/external/skia/src/gpu/ganesh/gl/builders/ |
D | GrGLProgramBuilder.cpp | 54 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() 128 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 172 GrGLuint programID, in storeShaderInCache() 225 GrGLuint programID; in finalize() local 428 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 443 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID, bool force) { in resolveProgramResourceLocations() 447 sk_sp<GrGLProgram> GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram() 489 GrGLuint programID; in PrecompileProgram() local
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D | GrGLShaderStringBuilder.cpp | 75 GrGLuint programID, in GrGLCheckLinkStatus()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() 1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1182 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1189 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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D | glcShaderRenderCase.cpp | 498 uint32_t programID = m_program->getProgram(); in iterate() local 588 void ShaderRenderCase::setup(uint32_t programID) in setup() 593 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms() 599 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() 722 void ShaderRenderCase::render(ShaderRenderCase::InternalSurface &result, int programID, const QuadG… in render() 985 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
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D | glcShaderFunctionTests.cpp | 106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms()
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D | glcShaderLoopTests.cpp | 226 void ShaderLoopCase::setup(uint32_t programID) in setup() 231 void ShaderLoopCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms()
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D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue() 347 uint32_t programID = program.getProgram(); in execute() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() 1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1252 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1259 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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D | es3fShaderFunctionTests.cpp | 102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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D | es3fShaderLoopTests.cpp | 239 void ShaderLoopCase::setup(int programID) in setup() 244 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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D | es3fDepthTests.cpp | 86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
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D | es3fShaderDiscardTests.cpp | 114 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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D | es3fShaderIndexingTests.cpp | 189 void ShaderIndexingCase::setup(int programID) in setup() 194 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() 1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() 1256 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, int value) in setUniform() 1263 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const float *value,… in setUniform()
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D | es2fShaderFunctionTests.cpp | 92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms()
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D | es2fShaderLoopTests.cpp | 271 void ShaderLoopCase::setup(int programID) in setup() 276 void ShaderLoopCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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D | es2fDepthTests.cpp | 83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor()
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D | es2fShaderDiscardTests.cpp | 135 void ShaderDiscardCase::setupUniforms(int programID, const tcu::Vec4 &) in setupUniforms()
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D | es2fShaderIndexingTests.cpp | 226 void ShaderIndexingCase::setup(int programID) in setup() 231 void ShaderIndexingCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLUniformHandler.cpp | 124 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() 140 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations()
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D | GrGLProgram.cpp | 44 GrGLuint programID, in Make() 76 GrGLuint programID, in GrGLProgram()
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D | GrGLProgram.h | 85 GrGLuint programID() const { return fProgramID; } in programID() function
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 245 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator() 313 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator() 385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator() 471 ArraySizeValidator::ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySiz… in ArraySizeValidator() 549 ArrayStrideValidator::ArrayStrideValidator(Context &context, glw::GLuint programID, const VariableS… in ArrayStrideValidator() 612 BlockIndexValidator::BlockIndexValidator(Context &context, glw::GLuint programID, const VariableSea… in BlockIndexValidator() 697 IsRowMajorValidator::IsRowMajorValidator(Context &context, glw::GLuint programID, const VariableSea… in IsRowMajorValidator() 742 MatrixStrideValidator::MatrixStrideValidator(Context &context, glw::GLuint programID, in MatrixStrideValidator() 806 …unterBufferIndexVerifier::AtomicCounterBufferIndexVerifier(Context &context, glw::GLuint programID, in AtomicCounterBufferIndexVerifier() 870 LocationValidator::LocationValidator(Context &context, glw::GLuint programID, const VariableSearchF… in LocationValidator() [all …]
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 480 uint32_t programID = m_program->getProgram(); in iterate() local 574 void ShaderRenderCase::setup(int programID) in setup() 579 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms() 585 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() 704 void ShaderRenderCase::render(InternalSurface &result, int programID, const QuadGrid &quadGrid) in render() 956 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID) in setupDefaultUniforms()
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/external/angle/src/tests/gl_tests/ |
D | GeometryShaderTest.cpp | 170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local 228 GLuint programID = glCreateProgram(); in TEST_P() local 1023 GLuint programID = glCreateProgram(); in TEST_P() local
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