/external/angle/src/tests/gl_tests/ |
D | TransformFeedbackTest.cpp | 107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() local 347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() local 794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local 1088 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1220 GLint positionLocation = glGetAttribLocation(context.program, "position"); in TEST_P() local 1556 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1618 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local [all …]
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D | ProvokingVertexTest.cpp | 204 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 251 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 274 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 321 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 373 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
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D | SimpleOperationTest.cpp | 135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 382 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 423 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 461 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 504 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); in testSetUp() local 987 GLint positionLocation = glGetAttribLocation(program, "position"); in testDrawElementsLineLoopUsingClientSideMemory() local 1229 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 1260 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 1375 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 1417 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
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D | ViewportTest.cpp | 258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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D | ShaderNonConstGlobalInitializerTest.cpp | 31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
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D | FramebufferFetchTest.cpp | 900 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local 947 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local 1027 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local 1062 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local 1371 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 1480 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local 1550 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawFetchWithDifferentIndicesInSameRenderPassTest() local 1622 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawFetchBlitDrawFetchTest() local 1764 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); in ProgramPipelineTest() local 3216 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local [all …]
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D | ShaderInterpTest.cpp | 40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
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D | MultisampleTest.cpp | 41 GLint positionLocation) in prepareVertexBuffer() 79 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 129 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 177 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 222 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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D | BufferDataTest.cpp | 154 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 984 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1050 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local 1384 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1944 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local 1968 GLint positionLocation) in TestPageSharingBuffers() 2038 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local 2469 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
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D | DrawElementsTest.cpp | 292 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 475 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
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D | RobustBufferAccessBehaviorTest.cpp | 273 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 824 const GLint positionLocation = glGetAttribLocation(drawGreen, essl1_shaders::PositionAttrib()); in TEST_P() local 864 const GLint positionLocation = glGetAttribLocation(drawGreen, essl1_shaders::PositionAttrib()); in TEST_P() local
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D | VertexAttributeTest.cpp | 1458 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1498 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1550 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1601 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1655 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1711 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1753 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 1817 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 2034 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local 2106 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local [all …]
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D | VulkanMultithreadingTest.cpp | 163 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
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D | AtomicCounterBufferTest.cpp | 187 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local 333 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
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D | StateChangeTest.cpp | 986 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local 1062 constexpr GLint positionLocation = 0; in TEST_P() local 1576 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1860 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1916 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 1973 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2040 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2110 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2178 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local 2470 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local [all …]
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D | ContextNoErrorTest.cpp | 103 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
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/external/angle/src/tests/egl_tests/ |
D | EGLPreRotationTest.cpp | 330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 686 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local 767 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local 2394 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
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D | EGLPresentPathD3D11Test.cpp | 214 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() local
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/external/angle/src/tests/perf_tests/ |
D | ProgramPipelineObjectPerfTest.cpp | 149 GLint positionLocation = glGetAttribLocation(mVertProg2, "a_position"); in drawBenchmark() local
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D | DynamicPromotionPerfTest.cpp | 126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
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D | InterleavedAttributeData.cpp | 172 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
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D | PointSprites.cpp | 159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
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D | TextureSampling.cpp | 188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
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D | InstancingPerf.cpp | 204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBlending.cpp | 215 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position"); in iterate() local
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