
801                                int originPid, int originUid, uint64_t transactionId)
802             REQUIRES(mStateLock, kMainThreadContext);
803     // Flush pending transactions that were presented after desiredPresentTime.
804     // For test only
805     bool flushTransactionQueues() REQUIRES(kMainThreadContext);
806 
807     bool applyTransactions(std::vector<QueuedTransactionState>&) REQUIRES(kMainThreadContext);
808     bool applyAndCommitDisplayTransactionStatesLocked(
809             std::vector<QueuedTransactionState>& transactions)
810             REQUIRES(kMainThreadContext, mStateLock);
811 
812     // Returns true if there is at least one transaction that needs to be flushed
813     bool transactionFlushNeeded() REQUIRES(kMainThreadContext);
814     void addTransactionReadyFilters() REQUIRES(kMainThreadContext);
815     TransactionHandler::TransactionReadiness transactionReadyTimelineCheck(
816             const TransactionHandler::TransactionFlushState& flushState)
817             REQUIRES(kMainThreadContext);
818     TransactionHandler::TransactionReadiness transactionReadyBufferCheck(
819             const TransactionHandler::TransactionFlushState& flushState)
820             REQUIRES(kMainThreadContext);
821 
822     uint32_t updateLayerCallbacksAndStats(const FrameTimelineInfo&, ResolvedComposerState&,
823                                           int64_t desiredPresentTime, bool isAutoTimestamp,
824                                           int64_t postTime, uint64_t transactionId)
825             REQUIRES(mStateLock, kMainThreadContext);
826     uint32_t getTransactionFlags() const;
827 
828     // Sets the masked bits, and schedules a commit if needed.
829     void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late,
830                              const sp<IBinder>& applyToken = nullptr,
831                              FrameHint = FrameHint::kActive);
832 
833     // Clears and returns the masked bits.
834     uint32_t clearTransactionFlags(uint32_t mask);
835 
836     static LatchUnsignaledConfig getLatchUnsignaledConfig();
837     bool shouldLatchUnsignaled(const layer_state_t&, size_t numStates, bool firstTransaction) const;
838     bool applyTransactionsLocked(std::vector<QueuedTransactionState>& transactions)
839             REQUIRES(mStateLock, kMainThreadContext);
840     uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock);
841     uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
842             REQUIRES(mStateLock);
843     bool frameIsEarly(TimePoint expectedPresentTime, VsyncId) const;
844 
845     /*
846      * Layer management
847      */
848     status_t createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult);
849 
850     status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
851                                     sp<Layer>* outLayer);
852 
853     status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
854                                sp<Layer>* outLayer);
855 
856     // Checks if there are layer leaks before creating layer
857     status_t checkLayerLeaks();
858 
859     status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle,
860                          gui::CreateSurfaceResult& outResult);
861 
862     status_t mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args,
863                            gui::CreateSurfaceResult& outResult);
864 
865     // add a layer to SurfaceFlinger
866     status_t addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle,
867                             const sp<Layer>& layer, const wp<Layer>& parentLayer,
868                             uint32_t* outTransformHint);
869 
870     // Creates a promise for a future release fence for a layer. This allows for
871     // the layer to keep track of when its buffer can be released.
872     void attachReleaseFenceFutureToLayer(Layer* layer, LayerFE* layerFE, ui::LayerStack layerStack);
873 
874     // Checks if a protected layer exists in a list of layers.
875     bool layersHasProtectedLayer(const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers) const;
876 
877     using OutputCompositionState = compositionengine::impl::OutputCompositionState;
878 
879     /*
880      * Parameters used across screenshot methods.
881      */
882     struct ScreenshotArgs {
883         // Contains the sequence ID of the parent layer if the screenshot is
884         // initiated though captureLayers(), or the display that the render
885         // result will be on if initiated through captureDisplay()
886         std::variant<int32_t, wp<const DisplayDevice>> captureTypeVariant;
887 
888         // Display ID of the display the result will be on
889         ftl::Optional<DisplayIdVariant> displayIdVariant{std::nullopt};
890 
891         // If true, transform is inverted from the parent layer snapshot
892         bool childrenOnly{false};
893 
894         // Source crop of the render area
895         Rect sourceCrop;
896 
897         // Transform to be applied on the layers to transform them
898         // into the logical render area
899         ui::Transform transform;
900 
901         // Size of the physical render area
902         ui::Size reqSize;
903 
904         // Composition dataspace of the render area
905         ui::Dataspace dataspace;
906 
907         // If false, the secure layer is blacked out or skipped
908         // when rendered to an insecure render area
909         bool isSecure{false};
910 
911         // If true, the render result may be used for system animations
912         // that must preserve the exact colors of the display
913         bool seamlessTransition{false};
914 
915         // Current display brightness of the output composition state
916         float displayBrightnessNits{-1.f};
917 
918         // SDR white point of the output composition state
919         float sdrWhitePointNits{-1.f};
920 
921         // Current active color mode of the output composition state
922         ui::ColorMode colorMode{ui::ColorMode::NATIVE};
923 
924         // Current active render intent of the output composition state
925         ui::RenderIntent renderIntent{ui::RenderIntent::COLORIMETRIC};
926     };
927 
928     bool getSnapshotsFromMainThread(ScreenshotArgs& args,
929                                     GetLayerSnapshotsFunction getLayerSnapshotsFn,
930                                     std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
931 
932     void captureScreenCommon(ScreenshotArgs& args, GetLayerSnapshotsFunction, ui::Size bufferSize,
933                              ui::PixelFormat, bool allowProtected, bool grayscale,
934                              const sp<IScreenCaptureListener>&);
935 
936     bool getDisplayStateOnMainThread(ScreenshotArgs& args) REQUIRES(kMainThreadContext);
937 
938     ftl::SharedFuture<FenceResult> captureScreenshot(
939             ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>& buffer,
940             bool regionSampling, bool grayscale, bool isProtected,
941             const sp<IScreenCaptureListener>& captureListener,
942             const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers,
943             const std::shared_ptr<renderengine::ExternalTexture>& hdrBuffer = nullptr,
944             const std::shared_ptr<renderengine::ExternalTexture>& gainmapBuffer = nullptr);
945 
946     ftl::SharedFuture<FenceResult> renderScreenImpl(
947             ScreenshotArgs& args, const std::shared_ptr<renderengine::ExternalTexture>&,
948             bool regionSampling, bool grayscale, bool isProtected, ScreenCaptureResults&,
949             const std::vector<std::pair<Layer*, sp<LayerFE>>>& layers);
950 
951     void readPersistentProperties();
952 
953     uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const;
954 
955     /*
956      * Display and layer stack management
957      */
958 
959     // Called during boot and restart after system_server death, setting the stage for bootanimation
960     // before DisplayManager takes over.
961     void initializeDisplays() REQUIRES(kMainThreadContext);
962 
getDisplayDeviceLocked(const wp<IBinder> & displayToken)963     sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const
964             REQUIRES(mStateLock) {
965         return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken);
966     }
967 
getDisplayDeviceLocked(const wp<IBinder> & displayToken)968     sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) {
969         return mDisplays.get(displayToken)
970                 .or_else(ftl::static_ref<sp<DisplayDevice>>([] { return nullptr; }))
971                 .value();
972     }
973 
getDisplayDeviceLocked(PhysicalDisplayId id)974     sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const
975             REQUIRES(mStateLock) {
976         return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id);
977     }
978 
getDisplayDeviceLocked(PhysicalDisplayId id)979     sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) {
980         if (const auto token = getPhysicalDisplayTokenLocked(id)) {
981             return getDisplayDeviceLocked(token);
982         }
983         return nullptr;
984     }
985 
getDisplayDeviceLocked(DisplayId id)986     sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) {
987         // TODO(b/182939859): Replace tokens with IDs for display lookup.
988         return findDisplay([id](const auto& display) { return display.getId() == id; });
989     }
990 
getCompositionDisplayLocked(DisplayId id)991     std::shared_ptr<compositionengine::Display> getCompositionDisplayLocked(DisplayId id) const
992             REQUIRES(mStateLock) {
993         if (const auto display = getDisplayDeviceLocked(id)) {
994             return display->getCompositionDisplay();
995         }
996         return nullptr;
997     }
998 
999     // Returns the primary display or (for foldables) the active display.
getDefaultDisplayDeviceLocked()1000     sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) {
1001         return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked();
1002     }
1003 
getDefaultDisplayDeviceLocked()1004     sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) {
1005         return getDisplayDeviceLocked(mActiveDisplayId);
1006     }
1007 
getDefaultDisplayDevice()1008     sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) {
1009         Mutex::Autolock lock(mStateLock);
1010         return getDefaultDisplayDeviceLocked();
1011     }
1012 
1013     using DisplayDeviceAndSnapshot = std::pair<sp<DisplayDevice>, display::DisplaySnapshotRef>;
1014 
1015     // Combinator for ftl::Optional<PhysicalDisplay>::and_then.
getDisplayDeviceAndSnapshot()1016     auto getDisplayDeviceAndSnapshot() REQUIRES(mStateLock) {
1017         return [this](const display::PhysicalDisplay& display) REQUIRES(
1018                        mStateLock) -> ftl::Optional<DisplayDeviceAndSnapshot> {
1019             if (auto device = getDisplayDeviceLocked(display.snapshot().displayId())) {
1020                 return std::make_pair(std::move(device), display.snapshotRef());
1021             }
1022 
1023             return {};
1024         };
1025     }
1026 
1027     // Returns the first display that matches a `bool(const DisplayDevice&)` predicate.
1028     template <typename Predicate>
findDisplay(Predicate p)1029     sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) {
1030         const auto it = std::find_if(mDisplays.begin(), mDisplays.end(),
1031                                      [&](const auto& pair)
1032                                              REQUIRES(mStateLock) { return p(*pair.second); });
1033 
1034         return it == mDisplays.end() ? nullptr : it->second;
1035     }
1036 
1037     std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock);
1038 
1039     // mark a region of a layer stack dirty. this updates the dirty
1040     // region of all screens presenting this layer stack.
1041     void invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty);
1042 
makeLayerFilterForDisplay(DisplayIdVariant displayId,ui::LayerStack layerStack)1043     ui::LayerFilter makeLayerFilterForDisplay(DisplayIdVariant displayId, ui::LayerStack layerStack)
1044             REQUIRES(mStateLock) {
1045         return {layerStack,
1046                 asPhysicalDisplayId(displayId)
1047                         .and_then(display::getPhysicalDisplay(mPhysicalDisplays))
1048                         .transform(&display::PhysicalDisplay::isInternal)
1049                         .value_or(false)};
1050     }
1051 
1052     /*
1053      * H/W composer
1054      */
1055     // The following thread safety rules apply when accessing HWComposer:
1056     // 1. When reading display state from HWComposer on the main thread, it's not necessary to
1057     //    acquire mStateLock.
1058     // 2. When accessing HWComposer on a thread other than the main thread, we always
1059     //    need to acquire mStateLock. This is because the main thread could be
1060     //    in the process of writing display state, e.g. creating or destroying a display.
1061     HWComposer& getHwComposer() const;
1062 
1063     /*
1064      * Compositing
1065      */
1066     void onCompositionPresented(PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters&,
1067                                 nsecs_t presentStartTime) REQUIRES(kMainThreadContext);
1068 
1069     /*
1070      * Display management
1071      */
1072     std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const
1073             REQUIRES(mStateLock);
1074 
1075     // TODO(b/241285876): Move to DisplayConfigurator.
1076     //
1077     // Returns whether displays have been added/changed/removed, i.e. whether ICompositor should
1078     // commit display transactions.
1079     bool configureLocked() REQUIRES(mStateLock) REQUIRES(kMainThreadContext)
1080             EXCLUDES(mHotplugMutex);
1081 
1082     // Returns the active mode ID, or nullopt on hotplug failure.
1083     std::optional<DisplayModeId> processHotplugConnect(PhysicalDisplayId, hal::HWDisplayId,
1084                                                        DisplayIdentificationInfo&&,
1085                                                        const char* displayString,
1086                                                        HWComposer::HotplugEvent event)
1087             REQUIRES(mStateLock, kMainThreadContext);
1088     void processHotplugDisconnect(PhysicalDisplayId, const char* displayString)
1089             REQUIRES(mStateLock, kMainThreadContext);
1090 
1091     sp<DisplayDevice> setupNewDisplayDeviceInternal(
1092             const wp<IBinder>& displayToken,
1093             std::shared_ptr<compositionengine::Display> compositionDisplay,
1094             const DisplayDeviceState& state,
1095             const sp<compositionengine::DisplaySurface>& displaySurface,
1096             const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock);
1097     void processDisplayChangesLocked() REQUIRES(mStateLock, kMainThreadContext);
1098     void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)
1099             REQUIRES(mStateLock, kMainThreadContext);
1100     void processDisplayRemoved(const wp<IBinder>& displayToken)
1101             REQUIRES(mStateLock, kMainThreadContext);
1102     void processDisplayChanged(const wp<IBinder>& displayToken,
1103                                const DisplayDeviceState& currentState,
1104                                const DisplayDeviceState& drawingState)
1105             REQUIRES(mStateLock, kMainThreadContext);
1106 
1107     /*
1108      * Display identification
1109      */
getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId)1110     sp<display::DisplayToken> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const
1111             REQUIRES(mStateLock) {
1112         return mPhysicalDisplays.get(displayId)
1113                 .transform([](const display::PhysicalDisplay& display) { return display.token(); })
1114                 .or_else([] { return std::optional<sp<display::DisplayToken>>(nullptr); })
1115                 .value();
1116     }
1117 
1118     std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked(
1119             const sp<display::DisplayToken>&) const REQUIRES(mStateLock);
1120 
1121     // Returns the first display connected at boot.
1122     //
1123     // TODO(b/229851933): SF conflates the primary display with the first display connected at boot,
1124     // which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal
1125     // display because SF does not support disconnecting it, though in practice HWC may circumvent
1126     // this limitation.)
getPrimaryDisplayTokenLocked()1127     sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) {
1128         return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked());
1129     }
1130 
getPrimaryDisplayIdLocked()1131     PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) {
1132         return getHwComposer().getPrimaryDisplayId();
1133     }
1134 
1135     // Toggles use of HAL/GPU virtual displays.
1136     void enableHalVirtualDisplays(bool);
1137 
1138     // Virtual display lifecycle for ID generation and HAL allocation.
1139     std::optional<VirtualDisplayIdVariant> acquireVirtualDisplay(
1140             ui::Size, ui::PixelFormat, const std::string& uniqueId,
1141             compositionengine::DisplayCreationArgsBuilder&) REQUIRES(mStateLock);
1142 
1143     template <typename ID>
acquireVirtualDisplaySnapshot(ID displayId,const std::string & uniqueId)1144     void acquireVirtualDisplaySnapshot(ID displayId, const std::string& uniqueId) {
1145         std::lock_guard lock(mVirtualDisplaysMutex);
1146         const bool emplace_success =
1147                 mVirtualDisplays.try_emplace(displayId, displayId, uniqueId).second;
1148         if (!emplace_success) {
1149             ALOGW("%s: Virtual display snapshot with the same ID already exists", __func__);
1150         }
1151     }
1152 
1153     void releaseVirtualDisplay(VirtualDisplayIdVariant displayId);
1154     void releaseVirtualDisplaySnapshot(VirtualDisplayId displayId);
1155 
1156     // Returns a display other than `mActiveDisplayId` that can be activated, if any.
1157     sp<DisplayDevice> getActivatableDisplay() const REQUIRES(mStateLock, kMainThreadContext);
1158 
1159     void onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr,
1160                                       const DisplayDevice& activeDisplay)
1161             REQUIRES(mStateLock, kMainThreadContext);
1162 
1163     void onActiveDisplaySizeChanged(const DisplayDevice&);
1164 
1165     /*
1166      * Debugging & dumpsys
1167      */
1168     void dumpAll(const DumpArgs& args, const std::string& compositionLayers,
1169                  std::string& result) const EXCLUDES(mStateLock);
1170     void dumpHwcLayersMinidump(std::string& result) const REQUIRES(mStateLock, kMainThreadContext);
1171 
1172     void appendSfConfigString(std::string& result) const;
1173     void listLayers(std::string& result) const REQUIRES(kMainThreadContext);
1174     void dumpStats(const DumpArgs& args, std::string& result) const
1175             REQUIRES(mStateLock, kMainThreadContext);
1176     void clearStats(const DumpArgs& args, std::string& result) REQUIRES(kMainThreadContext);
1177     void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const;
1178     void dumpFrameTimeline(const DumpArgs& args, std::string& result) const;
1179     void logFrameStats(TimePoint now) REQUIRES(kMainThreadContext);
1180 
1181     void dumpScheduler(std::string& result) const REQUIRES(mStateLock);
1182     void dumpEvents(std::string& result) const REQUIRES(mStateLock);
1183     void dumpVsync(std::string& result) const REQUIRES(mStateLock);
1184 
1185     void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock);
1186     void dumpDisplays(std::string& result) const REQUIRES(mStateLock);
1187     void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock);
1188     void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const;
1189     void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock);
1190     void dumpHdrInfo(std::string& result) const REQUIRES(mStateLock);
1191     void dumpFrontEnd(std::string& result) REQUIRES(kMainThreadContext);
1192     void dumpVisibleFrontEnd(std::string& result) REQUIRES(mStateLock, kMainThreadContext);
1193 
1194     perfetto::protos::LayersProto dumpDrawingStateProto(uint32_t traceFlags) const
1195             REQUIRES(kMainThreadContext);
1196     google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> dumpDisplayProto() const;
1197     void doActiveLayersTracingIfNeeded(bool isCompositionComputed, bool visibleRegionDirty,
1198                                        TimePoint, VsyncId) REQUIRES(kMainThreadContext);
1199     perfetto::protos::LayersSnapshotProto takeLayersSnapshotProto(uint32_t flags, TimePoint,
1200                                                                   VsyncId, bool visibleRegionDirty)
1201             REQUIRES(kMainThreadContext);
1202 
1203     // Dumps state from HW Composer
1204     void dumpHwc(std::string& result) const;
1205     perfetto::protos::LayersProto dumpProtoFromMainThread(
1206             uint32_t traceFlags = LayerTracing::TRACE_ALL) EXCLUDES(mStateLock);
1207     void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
1208 
1209     status_t doDump(int fd, const DumpArgs& args, bool asProto);
1210 
1211     status_t dumpCritical(int fd, const DumpArgs&, bool asProto);
1212 
dumpAll(int fd,const DumpArgs & args,bool asProto)1213     status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override {
1214         return doDump(fd, args, asProto);
1215     }
1216 
1217     static mat4 calculateColorMatrix(float saturation);
1218 
1219     void updateColorMatrixLocked();
1220 
1221     // Verify that transaction is being called by an approved process:
1222     // either AID_GRAPHICS or AID_SYSTEM.
1223     status_t CheckTransactCodeCredentials(uint32_t code);
1224 
1225     // Add transaction to the Transaction Queue
1226 
1227     /*
1228      * Generic Layer Metadata
1229      */
1230     const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const;
1231 
1232     static int calculateMaxAcquiredBufferCount(Fps refreshRate,
1233                                                std::chrono::nanoseconds presentLatency);
1234     int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const;
1235 
1236     bool isHdrLayer(const frontend::LayerSnapshot& snapshot) const;
1237 
1238     ui::Rotation getPhysicalDisplayOrientation(PhysicalDisplayId, bool isPrimary) const
1239             REQUIRES(mStateLock);
1240     void traverseLegacyLayers(const LayerVector::Visitor& visitor) const
1241             REQUIRES(kMainThreadContext);
1242 
1243     void initBootProperties();
1244     void initTransactionTraceWriter();
1245 
1246     surfaceflinger::Factory& mFactory;
1247     pid_t mPid;
1248 
1249     // TODO: b/328459745 - Encapsulate in a SystemProperties object.
1250     utils::OnceFuture mInitBootPropsFuture;
1251 
1252     utils::OnceFuture mRenderEnginePrimeCacheFuture;
1253 
1254     // mStateLock has conventions related to the current thread, because only
1255     // the main thread should modify variables protected by mStateLock.
1256     // - read access from a non-main thread must lock mStateLock, since the main
1257     // thread may modify these variables.
1258     // - write access from a non-main thread is not permitted.
1259     // - read access from the main thread can use an ftl::FakeGuard, since other
1260     // threads must not modify these variables.
1261     // - write access from the main thread must lock mStateLock, since another
1262     // thread may be reading these variables.
1263     mutable Mutex mStateLock;
1264     State mCurrentState{LayerVector::StateSet::Current};
1265     std::atomic<int32_t> mTransactionFlags = 0;
1266     std::atomic<uint32_t> mUniqueTransactionId = 1;
1267 
1268     // Buffers that have been discarded by clients and need to be evicted from per-layer caches so
1269     // the graphics memory can be immediately freed.
1270     std::vector<uint64_t> mBufferIdsToUncache;
1271 
1272     // global color transform states
1273     Daltonizer mDaltonizer;
1274     float mGlobalSaturationFactor = 1.0f;
1275     mat4 mClientColorMatrix;
1276 
1277     // protected by mStateLock (but we could use another lock)
1278     bool mLayersRemoved = false;
1279     bool mLayersAdded = false;
1280 
1281     std::atomic_bool mMustComposite = false;
1282     std::atomic_bool mGeometryDirty = false;
1283 
1284     // constant members (no synchronization needed for access)
1285     const nsecs_t mBootTime = systemTime();
1286     bool mIsUserBuild = true;
1287     bool mHasReliablePresentFences = false;
1288 
1289     // Can only accessed from the main thread, these members
1290     // don't need synchronization
1291     State mDrawingState{LayerVector::StateSet::Drawing};
1292     bool mVisibleRegionsDirty = false;
1293 
1294     bool mHdrLayerInfoChanged = false;
1295 
1296     struct LayerEvent {
1297         uid_t uid;
1298         int32_t layerId;
1299         ui::Dataspace dataspace;
1300         std::chrono::milliseconds timeSinceLastEvent;
1301     };
1302     std::vector<LayerEvent> mLayerEvents;
1303 
1304     // Used to ensure we omit a callback when HDR layer info listener is newly added but the
1305     // scene hasn't changed
1306     bool mAddingHDRLayerInfoListener = false;
1307     bool mIgnoreHdrCameraLayers = false;
1308 
1309     // Set during transaction application stage to track if the input info or children
1310     // for a layer has changed.
1311     // TODO: Also move visibleRegions over to a boolean system.
1312     bool mUpdateInputInfo = false;
1313     bool mSomeChildrenChanged;
1314     bool mUpdateAttachedChoreographer = false;
1315 
1316     struct LayerIntHash {
operatorLayerIntHash1317         size_t operator()(const std::pair<sp<Layer>, gui::GameMode>& k) const {
1318             return std::hash<Layer*>()(k.first.get()) ^
1319                     std::hash<int32_t>()(static_cast<int32_t>(k.second));
1320         }
1321     };
1322 
1323     // TODO(b/238781169) validate these on composition
1324     // Tracks layers that have pending frames which are candidates for being
1325     // latched.
1326     std::unordered_set<std::pair<sp<Layer>, gui::GameMode>, LayerIntHash> mLayersWithQueuedFrames;
1327     std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithBuffersRemoved;
1328 
1329     // Sorted list of layers that were composed during previous frame. This is used to
1330     // avoid an expensive traversal of the layer hierarchy when there are no
1331     // visible region changes. Because this is a list of strong pointers, this will
1332     // extend the life of the layer but this list is only updated in the main thread.
1333     std::vector<sp<Layer>> mPreviouslyComposedLayers;
1334 
1335     BootStage mBootStage = BootStage::BOOTLOADER;
1336 
1337     struct HotplugEvent {
1338         hal::HWDisplayId hwcDisplayId;
1339         HWComposer::HotplugEvent event;
1340     };
1341 
1342     std::mutex mHotplugMutex;
1343     std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mHotplugMutex);
1344 
1345     // Displays are composited in `mDisplays` order. Internal displays are inserted at boot and
1346     // never removed, so take precedence over external and virtual displays.
1347     //
1348     // May be read from any thread, but must only be written from the main thread.
1349     ui::DisplayMap<wp<IBinder>, const sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock);
1350 
1351     display::PhysicalDisplays mPhysicalDisplays GUARDED_BY(mStateLock);
1352 
1353     mutable std::mutex mVirtualDisplaysMutex;
1354     ftl::SmallMap<VirtualDisplayId, const display::VirtualDisplaySnapshot, 2> mVirtualDisplays
1355             GUARDED_BY(mVirtualDisplaysMutex);
1356 
1357     // The inner or outer display for foldables, while unfolded or folded, respectively.
1358     std::atomic<PhysicalDisplayId> mActiveDisplayId;
1359 
1360     display::DisplayModeController mDisplayModeController;
1361 
1362     struct {
1363         DisplayIdGenerator<GpuVirtualDisplayId> gpu;
1364         std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal;
1365     } mVirtualDisplayIdGenerators;
1366 
1367     std::atomic_uint mDebugFlashDelay = 0;
1368     std::atomic_bool mDebugDisableHWC = false;
1369     std::atomic_bool mDebugDisableTransformHint = false;
1370     std::atomic<nsecs_t> mDebugInTransaction = 0;
1371     std::atomic_bool mForceFullDamage = false;
1372 
1373     bool mLayerCachingEnabled = false;
1374     bool mBackpressureGpuComposition = false;
1375 
1376     LayerTracing mLayerTracing;
1377     std::optional<TransactionTracing> mTransactionTracing;
1378 
1379     const std::shared_ptr<TimeStats> mTimeStats;
1380     const std::unique_ptr<FrameTracer> mFrameTracer;
1381     const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline;
1382 
1383     VsyncId mLastCommittedVsyncId;
1384 
1385     // If blurs should be enabled on this device.
1386     bool mSupportsBlur = false;
1387 
1388     TransactionCallbackInvoker mTransactionCallbackInvoker;
1389 
1390     std::atomic<size_t> mNumLayers = 0;
1391 
1392     // to linkToDeath
1393     sp<IBinder> mWindowManager;
1394     // We want to avoid multiple calls to BOOT_FINISHED as they come in on
1395     // different threads without a lock and could trigger unsynchronized writes to
1396     // to mWindowManager or mInputFlinger
1397     std::atomic<bool> mBootFinished = false;
1398 
1399     std::thread::id mMainThreadId = std::this_thread::get_id();
1400 
1401     DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced;
1402 
1403     // Color mode forced by setting persist.sys.sf.color_mode, it must:
1404     //     1. not be NATIVE color mode, NATIVE color mode means no forced color mode;
1405     //     2. be one of the supported color modes returned by hardware composer, otherwise
1406     //        it will not be respected.
1407     // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode
1408     // is not set to 1.
1409     // This property can be used to force SurfaceFlinger to always pick a certain color mode.
1410     ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE;
1411 
1412     // Whether to enable wide color gamut (e.g. Display P3) for internal displays that support it.
1413     // If false, wide color modes are filtered out for all internal displays.
1414     bool mSupportsWideColor = false;
1415 
1416     ui::Dataspace mDefaultCompositionDataspace;
1417     ui::Dataspace mWideColorGamutCompositionDataspace;
1418 
1419     std::unique_ptr<renderengine::RenderEngine> mRenderEngine;
1420     std::atomic<int> mNumTrustedPresentationListeners = 0;
1421 
1422     std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine;
1423     std::unique_ptr<HWComposer> mHWComposer;
1424 
1425     CompositionCoveragePerDisplay mCompositionCoverage;
1426 
1427     // mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by
1428     // any mutex.
1429     size_t mMaxRenderTargetSize{1};
1430 
1431     const std::string mHwcServiceName;
1432 
1433     std::unique_ptr<scheduler::Scheduler> mScheduler;
1434 
1435     scheduler::PresentLatencyTracker mPresentLatencyTracker GUARDED_BY(kMainThreadContext);
1436 
1437     bool mLumaSampling = true;
1438     sp<RegionSamplingThread> mRegionSamplingThread;
1439     sp<FpsReporter> mFpsReporter;
1440     sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter;
1441     ui::DisplayPrimaries mInternalDisplayPrimaries;
1442 
1443     const float mEmulatedDisplayDensity;
1444     const float mInternalDisplayDensity;
1445 
1446     // Should only be accessed by the main thread.
1447     sp<os::IInputFlinger> mInputFlinger;
1448     InputWindowCommands mInputWindowCommands;
1449 
1450     std::unique_ptr<adpf::PowerAdvisor> mPowerAdvisor;
1451 
1452     void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext);
1453 
1454     void enableHdrSdrRatioOverlay(bool enable) REQUIRES(mStateLock, kMainThreadContext);
1455 
1456     // Flag used to set override desired display mode from backdoor
1457     bool mDebugDisplayModeSetByBackdoor = false;
1458 
1459     BufferCountTracker mBufferCountTracker;
1460 
1461     std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
1462             GUARDED_BY(mStateLock);
1463 
1464     ActivePictureTracker mActivePictureTracker GUARDED_BY(kMainThreadContext);
1465     ActivePictureTracker::Listeners mActivePictureListenersToAdd GUARDED_BY(mStateLock);
1466     ActivePictureTracker::Listeners mActivePictureListenersToRemove GUARDED_BY(mStateLock);
1467 
1468     std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
1469 
1470     // Must only be accessed on the main thread.
1471     // TODO (b/259407931): Remove.
1472     static ui::Transform::RotationFlags sActiveDisplayRotationFlags;
1473 
isRefreshRateOverlayEnabled()1474     bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) {
1475         return hasDisplay(
1476                 [](const auto& display) { return display.isRefreshRateOverlayEnabled(); });
1477     }
isHdrSdrRatioOverlayEnabled()1478     bool isHdrSdrRatioOverlayEnabled() const REQUIRES(mStateLock) {
1479         return hasDisplay(
1480                 [](const auto& display) { return display.isHdrSdrRatioOverlayEnabled(); });
1481     }
1482     std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
1483             std::optional<ui::LayerStack> layerStack, uint32_t uid,
1484             std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)>
1485                     snapshotFilterFn);
1486     std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
1487             std::optional<ui::LayerStack> layerStack, uint32_t uid,
1488             std::unordered_set<uint32_t> excludeLayerIds);
1489     std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> getLayerSnapshotsForScreenshots(
1490             uint32_t rootLayerId, uint32_t uid, std::unordered_set<uint32_t> excludeLayerIds,
1491             bool childrenOnly, const std::optional<FloatRect>& optionalParentCrop);
1492 
1493     const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker;
1494 
1495     // returns the framerate of the layer with the given sequence ID
getLayerFramerate(nsecs_t now,int32_t id)1496     float getLayerFramerate(nsecs_t now, int32_t id) const {
1497         return mScheduler->getLayerFramerate(now, id);
1498     }
1499 
1500     bool mPowerHintSessionEnabled;
1501     // Whether a display should be turned on when initialized
1502     bool mSkipPowerOnForQuiescent;
1503 
1504     // used for omitting vsync callbacks to apps when the display is not updatable
1505     int mRefreshableDisplays GUARDED_BY(mStateLock) = 0;
1506     void incRefreshableDisplays() REQUIRES(mStateLock);
1507     void decRefreshableDisplays() REQUIRES(mStateLock);
1508 
1509     frontend::LayerLifecycleManager mLayerLifecycleManager GUARDED_BY(kMainThreadContext);
1510     frontend::LayerHierarchyBuilder mLayerHierarchyBuilder GUARDED_BY(kMainThreadContext);
1511     frontend::LayerSnapshotBuilder mLayerSnapshotBuilder GUARDED_BY(kMainThreadContext);
1512 
1513     mutable std::mutex mCreatedLayersLock;
1514     std::vector<sp<Layer>> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
1515     std::vector<std::pair<uint32_t, std::string>> mDestroyedHandles GUARDED_BY(mCreatedLayersLock);
1516     std::vector<std::unique_ptr<frontend::RequestedLayerState>> mNewLayers
1517             GUARDED_BY(mCreatedLayersLock);
1518     std::vector<LayerCreationArgs> mNewLayerArgs GUARDED_BY(mCreatedLayersLock);
1519     // These classes do not store any client state but help with managing transaction callbacks
1520     // and stats.
1521     std::unordered_map<uint32_t, sp<Layer>> mLegacyLayers GUARDED_BY(kMainThreadContext);
1522 
1523     TransactionHandler mTransactionHandler GUARDED_BY(kMainThreadContext);
1524     ui::DisplayMap<ui::LayerStack, frontend::DisplayInfo> mFrontEndDisplayInfos
1525             GUARDED_BY(kMainThreadContext);
1526     bool mFrontEndDisplayInfosChanged GUARDED_BY(kMainThreadContext) = false;
1527 
1528     // WindowInfo ids visible during the last commit.
1529     std::unordered_set<int32_t> mVisibleWindowIds GUARDED_BY(kMainThreadContext);
1530 
1531     // Mirroring
1532     // Map of displayid to mirrorRoot
1533     ftl::SmallMap<int64_t, sp<SurfaceControl>, 3> mMirrorMapForDebug;
1534 
1535     // NotifyExpectedPresentHint
1536     enum class NotifyExpectedPresentHintStatus {
1537         // Represents that framework can start sending hint if required.
1538         Start,
1539         // Represents that the hint is already sent.
1540         Sent,
1541         // Represents that the hint will be scheduled with a new frame.
1542         ScheduleOnPresent,
1543         // Represents that a hint will be sent instantly by scheduling on the main thread.
1544         ScheduleOnTx
1545     };
1546     struct NotifyExpectedPresentData {
1547         TimePoint lastExpectedPresentTimestamp{};
1548         Fps lastFrameInterval{};
1549         // hintStatus is read and write from multiple threads such as
1550         // main thread, EventThread. And is atomic for that reason.
1551         std::atomic<NotifyExpectedPresentHintStatus> hintStatus =
1552                 NotifyExpectedPresentHintStatus::Start;
1553     };
1554     std::unordered_map<PhysicalDisplayId, NotifyExpectedPresentData> mNotifyExpectedPresentMap;
1555     void sendNotifyExpectedPresentHint(PhysicalDisplayId displayId) override
1556             REQUIRES(kMainThreadContext);
1557     void scheduleNotifyExpectedPresentHint(PhysicalDisplayId displayId,
1558                                            VsyncId vsyncId = VsyncId{
1559                                                    FrameTimelineInfo::INVALID_VSYNC_ID});
1560     void notifyExpectedPresentIfRequired(PhysicalDisplayId, Period vsyncPeriod,
1561                                          TimePoint expectedPresentTime, Fps frameInterval,
1562                                          std::optional<Period> timeoutOpt);
1563 
1564     void sfdo_enableRefreshRateOverlay(bool active);
1565     void sfdo_setDebugFlash(int delay);
1566     void sfdo_scheduleComposite();
1567     void sfdo_scheduleCommit();
1568     void sfdo_forceClientComposition(bool enabled);
1569 };
1570 
1571 class SurfaceComposerAIDL : public gui::BnSurfaceComposer {
1572 public:
SurfaceComposerAIDL(sp<SurfaceFlinger> sf)1573     explicit SurfaceComposerAIDL(sp<SurfaceFlinger> sf) : mFlinger(std::move(sf)) {}
1574 
1575     binder::Status bootFinished() override;
1576     binder::Status createDisplayEventConnection(
1577             VsyncSource vsyncSource, EventRegistration eventRegistration,
1578             const sp<IBinder>& layerHandle,
1579             sp<gui::IDisplayEventConnection>* outConnection) override;
1580     binder::Status createConnection(sp<gui::ISurfaceComposerClient>* outClient) override;
1581     binder::Status createVirtualDisplay(
1582             const std::string& displayName, bool isSecure,
1583             gui::ISurfaceComposer::OptimizationPolicy optimizationPolicy,
1584             const std::string& uniqueId, float requestedRefreshRate,
1585             sp<IBinder>* outDisplay) override;
1586     binder::Status destroyVirtualDisplay(const sp<IBinder>& displayToken) override;
1587     binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override;
1588     binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override;
1589     binder::Status setPowerMode(const sp<IBinder>& display, int mode) override;
1590     binder::Status getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) override;
1591     binder::Status getDisplayStats(const sp<IBinder>& display,
1592                                    gui::DisplayStatInfo* outStatInfo) override;
1593     binder::Status getDisplayState(const sp<IBinder>& display,
1594                                    gui::DisplayState* outState) override;
1595     binder::Status getStaticDisplayInfo(int64_t displayId,
1596                                         gui::StaticDisplayInfo* outInfo) override;
1597     binder::Status getDynamicDisplayInfoFromId(int64_t displayId,
1598                                                gui::DynamicDisplayInfo* outInfo) override;
1599     binder::Status getDynamicDisplayInfoFromToken(const sp<IBinder>& display,
1600                                                   gui::DynamicDisplayInfo* outInfo) override;
1601     binder::Status getDisplayNativePrimaries(const sp<IBinder>& display,
1602                                              gui::DisplayPrimaries* outPrimaries) override;
1603     binder::Status setActiveColorMode(const sp<IBinder>& display, int colorMode) override;
1604     binder::Status setBootDisplayMode(const sp<IBinder>& display, int displayModeId) override;
1605     binder::Status clearBootDisplayMode(const sp<IBinder>& display) override;
1606     binder::Status getBootDisplayModeSupport(bool* outMode) override;
1607     binder::Status getOverlaySupport(gui::OverlayProperties* outProperties) override;
1608     binder::Status getHdrConversionCapabilities(
1609             std::vector<gui::HdrConversionCapability>*) override;
1610     binder::Status setHdrConversionStrategy(const gui::HdrConversionStrategy& hdrConversionStrategy,
1611                                             int32_t*) override;
1612     binder::Status getHdrOutputConversionSupport(bool* outSupport) override;
1613     binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override;
1614     binder::Status setGameContentType(const sp<IBinder>& display, bool on) override;
1615     binder::Status getMaxLayerPictureProfiles(const sp<IBinder>& display,
1616                                               int32_t* outMaxProfiles) override;
1617     binder::Status captureDisplay(const DisplayCaptureArgs&,
1618                                   const sp<IScreenCaptureListener>&) override;
1619     binder::Status captureDisplayById(int64_t, const CaptureArgs&,
1620                                       const sp<IScreenCaptureListener>&) override;
1621     binder::Status captureLayers(const LayerCaptureArgs&,
1622                                  const sp<IScreenCaptureListener>&) override;
1623     binder::Status captureLayersSync(const LayerCaptureArgs&, ScreenCaptureResults* results);
1624 
1625     // TODO(b/239076119): Remove deprecated AIDL.
clearAnimationFrameStats()1626     [[deprecated]] binder::Status clearAnimationFrameStats() override {
1627         return binder::Status::ok();
1628     }
getAnimationFrameStats(gui::FrameStats *)1629     [[deprecated]] binder::Status getAnimationFrameStats(gui::FrameStats*) override {
1630         return binder::Status::ok();
1631     }
1632 
1633     binder::Status overrideHdrTypes(const sp<IBinder>& display,
1634                                     const std::vector<int32_t>& hdrTypes) override;
1635     binder::Status onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) override;
1636     binder::Status getCompositionPreference(gui::CompositionPreference* outPref) override;
1637     binder::Status getDisplayedContentSamplingAttributes(
1638             const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) override;
1639     binder::Status setDisplayContentSamplingEnabled(const sp<IBinder>& display, bool enable,
1640                                                     int8_t componentMask,
1641                                                     int64_t maxFrames) override;
1642     binder::Status getDisplayedContentSample(const sp<IBinder>& display, int64_t maxFrames,
1643                                              int64_t timestamp,
1644                                              gui::DisplayedFrameStats* outStats) override;
1645     binder::Status getProtectedContentSupport(bool* outSupporte) override;
1646     binder::Status isWideColorDisplay(const sp<IBinder>& token,
1647                                       bool* outIsWideColorDisplay) override;
1648     binder::Status addRegionSamplingListener(
1649             const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle,
1650             const sp<gui::IRegionSamplingListener>& listener) override;
1651     binder::Status removeRegionSamplingListener(
1652             const sp<gui::IRegionSamplingListener>& listener) override;
1653     binder::Status addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override;
1654     binder::Status removeFpsListener(const sp<gui::IFpsListener>& listener) override;
1655     binder::Status addTunnelModeEnabledListener(
1656             const sp<gui::ITunnelModeEnabledListener>& listener) override;
1657     binder::Status removeTunnelModeEnabledListener(
1658             const sp<gui::ITunnelModeEnabledListener>& listener) override;
1659     binder::Status setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
1660                                               const gui::DisplayModeSpecs&) override;
1661     binder::Status getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
1662                                               gui::DisplayModeSpecs* outSpecs) override;
1663     binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
1664                                                bool* outSupport) override;
1665     binder::Status setDisplayBrightness(const sp<IBinder>& displayToken,
1666                                         const gui::DisplayBrightness& brightness) override;
1667     binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken,
1668                                            const sp<gui::IHdrLayerInfoListener>& listener) override;
1669     binder::Status removeHdrLayerInfoListener(
1670             const sp<IBinder>& displayToken,
1671             const sp<gui::IHdrLayerInfoListener>& listener) override;
1672 
1673     binder::Status notifyPowerBoost(int boostId) override;
1674     binder::Status setGlobalShadowSettings(const gui::Color& ambientColor,
1675                                            const gui::Color& spotColor, float lightPosY,
1676                                            float lightPosZ, float lightRadius) override;
1677     binder::Status getDisplayDecorationSupport(
1678             const sp<IBinder>& displayToken,
1679             std::optional<gui::DisplayDecorationSupport>* outSupport) override;
1680     binder::Status setGameModeFrameRateOverride(int32_t uid, float frameRate) override;
1681     binder::Status setGameDefaultFrameRateOverride(int32_t uid, float frameRate) override;
1682     binder::Status enableRefreshRateOverlay(bool active) override;
1683     binder::Status setDebugFlash(int delay) override;
1684     binder::Status scheduleComposite() override;
1685     binder::Status scheduleCommit() override;
1686     binder::Status forceClientComposition(bool enabled) override;
1687     binder::Status updateSmallAreaDetection(const std::vector<int32_t>& appIds,
1688                                             const std::vector<float>& thresholds) override;
1689     binder::Status setSmallAreaDetectionThreshold(int32_t appId, float threshold) override;
1690     binder::Status getGpuContextPriority(int32_t* outPriority) override;
1691     binder::Status getMaxAcquiredBufferCount(int32_t* buffers) override;
1692     binder::Status addWindowInfosListener(const sp<gui::IWindowInfosListener>& windowInfosListener,
1693                                           gui::WindowInfosListenerInfo* outInfo) override;
1694     binder::Status removeWindowInfosListener(
1695             const sp<gui::IWindowInfosListener>& windowInfosListener) override;
1696     binder::Status getStalledTransactionInfo(
1697             int pid, std::optional<gui::StalledTransactionInfo>* outInfo) override;
1698     binder::Status getSchedulingPolicy(gui::SchedulingPolicy* outPolicy) override;
1699     binder::Status notifyShutdown() override;
1700     binder::Status addJankListener(const sp<IBinder>& layer,
1701                                    const sp<gui::IJankListener>& listener) override;
1702     binder::Status flushJankData(int32_t layerId) override;
1703     binder::Status removeJankListener(int32_t layerId, const sp<gui::IJankListener>& listener,
1704                                       int64_t afterVsync) override;
1705     binder::Status addActivePictureListener(const sp<gui::IActivePictureListener>& listener);
1706     binder::Status removeActivePictureListener(const sp<gui::IActivePictureListener>& listener);
1707 
1708 private:
1709     static const constexpr bool kUsePermissionCache = true;
1710     status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache);
1711     status_t checkControlDisplayBrightnessPermission();
1712     status_t checkReadFrameBufferPermission();
1713     status_t checkObservePictureProfilesPermission();
1714     static void getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info,
1715                                               gui::DynamicDisplayInfo*& outInfo);
1716 
1717 private:
1718     const sp<SurfaceFlinger> mFlinger;
1719 };
1720 
1721 } // namespace android
1722