Searched defs:pipelineData (Results 1 – 3 of 3) sorted by relevance
349 … PipelineData &pipelineData, bool replay) in initShaderBindingTables()755 PipelineData &pipelineData, bool replay) in initShaderBindingTables()1064 PipelineData pipelineData(*allocator); in runTest() local
469 const PipelineData &pipelineData = getPipelineData(m_params->pipelineType); in initPrograms() local
732 const std::vector<uint8_t> &pipelineData) in initializePipelineCache()