Home
last modified time | relevance | path

Searched defs:min_depth (Results 1 – 16 of 16) sorted by relevance

/external/pigweed/pw_bluetooth_sapphire/host/common/
Dretire_log.cc23 RetireLog::RetireLog(size_t min_depth, size_t max_depth) in RetireLog()
/external/rust/android-crates-io/crates/walkdir/src/
Dlib.rs243 min_depth: usize, field
310 pub fn min_depth(mut self, depth: usize) -> Self { in min_depth() method
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp406 unsigned int min_depth = 0; in iterate() local
/external/OpenCL-CTS/test_conformance/basic/
Dtest_bufferreadwriterect.cpp454 size_t min_depth = depth[src] < depth[dst] ? depth[src] : depth[dst]; in test_bufferreadwriterect() local
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_jit.h56 float min_depth; member
Dlp_setup.c858 float min_depth, max_depth; in lp_setup_set_viewports() local
Dlp_state_fs.c359 LLVMValueRef viewport, min_depth, max_depth; in lp_build_depth_clamp() local
/external/mesa3d/src/intel/vulkan/
DgenX_gfx_state.c1646 float min_depth = dyn->rs.depth_clamp_enable ? in update_viewports() local
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c490 choose_x_visual( Display *dpy, int screen, int min_depth, in choose_x_visual()
/external/igt-gpu-tools/lib/
Dgen4_render.h286 float min_depth; member
/external/mesa3d/src/intel/vulkan_hasvk/
DgenX_cmd_buffer.c3065 float min_depth = MIN2(vp->minDepth, vp->maxDepth); in cmd_buffer_emit_depth_viewport() local
/external/libxml2/
Dxpath.c11809 int max_depth, min_depth; in xmlXPathRunStreamEval() local
/external/cronet/stable/third_party/libxml/src/
Dxpath.c11794 int max_depth, min_depth; in xmlXPathRunStreamEval() local
/external/cronet/tot/third_party/libxml/src/
Dxpath.c11794 int max_depth, min_depth; in xmlXPathRunStreamEval() local
/external/igt-gpu-tools/assembler/
Dbrw_structs.h724 float min_depth; member
/external/rust/android-crates-io/crates/ash/src/vk/
Ddefinitions.rs799 pub min_depth: f32, field
848 pub fn min_depth(mut self, min_depth: f32) -> Self { in min_depth() method