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Searched defs:quadVertices (Results 1 – 25 of 27) sorted by relevance

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/external/angle/src/tests/gl_tests/
DStateChangeTest.cpp845 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
990 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1086 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
4374 const auto quadVertices = GetQuadVertices(); in TEST_P() local
4502 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
4604 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
4702 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
4802 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
4910 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
5533 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
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DBufferDataTest.cpp157 auto quadVertices = GetQuadVertices(); in TEST_P() local
988 auto quadVertices = GetQuadVertices(); in TEST_P() local
1043 auto quadVertices = GetQuadVertices(); in TEST_P() local
1383 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1933 auto quadVertices = GetQuadVertices(); in TEST_P() local
1967 const std::array<Vector3, 6> &quadVertices, in TestPageSharingBuffers()
2034 auto quadVertices = GetQuadVertices(); in TEST_P() local
DVulkanMultithreadingTest.cpp157 auto quadVertices = GetQuadVertices(); in TEST_P() local
DRobustBufferAccessBehaviorTest.cpp818 std::array<float, 2 * 3> quadVertices = {-1, 1, -1, -1, 1, -1}; in TEST_P() local
858 std::array<float, 2 * 3> quadVertices = {-1, 1, -1, -1, 1, -1}; in TEST_P() local
DContextNoErrorTest.cpp94 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in drawQuadWithPPO() local
DClipDistanceTest.cpp2391 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
2503 const std::array<Vector2, kNumVertices> quadVertices = { in TEST_P() local
2643 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
2796 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
DPointSpritesTest.cpp422 const GLfloat quadVertices[] = { in TEST_P() local
DTransformFeedbackTest.cpp1505 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1879 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1946 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
2021 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
2235 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
DDrawBuffersTest.cpp1671 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
1719 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
DVulkanUniformUpdatesTest.cpp674 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local
DBlitFramebufferANGLETest.cpp1705 void drawWithDepthValue(std::array<Vector3, 6> &quadVertices, float depth) in drawWithDepthValue()
3067 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
3120 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
DMultithreadingTest.cpp306 auto quadVertices = GetQuadVertices(); in TEST_P() local
349 auto quadVertices = GetQuadVertices(); in TEST_P() local
400 auto quadVertices = GetQuadVertices(); in TEST_P() local
451 auto quadVertices = GetQuadVertices(); in TEST_P() local
559 auto quadVertices = GetQuadVertices(); in TEST_P() local
DVertexAttributeTest.cpp389 auto quadVertices = GetQuadVertices(); in InitQuadVertexBuffer() local
400 auto quadVertices = GetQuadVertices(); in InitQuadPlusOneVertexBuffer() local
1231 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
2594 auto quadVertices = GetQuadVertices(); in initTest() local
DDepthStencilFormatsTest.cpp1245 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
DShaderStorageBufferTest.cpp2950 const std::array<Vector3, 6> &quadVertices = GetQuadVertices(); in TEST_P() local
DGLSLTest.cpp9661 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
9716 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
9771 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
9823 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
10103 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
DMultisampledRenderToTextureTest.cpp3220 std::array<Vector3, 6> quadVertices = { in TEST_P() local
DComputeShaderTest.cpp3939 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
/external/libultrahdr/lib/src/gpu/
Duhdr_gl_utils.cpp247 const float quadVertices[] = { // Positions // TexCoords in setup_quad() local
/external/angle/src/tests/test_utils/
DANGLETest.cpp924 auto quadVertices = GetQuadVertices(); in setupQuadVertexBuffer() local
944 auto quadVertices = kIndexedQuadVertices; in setupIndexedQuadVertexBuffer() local
1037 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuad() local
1097 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuadPPO() local
/external/deqp/external/openglcts/modules/common/
DglcTextureStencil8Tests.cpp428 const GLfloat quadVertices[] = {1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0, 1.0}; in drawScreenQuad() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c560 static const GLfloat quadVertices[] = { in createFadeQuad() local
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp332 Vec2 quadVertices[4] = {Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1)}; in PosTexCoordQuadGrid() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleShaderBuiltInTests.cpp1815 const std::vector<tcu::Vec2> quadVertices = { in iterate() local
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp421 Vec2 quadVertices[4] = {Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1)}; in PosTexCoordQuadGrid() local

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