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1 /*
2  * Copyright 2014,2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SERVERS_STREAMSPLITTER_H
18 #define ANDROID_SERVERS_STREAMSPLITTER_H
19 
20 #include <unordered_set>
21 
22 #include <camera/CameraMetadata.h>
23 
24 #include <gui/IConsumerListener.h>
25 #include <gui/Surface.h>
26 
27 #include <utils/Condition.h>
28 #include <utils/Mutex.h>
29 #include <utils/StrongPointer.h>
30 #include <utils/Timers.h>
31 
32 #define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
33 #define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
34 #define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
35 #define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.c_str(), ##__VA_ARGS__)
36 
37 namespace android {
38 
39 class GraphicBuffer;
40 class IGraphicBufferConsumer;
41 class IGraphicBufferProducer;
42 
43 // DeprecatedCamera3StreamSplitter is an autonomous class that manages one input BufferQueue
44 // and multiple output BufferQueues. By using the buffer attach and detach logic
45 // in BufferQueue, it is able to present the illusion of a single split
46 // BufferQueue, where each buffer queued to the input is available to be
47 // acquired by each of the outputs, and is able to be dequeued by the input
48 // again only once all of the outputs have released it.
49 class DeprecatedCamera3StreamSplitter : public IConsumerListener {
50   public:
51     // Constructor
52     DeprecatedCamera3StreamSplitter(bool useHalBufManager = false);
53 
54     // Connect to the stream splitter by creating buffer queue and connecting it
55     // with output surfaces.
56     status_t connect(const std::unordered_map<size_t, sp<Surface>>& surfaces,
57                      uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers,
58                      uint32_t width, uint32_t height, android::PixelFormat format,
59                      sp<Surface>* consumer, int64_t dynamicRangeProfile);
60 
61     // addOutput adds an output BufferQueue to the splitter. The splitter
62     // connects to outputQueue as a CPU producer, and any buffers queued
63     // to the input will be queued to each output. If any  output is abandoned
64     // by its consumer, the splitter will abandon its input queue (see onAbandoned).
65     //
66     // A return value other than NO_ERROR means that an error has occurred and
67     // outputQueue has not been added to the splitter. BAD_VALUE is returned if
68     // outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
69     // of other error codes.
70     status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
71 
72     // removeOutput will remove a BufferQueue that was previously added to
73     // the splitter outputs. Any pending buffers in the BufferQueue will get
74     // reclaimed.
75     status_t removeOutput(size_t surfaceId);
76 
77     // Notification that the graphic buffer has been released to the input
78     // BufferQueue. The buffer should be reused by the camera device instead of
79     // queuing to the outputs.
80     status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
81 
82     // Attach a buffer to the specified outputs. This call reserves a buffer
83     // slot in the output queue.
84     status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
85                                    const std::vector<size_t>& surface_ids);
86 
87     // Get return value of onFrameAvailable to work around problem that
88     // onFrameAvailable is void. This function should be called by the producer
89     // right after calling queueBuffer().
90     status_t getOnFrameAvailableResult();
91 
92     // Disconnect the buffer queue from output surfaces.
93     void disconnect();
94 
95     void setHalBufferManager(bool enabled);
96 
97     status_t setTransform(size_t surfaceId, int transform);
98   private:
99     // From IConsumerListener
100     //
101     // During this callback, we store some tracking information, detach the
102     // buffer from the input, and attach it to each of the outputs. This call
103     // can block if there are too many outstanding buffers. If it blocks, it
104     // will resume when onBufferReleasedByOutput releases a buffer back to the
105     // input.
106     void onFrameAvailable(const BufferItem& item) override;
107 
108     // From IConsumerListener
109     //
110     // Similar to onFrameAvailable, but buffer item is indeed replacing a buffer
111     // in the buffer queue. This can happen when buffer queue is in droppable
112     // mode.
113     void onFrameReplaced(const BufferItem& item) override;
114 
115     // From IConsumerListener
116     // We don't care about released buffers because we detach each buffer as
117     // soon as we acquire it. See the comment for onBufferReleased below for
118     // some clarifying notes about the name.
onBuffersReleased()119     void onBuffersReleased() override {}
120 
121     // From IConsumerListener
122     // We don't care about sideband streams, since we won't be splitting them
onSidebandStreamChanged()123     void onSidebandStreamChanged() override {}
124 
125     // This is the implementation of the onBufferReleased callback from
126     // IProducerListener. It gets called from an OutputListener (see below), and
127     // 'from' is which producer interface from which the callback was received.
128     //
129     // During this callback, we detach the buffer from the output queue that
130     // generated the callback, update our state tracking to see if this is the
131     // last output releasing the buffer, and if so, release it to the input.
132     // If we release the buffer to the input, we allow a blocked
133     // onFrameAvailable call to proceed.
134     void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
135 
136     // Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
137     void onBufferReplacedLocked(const sp<IGraphicBufferProducer>& from, size_t surfaceId);
138 
139     // When this is called, the splitter disconnects from (i.e., abandons) its
140     // input queue and signals any waiting onFrameAvailable calls to wake up.
141     // It still processes callbacks from other outputs, but only detaches their
142     // buffers so they can continue operating until they run out of buffers to
143     // acquire. This must be called with mMutex locked.
144     void onAbandonedLocked();
145 
146     // Decrement the buffer's reference count. Once the reference count becomes
147     // 0, return the buffer back to the input BufferQueue.
148     void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
149 
150     // Check for and handle any output surface dequeue errors.
151     void handleOutputDequeueStatusLocked(status_t res, int slot);
152 
153     // Handles released output surface buffers.
154     void returnOutputBufferLocked(const sp<Fence>& fence, const sp<IGraphicBufferProducer>& from,
155                                   size_t surfaceId, int slot);
156 
157     // This is a thin wrapper class that lets us determine which BufferQueue
158     // the IProducerListener::onBufferReleased callback is associated with. We
159     // create one of these per output BufferQueue, and then pass the producer
160     // into onBufferReleasedByOutput above.
161     class OutputListener : public SurfaceListener, public IBinder::DeathRecipient {
162       public:
163         OutputListener(wp<DeprecatedCamera3StreamSplitter> splitter,
164                        wp<IGraphicBufferProducer> output);
165         virtual ~OutputListener() = default;
166 
167         // From IProducerListener
168         void onBufferReleased() override;
needsReleaseNotify()169         bool needsReleaseNotify() override { return true; };
onBuffersDiscarded(const std::vector<sp<GraphicBuffer>> &)170         void onBuffersDiscarded(const std::vector<sp<GraphicBuffer>>& /*buffers*/) override {};
onBufferDetached(int)171         void onBufferDetached(int /*slot*/) override {}
172 
173         // From IBinder::DeathRecipient
174         void binderDied(const wp<IBinder>& who) override;
175 
176       private:
177         wp<DeprecatedCamera3StreamSplitter> mSplitter;
178         wp<IGraphicBufferProducer> mOutput;
179     };
180 
181     class BufferTracker {
182       public:
183         BufferTracker(const sp<GraphicBuffer>& buffer,
184                       const std::vector<size_t>& requestedSurfaces);
185         ~BufferTracker() = default;
186 
getBuffer()187         const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
getMergedFence()188         const sp<Fence>& getMergedFence() const { return mMergedFence; }
189 
190         void mergeFence(const sp<Fence>& with);
191 
192         // Returns the new value
193         // Only called while mMutex is held
194         size_t decrementReferenceCountLocked(size_t surfaceId);
195 
requestedSurfaces()196         const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
197 
198       private:
199         // Disallow copying
200         BufferTracker(const BufferTracker& other);
201         BufferTracker& operator=(const BufferTracker& other);
202 
203         sp<GraphicBuffer> mBuffer;  // One instance that holds this native handle
204         sp<Fence> mMergedFence;
205 
206         // Request surfaces for a particular buffer. And when the buffer becomes
207         // available from the input queue, the registered surfaces are used to decide
208         // which output is the buffer sent to.
209         std::vector<size_t> mRequestedSurfaces;
210         size_t mReferenceCount;
211     };
212 
213     // Must be accessed through RefBase
214     virtual ~DeprecatedCamera3StreamSplitter();
215 
216     status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
217 
218     status_t removeOutputLocked(size_t surfaceId);
219 
220     // Send a buffer to particular output, and increment the reference count
221     // of the buffer. If this output is abandoned, the buffer's reference count
222     // won't be incremented.
223     status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
224                                 const BufferItem& bufferItem, size_t surfaceId);
225 
226     // Get unique name for the buffer queue consumer
227     std::string getUniqueConsumerName();
228 
229     // Helper function to get the BufferQueue slot where a particular buffer is attached to.
230     int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp, const sp<GraphicBuffer>& gb);
231 
232     // Sum of max consumer buffers for all outputs
233     size_t mMaxConsumerBuffers = 0;
234     size_t mMaxHalBuffers = 0;
235     uint32_t mWidth = 0;
236     uint32_t mHeight = 0;
237     android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
238     uint64_t mProducerUsage = 0;
239     int mDynamicRangeProfile = ANDROID_REQUEST_AVAILABLE_DYNAMIC_RANGE_PROFILES_MAP_STANDARD;
240 
241     // The attachBuffer call will happen on different thread according to mUseHalBufManager and have
242     // different timing constraint.
243     static const nsecs_t kNormalDequeueBufferTimeout = s2ns(1);      // 1 sec
244     static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1);  // 1 msec
245 
246     Mutex mMutex;
247 
248     sp<IGraphicBufferProducer> mProducer;
249     sp<IGraphicBufferConsumer> mConsumer;
250     sp<Surface> mSurface;
251 
252     // Map graphic buffer ids -> buffer items
253     std::unordered_map<uint64_t, BufferItem> mInputSlots;
254 
255     // Map surface ids -> gbp outputs
256     std::unordered_map<int, sp<IGraphicBufferProducer>> mOutputs;
257 
258     // Map surface ids -> gbp outputs
259     std::unordered_map<int, sp<Surface>> mOutputSurfaces;
260 
261     // Map surface ids -> transform
262     std::unordered_map<int, int> mOutputTransforms;
263 
264     // Map surface ids -> consumer buffer count
265     std::unordered_map<int, size_t> mConsumerBufferCount;
266 
267     // Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
268     // objects (which are mostly for counting how many outputs have released the
269     // buffer, but also contain merged release fences).
270     std::unordered_map<uint64_t, std::unique_ptr<BufferTracker>> mBuffers;
271 
272     struct GBPHash {
operatorGBPHash273         std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
274             return std::hash<IGraphicBufferProducer*>{}(producer.get());
275         }
276     };
277 
278     std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>, GBPHash> mNotifiers;
279 
280     typedef std::vector<sp<GraphicBuffer>> OutputSlots;
281     std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>, GBPHash>
282             mOutputSlots;
283 
284     // A set of buffers that could potentially stay in some of the outputs after removal
285     // and therefore should be detached from the input queue.
286     std::unordered_set<uint64_t> mDetachedBuffers;
287 
288     // Latest onFrameAvailable return value
289     std::atomic<status_t> mOnFrameAvailableRes{0};
290 
291     // Currently acquired input buffers
292     size_t mAcquiredInputBuffers = 0;
293 
294     std::string mConsumerName;
295 
296     bool mUseHalBufManager;
297 };
298 
299 }  // namespace android
300 
301 #endif
302