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1 /*
<lambda>null2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.touchpad.tutorial.ui.viewmodel
18 
19 import android.view.MotionEvent
20 import androidx.annotation.RawRes
21 import com.android.systemui.inputdevice.tutorial.ui.composable.TutorialActionState
22 import com.android.systemui.touchpad.tutorial.ui.gesture.GestureState
23 import com.android.systemui.touchpad.tutorial.ui.gesture.GestureState.Finished
24 import com.android.systemui.touchpad.tutorial.ui.gesture.GestureState.InProgress
25 import com.android.systemui.touchpad.tutorial.ui.gesture.GestureState.NotStarted
26 import kotlinx.coroutines.flow.Flow
27 import kotlinx.coroutines.flow.flow
28 
29 interface TouchpadTutorialScreenViewModel {
30     val tutorialState: Flow<TutorialActionState>
31 
32     fun handleEvent(event: MotionEvent): Boolean
33 }
34 
35 data class TutorialAnimationProperties(
36     val progressStartMarker: String,
37     val progressEndMarker: String,
38     @RawRes val successAnimation: Int,
39 )
40 
mapToTutorialStatenull41 fun Flow<Pair<GestureState, TutorialAnimationProperties>>.mapToTutorialState():
42     Flow<TutorialActionState> {
43     return flow<TutorialActionState> {
44         var lastState: TutorialActionState = TutorialActionState.NotStarted
45         collect { (gestureState, animationProperties) ->
46             val newState = gestureState.toTutorialActionState(animationProperties, lastState)
47             lastState = newState
48             emit(newState)
49         }
50     }
51 }
52 
toTutorialActionStatenull53 fun GestureState.toTutorialActionState(
54     properties: TutorialAnimationProperties,
55     previousState: TutorialActionState,
56 ): TutorialActionState {
57     return when (this) {
58         NotStarted -> TutorialActionState.NotStarted
59         is InProgress -> {
60             val inProgress =
61                 TutorialActionState.InProgress(
62                     progress = progress,
63                     startMarker = properties.progressStartMarker,
64                     endMarker = properties.progressEndMarker,
65                 )
66             if (
67                 previousState is TutorialActionState.InProgressAfterError ||
68                     previousState is TutorialActionState.Error
69             ) {
70                 TutorialActionState.InProgressAfterError(inProgress)
71             } else {
72                 inProgress
73             }
74         }
75         is Finished -> TutorialActionState.Finished(properties.successAnimation)
76         GestureState.Error -> TutorialActionState.Error
77     }
78 }
79