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Searched defs:primitiveID (Results 1 – 10 of 10) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrPrimitivePacket.cpp39 int primitiveID) in EmitVertex()
DrrVertexPacket.hpp62 int primitiveID; //!< Geometry shader output member
DrrShadingContext.hpp47 const int primitiveID; //!< Geometry shader output member
DrrRenderer.cpp95 int primitiveID; member
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderPrimitiveCounter.cpp1342 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/reconvergence/
DvktReconvergenceTests.cpp2057 const uint32_t primitiveID = (~0u))
2462 …void simulateBallot(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateBallot()
2481 … void simulateStore(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateStore()
2879 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in execute() local
2889 … void simulateStore(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateStore()
2920 …void simulateBallot(const bool countOnly, add_cref<Ballots> activeMask, const uint32_t primitiveID, in simulateBallot()
3020 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in makeInitialBallots() local
3038 for (uint32_t primitiveID = 0u; primitiveID < primitiveStride; ++primitiveID) in makePrimitiveSubgroups() local
3161 for (uint32_t primitiveID = 0u; primitiveID < a.m_primitiveStride; ++primitiveID) in simulateBallot() local
3189 for (uint32_t primitiveID = 0u; primitiveID < a.m_primitiveStride; ++primitiveID) in simulateStore() local
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/external/deqp/external/vulkancts/modules/vulkan/device_generated_commands/
DvktDGCRayTracingTestsExt.cpp1446 const auto primitiveID = static_cast<int32_t>(blasInfo.closestPrimitive); in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationInvarianceTests.cpp148 int32_t primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp1135 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local
/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingMiscTests.cpp3656 … const auto primitiveID = rayProps[2 /* nHits, nMissesRegistered */ + 3 * nPrimitive + 1]; in verifyResultBuffer() local