Searched defs:outputVariable (Results 1 – 8 of 8) sorted by relevance
117 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader() local261 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local287 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() local608 const ShaderVariable *outputVariable = nullptr; in TEST_F() local634 const ShaderVariable *outputVariable = nullptr; in TEST_F() local660 const ShaderVariable *outputVariable = nullptr; in TEST_F() local684 const ShaderVariable *outputVariable = nullptr; in TEST_F() local707 const ShaderVariable *outputVariable = nullptr; in TEST_F() local730 const ShaderVariable *outputVariable = nullptr; in TEST_F() local758 const ShaderVariable *outputVariable = nullptr; in TEST_F() local[all …]
68 VariableModel outputVariable = new VariableModel( in addEmptyOutputShapes() local
355 const PixelShaderOutputVariable *outputVariable = in GeneratePixelShaderForOutputSignature() local1518 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in GetPixelShaderOutputKey() local1549 const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; in GetPixelShaderOutputKey() local
210 String outputVariable = copyMethodBody(code, builderTransform, new UniqueVariableSource(), in copyMethodBody() local
113 ProgramOutput &outputVariable) in AssignOutputLocations()134 const ProgramOutput &outputVariable) in GetOutputLocationForLink()149 ProgramOutput &outputVariable) in AssignOutputIndex()1604 const ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1642 ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1693 ProgramOutput &outputVariable = mOutputVariables[outputVariableIndex]; in linkValidateOutputVariables() local1774 for (const ProgramOutput &outputVariable : mOutputVariables) in gatherOutputTypes() local
795 const ProgramOutput &outputVariable = executable.getOutputResource(index); in GetOutputResourceProperty() local
895 ShaderVariable outputVariable; in recordOutputVariable() local
771 for (const auto &outputVariable : mReferencedOutputVariables) in header() local