/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 186 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local 192 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local 377 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local
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D | glcBlendEquationAdvancedTests.cpp | 685 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1644 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1852 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 1985 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local 2429 glu::VertexArrayBinding posBinding = glu::va::Float("aPos", 2, 4, 0, &s_pos[0]); in iterate() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 175 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &constDepthCoord[0]); in iterate() local 181 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &varyingDepthCoord[0]); in iterate() local 360 glu::VertexArrayBinding posBinding = glu::va::Float(posLoc, 4, 4, 0, &position[0]); in iterate() local
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D | es3fShaderBuiltinVarTests.cpp | 333 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 427 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 533 glu::VertexArrayBinding posBinding = in iterate() local 646 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
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D | es3fShaderMetamorphicTests.cpp | 130 glu::VertexArrayBinding posBinding = glu::va::Float("coord2d", 2, 6, 0, &positions[0]); in render() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderBuiltinVarTests.cpp | 311 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 402 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local 505 glu::VertexArrayBinding posBinding = in iterate() local 615 … glu::VertexArrayBinding posBinding = glu::va::Float("a_position", 4, 4, 0, &positions[0]); in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 156 const glu::VertexArrayBinding posBinding = in drawTestPattern() local
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