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Searched defs:programID (Results 1 – 25 of 44) sorted by relevance

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/external/skia/src/gpu/ganesh/gl/builders/
DGrGLProgramBuilder.cpp54 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program()
128 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides()
172 GrGLuint programID, in storeShaderInCache()
225 GrGLuint programID; in finalize() local
428 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations()
443 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations()
447 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
489 GrGLuint programID; in PrecompileProgram() local
DGrGLShaderStringBuilder.cpp75 GrGLuint programID, in GrGLCheckLinkStatus()
/external/deqp/external/openglcts/modules/common/
DglcShaderStructTests.cpp120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1182 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1189 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
DglcShaderRenderCase.cpp498 uint32_t programID = m_program->getProgram(); in iterate() local
588 void ShaderRenderCase::setup(uint32_t programID) in setup()
593 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
599 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
722 void ShaderRenderCase::render(ShaderRenderCase::InternalSurface &result, int programID, const QuadG… in render()
985 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
DglcShaderFunctionTests.cpp106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
DglcShaderLoopTests.cpp226 void ShaderLoopCase::setup(uint32_t programID) in setup()
231 void ShaderLoopCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
DglcShaderLibraryCase.cpp123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue()
347 uint32_t programID = program.getProgram(); in execute() local
/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1252 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1259 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
Des3fShaderFunctionTests.cpp102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
Des3fShaderLoopTests.cpp239 void ShaderLoopCase::setup(int programID) in setup()
244 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
Des3fDepthTests.cpp86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
Des3fShaderDiscardTests.cpp114 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
Des3fShaderIndexingTests.cpp189 void ShaderIndexingCase::setup(int programID) in setup()
194 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform()
1256 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform()
1263 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
Des2fShaderFunctionTests.cpp92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
Des2fShaderLoopTests.cpp271 void ShaderLoopCase::setup(int programID) in setup()
276 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
Des2fDepthTests.cpp83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
Des2fShaderDiscardTests.cpp135 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
Des2fShaderIndexingTests.cpp226 void ShaderIndexingCase::setup(int programID) in setup()
231 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLUniformHandler.cpp124 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations()
140 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
DGrGLProgram.cpp44 GrGLuint programID, in Make()
76 GrGLuint programID, in GrGLProgram()
DGrGLProgram.h85 GrGLuint programID() const { return fProgramID; } in programID() function
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp245glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator()
313glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator()
385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator()
471 ArraySizeValidator::ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySiz… in ArraySizeValidator()
549 ArrayStrideValidator::ArrayStrideValidator(Context &context, glw::GLuint programID, const VariableS… in ArrayStrideValidator()
612 BlockIndexValidator::BlockIndexValidator(Context &context, glw::GLuint programID, const VariableSea… in BlockIndexValidator()
697 IsRowMajorValidator::IsRowMajorValidator(Context &context, glw::GLuint programID, const VariableSea… in IsRowMajorValidator()
742 MatrixStrideValidator::MatrixStrideValidator(Context &context, glw::GLuint programID, in MatrixStrideValidator()
806 …unterBufferIndexVerifier::AtomicCounterBufferIndexVerifier(Context &context, glw::GLuint programID, in AtomicCounterBufferIndexVerifier()
870 LocationValidator::LocationValidator(Context &context, glw::GLuint programID, const VariableSearchF… in LocationValidator()
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/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp480 uint32_t programID = m_program->getProgram(); in iterate() local
574 void ShaderRenderCase::setup(int programID) in setup()
579 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
585 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs()
704 void ShaderRenderCase::render(InternalSurface &result, int programID, const QuadGrid &quadGrid) in render()
956 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
/external/angle/src/tests/gl_tests/
DGeometryShaderTest.cpp170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local
228 GLuint programID = glCreateProgram(); in TEST_P() local
1023 GLuint programID = glCreateProgram(); in TEST_P() local

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