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1 /*
2  * Copyright (c) 2022 Amazon.com, Inc. or its affiliates.
3  * Copyright (C) 2019-2022 Collabora, Ltd.
4  * Copyright (C) 2019 Red Hat Inc.
5  * Copyright (C) 2018 Alyssa Rosenzweig
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the next
15  * paragraph) shall be included in all copies or substantial portions of the
16  * Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24  * SOFTWARE.
25  *
26  * Authors (Collabora):
27  *   Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
28  *
29  */
30 
31 #include "pan_shader.h"
32 #include "nir/tgsi_to_nir.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
35 #include "nir_builder.h"
36 #include "nir_serialize.h"
37 #include "pan_bo.h"
38 #include "pan_context.h"
39 
40 static struct panfrost_uncompiled_shader *
panfrost_alloc_shader(const nir_shader * nir)41 panfrost_alloc_shader(const nir_shader *nir)
42 {
43    struct panfrost_uncompiled_shader *so =
44       rzalloc(NULL, struct panfrost_uncompiled_shader);
45 
46    simple_mtx_init(&so->lock, mtx_plain);
47    util_dynarray_init(&so->variants, so);
48 
49    so->nir = nir;
50 
51    /* Serialize the NIR to a binary blob that we can hash for the disk
52     * cache. Drop unnecessary information (like variable names) so the
53     * serialized NIR is smaller, and also to let us detect more isomorphic
54     * shaders when hashing, increasing cache hits.
55     */
56    struct blob blob;
57    blob_init(&blob);
58    nir_serialize(&blob, nir, true);
59    _mesa_sha1_compute(blob.data, blob.size, so->nir_sha1);
60    blob_finish(&blob);
61 
62    return so;
63 }
64 
65 static struct panfrost_compiled_shader *
panfrost_alloc_variant(struct panfrost_uncompiled_shader * so)66 panfrost_alloc_variant(struct panfrost_uncompiled_shader *so)
67 {
68    return util_dynarray_grow(&so->variants, struct panfrost_compiled_shader, 1);
69 }
70 
71 static bool
lower_load_poly_line_smooth_enabled(nir_builder * b,nir_intrinsic_instr * intrin,void * data)72 lower_load_poly_line_smooth_enabled(nir_builder *b, nir_intrinsic_instr *intrin,
73                                     void *data)
74 {
75    if (intrin->intrinsic != nir_intrinsic_load_poly_line_smooth_enabled)
76       return false;
77 
78    b->cursor = nir_before_instr(&intrin->instr);
79    nir_def_replace(&intrin->def, nir_imm_true(b));
80    return true;
81 }
82 
83 /* From the OpenGL 4.6 spec 14.3.1:
84  *
85  *    If MULTISAMPLE is disabled, multisample rasterization of all primitives
86  *    is equivalent to single-sample (fragment-center) rasterization, except
87  *    that the fragment coverage value is set to full coverage.
88  *
89  * So always use the original sample mask when multisample is disabled */
90 static bool
lower_sample_mask_writes(nir_builder * b,nir_intrinsic_instr * intrin,void * data)91 lower_sample_mask_writes(nir_builder *b, nir_intrinsic_instr *intrin,
92                          void *data)
93 {
94    if (intrin->intrinsic != nir_intrinsic_store_output)
95       return false;
96 
97    if (nir_intrinsic_io_semantics(intrin).location != FRAG_RESULT_SAMPLE_MASK)
98       return false;
99 
100    b->cursor = nir_before_instr(&intrin->instr);
101 
102    nir_def *orig = nir_load_sample_mask(b);
103    nir_def *new = nir_b32csel(b, nir_load_multisampled_pan(b),
104                                intrin->src[0].ssa, orig);
105    nir_src_rewrite(&intrin->src[0], new);
106 
107    return true;
108 }
109 
110 static void
panfrost_shader_compile(struct panfrost_screen * screen,const nir_shader * ir,struct util_debug_callback * dbg,struct panfrost_shader_key * key,unsigned req_local_mem,unsigned fixed_varying_mask,struct panfrost_shader_binary * out)111 panfrost_shader_compile(struct panfrost_screen *screen, const nir_shader *ir,
112                         struct util_debug_callback *dbg,
113                         struct panfrost_shader_key *key, unsigned req_local_mem,
114                         unsigned fixed_varying_mask,
115                         struct panfrost_shader_binary *out)
116 {
117    struct panfrost_device *dev = pan_device(&screen->base);
118 
119    nir_shader *s = nir_shader_clone(NULL, ir);
120 
121    /* While graphics shaders are preprocessed at CSO create time, compute
122     * kernels are not preprocessed until they're cloned since the driver does
123     * not get ownership of the NIR from compute CSOs. Do this preprocessing now.
124     * Compute CSOs call this function during create time, so preprocessing
125     * happens at CSO create time regardless.
126     */
127    if (gl_shader_stage_is_compute(s->info.stage))
128       pan_shader_preprocess(s, panfrost_device_gpu_id(dev));
129 
130    struct panfrost_compile_inputs inputs = {
131       .debug = dbg,
132       .gpu_id = panfrost_device_gpu_id(dev),
133    };
134 
135    /* Lower this early so the backends don't have to worry about it */
136    if (s->info.stage == MESA_SHADER_FRAGMENT) {
137       inputs.fixed_varying_mask = key->fs.fixed_varying_mask;
138    } else if (s->info.stage == MESA_SHADER_VERTEX) {
139       inputs.fixed_varying_mask = fixed_varying_mask;
140 
141       /* No IDVS for internal XFB shaders */
142       inputs.no_idvs = s->info.has_transform_feedback_varyings;
143 
144       if (s->info.has_transform_feedback_varyings) {
145          NIR_PASS(_, s, nir_io_add_const_offset_to_base,
146                   nir_var_shader_in | nir_var_shader_out);
147          NIR_PASS(_, s, nir_io_add_intrinsic_xfb_info);
148          NIR_PASS(_, s, pan_lower_xfb);
149       }
150    }
151 
152    util_dynarray_init(&out->binary, NULL);
153 
154    if (s->info.stage == MESA_SHADER_FRAGMENT) {
155       if (key->fs.nr_cbufs_for_fragcolor) {
156          NIR_PASS(_, s, panfrost_nir_remove_fragcolor_stores,
157                   key->fs.nr_cbufs_for_fragcolor);
158       }
159 
160       if (key->fs.sprite_coord_enable) {
161          NIR_PASS(_, s, nir_lower_texcoord_replace_late,
162                   key->fs.sprite_coord_enable,
163                   true /* point coord is sysval */);
164       }
165 
166       if (key->fs.clip_plane_enable) {
167          NIR_PASS(_, s, nir_lower_clip_fs, key->fs.clip_plane_enable,
168                   false, true);
169       }
170 
171       if (key->fs.line_smooth) {
172          NIR_PASS(_, s, nir_lower_poly_line_smooth, 16);
173          NIR_PASS(_, s, nir_shader_intrinsics_pass,
174                   lower_load_poly_line_smooth_enabled,
175                   nir_metadata_control_flow, key);
176          NIR_PASS(_, s, nir_lower_alu);
177       }
178 
179       NIR_PASS(_, s, nir_shader_intrinsics_pass,
180                lower_sample_mask_writes, nir_metadata_control_flow, NULL);
181    }
182 
183    if (dev->arch <= 5 && s->info.stage == MESA_SHADER_FRAGMENT) {
184       NIR_PASS(_, s, pan_lower_framebuffer, key->fs.rt_formats,
185                pan_raw_format_mask_midgard(key->fs.rt_formats), 0,
186                panfrost_device_gpu_id(dev) < 0x700);
187    }
188 
189    if (s->info.stage == MESA_SHADER_VERTEX)
190       NIR_PASS(_, s, pan_nir_lower_static_noperspective,
191                key->vs.noperspective_varyings);
192 
193    NIR_PASS(_, s, panfrost_nir_lower_sysvals, dev->arch, &out->sysvals);
194 
195    /* Lower resource indices */
196    NIR_PASS(_, s, panfrost_nir_lower_res_indices, &inputs);
197 
198    screen->vtbl.compile_shader(s, &inputs, &out->binary, &out->info);
199 
200    assert(req_local_mem >= out->info.wls_size);
201    out->info.wls_size = req_local_mem;
202 
203    /* In both clone and tgsi_to_nir paths, the shader is ralloc'd against
204     * a NULL context
205     */
206    ralloc_free(s);
207 }
208 
209 static void
panfrost_shader_get(struct pipe_screen * pscreen,struct panfrost_pool * shader_pool,struct panfrost_pool * desc_pool,struct panfrost_uncompiled_shader * uncompiled,struct util_debug_callback * dbg,struct panfrost_compiled_shader * state,unsigned req_local_mem)210 panfrost_shader_get(struct pipe_screen *pscreen,
211                     struct panfrost_pool *shader_pool,
212                     struct panfrost_pool *desc_pool,
213                     struct panfrost_uncompiled_shader *uncompiled,
214                     struct util_debug_callback *dbg,
215                     struct panfrost_compiled_shader *state,
216                     unsigned req_local_mem)
217 {
218    struct panfrost_screen *screen = pan_screen(pscreen);
219    struct panfrost_device *dev = pan_device(pscreen);
220 
221    struct panfrost_shader_binary res = {0};
222 
223    /* Try to retrieve the variant from the disk cache. If that fails,
224     * compile a new variant and store in the disk cache for later reuse.
225     */
226    if (!panfrost_disk_cache_retrieve(screen->disk_cache, uncompiled,
227                                      &state->key, &res)) {
228       panfrost_shader_compile(screen, uncompiled->nir, dbg, &state->key,
229                               req_local_mem, uncompiled->fixed_varying_mask,
230                               &res);
231 
232       panfrost_disk_cache_store(screen->disk_cache, uncompiled, &state->key,
233                                 &res);
234    }
235 
236    state->info = res.info;
237    state->sysvals = res.sysvals;
238 
239    if (res.binary.size) {
240       state->bin = panfrost_pool_take_ref(
241          shader_pool,
242          pan_pool_upload_aligned(&shader_pool->base, res.binary.data,
243                                  res.binary.size, 128));
244    }
245 
246    util_dynarray_fini(&res.binary);
247 
248    /* Don't upload RSD for fragment shaders since they need draw-time
249     * merging for e.g. depth/stencil/alpha. RSDs are replaced by simpler
250     * shader program descriptors on Valhall, which can be preuploaded even
251     * for fragment shaders. */
252    bool upload =
253       !(uncompiled->nir->info.stage == MESA_SHADER_FRAGMENT && dev->arch <= 7);
254    screen->vtbl.prepare_shader(state, desc_pool, upload);
255 
256    panfrost_analyze_sysvals(state);
257 }
258 
259 static void
panfrost_build_vs_key(struct panfrost_context * ctx,struct panfrost_vs_key * key,struct panfrost_uncompiled_shader * uncompiled)260 panfrost_build_vs_key(struct panfrost_context *ctx,
261                       struct panfrost_vs_key *key,
262                       struct panfrost_uncompiled_shader *uncompiled)
263 {
264    struct panfrost_uncompiled_shader *fs = ctx->uncompiled[MESA_SHADER_FRAGMENT];
265 
266    assert(fs != NULL && "too early");
267    key->noperspective_varyings = fs->noperspective_varyings;
268 }
269 
270 static void
panfrost_build_fs_key(struct panfrost_context * ctx,struct panfrost_fs_key * key,struct panfrost_uncompiled_shader * uncompiled)271 panfrost_build_fs_key(struct panfrost_context *ctx,
272                       struct panfrost_fs_key *key,
273                       struct panfrost_uncompiled_shader *uncompiled)
274 {
275    const nir_shader *nir = uncompiled->nir;
276 
277    struct panfrost_device *dev = pan_device(ctx->base.screen);
278    struct pipe_framebuffer_state *fb = &ctx->pipe_framebuffer;
279    struct pipe_rasterizer_state *rast = (void *)ctx->rasterizer;
280    struct panfrost_uncompiled_shader *vs = ctx->uncompiled[MESA_SHADER_VERTEX];
281 
282    /* gl_FragColor lowering needs the number of colour buffers */
283    if (uncompiled->fragcolor_lowered) {
284       key->nr_cbufs_for_fragcolor = fb->nr_cbufs;
285    }
286 
287    /* Point sprite lowering needed on Bifrost and newer */
288    if (dev->arch >= 6 && rast && ctx->active_prim == MESA_PRIM_POINTS) {
289       key->sprite_coord_enable = rast->sprite_coord_enable;
290    }
291 
292    /* User clip plane lowering needed everywhere */
293    if (rast) {
294       key->clip_plane_enable = rast->clip_plane_enable;
295 
296       if (u_reduced_prim(ctx->active_prim) == MESA_PRIM_LINES)
297          key->line_smooth = rast->line_smooth;
298    }
299 
300    if (dev->arch <= 5) {
301       u_foreach_bit(i, (nir->info.outputs_read >> FRAG_RESULT_DATA0)) {
302          enum pipe_format fmt = PIPE_FORMAT_R8G8B8A8_UNORM;
303 
304          if ((fb->nr_cbufs > i) && fb->cbufs[i])
305             fmt = fb->cbufs[i]->format;
306 
307          if (panfrost_blendable_formats_v6[fmt].internal)
308             fmt = PIPE_FORMAT_NONE;
309 
310          key->rt_formats[i] = fmt;
311       }
312    }
313 
314    /* Funny desktop GL varying lowering on Valhall */
315    if (dev->arch >= 9) {
316       assert(vs != NULL && "too early");
317       key->fixed_varying_mask = vs->fixed_varying_mask;
318    }
319 }
320 
321 static void
panfrost_build_key(struct panfrost_context * ctx,struct panfrost_shader_key * key,struct panfrost_uncompiled_shader * uncompiled)322 panfrost_build_key(struct panfrost_context *ctx,
323                    struct panfrost_shader_key *key,
324                    struct panfrost_uncompiled_shader *uncompiled)
325 {
326    const nir_shader *nir = uncompiled->nir;
327 
328    switch (nir->info.stage) {
329    case MESA_SHADER_VERTEX:
330       panfrost_build_vs_key(ctx, &key->vs, uncompiled);
331       break;
332    case MESA_SHADER_FRAGMENT:
333       panfrost_build_fs_key(ctx, &key->fs, uncompiled);
334       break;
335    default:
336       break;
337    }
338 }
339 
340 static struct panfrost_compiled_shader *
panfrost_new_variant_locked(struct panfrost_context * ctx,struct panfrost_uncompiled_shader * uncompiled,struct panfrost_shader_key * key)341 panfrost_new_variant_locked(struct panfrost_context *ctx,
342                             struct panfrost_uncompiled_shader *uncompiled,
343                             struct panfrost_shader_key *key)
344 {
345    struct panfrost_compiled_shader *prog = panfrost_alloc_variant(uncompiled);
346 
347    *prog = (struct panfrost_compiled_shader){
348       .key = *key,
349       .stream_output = uncompiled->stream_output,
350    };
351 
352    panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, uncompiled,
353                        &ctx->base.debug, prog, 0);
354 
355    prog->earlyzs = pan_earlyzs_analyze(&prog->info);
356 
357    return prog;
358 }
359 
360 static void
panfrost_bind_shader_state(struct pipe_context * pctx,void * hwcso,enum pipe_shader_type type)361 panfrost_bind_shader_state(struct pipe_context *pctx, void *hwcso,
362                            enum pipe_shader_type type)
363 {
364    struct panfrost_context *ctx = pan_context(pctx);
365    ctx->uncompiled[type] = hwcso;
366    ctx->prog[type] = NULL;
367 
368    ctx->dirty |= PAN_DIRTY_TLS_SIZE;
369    ctx->dirty_shader[type] |= PAN_DIRTY_STAGE_SHADER;
370 
371    if (hwcso)
372       panfrost_update_shader_variant(ctx, type);
373 }
374 
375 void
panfrost_update_shader_variant(struct panfrost_context * ctx,enum pipe_shader_type type)376 panfrost_update_shader_variant(struct panfrost_context *ctx,
377                                enum pipe_shader_type type)
378 {
379    /* No shader variants for compute */
380    if (type == PIPE_SHADER_COMPUTE)
381       return;
382 
383    /* We need linking information, defer this */
384    if ((type == PIPE_SHADER_FRAGMENT && !ctx->uncompiled[PIPE_SHADER_VERTEX]) ||
385        (type == PIPE_SHADER_VERTEX && !ctx->uncompiled[PIPE_SHADER_FRAGMENT]))
386       return;
387 
388    /* Also defer, happens with GALLIUM_HUD */
389    if (!ctx->uncompiled[type])
390       return;
391 
392    /* Match the appropriate variant */
393    struct panfrost_uncompiled_shader *uncompiled = ctx->uncompiled[type];
394    struct panfrost_compiled_shader *compiled = NULL;
395 
396    simple_mtx_lock(&uncompiled->lock);
397 
398    struct panfrost_shader_key key = {0};
399    panfrost_build_key(ctx, &key, uncompiled);
400 
401    util_dynarray_foreach(&uncompiled->variants, struct panfrost_compiled_shader,
402                          so) {
403       if (memcmp(&key, &so->key, sizeof(key)) == 0) {
404          compiled = so;
405          break;
406       }
407    }
408 
409    if (compiled == NULL)
410       compiled = panfrost_new_variant_locked(ctx, uncompiled, &key);
411 
412    ctx->prog[type] = compiled;
413 
414    simple_mtx_unlock(&uncompiled->lock);
415 }
416 
417 static void
panfrost_bind_vs_state(struct pipe_context * pctx,void * hwcso)418 panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso)
419 {
420    panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX);
421 
422    /* Fragment shaders are linked with vertex shaders */
423    struct panfrost_context *ctx = pan_context(pctx);
424    panfrost_update_shader_variant(ctx, PIPE_SHADER_FRAGMENT);
425 }
426 
427 static void
panfrost_bind_fs_state(struct pipe_context * pctx,void * hwcso)428 panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso)
429 {
430    panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT);
431 
432    /* Vertex shaders are linked with fragment shaders */
433    struct panfrost_context *ctx = pan_context(pctx);
434    panfrost_update_shader_variant(ctx, PIPE_SHADER_VERTEX);
435 }
436 
437 static void *
panfrost_create_shader_state(struct pipe_context * pctx,const struct pipe_shader_state * cso)438 panfrost_create_shader_state(struct pipe_context *pctx,
439                              const struct pipe_shader_state *cso)
440 {
441    nir_shader *nir = (cso->type == PIPE_SHADER_IR_TGSI)
442                         ? tgsi_to_nir(cso->tokens, pctx->screen, false)
443                         : cso->ir.nir;
444 
445    struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(nir);
446 
447    /* The driver gets ownership of the nir_shader for graphics. The NIR is
448     * ralloc'd. Free the NIR when we free the uncompiled shader.
449     */
450    ralloc_steal(so, nir);
451 
452    so->stream_output = cso->stream_output;
453    so->nir = nir;
454 
455    /* Fix linkage early */
456    if (so->nir->info.stage == MESA_SHADER_VERTEX) {
457       so->fixed_varying_mask =
458          (so->nir->info.outputs_written & BITFIELD_MASK(VARYING_SLOT_VAR0)) &
459          ~VARYING_BIT_POS & ~VARYING_BIT_PSIZ;
460    }
461 
462    /* gl_FragColor needs to be lowered before lowering I/O, do that now */
463    if (nir->info.stage == MESA_SHADER_FRAGMENT &&
464        nir->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
465 
466       NIR_PASS(_, nir, nir_lower_fragcolor,
467                nir->info.fs.color_is_dual_source ? 1 : 8);
468       so->fragcolor_lowered = true;
469    }
470 
471    /* Then run the suite of lowering and optimization, including I/O lowering */
472    struct panfrost_device *dev = pan_device(pctx->screen);
473    pan_shader_preprocess(nir, panfrost_device_gpu_id(dev));
474 
475    if (nir->info.stage == MESA_SHADER_FRAGMENT)
476       so->noperspective_varyings =
477          pan_nir_collect_noperspective_varyings_fs(nir);
478 
479    /* Vertex shaders get passed images through the vertex attribute descriptor
480     * array. We need to add an offset to all image intrinsics so they point
481     * to the right attribute.
482     */
483    if (nir->info.stage == MESA_SHADER_VERTEX && dev->arch <= 7) {
484       NIR_PASS(_, nir, pan_lower_image_index,
485                util_bitcount64(nir->info.inputs_read));
486    }
487 
488    /* If this shader uses transform feedback, compile the transform
489     * feedback program. This is a special shader variant.
490     */
491    struct panfrost_context *ctx = pan_context(pctx);
492 
493    if (so->nir->xfb_info) {
494       so->xfb = calloc(1, sizeof(struct panfrost_compiled_shader));
495       so->xfb->key.vs.is_xfb = true;
496 
497       panfrost_shader_get(ctx->base.screen, &ctx->shaders, &ctx->descs, so,
498                           &ctx->base.debug, so->xfb, 0);
499 
500       /* Since transform feedback is handled via the transform
501        * feedback program, the original program no longer uses XFB
502        */
503       nir->info.has_transform_feedback_varyings = false;
504    }
505 
506    /* Compile the program. We don't use vertex shader keys, so there will
507     * be no further vertex shader variants. We do have fragment shader
508     * keys, but we can still compile with a default key that will work most
509     * of the time.
510     */
511    struct panfrost_shader_key key = {0};
512 
513    /* gl_FragColor lowering needs the number of colour buffers on desktop
514     * GL, where it acts as an implicit broadcast to all colour buffers.
515     *
516     * However, gl_FragColor is a legacy feature, so assume that if
517     * gl_FragColor is used, there is only a single render target. The
518     * implicit broadcast is neither especially useful nor required by GLES.
519     */
520    if (so->fragcolor_lowered)
521       key.fs.nr_cbufs_for_fragcolor = 1;
522 
523    /* Creating a CSO is single-threaded, so it's ok to use the
524     * locked function without explicitly taking the lock. Creating a
525     * default variant acts as a precompile.
526     */
527    panfrost_new_variant_locked(ctx, so, &key);
528 
529    return so;
530 }
531 
532 static void
panfrost_delete_shader_state(struct pipe_context * pctx,void * so)533 panfrost_delete_shader_state(struct pipe_context *pctx, void *so)
534 {
535    struct panfrost_uncompiled_shader *cso =
536       (struct panfrost_uncompiled_shader *)so;
537 
538    util_dynarray_foreach(&cso->variants, struct panfrost_compiled_shader, so) {
539       panfrost_bo_unreference(so->bin.bo);
540       panfrost_bo_unreference(so->state.bo);
541       panfrost_bo_unreference(so->linkage.bo);
542    }
543 
544    if (cso->xfb) {
545       panfrost_bo_unreference(cso->xfb->bin.bo);
546       panfrost_bo_unreference(cso->xfb->state.bo);
547       panfrost_bo_unreference(cso->xfb->linkage.bo);
548       free(cso->xfb);
549    }
550 
551    simple_mtx_destroy(&cso->lock);
552 
553    ralloc_free(so);
554 }
555 
556 /*
557  * Create a compute CSO. As compute kernels do not require variants, they are
558  * precompiled, creating both the uncompiled and compiled shaders now.
559  */
560 static void *
panfrost_create_compute_state(struct pipe_context * pctx,const struct pipe_compute_state * cso)561 panfrost_create_compute_state(struct pipe_context *pctx,
562                               const struct pipe_compute_state *cso)
563 {
564    struct panfrost_context *ctx = pan_context(pctx);
565    struct panfrost_uncompiled_shader *so = panfrost_alloc_shader(cso->prog);
566    struct panfrost_compiled_shader *v = panfrost_alloc_variant(so);
567    memset(v, 0, sizeof *v);
568 
569    assert(cso->ir_type == PIPE_SHADER_IR_NIR && "TGSI kernels unsupported");
570 
571    panfrost_shader_get(pctx->screen, &ctx->shaders, &ctx->descs, so,
572                        &ctx->base.debug, v, cso->static_shared_mem);
573 
574    /* The NIR becomes invalid after this. For compute kernels, we never
575     * need to access it again. Don't keep a dangling pointer around.
576     */
577    ralloc_free((void *)so->nir);
578    so->nir = NULL;
579 
580    return so;
581 }
582 
583 static void
panfrost_bind_compute_state(struct pipe_context * pipe,void * cso)584 panfrost_bind_compute_state(struct pipe_context *pipe, void *cso)
585 {
586    struct panfrost_context *ctx = pan_context(pipe);
587    struct panfrost_uncompiled_shader *uncompiled = cso;
588 
589    ctx->uncompiled[PIPE_SHADER_COMPUTE] = uncompiled;
590 
591    ctx->prog[PIPE_SHADER_COMPUTE] =
592       uncompiled ? util_dynarray_begin(&uncompiled->variants) : NULL;
593 }
594 
595 static void
panfrost_get_compute_state_info(struct pipe_context * pipe,void * cso,struct pipe_compute_state_object_info * info)596 panfrost_get_compute_state_info(struct pipe_context *pipe, void *cso,
597                                 struct pipe_compute_state_object_info *info)
598 {
599    struct panfrost_device *dev = pan_device(pipe->screen);
600    struct panfrost_uncompiled_shader *uncompiled = cso;
601    struct panfrost_compiled_shader *cs =
602       util_dynarray_begin(&uncompiled->variants);
603 
604    info->max_threads = panfrost_compute_max_thread_count(
605       &dev->kmod.props, cs->info.work_reg_count);
606    info->private_memory = cs->info.tls_size;
607    info->simd_sizes = pan_subgroup_size(dev->arch);
608    info->preferred_simd_size = info->simd_sizes;
609 }
610 
611 void
panfrost_shader_context_init(struct pipe_context * pctx)612 panfrost_shader_context_init(struct pipe_context *pctx)
613 {
614    pctx->create_vs_state = panfrost_create_shader_state;
615    pctx->delete_vs_state = panfrost_delete_shader_state;
616    pctx->bind_vs_state = panfrost_bind_vs_state;
617 
618    pctx->create_fs_state = panfrost_create_shader_state;
619    pctx->delete_fs_state = panfrost_delete_shader_state;
620    pctx->bind_fs_state = panfrost_bind_fs_state;
621 
622    pctx->create_compute_state = panfrost_create_compute_state;
623    pctx->bind_compute_state = panfrost_bind_compute_state;
624    pctx->get_compute_state_info = panfrost_get_compute_state_info;
625    pctx->delete_compute_state = panfrost_delete_shader_state;
626 }
627