1 /*
2 * Copyright © Microsoft Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26
27 #include "pipe/p_screen.h"
28
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31
32 #include "nir.h"
33 #include "dxil_versions.h"
34
35 #include "d3d12_common.h"
36
37 struct pb_manager;
38 struct util_dl_library;
39
40 enum resource_dimension
41 {
42 RESOURCE_DIMENSION_UNKNOWN = 0,
43 RESOURCE_DIMENSION_BUFFER = 1,
44 RESOURCE_DIMENSION_TEXTURE1D = 2,
45 RESOURCE_DIMENSION_TEXTURE2D = 3,
46 RESOURCE_DIMENSION_TEXTURE2DMS = 4,
47 RESOURCE_DIMENSION_TEXTURE3D = 5,
48 RESOURCE_DIMENSION_TEXTURECUBE = 6,
49 RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
50 RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
51 RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
52 RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
53 RESOURCE_DIMENSION_COUNT
54 };
55
56 struct d3d12_memory_info {
57 uint64_t usage_local;
58 uint64_t budget_local;
59 uint64_t usage_nonlocal;
60 uint64_t budget_nonlocal;
61 uint64_t usage; // local + nonlocal
62 uint64_t budget; // local + nonlocal
63 };
64
65 struct d3d12_screen {
66 struct pipe_screen base;
67 struct sw_winsys *winsys;
68 LUID adapter_luid;
69 char driver_uuid[PIPE_UUID_SIZE];
70 char device_uuid[PIPE_UUID_SIZE];
71
72 util_dl_library *d3d12_mod;
73 ID3D12Device3 *dev;
74 ID3D12Device10 *dev10;
75 ID3D12CommandQueue *cmdqueue;
76 bool (*init)(struct d3d12_screen *screen);
77 void (*deinit)(struct d3d12_screen *screen);
78 void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
79
80 mtx_t submit_mutex;
81 ID3D12Fence *fence;
82 uint64_t fence_value;
83
84 struct list_head residency_list;
85 ID3D12Fence *residency_fence;
86 uint64_t residency_fence_value;
87 unsigned num_evictions;
88 uint64_t total_bytes_evicted;
89
90 struct list_head context_list;
91 unsigned context_id_list[16];
92 unsigned context_id_count;
93
94 struct set* varying_info_set;
95 mtx_t varying_info_mutex;
96
97 struct slab_parent_pool transfer_pool;
98 struct pb_manager *bufmgr;
99 struct pb_manager *cache_bufmgr;
100 struct pb_manager *slab_cache_bufmgr;
101 struct pb_manager *slab_bufmgr;
102 struct pb_manager *readback_slab_cache_bufmgr;
103 struct pb_manager *readback_slab_bufmgr;
104
105 mtx_t descriptor_pool_mutex;
106 struct d3d12_descriptor_pool *rtv_pool;
107 struct d3d12_descriptor_pool *dsv_pool;
108 struct d3d12_descriptor_pool *view_pool;
109
110 struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
111 struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
112 struct d3d12_descriptor_handle null_rtv;
113
114 volatile uint32_t ctx_count;
115 volatile uint64_t resource_id_generator;
116
117 D3D12_COMMAND_LIST_TYPE queue_type;
118
119 /* capabilities */
120 D3D_FEATURE_LEVEL max_feature_level;
121 enum dxil_shader_model max_shader_model;
122 D3D12_FEATURE_DATA_ARCHITECTURE architecture;
123 D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
124 D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
125 D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
126 D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
127 D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
128 D3D12_FEATURE_DATA_D3D12_OPTIONS12 opts12;
129 D3D12_FEATURE_DATA_D3D12_OPTIONS14 opts14;
130 #ifndef _GAMING_XBOX
131 D3D12_FEATURE_DATA_D3D12_OPTIONS19 opts19;
132 #endif
133
134 nir_shader_compiler_options nir_options;
135
136 /* description */
137 uint32_t vendor_id;
138 uint32_t device_id;
139 uint32_t subsys_id;
140 uint32_t revision;
141 uint64_t driver_version;
142 uint64_t memory_device_size_megabytes;
143 uint64_t memory_system_size_megabytes;
144 float timestamp_multiplier;
145 bool have_load_at_vertex;
146 bool support_shader_images;
147 bool support_create_not_resident;
148
149 #ifdef _GAMING_XBOX
150 UINT64 frame_token;
151 #endif
152 };
153
154 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)155 d3d12_screen(struct pipe_screen *pipe)
156 {
157 return (struct d3d12_screen *)pipe;
158 }
159
160 struct d3d12_dxgi_screen {
161 struct d3d12_screen base;
162
163 #ifndef _GAMING_XBOX
164 struct IDXGIFactory4 *factory;
165 struct IDXGIAdapter3 *adapter;
166 #else
167 struct IDXGIAdapter *adapter;
168 #endif
169 wchar_t description[128];
170 };
171
172 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)173 d3d12_dxgi_screen(struct d3d12_screen *screen)
174 {
175 return (struct d3d12_dxgi_screen *)screen;
176 }
177
178 struct d3d12_dxcore_screen {
179 struct d3d12_screen base;
180
181 struct IDXCoreAdapterFactory *factory;
182 struct IDXCoreAdapter *adapter;
183 char description[256];
184 };
185
186 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)187 d3d12_dxcore_screen(struct d3d12_screen *screen)
188 {
189 return (struct d3d12_dxcore_screen *)screen;
190 }
191
192 bool
193 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
194
195 bool
196 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
197
198 void
199 d3d12_deinit_screen(struct d3d12_screen *screen);
200
201 void
202 d3d12_destroy_screen(struct d3d12_screen *screen);
203
204 #endif
205