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Searched defs:playbackThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp1096 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in destroy() local
1440 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in start() local
1546 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in stop() local
1594 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in pause() local
1641 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in flush() local
1868 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in getTimestamp() local
2291 auto* const playbackThread = thread->asIAfPlaybackThread().get(); in setMute() local
2321 IAfPlaybackThread* playbackThread, in create()
2339 IAfPlaybackThread* playbackThread, in OutputTrack()
2610 IAfPlaybackThread* playbackThread, in create()
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DPatchPanel.cpp75 } else if (const auto playbackThread = thread->asIAfPlaybackThread(); in closeThreadInternal_l() local
DAudioFlinger.cpp1841 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(stream); in updateDownStreamPatches_l() local
2187 IAfPlaybackThread* const playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local
2597 IAfPlaybackThread* const playbackThread = mPlaybackThreads.valueAt(i).get(); in setHasAlreadyCaptured_l() local
3196 const auto playbackThread = thread->asIAfPlaybackThread(); in openOutput() local
3260 sp<IAfPlaybackThread> playbackThread; in closeOutput_nonvirtual() local
DThreads.cpp3146 const sp<PlaybackThread> playbackThread = weakPointerThis.promote(); in onCodecFormatChanged() local
7368 const wp<PlaybackThread>& playbackThread) in AsyncCallbackThread()
7411 const sp<PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local
8059 IAfPlaybackThread* const playbackThread = thread->asIAfPlaybackThread().get(); in outputsReady() local
/frameworks/av/media/libaudioclient/tests/
Daudioeffect_analyser.cpp203 std::thread playbackThread(&PlaybackEnv::play, &argsP); in computeFilterGainsAtTones() local