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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_SCREEN_H
25 #define D3D12_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 
29 #include "util/slab.h"
30 #include "d3d12_descriptor_pool.h"
31 
32 #include "nir.h"
33 #include "dxil_versions.h"
34 
35 #include "d3d12_common.h"
36 
37 struct pb_manager;
38 struct util_dl_library;
39 
40 enum resource_dimension
41 {
42    RESOURCE_DIMENSION_UNKNOWN = 0,
43    RESOURCE_DIMENSION_BUFFER = 1,
44    RESOURCE_DIMENSION_TEXTURE1D = 2,
45    RESOURCE_DIMENSION_TEXTURE2D = 3,
46    RESOURCE_DIMENSION_TEXTURE2DMS = 4,
47    RESOURCE_DIMENSION_TEXTURE3D = 5,
48    RESOURCE_DIMENSION_TEXTURECUBE = 6,
49    RESOURCE_DIMENSION_TEXTURE1DARRAY = 7,
50    RESOURCE_DIMENSION_TEXTURE2DARRAY = 8,
51    RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9,
52    RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10,
53    RESOURCE_DIMENSION_COUNT
54 };
55 
56 struct d3d12_memory_info {
57    uint64_t usage_local;
58    uint64_t budget_local;
59    uint64_t usage_nonlocal;
60    uint64_t budget_nonlocal;
61    uint64_t usage;    // local + nonlocal
62    uint64_t budget;   // local + nonlocal
63 };
64 
65 struct d3d12_screen {
66    struct pipe_screen base;
67    struct sw_winsys *winsys;
68    LUID adapter_luid;
69    char driver_uuid[PIPE_UUID_SIZE];
70    char device_uuid[PIPE_UUID_SIZE];
71 
72    util_dl_library *d3d12_mod;
73    ID3D12Device3 *dev;
74    ID3D12Device10 *dev10;
75    ID3D12CommandQueue *cmdqueue;
76    bool (*init)(struct d3d12_screen *screen);
77    void (*deinit)(struct d3d12_screen *screen);
78    void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output);
79 
80    mtx_t submit_mutex;
81    ID3D12Fence *fence;
82    uint64_t fence_value;
83 
84    struct list_head residency_list;
85    ID3D12Fence *residency_fence;
86    uint64_t residency_fence_value;
87    unsigned num_evictions;
88    uint64_t total_bytes_evicted;
89 
90    struct list_head context_list;
91    unsigned context_id_list[16];
92    unsigned context_id_count;
93 
94    struct set* varying_info_set;
95    mtx_t varying_info_mutex;
96 
97    struct slab_parent_pool transfer_pool;
98    struct pb_manager *bufmgr;
99    struct pb_manager *cache_bufmgr;
100    struct pb_manager *slab_cache_bufmgr;
101    struct pb_manager *slab_bufmgr;
102    struct pb_manager *readback_slab_cache_bufmgr;
103    struct pb_manager *readback_slab_bufmgr;
104 
105    mtx_t descriptor_pool_mutex;
106    struct d3d12_descriptor_pool *rtv_pool;
107    struct d3d12_descriptor_pool *dsv_pool;
108    struct d3d12_descriptor_pool *view_pool;
109 
110    struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT];
111    struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT];
112    struct d3d12_descriptor_handle null_rtv;
113 
114    volatile uint32_t ctx_count;
115    volatile uint64_t resource_id_generator;
116 
117    D3D12_COMMAND_LIST_TYPE queue_type;
118 
119    /* capabilities */
120    D3D_FEATURE_LEVEL max_feature_level;
121    enum dxil_shader_model max_shader_model;
122    D3D12_FEATURE_DATA_ARCHITECTURE architecture;
123    D3D12_FEATURE_DATA_D3D12_OPTIONS opts;
124    D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1;
125    D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2;
126    D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3;
127    D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4;
128    D3D12_FEATURE_DATA_D3D12_OPTIONS12 opts12;
129    D3D12_FEATURE_DATA_D3D12_OPTIONS14 opts14;
130 #ifndef _GAMING_XBOX
131    D3D12_FEATURE_DATA_D3D12_OPTIONS19 opts19;
132 #endif
133 
134    nir_shader_compiler_options nir_options;
135 
136    /* description */
137    uint32_t vendor_id;
138    uint32_t device_id;
139    uint32_t subsys_id;
140    uint32_t revision;
141    uint64_t driver_version;
142    uint64_t memory_device_size_megabytes;
143    uint64_t memory_system_size_megabytes;
144    float timestamp_multiplier;
145    bool have_load_at_vertex;
146    bool support_shader_images;
147    bool support_create_not_resident;
148 
149 #ifdef _GAMING_XBOX
150    UINT64 frame_token;
151 #endif
152 };
153 
154 static inline struct d3d12_screen *
d3d12_screen(struct pipe_screen * pipe)155 d3d12_screen(struct pipe_screen *pipe)
156 {
157    return (struct d3d12_screen *)pipe;
158 }
159 
160 struct d3d12_dxgi_screen {
161    struct d3d12_screen base;
162 
163 #ifndef _GAMING_XBOX
164    struct IDXGIFactory4 *factory;
165    struct IDXGIAdapter3 *adapter;
166 #else
167    struct IDXGIAdapter *adapter;
168 #endif
169    wchar_t description[128];
170 };
171 
172 static inline struct d3d12_dxgi_screen *
d3d12_dxgi_screen(struct d3d12_screen * screen)173 d3d12_dxgi_screen(struct d3d12_screen *screen)
174 {
175    return (struct d3d12_dxgi_screen *)screen;
176 }
177 
178 struct d3d12_dxcore_screen {
179    struct d3d12_screen base;
180 
181    struct IDXCoreAdapterFactory *factory;
182    struct IDXCoreAdapter *adapter;
183    char description[256];
184 };
185 
186 static inline struct d3d12_dxcore_screen *
d3d12_dxcore_screen(struct d3d12_screen * screen)187 d3d12_dxcore_screen(struct d3d12_screen *screen)
188 {
189    return (struct d3d12_dxcore_screen *)screen;
190 }
191 
192 bool
193 d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid);
194 
195 bool
196 d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter);
197 
198 void
199 d3d12_deinit_screen(struct d3d12_screen *screen);
200 
201 void
202 d3d12_destroy_screen(struct d3d12_screen *screen);
203 
204 #endif
205