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Searched defs:msaaTexture (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/graphite/vk/
DVulkanFramebuffer.cpp19 sk_sp<VulkanTexture> msaaTexture, in Make()
42 sk_sp<VulkanTexture> msaaTexture, in VulkanFramebuffer()
55 const VulkanTexture* msaaTexture, in compatible()
DVulkanTexture.cpp472 const VulkanTexture* msaaTexture, in getCachedFramebuffer()
DVulkanResourceProvider.cpp536 VulkanTexture* msaaTexture = resolveTexture ? colorTexture: nullptr; in createFramebuffer() local
/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp1333 GLTexture msaaTexture; in TEST_P() local
1439 GLTexture msaaTexture; in TEST_P() local
DFramebufferTest.cpp3072 GLTexture msaaTexture; in TEST_P() local
3110 GLTexture msaaTexture; in TEST_P() local
3148 GLTexture msaaTexture; in TEST_P() local
3198 GLTexture msaaTexture; in TEST_P() local
3251 GLTexture msaaTexture; in TEST_P() local
3315 GLTexture msaaTexture; in TEST_P() local
3393 GLTexture msaaTexture; in TEST_P() local
3450 GLTexture msaaTexture; in TEST_P() local
DVulkanPerformanceCounterTest.cpp1709 GLTexture msaaTexture; in TEST_P() local
DStateChangeTest.cpp11008 GLTexture msaaTexture; in TEST_P() local
/external/skia/src/gpu/graphite/dawn/
DDawnCommandBuffer.cpp459 const DawnTexture* msaaTexture, in emulateLoadMSAAFromResolveAndBeginRenderPassEncoder()