Searched defs:outMatrix (Results 1 – 10 of 10) sorted by relevance
192 RealMatrix outMatrix = new BlockRealMatrix(nVars, nVars); in computeCorrelationMatrix() local256 RealMatrix outMatrix = new BlockRealMatrix(nVars, nVars); in covarianceToCorrelation() local
163 RealMatrix outMatrix = new BlockRealMatrix(dimension, dimension); in computeCovarianceMatrix() local
229 RealMatrix outMatrix = new BlockRealMatrix(nVars, nVars); in computeCorrelationMatrix() local301 RealMatrix outMatrix = new BlockRealMatrix(nVars, nVars); in covarianceToCorrelation() local
122 RealMatrix outMatrix = new BlockRealMatrix(nVars, nVars); in computeCorrelationMatrix() local
171 RealMatrix outMatrix = new BlockRealMatrix(dimension, dimension); in computeCovarianceMatrix() local
681 void getMatrix(Matrix outMatrix); in getMatrix()683 void getInverseMatrix(Matrix outMatrix); in getInverseMatrix()925 public void getMatrix(Matrix outMatrix) { in getMatrix()934 public void getInverseMatrix(Matrix outMatrix) { in getInverseMatrix()1113 public void getMatrix(Matrix outMatrix) { in getMatrix()1118 public void getInverseMatrix(Matrix outMatrix) { in getInverseMatrix()
51 SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { in onIsAImage()
215 float *outMatrix) // [out] Conversion matrix (3x4) in CalcYuvToRgbMatrix()252 float *outMatrix) // [out] Conversion matrix (3x4) in CalcRgbToYuvMatrix()
557 SkMatrix outMatrix; in addImageShaderResources() local
1045 SkMatrix outMatrix; in createXpsBrush() local