Searched defs:prev_stage (Results 1 – 9 of 9) sorted by relevance
572 api::PipelineStageFlags prev_stage = last_access_.stage; in transition() local624 const api::PipelineStageFlags prev_stage, in add_buffer_barrier()
122 const nir_shader *prev_stage, in nir_create_passthrough_gs()
247 int prev_stage = stage; in test_guest_stage() local
709 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_tcs()784 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_gs()874 struct anv_pipeline_stage *prev_stage) in anv_pipeline_compile_fs()1303 struct anv_pipeline_stage *prev_stage = NULL; in anv_graphics_pipeline_compile() local
1300 struct anv_pipeline_stage *prev_stage, in anv_pipeline_compile_tcs()1381 struct anv_pipeline_stage *prev_stage, in anv_pipeline_compile_gs()1457 struct anv_pipeline_stage *prev_stage, in anv_pipeline_compile_mesh()1558 struct anv_pipeline_stage *prev_stage, in anv_pipeline_compile_fs()2370 struct anv_pipeline_stage *prev_stage = NULL; in anv_graphics_pipeline_compile() local
353 vkapi::PipelineStageFlags prev_stage = last_access_.stage; in transition() local
986 gl_shader_stage prev_stage = util_last_bit(link_mask) - 1; in dzn_graphics_pipeline_compile_shaders() local1066 gl_shader_stage prev_stage = in dzn_graphics_pipeline_compile_shaders() local
2571 … nir_shader *prev_stage = zink_shader_deserialize(screen, ctx->gfx_stages[prev_vertex_stage]); in zink_set_primitive_emulation_keys() local
1072 const nir_shader *prev_stage) in zink_create_quads_emulation_gs()