Home
last modified time | relevance | path

Searched defs:positionLocation (Results 1 – 25 of 45) sorted by relevance

12

/external/angle/src/tests/gl_tests/
DTransformFeedbackTest.cpp107 GLint positionLocation = glGetAttribLocation(drawColor, essl3_shaders::PositionAttrib()); in TEST_P() local
347 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
425 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
552 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
604 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in midRecordOpDoesNotContributeTest() local
794 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
1088 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1220 GLint positionLocation = glGetAttribLocation(context.program, "position"); in TEST_P() local
1556 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1618 GLint positionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in TEST_P() local
[all …]
DProvokingVertexTest.cpp204 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
251 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
274 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
321 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
373 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DSimpleOperationTest.cpp135 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
382 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
423 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
461 const GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
504 const GLint positionLocation = glGetAttribLocation(mProgram, "position"); in testSetUp() local
987 GLint positionLocation = glGetAttribLocation(program, "position"); in testDrawElementsLineLoopUsingClientSideMemory() local
1229 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
1260 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
1375 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
1417 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
DViewportTest.cpp258 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
299 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
333 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DShaderNonConstGlobalInitializerTest.cpp31 GLint positionLocation = glGetAttribLocation(program, "a_position"); in draw() local
DFramebufferFetchTest.cpp900 GLint positionLocation = glGetAttribLocation(program, "a_position"); in BasicTest() local
947 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetTest() local
1027 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleRenderTargetArrayTest() local
1062 GLint positionLocation = glGetAttribLocation(program, "a_position"); in MultipleDrawTest() local
1371 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
1480 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local
1550 GLint positionLocation = glGetAttribLocation(programFetch1, "a_position"); in DrawFetchWithDifferentIndicesInSameRenderPassTest() local
1622 GLint positionLocation = glGetAttribLocation(programFetch, "a_position"); in DrawFetchBlitDrawFetchTest() local
1764 GLint positionLocation = glGetAttribLocation(programVert, "a_position"); in ProgramPipelineTest() local
3216 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
[all …]
DShaderInterpTest.cpp40 GLint positionLocation = glGetAttribLocation(program, "position"); in draw() local
DMultisampleTest.cpp41 GLint positionLocation) in prepareVertexBuffer()
79 const GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
129 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
177 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
222 const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DBufferDataTest.cpp154 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
984 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1050 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local
1384 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1944 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local
1968 GLint positionLocation) in TestPageSharingBuffers()
2038 GLint positionLocation = glGetAttribLocation(program, essl3_shaders::PositionAttrib()); in TEST_P() local
2469 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
DDrawElementsTest.cpp292 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
475 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
DRobustBufferAccessBehaviorTest.cpp273 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
824 const GLint positionLocation = glGetAttribLocation(drawGreen, essl1_shaders::PositionAttrib()); in TEST_P() local
864 const GLint positionLocation = glGetAttribLocation(drawGreen, essl1_shaders::PositionAttrib()); in TEST_P() local
DVertexAttributeTest.cpp1458 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1498 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1550 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1601 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1655 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1711 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1753 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
1817 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
2034 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
2106 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in TEST_P() local
[all …]
DVulkanMultithreadingTest.cpp163 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
DAtomicCounterBufferTest.cpp187 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
333 GLint positionLocation = glGetAttribLocation(program, "a_position"); in TEST_P() local
DStateChangeTest.cpp986 GLint positionLocation = glGetAttribLocation(drawColor, essl1_shaders::PositionAttrib()); in TEST_P() local
1062 constexpr GLint positionLocation = 0; in TEST_P() local
1576 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1860 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1916 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
1973 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2040 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2110 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2178 GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); in TEST_P() local
2470 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
[all …]
DContextNoErrorTest.cpp103 GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); in drawQuadWithPPO() local
/external/angle/src/tests/egl_tests/
DEGLPreRotationTest.cpp330 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
419 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
539 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
686 GLint positionLocation = glGetAttribLocation(program, "position"); in TEST_P() local
767 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
2394 GLint positionLocation = glGetAttribLocation(program, "position"); in initializeGeometry() local
DEGLPresentPathD3D11Test.cpp214 GLint positionLocation = glGetAttribLocation(m2DProgram, "position"); in drawQuadUsingGL() local
/external/angle/src/tests/perf_tests/
DProgramPipelineObjectPerfTest.cpp149 GLint positionLocation = glGetAttribLocation(mVertProg2, "a_position"); in drawBenchmark() local
DDynamicPromotionPerfTest.cpp126 GLint positionLocation = glGetAttribLocation(mProgram, "position"); in initializeBenchmark() local
DInterleavedAttributeData.cpp172 GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition"); in drawBenchmark() local
DPointSprites.cpp159 GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); in initializeBenchmark() local
DTextureSampling.cpp188 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initVertexBuffer() local
DInstancingPerf.cpp204 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); in initializeBenchmark() local
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBlending.cpp215 glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position"); in iterate() local

12