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1 /*
2  * Copyright © 2021 Google
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #include "nir/nir.h"
8 #include "nir/nir_builder.h"
9 
10 #include "bvh/bvh.h"
11 #include "meta/radv_meta.h"
12 #include "nir/radv_nir.h"
13 #include "nir/radv_nir_rt_common.h"
14 #include "ac_nir.h"
15 #include "radv_pipeline_cache.h"
16 #include "radv_pipeline_rt.h"
17 #include "radv_shader.h"
18 
19 #include "vk_pipeline.h"
20 
21 /* Traversal stack size. This stack is put in LDS and experimentally 16 entries results in best
22  * performance. */
23 #define MAX_STACK_ENTRY_COUNT 16
24 
25 #define RADV_RT_SWITCH_NULL_CHECK_THRESHOLD 3
26 
27 /* Minimum number of inlined shaders to use binary search to select which shader to run. */
28 #define INLINED_SHADER_BSEARCH_THRESHOLD 16
29 
30 struct radv_rt_case_data {
31    struct radv_device *device;
32    struct radv_ray_tracing_pipeline *pipeline;
33    struct rt_variables *vars;
34 };
35 
36 typedef void (*radv_get_group_info)(struct radv_ray_tracing_group *, uint32_t *, uint32_t *,
37                                     struct radv_rt_case_data *);
38 typedef void (*radv_insert_shader_case)(nir_builder *, nir_def *, struct radv_ray_tracing_group *,
39                                         struct radv_rt_case_data *);
40 
41 struct inlined_shader_case {
42    struct radv_ray_tracing_group *group;
43    uint32_t call_idx;
44 };
45 
46 static int
compare_inlined_shader_case(const void * a,const void * b)47 compare_inlined_shader_case(const void *a, const void *b)
48 {
49    const struct inlined_shader_case *visit_a = a;
50    const struct inlined_shader_case *visit_b = b;
51    return visit_a->call_idx > visit_b->call_idx ? 1 : visit_a->call_idx < visit_b->call_idx ? -1 : 0;
52 }
53 
54 static void
insert_inlined_range(nir_builder * b,nir_def * sbt_idx,radv_insert_shader_case shader_case,struct radv_rt_case_data * data,struct inlined_shader_case * cases,uint32_t length)55 insert_inlined_range(nir_builder *b, nir_def *sbt_idx, radv_insert_shader_case shader_case,
56                      struct radv_rt_case_data *data, struct inlined_shader_case *cases, uint32_t length)
57 {
58    if (length >= INLINED_SHADER_BSEARCH_THRESHOLD) {
59       nir_push_if(b, nir_ige_imm(b, sbt_idx, cases[length / 2].call_idx));
60       {
61          insert_inlined_range(b, sbt_idx, shader_case, data, cases + (length / 2), length - (length / 2));
62       }
63       nir_push_else(b, NULL);
64       {
65          insert_inlined_range(b, sbt_idx, shader_case, data, cases, length / 2);
66       }
67       nir_pop_if(b, NULL);
68    } else {
69       for (uint32_t i = 0; i < length; ++i)
70          shader_case(b, sbt_idx, cases[i].group, data);
71    }
72 }
73 
74 static void
radv_visit_inlined_shaders(nir_builder * b,nir_def * sbt_idx,bool can_have_null_shaders,struct radv_rt_case_data * data,radv_get_group_info group_info,radv_insert_shader_case shader_case)75 radv_visit_inlined_shaders(nir_builder *b, nir_def *sbt_idx, bool can_have_null_shaders, struct radv_rt_case_data *data,
76                            radv_get_group_info group_info, radv_insert_shader_case shader_case)
77 {
78    struct inlined_shader_case *cases = calloc(data->pipeline->group_count, sizeof(struct inlined_shader_case));
79    uint32_t case_count = 0;
80 
81    for (unsigned i = 0; i < data->pipeline->group_count; i++) {
82       struct radv_ray_tracing_group *group = &data->pipeline->groups[i];
83 
84       uint32_t shader_index = VK_SHADER_UNUSED_KHR;
85       uint32_t handle_index = VK_SHADER_UNUSED_KHR;
86       group_info(group, &shader_index, &handle_index, data);
87       if (shader_index == VK_SHADER_UNUSED_KHR)
88          continue;
89 
90       /* Avoid emitting stages with the same shaders/handles multiple times. */
91       bool duplicate = false;
92       for (unsigned j = 0; j < i; j++) {
93          uint32_t other_shader_index = VK_SHADER_UNUSED_KHR;
94          uint32_t other_handle_index = VK_SHADER_UNUSED_KHR;
95          group_info(&data->pipeline->groups[j], &other_shader_index, &other_handle_index, data);
96 
97          if (handle_index == other_handle_index) {
98             duplicate = true;
99             break;
100          }
101       }
102 
103       if (!duplicate) {
104          cases[case_count++] = (struct inlined_shader_case){
105             .group = group,
106             .call_idx = handle_index,
107          };
108       }
109    }
110 
111    qsort(cases, case_count, sizeof(struct inlined_shader_case), compare_inlined_shader_case);
112 
113    /* Do not emit 'if (sbt_idx != 0) { ... }' is there are only a few cases. */
114    can_have_null_shaders &= case_count >= RADV_RT_SWITCH_NULL_CHECK_THRESHOLD;
115 
116    if (can_have_null_shaders)
117       nir_push_if(b, nir_ine_imm(b, sbt_idx, 0));
118 
119    insert_inlined_range(b, sbt_idx, shader_case, data, cases, case_count);
120 
121    if (can_have_null_shaders)
122       nir_pop_if(b, NULL);
123 
124    free(cases);
125 }
126 
127 static bool
lower_rt_derefs(nir_shader * shader)128 lower_rt_derefs(nir_shader *shader)
129 {
130    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
131 
132    bool progress = false;
133 
134    nir_builder b = nir_builder_at(nir_before_impl(impl));
135 
136    nir_def *arg_offset = nir_load_rt_arg_scratch_offset_amd(&b);
137 
138    nir_foreach_block (block, impl) {
139       nir_foreach_instr_safe (instr, block) {
140          if (instr->type != nir_instr_type_deref)
141             continue;
142 
143          nir_deref_instr *deref = nir_instr_as_deref(instr);
144          if (!nir_deref_mode_is(deref, nir_var_shader_call_data))
145             continue;
146 
147          deref->modes = nir_var_function_temp;
148          progress = true;
149 
150          if (deref->deref_type == nir_deref_type_var) {
151             b.cursor = nir_before_instr(&deref->instr);
152             nir_deref_instr *replacement =
153                nir_build_deref_cast(&b, arg_offset, nir_var_function_temp, deref->var->type, 0);
154             nir_def_replace(&deref->def, &replacement->def);
155          }
156       }
157    }
158 
159    if (progress)
160       nir_metadata_preserve(impl, nir_metadata_control_flow);
161    else
162       nir_metadata_preserve(impl, nir_metadata_all);
163 
164    return progress;
165 }
166 
167 /*
168  * Global variables for an RT pipeline
169  */
170 struct rt_variables {
171    struct radv_device *device;
172    const VkPipelineCreateFlags2 flags;
173    bool monolithic;
174 
175    /* idx of the next shader to run in the next iteration of the main loop.
176     * During traversal, idx is used to store the SBT index and will contain
177     * the correct resume index upon returning.
178     */
179    nir_variable *idx;
180    nir_variable *shader_addr;
181    nir_variable *traversal_addr;
182 
183    /* scratch offset of the argument area relative to stack_ptr */
184    nir_variable *arg;
185    uint32_t payload_offset;
186 
187    nir_variable *stack_ptr;
188 
189    nir_variable *ahit_isec_count;
190 
191    nir_variable *launch_sizes[3];
192    nir_variable *launch_ids[3];
193 
194    /* global address of the SBT entry used for the shader */
195    nir_variable *shader_record_ptr;
196 
197    /* trace_ray arguments */
198    nir_variable *accel_struct;
199    nir_variable *cull_mask_and_flags;
200    nir_variable *sbt_offset;
201    nir_variable *sbt_stride;
202    nir_variable *miss_index;
203    nir_variable *origin;
204    nir_variable *tmin;
205    nir_variable *direction;
206    nir_variable *tmax;
207 
208    /* Properties of the primitive currently being visited. */
209    nir_variable *primitive_id;
210    nir_variable *geometry_id_and_flags;
211    nir_variable *instance_addr;
212    nir_variable *hit_kind;
213    nir_variable *opaque;
214 
215    /* Output variables for intersection & anyhit shaders. */
216    nir_variable *ahit_accept;
217    nir_variable *ahit_terminate;
218    nir_variable *terminated;
219 
220    unsigned stack_size;
221 };
222 
223 static struct rt_variables
create_rt_variables(nir_shader * shader,struct radv_device * device,const VkPipelineCreateFlags2 flags,bool monolithic)224 create_rt_variables(nir_shader *shader, struct radv_device *device, const VkPipelineCreateFlags2 flags, bool monolithic)
225 {
226    struct rt_variables vars = {
227       .device = device,
228       .flags = flags,
229       .monolithic = monolithic,
230    };
231    vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx");
232    vars.shader_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_addr");
233    vars.traversal_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "traversal_addr");
234    vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg");
235    vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr");
236    vars.shader_record_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr");
237 
238    vars.launch_sizes[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_x");
239    vars.launch_sizes[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_y");
240    vars.launch_sizes[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_size_z");
241 
242    vars.launch_ids[0] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_x");
243    vars.launch_ids[1] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_y");
244    vars.launch_ids[2] = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "launch_id_z");
245 
246    if (device->rra_trace.ray_history_addr)
247       vars.ahit_isec_count = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "ahit_isec_count");
248 
249    const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
250    vars.accel_struct = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "accel_struct");
251    vars.cull_mask_and_flags = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask_and_flags");
252    vars.sbt_offset = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_offset");
253    vars.sbt_stride = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_stride");
254    vars.miss_index = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "miss_index");
255    vars.origin = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_origin");
256    vars.tmin = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmin");
257    vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction");
258    vars.tmax = nir_variable_create(shader, nir_var_shader_temp, glsl_float_type(), "ray_tmax");
259 
260    vars.primitive_id = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "primitive_id");
261    vars.geometry_id_and_flags =
262       nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "geometry_id_and_flags");
263    vars.instance_addr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
264    vars.hit_kind = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "hit_kind");
265    vars.opaque = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "opaque");
266 
267    vars.ahit_accept = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "ahit_accept");
268    vars.ahit_terminate = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "ahit_terminate");
269    vars.terminated = nir_variable_create(shader, nir_var_shader_temp, glsl_bool_type(), "terminated");
270 
271    return vars;
272 }
273 
274 /*
275  * Remap all the variables between the two rt_variables struct for inlining.
276  */
277 static void
map_rt_variables(struct hash_table * var_remap,struct rt_variables * src,const struct rt_variables * dst)278 map_rt_variables(struct hash_table *var_remap, struct rt_variables *src, const struct rt_variables *dst)
279 {
280    _mesa_hash_table_insert(var_remap, src->idx, dst->idx);
281    _mesa_hash_table_insert(var_remap, src->shader_addr, dst->shader_addr);
282    _mesa_hash_table_insert(var_remap, src->traversal_addr, dst->traversal_addr);
283    _mesa_hash_table_insert(var_remap, src->arg, dst->arg);
284    _mesa_hash_table_insert(var_remap, src->stack_ptr, dst->stack_ptr);
285    _mesa_hash_table_insert(var_remap, src->shader_record_ptr, dst->shader_record_ptr);
286 
287    for (uint32_t i = 0; i < ARRAY_SIZE(src->launch_sizes); i++)
288       _mesa_hash_table_insert(var_remap, src->launch_sizes[i], dst->launch_sizes[i]);
289 
290    for (uint32_t i = 0; i < ARRAY_SIZE(src->launch_ids); i++)
291       _mesa_hash_table_insert(var_remap, src->launch_ids[i], dst->launch_ids[i]);
292 
293    if (dst->ahit_isec_count)
294       _mesa_hash_table_insert(var_remap, src->ahit_isec_count, dst->ahit_isec_count);
295 
296    _mesa_hash_table_insert(var_remap, src->accel_struct, dst->accel_struct);
297    _mesa_hash_table_insert(var_remap, src->cull_mask_and_flags, dst->cull_mask_and_flags);
298    _mesa_hash_table_insert(var_remap, src->sbt_offset, dst->sbt_offset);
299    _mesa_hash_table_insert(var_remap, src->sbt_stride, dst->sbt_stride);
300    _mesa_hash_table_insert(var_remap, src->miss_index, dst->miss_index);
301    _mesa_hash_table_insert(var_remap, src->origin, dst->origin);
302    _mesa_hash_table_insert(var_remap, src->tmin, dst->tmin);
303    _mesa_hash_table_insert(var_remap, src->direction, dst->direction);
304    _mesa_hash_table_insert(var_remap, src->tmax, dst->tmax);
305 
306    _mesa_hash_table_insert(var_remap, src->primitive_id, dst->primitive_id);
307    _mesa_hash_table_insert(var_remap, src->geometry_id_and_flags, dst->geometry_id_and_flags);
308    _mesa_hash_table_insert(var_remap, src->instance_addr, dst->instance_addr);
309    _mesa_hash_table_insert(var_remap, src->hit_kind, dst->hit_kind);
310    _mesa_hash_table_insert(var_remap, src->opaque, dst->opaque);
311    _mesa_hash_table_insert(var_remap, src->ahit_accept, dst->ahit_accept);
312    _mesa_hash_table_insert(var_remap, src->ahit_terminate, dst->ahit_terminate);
313    _mesa_hash_table_insert(var_remap, src->terminated, dst->terminated);
314 }
315 
316 /*
317  * Create a copy of the global rt variables where the primitive/instance related variables are
318  * independent.This is needed as we need to keep the old values of the global variables around
319  * in case e.g. an anyhit shader reject the collision. So there are inner variables that get copied
320  * to the outer variables once we commit to a better hit.
321  */
322 static struct rt_variables
create_inner_vars(nir_builder * b,const struct rt_variables * vars)323 create_inner_vars(nir_builder *b, const struct rt_variables *vars)
324 {
325    struct rt_variables inner_vars = *vars;
326    inner_vars.idx = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_idx");
327    inner_vars.shader_record_ptr =
328       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "inner_shader_record_ptr");
329    inner_vars.primitive_id =
330       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_primitive_id");
331    inner_vars.geometry_id_and_flags =
332       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_geometry_id_and_flags");
333    inner_vars.tmax = nir_variable_create(b->shader, nir_var_shader_temp, glsl_float_type(), "inner_tmax");
334    inner_vars.instance_addr =
335       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "inner_instance_addr");
336    inner_vars.hit_kind = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "inner_hit_kind");
337 
338    return inner_vars;
339 }
340 
341 static void
insert_rt_return(nir_builder * b,const struct rt_variables * vars)342 insert_rt_return(nir_builder *b, const struct rt_variables *vars)
343 {
344    nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -16), 1);
345    nir_store_var(b, vars->shader_addr, nir_load_scratch(b, 1, 64, nir_load_var(b, vars->stack_ptr), .align_mul = 16),
346                  1);
347 }
348 
349 enum sbt_type {
350    SBT_RAYGEN = offsetof(VkTraceRaysIndirectCommand2KHR, raygenShaderRecordAddress),
351    SBT_MISS = offsetof(VkTraceRaysIndirectCommand2KHR, missShaderBindingTableAddress),
352    SBT_HIT = offsetof(VkTraceRaysIndirectCommand2KHR, hitShaderBindingTableAddress),
353    SBT_CALLABLE = offsetof(VkTraceRaysIndirectCommand2KHR, callableShaderBindingTableAddress),
354 };
355 
356 enum sbt_entry {
357    SBT_RECURSIVE_PTR = offsetof(struct radv_pipeline_group_handle, recursive_shader_ptr),
358    SBT_GENERAL_IDX = offsetof(struct radv_pipeline_group_handle, general_index),
359    SBT_CLOSEST_HIT_IDX = offsetof(struct radv_pipeline_group_handle, closest_hit_index),
360    SBT_INTERSECTION_IDX = offsetof(struct radv_pipeline_group_handle, intersection_index),
361    SBT_ANY_HIT_IDX = offsetof(struct radv_pipeline_group_handle, any_hit_index),
362 };
363 
364 static void
load_sbt_entry(nir_builder * b,const struct rt_variables * vars,nir_def * idx,enum sbt_type binding,enum sbt_entry offset)365 load_sbt_entry(nir_builder *b, const struct rt_variables *vars, nir_def *idx, enum sbt_type binding,
366                enum sbt_entry offset)
367 {
368    nir_def *desc_base_addr = nir_load_sbt_base_amd(b);
369 
370    nir_def *desc = nir_pack_64_2x32(b, nir_load_smem_amd(b, 2, desc_base_addr, nir_imm_int(b, binding)));
371 
372    nir_def *stride_offset = nir_imm_int(b, binding + (binding == SBT_RAYGEN ? 8 : 16));
373    nir_def *stride = nir_load_smem_amd(b, 1, desc_base_addr, stride_offset);
374 
375    nir_def *addr = nir_iadd(b, desc, nir_u2u64(b, nir_iadd_imm(b, nir_imul(b, idx, stride), offset)));
376 
377    if (offset == SBT_RECURSIVE_PTR) {
378       nir_store_var(b, vars->shader_addr, nir_build_load_global(b, 1, 64, addr), 1);
379    } else {
380       nir_store_var(b, vars->idx, nir_build_load_global(b, 1, 32, addr), 1);
381    }
382 
383    nir_def *record_addr = nir_iadd_imm(b, addr, RADV_RT_HANDLE_SIZE - offset);
384    nir_store_var(b, vars->shader_record_ptr, record_addr, 1);
385 }
386 
387 struct radv_rt_shader_info {
388    bool uses_launch_id;
389    bool uses_launch_size;
390 };
391 
392 struct radv_lower_rt_instruction_data {
393    struct rt_variables *vars;
394    bool late_lowering;
395 
396    struct radv_rt_shader_info *out_info;
397 };
398 
399 static bool
radv_lower_rt_instruction(nir_builder * b,nir_instr * instr,void * _data)400 radv_lower_rt_instruction(nir_builder *b, nir_instr *instr, void *_data)
401 {
402    if (instr->type == nir_instr_type_jump) {
403       nir_jump_instr *jump = nir_instr_as_jump(instr);
404       if (jump->type == nir_jump_halt) {
405          jump->type = nir_jump_return;
406          return true;
407       }
408       return false;
409    } else if (instr->type != nir_instr_type_intrinsic) {
410       return false;
411    }
412 
413    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
414 
415    struct radv_lower_rt_instruction_data *data = _data;
416    struct rt_variables *vars = data->vars;
417 
418    b->cursor = nir_before_instr(&intr->instr);
419 
420    nir_def *ret = NULL;
421    switch (intr->intrinsic) {
422    case nir_intrinsic_rt_execute_callable: {
423       uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
424       nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
425       ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
426 
427       nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
428       nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
429 
430       nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
431       load_sbt_entry(b, vars, intr->src[0].ssa, SBT_CALLABLE, SBT_RECURSIVE_PTR);
432 
433       nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[1].ssa, -size - 16), 1);
434 
435       vars->stack_size = MAX2(vars->stack_size, size + 16);
436       break;
437    }
438    case nir_intrinsic_rt_trace_ray: {
439       uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
440       nir_def *ret_ptr = nir_load_resume_shader_address_amd(b, nir_intrinsic_call_idx(intr));
441       ret_ptr = nir_ior_imm(b, ret_ptr, radv_get_rt_priority(b->shader->info.stage));
442 
443       nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), size), 1);
444       nir_store_scratch(b, ret_ptr, nir_load_var(b, vars->stack_ptr), .align_mul = 16);
445 
446       nir_store_var(b, vars->stack_ptr, nir_iadd_imm_nuw(b, nir_load_var(b, vars->stack_ptr), 16), 1);
447 
448       nir_store_var(b, vars->shader_addr, nir_load_var(b, vars->traversal_addr), 1);
449       nir_store_var(b, vars->arg, nir_iadd_imm(b, intr->src[10].ssa, -size - 16), 1);
450 
451       vars->stack_size = MAX2(vars->stack_size, size + 16);
452 
453       /* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
454       nir_store_var(b, vars->accel_struct, intr->src[0].ssa, 0x1);
455       nir_store_var(b, vars->cull_mask_and_flags, nir_ior(b, nir_ishl_imm(b, intr->src[2].ssa, 24), intr->src[1].ssa),
456                     0x1);
457       nir_store_var(b, vars->sbt_offset, nir_iand_imm(b, intr->src[3].ssa, 0xf), 0x1);
458       nir_store_var(b, vars->sbt_stride, nir_iand_imm(b, intr->src[4].ssa, 0xf), 0x1);
459       nir_store_var(b, vars->miss_index, nir_iand_imm(b, intr->src[5].ssa, 0xffff), 0x1);
460       nir_store_var(b, vars->origin, intr->src[6].ssa, 0x7);
461       nir_store_var(b, vars->tmin, intr->src[7].ssa, 0x1);
462       nir_store_var(b, vars->direction, intr->src[8].ssa, 0x7);
463       nir_store_var(b, vars->tmax, intr->src[9].ssa, 0x1);
464       break;
465    }
466    case nir_intrinsic_rt_resume: {
467       uint32_t size = align(nir_intrinsic_stack_size(intr), 16);
468 
469       nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, nir_load_var(b, vars->stack_ptr), -size), 1);
470       break;
471    }
472    case nir_intrinsic_rt_return_amd: {
473       if (b->shader->info.stage == MESA_SHADER_RAYGEN) {
474          nir_terminate(b);
475          break;
476       }
477       insert_rt_return(b, vars);
478       break;
479    }
480    case nir_intrinsic_load_scratch: {
481       if (data->late_lowering)
482          nir_src_rewrite(&intr->src[0], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[0].ssa));
483       return true;
484    }
485    case nir_intrinsic_store_scratch: {
486       if (data->late_lowering)
487          nir_src_rewrite(&intr->src[1], nir_iadd_nuw(b, nir_load_var(b, vars->stack_ptr), intr->src[1].ssa));
488       return true;
489    }
490    case nir_intrinsic_load_rt_arg_scratch_offset_amd: {
491       ret = nir_load_var(b, vars->arg);
492       break;
493    }
494    case nir_intrinsic_load_shader_record_ptr: {
495       ret = nir_load_var(b, vars->shader_record_ptr);
496       break;
497    }
498    case nir_intrinsic_load_ray_launch_size: {
499       if (data->out_info)
500          data->out_info->uses_launch_size = true;
501 
502       if (!data->late_lowering)
503          return false;
504 
505       ret = nir_vec3(b, nir_load_var(b, vars->launch_sizes[0]), nir_load_var(b, vars->launch_sizes[1]),
506                      nir_load_var(b, vars->launch_sizes[2]));
507       break;
508    };
509    case nir_intrinsic_load_ray_launch_id: {
510       if (data->out_info)
511          data->out_info->uses_launch_id = true;
512 
513       if (!data->late_lowering)
514          return false;
515 
516       ret = nir_vec3(b, nir_load_var(b, vars->launch_ids[0]), nir_load_var(b, vars->launch_ids[1]),
517                      nir_load_var(b, vars->launch_ids[2]));
518       break;
519    }
520    case nir_intrinsic_load_ray_t_min: {
521       ret = nir_load_var(b, vars->tmin);
522       break;
523    }
524    case nir_intrinsic_load_ray_t_max: {
525       ret = nir_load_var(b, vars->tmax);
526       break;
527    }
528    case nir_intrinsic_load_ray_world_origin: {
529       ret = nir_load_var(b, vars->origin);
530       break;
531    }
532    case nir_intrinsic_load_ray_world_direction: {
533       ret = nir_load_var(b, vars->direction);
534       break;
535    }
536    case nir_intrinsic_load_ray_instance_custom_index: {
537       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
538       nir_def *custom_instance_and_mask = nir_build_load_global(
539          b, 1, 32,
540          nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, custom_instance_and_mask)));
541       ret = nir_iand_imm(b, custom_instance_and_mask, 0xFFFFFF);
542       break;
543    }
544    case nir_intrinsic_load_primitive_id: {
545       ret = nir_load_var(b, vars->primitive_id);
546       break;
547    }
548    case nir_intrinsic_load_ray_geometry_index: {
549       ret = nir_load_var(b, vars->geometry_id_and_flags);
550       ret = nir_iand_imm(b, ret, 0xFFFFFFF);
551       break;
552    }
553    case nir_intrinsic_load_instance_id: {
554       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
555       ret = nir_build_load_global(
556          b, 1, 32, nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, instance_id)));
557       break;
558    }
559    case nir_intrinsic_load_ray_flags: {
560       ret = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFFFF);
561       break;
562    }
563    case nir_intrinsic_load_ray_hit_kind: {
564       ret = nir_load_var(b, vars->hit_kind);
565       break;
566    }
567    case nir_intrinsic_load_ray_world_to_object: {
568       unsigned c = nir_intrinsic_column(intr);
569       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
570       nir_def *wto_matrix[3];
571       nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
572 
573       nir_def *vals[3];
574       for (unsigned i = 0; i < 3; ++i)
575          vals[i] = nir_channel(b, wto_matrix[i], c);
576 
577       ret = nir_vec(b, vals, 3);
578       break;
579    }
580    case nir_intrinsic_load_ray_object_to_world: {
581       unsigned c = nir_intrinsic_column(intr);
582       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
583       nir_def *rows[3];
584       for (unsigned r = 0; r < 3; ++r)
585          rows[r] = nir_build_load_global(
586             b, 4, 32,
587             nir_iadd_imm(b, instance_node_addr, offsetof(struct radv_bvh_instance_node, otw_matrix) + r * 16));
588       ret = nir_vec3(b, nir_channel(b, rows[0], c), nir_channel(b, rows[1], c), nir_channel(b, rows[2], c));
589       break;
590    }
591    case nir_intrinsic_load_ray_object_origin: {
592       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
593       nir_def *wto_matrix[3];
594       nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
595       ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->origin), wto_matrix, true);
596       break;
597    }
598    case nir_intrinsic_load_ray_object_direction: {
599       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
600       nir_def *wto_matrix[3];
601       nir_build_wto_matrix_load(b, instance_node_addr, wto_matrix);
602       ret = nir_build_vec3_mat_mult(b, nir_load_var(b, vars->direction), wto_matrix, false);
603       break;
604    }
605    case nir_intrinsic_load_intersection_opaque_amd: {
606       ret = nir_load_var(b, vars->opaque);
607       break;
608    }
609    case nir_intrinsic_load_cull_mask: {
610       ret = nir_ushr_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 24);
611       break;
612    }
613    case nir_intrinsic_ignore_ray_intersection: {
614       nir_store_var(b, vars->ahit_accept, nir_imm_false(b), 0x1);
615 
616       /* The if is a workaround to avoid having to fix up control flow manually */
617       nir_push_if(b, nir_imm_true(b));
618       nir_jump(b, nir_jump_return);
619       nir_pop_if(b, NULL);
620       break;
621    }
622    case nir_intrinsic_terminate_ray: {
623       nir_store_var(b, vars->ahit_accept, nir_imm_true(b), 0x1);
624       nir_store_var(b, vars->ahit_terminate, nir_imm_true(b), 0x1);
625 
626       /* The if is a workaround to avoid having to fix up control flow manually */
627       nir_push_if(b, nir_imm_true(b));
628       nir_jump(b, nir_jump_return);
629       nir_pop_if(b, NULL);
630       break;
631    }
632    case nir_intrinsic_report_ray_intersection: {
633       nir_def *in_range = nir_iand(b, nir_fge(b, nir_load_var(b, vars->tmax), intr->src[0].ssa),
634                                    nir_fge(b, intr->src[0].ssa, nir_load_var(b, vars->tmin)));
635       nir_def *terminated = nir_load_var(b, vars->terminated);
636       nir_push_if(b, nir_iand(b, in_range, nir_inot(b, terminated)));
637       {
638          nir_store_var(b, vars->ahit_accept, nir_imm_true(b), 0x1);
639          nir_store_var(b, vars->tmax, intr->src[0].ssa, 1);
640          nir_store_var(b, vars->hit_kind, intr->src[1].ssa, 1);
641          nir_def *terminate_on_first_hit =
642             nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsTerminateOnFirstHitKHRMask);
643          nir_store_var(b, vars->terminated, nir_ior(b, terminate_on_first_hit, nir_load_var(b, vars->ahit_terminate)),
644                        1);
645       }
646       nir_pop_if(b, NULL);
647       break;
648    }
649    case nir_intrinsic_load_sbt_offset_amd: {
650       ret = nir_load_var(b, vars->sbt_offset);
651       break;
652    }
653    case nir_intrinsic_load_sbt_stride_amd: {
654       ret = nir_load_var(b, vars->sbt_stride);
655       break;
656    }
657    case nir_intrinsic_load_accel_struct_amd: {
658       ret = nir_load_var(b, vars->accel_struct);
659       break;
660    }
661    case nir_intrinsic_load_cull_mask_and_flags_amd: {
662       ret = nir_load_var(b, vars->cull_mask_and_flags);
663       break;
664    }
665    case nir_intrinsic_execute_closest_hit_amd: {
666       nir_store_var(b, vars->tmax, intr->src[1].ssa, 0x1);
667       nir_store_var(b, vars->primitive_id, intr->src[2].ssa, 0x1);
668       nir_store_var(b, vars->instance_addr, intr->src[3].ssa, 0x1);
669       nir_store_var(b, vars->geometry_id_and_flags, intr->src[4].ssa, 0x1);
670       nir_store_var(b, vars->hit_kind, intr->src[5].ssa, 0x1);
671       load_sbt_entry(b, vars, intr->src[0].ssa, SBT_HIT, SBT_RECURSIVE_PTR);
672 
673       nir_def *should_return =
674          nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsSkipClosestHitShaderKHRMask);
675 
676       if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR)) {
677          should_return = nir_ior(b, should_return, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
678       }
679 
680       /* should_return is set if we had a hit but we won't be calling the closest hit
681        * shader and hence need to return immediately to the calling shader. */
682       nir_push_if(b, should_return);
683       insert_rt_return(b, vars);
684       nir_pop_if(b, NULL);
685       break;
686    }
687    case nir_intrinsic_execute_miss_amd: {
688       nir_store_var(b, vars->tmax, intr->src[0].ssa, 0x1);
689       nir_def *undef = nir_undef(b, 1, 32);
690       nir_store_var(b, vars->primitive_id, undef, 0x1);
691       nir_store_var(b, vars->instance_addr, nir_undef(b, 1, 64), 0x1);
692       nir_store_var(b, vars->geometry_id_and_flags, undef, 0x1);
693       nir_store_var(b, vars->hit_kind, undef, 0x1);
694       nir_def *miss_index = nir_load_var(b, vars->miss_index);
695       load_sbt_entry(b, vars, miss_index, SBT_MISS, SBT_RECURSIVE_PTR);
696 
697       if (!(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR)) {
698          /* In case of a NULL miss shader, do nothing and just return. */
699          nir_push_if(b, nir_ieq_imm(b, nir_load_var(b, vars->shader_addr), 0));
700          insert_rt_return(b, vars);
701          nir_pop_if(b, NULL);
702       }
703 
704       break;
705    }
706    case nir_intrinsic_load_ray_triangle_vertex_positions: {
707       nir_def *instance_node_addr = nir_load_var(b, vars->instance_addr);
708       nir_def *primitive_id = nir_load_var(b, vars->primitive_id);
709       ret = radv_load_vertex_position(vars->device, b, instance_node_addr, primitive_id, nir_intrinsic_column(intr));
710       break;
711    }
712    default:
713       return false;
714    }
715 
716    if (ret)
717       nir_def_rewrite_uses(&intr->def, ret);
718    nir_instr_remove(&intr->instr);
719 
720    return true;
721 }
722 
723 /* This lowers all the RT instructions that we do not want to pass on to the combined shader and
724  * that we can implement using the variables from the shader we are going to inline into. */
725 static void
lower_rt_instructions(nir_shader * shader,struct rt_variables * vars,bool late_lowering,struct radv_rt_shader_info * out_info)726 lower_rt_instructions(nir_shader *shader, struct rt_variables *vars, bool late_lowering,
727                       struct radv_rt_shader_info *out_info)
728 {
729    struct radv_lower_rt_instruction_data data = {
730       .vars = vars,
731       .late_lowering = late_lowering,
732       .out_info = out_info,
733    };
734    nir_shader_instructions_pass(shader, radv_lower_rt_instruction, nir_metadata_none, &data);
735 }
736 
737 /* Lowers hit attributes to registers or shared memory. If hit_attribs is NULL, attributes are
738  * lowered to shared memory. */
739 static void
lower_hit_attribs(nir_shader * shader,nir_variable ** hit_attribs,uint32_t workgroup_size)740 lower_hit_attribs(nir_shader *shader, nir_variable **hit_attribs, uint32_t workgroup_size)
741 {
742    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
743 
744    nir_foreach_variable_with_modes (attrib, shader, nir_var_ray_hit_attrib)
745       attrib->data.mode = nir_var_shader_temp;
746 
747    nir_builder b = nir_builder_create(impl);
748 
749    nir_foreach_block (block, impl) {
750       nir_foreach_instr_safe (instr, block) {
751          if (instr->type != nir_instr_type_intrinsic)
752             continue;
753 
754          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
755          if (intrin->intrinsic != nir_intrinsic_load_hit_attrib_amd &&
756              intrin->intrinsic != nir_intrinsic_store_hit_attrib_amd)
757             continue;
758 
759          b.cursor = nir_after_instr(instr);
760 
761          nir_def *offset;
762          if (!hit_attribs)
763             offset = nir_imul_imm(
764                &b, nir_iadd_imm(&b, nir_load_local_invocation_index(&b), nir_intrinsic_base(intrin) * workgroup_size),
765                sizeof(uint32_t));
766 
767          if (intrin->intrinsic == nir_intrinsic_load_hit_attrib_amd) {
768             nir_def *ret;
769             if (hit_attribs)
770                ret = nir_load_var(&b, hit_attribs[nir_intrinsic_base(intrin)]);
771             else
772                ret = nir_load_shared(&b, 1, 32, offset, .base = 0, .align_mul = 4);
773             nir_def_rewrite_uses(nir_instr_def(instr), ret);
774          } else {
775             if (hit_attribs)
776                nir_store_var(&b, hit_attribs[nir_intrinsic_base(intrin)], intrin->src->ssa, 0x1);
777             else
778                nir_store_shared(&b, intrin->src->ssa, offset, .base = 0, .align_mul = 4);
779          }
780          nir_instr_remove(instr);
781       }
782    }
783 
784    if (!hit_attribs)
785       shader->info.shared_size = MAX2(shader->info.shared_size, workgroup_size * RADV_MAX_HIT_ATTRIB_SIZE);
786 }
787 
788 static void
inline_constants(nir_shader * dst,nir_shader * src)789 inline_constants(nir_shader *dst, nir_shader *src)
790 {
791    if (!src->constant_data_size)
792       return;
793 
794    uint32_t old_constant_data_size = dst->constant_data_size;
795    uint32_t base_offset = align(dst->constant_data_size, 64);
796    dst->constant_data_size = base_offset + src->constant_data_size;
797    dst->constant_data = rerzalloc_size(dst, dst->constant_data, old_constant_data_size, dst->constant_data_size);
798    memcpy((char *)dst->constant_data + base_offset, src->constant_data, src->constant_data_size);
799 
800    if (!base_offset)
801       return;
802 
803    uint32_t base_align_mul = base_offset ? 1 << (ffs(base_offset) - 1) : NIR_ALIGN_MUL_MAX;
804    nir_foreach_block (block, nir_shader_get_entrypoint(src)) {
805       nir_foreach_instr (instr, block) {
806          if (instr->type != nir_instr_type_intrinsic)
807             continue;
808 
809          nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
810          if (intrinsic->intrinsic == nir_intrinsic_load_constant) {
811             nir_intrinsic_set_base(intrinsic, base_offset + nir_intrinsic_base(intrinsic));
812 
813             uint32_t align_mul = nir_intrinsic_align_mul(intrinsic);
814             uint32_t align_offset = nir_intrinsic_align_offset(intrinsic);
815             align_mul = MIN2(align_mul, base_align_mul);
816             nir_intrinsic_set_align(intrinsic, align_mul, align_offset % align_mul);
817          }
818       }
819    }
820 }
821 
822 static void
insert_rt_case(nir_builder * b,nir_shader * shader,struct rt_variables * vars,nir_def * idx,uint32_t call_idx)823 insert_rt_case(nir_builder *b, nir_shader *shader, struct rt_variables *vars, nir_def *idx, uint32_t call_idx)
824 {
825    struct hash_table *var_remap = _mesa_pointer_hash_table_create(NULL);
826 
827    nir_opt_dead_cf(shader);
828 
829    struct rt_variables src_vars = create_rt_variables(shader, vars->device, vars->flags, vars->monolithic);
830    map_rt_variables(var_remap, &src_vars, vars);
831 
832    NIR_PASS_V(shader, lower_rt_instructions, &src_vars, false, NULL);
833 
834    NIR_PASS(_, shader, nir_lower_returns);
835    NIR_PASS(_, shader, nir_opt_dce);
836 
837    inline_constants(b->shader, shader);
838 
839    nir_push_if(b, nir_ieq_imm(b, idx, call_idx));
840    nir_inline_function_impl(b, nir_shader_get_entrypoint(shader), NULL, var_remap);
841    nir_pop_if(b, NULL);
842 
843    ralloc_free(var_remap);
844 }
845 
846 void
radv_nir_lower_rt_io(nir_shader * nir,bool monolithic,uint32_t payload_offset)847 radv_nir_lower_rt_io(nir_shader *nir, bool monolithic, uint32_t payload_offset)
848 {
849    if (!monolithic) {
850       NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, nir_var_function_temp | nir_var_shader_call_data,
851                glsl_get_natural_size_align_bytes);
852 
853       NIR_PASS(_, nir, lower_rt_derefs);
854 
855       NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_function_temp, nir_address_format_32bit_offset);
856    } else {
857       NIR_PASS(_, nir, radv_nir_lower_ray_payload_derefs, payload_offset);
858    }
859 }
860 
861 static nir_def *
radv_build_token_begin(nir_builder * b,struct rt_variables * vars,nir_def * hit,enum radv_packed_token_type token_type,nir_def * token_size,uint32_t max_token_size)862 radv_build_token_begin(nir_builder *b, struct rt_variables *vars, nir_def *hit, enum radv_packed_token_type token_type,
863                        nir_def *token_size, uint32_t max_token_size)
864 {
865    struct radv_rra_trace_data *rra_trace = &vars->device->rra_trace;
866    assert(rra_trace->ray_history_addr);
867    assert(rra_trace->ray_history_buffer_size >= max_token_size);
868 
869    nir_def *ray_history_addr = nir_imm_int64(b, rra_trace->ray_history_addr);
870 
871    nir_def *launch_id = nir_load_ray_launch_id(b);
872 
873    nir_def *trace = nir_imm_true(b);
874    for (uint32_t i = 0; i < 3; i++) {
875       nir_def *remainder = nir_umod_imm(b, nir_channel(b, launch_id, i), rra_trace->ray_history_resolution_scale);
876       trace = nir_iand(b, trace, nir_ieq_imm(b, remainder, 0));
877    }
878    nir_push_if(b, trace);
879 
880    static_assert(offsetof(struct radv_ray_history_header, offset) == 0, "Unexpected offset");
881    nir_def *base_offset = nir_global_atomic(b, 32, ray_history_addr, token_size, .atomic_op = nir_atomic_op_iadd);
882 
883    /* Abuse the dword alignment of token_size to add an invalid bit to offset. */
884    trace = nir_ieq_imm(b, nir_iand_imm(b, base_offset, 1), 0);
885 
886    nir_def *in_bounds = nir_ule_imm(b, base_offset, rra_trace->ray_history_buffer_size - max_token_size);
887    /* Make sure we don't overwrite the header in case of an overflow. */
888    in_bounds = nir_iand(b, in_bounds, nir_uge_imm(b, base_offset, sizeof(struct radv_ray_history_header)));
889 
890    nir_push_if(b, nir_iand(b, trace, in_bounds));
891 
892    nir_def *dst_addr = nir_iadd(b, ray_history_addr, nir_u2u64(b, base_offset));
893 
894    nir_def *launch_size = nir_load_ray_launch_size(b);
895 
896    nir_def *launch_id_comps[3];
897    nir_def *launch_size_comps[3];
898    for (uint32_t i = 0; i < 3; i++) {
899       launch_id_comps[i] = nir_udiv_imm(b, nir_channel(b, launch_id, i), rra_trace->ray_history_resolution_scale);
900       launch_size_comps[i] = nir_udiv_imm(b, nir_channel(b, launch_size, i), rra_trace->ray_history_resolution_scale);
901    }
902 
903    nir_def *global_index =
904       nir_iadd(b, launch_id_comps[0],
905                nir_iadd(b, nir_imul(b, launch_id_comps[1], launch_size_comps[0]),
906                         nir_imul(b, launch_id_comps[2], nir_imul(b, launch_size_comps[0], launch_size_comps[1]))));
907    nir_def *launch_index_and_hit = nir_bcsel(b, hit, nir_ior_imm(b, global_index, 1u << 29u), global_index);
908    nir_build_store_global(b, nir_ior_imm(b, launch_index_and_hit, token_type << 30), dst_addr, .align_mul = 4);
909 
910    return nir_iadd_imm(b, dst_addr, 4);
911 }
912 
913 static void
radv_build_token_end(nir_builder * b)914 radv_build_token_end(nir_builder *b)
915 {
916    nir_pop_if(b, NULL);
917    nir_pop_if(b, NULL);
918 }
919 
920 static void
radv_build_end_trace_token(nir_builder * b,struct rt_variables * vars,nir_def * tmax,nir_def * hit,nir_def * iteration_instance_count)921 radv_build_end_trace_token(nir_builder *b, struct rt_variables *vars, nir_def *tmax, nir_def *hit,
922                            nir_def *iteration_instance_count)
923 {
924    nir_def *token_size = nir_bcsel(b, hit, nir_imm_int(b, sizeof(struct radv_packed_end_trace_token)),
925                                    nir_imm_int(b, offsetof(struct radv_packed_end_trace_token, primitive_id)));
926 
927    nir_def *dst_addr = radv_build_token_begin(b, vars, hit, radv_packed_token_end_trace, token_size,
928                                               sizeof(struct radv_packed_end_trace_token));
929    {
930       nir_build_store_global(b, nir_load_var(b, vars->accel_struct), dst_addr, .align_mul = 4);
931       dst_addr = nir_iadd_imm(b, dst_addr, 8);
932 
933       nir_def *dispatch_indices =
934          nir_load_smem_amd(b, 2, nir_imm_int64(b, vars->device->rra_trace.ray_history_addr),
935                            nir_imm_int(b, offsetof(struct radv_ray_history_header, dispatch_index)), .align_mul = 4);
936       nir_def *dispatch_index = nir_iadd(b, nir_channel(b, dispatch_indices, 0), nir_channel(b, dispatch_indices, 1));
937       nir_def *dispatch_and_flags = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFFFF);
938       dispatch_and_flags = nir_ior(b, dispatch_and_flags, dispatch_index);
939       nir_build_store_global(b, dispatch_and_flags, dst_addr, .align_mul = 4);
940       dst_addr = nir_iadd_imm(b, dst_addr, 4);
941 
942       nir_def *shifted_cull_mask = nir_iand_imm(b, nir_load_var(b, vars->cull_mask_and_flags), 0xFF000000);
943 
944       nir_def *packed_args = nir_load_var(b, vars->sbt_offset);
945       packed_args = nir_ior(b, packed_args, nir_ishl_imm(b, nir_load_var(b, vars->sbt_stride), 4));
946       packed_args = nir_ior(b, packed_args, nir_ishl_imm(b, nir_load_var(b, vars->miss_index), 8));
947       packed_args = nir_ior(b, packed_args, shifted_cull_mask);
948       nir_build_store_global(b, packed_args, dst_addr, .align_mul = 4);
949       dst_addr = nir_iadd_imm(b, dst_addr, 4);
950 
951       nir_build_store_global(b, nir_load_var(b, vars->origin), dst_addr, .align_mul = 4);
952       dst_addr = nir_iadd_imm(b, dst_addr, 12);
953 
954       nir_build_store_global(b, nir_load_var(b, vars->tmin), dst_addr, .align_mul = 4);
955       dst_addr = nir_iadd_imm(b, dst_addr, 4);
956 
957       nir_build_store_global(b, nir_load_var(b, vars->direction), dst_addr, .align_mul = 4);
958       dst_addr = nir_iadd_imm(b, dst_addr, 12);
959 
960       nir_build_store_global(b, tmax, dst_addr, .align_mul = 4);
961       dst_addr = nir_iadd_imm(b, dst_addr, 4);
962 
963       nir_build_store_global(b, iteration_instance_count, dst_addr, .align_mul = 4);
964       dst_addr = nir_iadd_imm(b, dst_addr, 4);
965 
966       nir_build_store_global(b, nir_load_var(b, vars->ahit_isec_count), dst_addr, .align_mul = 4);
967       dst_addr = nir_iadd_imm(b, dst_addr, 4);
968 
969       nir_push_if(b, hit);
970       {
971          nir_build_store_global(b, nir_load_var(b, vars->primitive_id), dst_addr, .align_mul = 4);
972          dst_addr = nir_iadd_imm(b, dst_addr, 4);
973 
974          nir_def *geometry_id = nir_iand_imm(b, nir_load_var(b, vars->geometry_id_and_flags), 0xFFFFFFF);
975          nir_build_store_global(b, geometry_id, dst_addr, .align_mul = 4);
976          dst_addr = nir_iadd_imm(b, dst_addr, 4);
977 
978          nir_def *instance_id_and_hit_kind =
979             nir_build_load_global(b, 1, 32,
980                                   nir_iadd_imm(b, nir_load_var(b, vars->instance_addr),
981                                                offsetof(struct radv_bvh_instance_node, instance_id)));
982          instance_id_and_hit_kind =
983             nir_ior(b, instance_id_and_hit_kind, nir_ishl_imm(b, nir_load_var(b, vars->hit_kind), 24));
984          nir_build_store_global(b, instance_id_and_hit_kind, dst_addr, .align_mul = 4);
985          dst_addr = nir_iadd_imm(b, dst_addr, 4);
986 
987          nir_build_store_global(b, nir_load_var(b, vars->tmax), dst_addr, .align_mul = 4);
988          dst_addr = nir_iadd_imm(b, dst_addr, 4);
989       }
990       nir_pop_if(b, NULL);
991    }
992    radv_build_token_end(b);
993 }
994 
995 static nir_function_impl *
lower_any_hit_for_intersection(nir_shader * any_hit)996 lower_any_hit_for_intersection(nir_shader *any_hit)
997 {
998    nir_function_impl *impl = nir_shader_get_entrypoint(any_hit);
999 
1000    /* Any-hit shaders need three parameters */
1001    assert(impl->function->num_params == 0);
1002    nir_parameter params[] = {
1003       {
1004          /* A pointer to a boolean value for whether or not the hit was
1005           * accepted.
1006           */
1007          .num_components = 1,
1008          .bit_size = 32,
1009       },
1010       {
1011          /* The hit T value */
1012          .num_components = 1,
1013          .bit_size = 32,
1014       },
1015       {
1016          /* The hit kind */
1017          .num_components = 1,
1018          .bit_size = 32,
1019       },
1020       {
1021          /* Scratch offset */
1022          .num_components = 1,
1023          .bit_size = 32,
1024       },
1025    };
1026    impl->function->num_params = ARRAY_SIZE(params);
1027    impl->function->params = ralloc_array(any_hit, nir_parameter, ARRAY_SIZE(params));
1028    memcpy(impl->function->params, params, sizeof(params));
1029 
1030    nir_builder build = nir_builder_at(nir_before_impl(impl));
1031    nir_builder *b = &build;
1032 
1033    nir_def *commit_ptr = nir_load_param(b, 0);
1034    nir_def *hit_t = nir_load_param(b, 1);
1035    nir_def *hit_kind = nir_load_param(b, 2);
1036    nir_def *scratch_offset = nir_load_param(b, 3);
1037 
1038    nir_deref_instr *commit = nir_build_deref_cast(b, commit_ptr, nir_var_function_temp, glsl_bool_type(), 0);
1039 
1040    nir_foreach_block_safe (block, impl) {
1041       nir_foreach_instr_safe (instr, block) {
1042          switch (instr->type) {
1043          case nir_instr_type_intrinsic: {
1044             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
1045             switch (intrin->intrinsic) {
1046             case nir_intrinsic_ignore_ray_intersection:
1047                b->cursor = nir_instr_remove(&intrin->instr);
1048                /* We put the newly emitted code inside a dummy if because it's
1049                 * going to contain a jump instruction and we don't want to
1050                 * deal with that mess here.  It'll get dealt with by our
1051                 * control-flow optimization passes.
1052                 */
1053                nir_store_deref(b, commit, nir_imm_false(b), 0x1);
1054                nir_push_if(b, nir_imm_true(b));
1055                nir_jump(b, nir_jump_return);
1056                nir_pop_if(b, NULL);
1057                break;
1058 
1059             case nir_intrinsic_terminate_ray:
1060                /* The "normal" handling of terminateRay works fine in
1061                 * intersection shaders.
1062                 */
1063                break;
1064 
1065             case nir_intrinsic_load_ray_t_max:
1066                nir_def_replace(&intrin->def, hit_t);
1067                break;
1068 
1069             case nir_intrinsic_load_ray_hit_kind:
1070                nir_def_replace(&intrin->def, hit_kind);
1071                break;
1072 
1073             /* We place all any_hit scratch variables after intersection scratch variables.
1074              * For that reason, we increment the scratch offset by the intersection scratch
1075              * size. For call_data, we have to subtract the offset again.
1076              *
1077              * Note that we don't increase the scratch size as it is already reflected via
1078              * the any_hit stack_size.
1079              */
1080             case nir_intrinsic_load_scratch:
1081                b->cursor = nir_before_instr(instr);
1082                nir_src_rewrite(&intrin->src[0], nir_iadd_nuw(b, scratch_offset, intrin->src[0].ssa));
1083                break;
1084             case nir_intrinsic_store_scratch:
1085                b->cursor = nir_before_instr(instr);
1086                nir_src_rewrite(&intrin->src[1], nir_iadd_nuw(b, scratch_offset, intrin->src[1].ssa));
1087                break;
1088             case nir_intrinsic_load_rt_arg_scratch_offset_amd:
1089                b->cursor = nir_after_instr(instr);
1090                nir_def *arg_offset = nir_isub(b, &intrin->def, scratch_offset);
1091                nir_def_rewrite_uses_after(&intrin->def, arg_offset, arg_offset->parent_instr);
1092                break;
1093 
1094             default:
1095                break;
1096             }
1097             break;
1098          }
1099          case nir_instr_type_jump: {
1100             nir_jump_instr *jump = nir_instr_as_jump(instr);
1101             if (jump->type == nir_jump_halt) {
1102                b->cursor = nir_instr_remove(instr);
1103                nir_jump(b, nir_jump_return);
1104             }
1105             break;
1106          }
1107 
1108          default:
1109             break;
1110          }
1111       }
1112    }
1113 
1114    nir_validate_shader(any_hit, "after initial any-hit lowering");
1115 
1116    nir_lower_returns_impl(impl);
1117 
1118    nir_validate_shader(any_hit, "after lowering returns");
1119 
1120    return impl;
1121 }
1122 
1123 /* Inline the any_hit shader into the intersection shader so we don't have
1124  * to implement yet another shader call interface here. Neither do any recursion.
1125  */
1126 static void
nir_lower_intersection_shader(nir_shader * intersection,nir_shader * any_hit)1127 nir_lower_intersection_shader(nir_shader *intersection, nir_shader *any_hit)
1128 {
1129    void *dead_ctx = ralloc_context(intersection);
1130 
1131    nir_function_impl *any_hit_impl = NULL;
1132    struct hash_table *any_hit_var_remap = NULL;
1133    if (any_hit) {
1134       any_hit = nir_shader_clone(dead_ctx, any_hit);
1135       NIR_PASS(_, any_hit, nir_opt_dce);
1136 
1137       inline_constants(intersection, any_hit);
1138 
1139       any_hit_impl = lower_any_hit_for_intersection(any_hit);
1140       any_hit_var_remap = _mesa_pointer_hash_table_create(dead_ctx);
1141    }
1142 
1143    nir_function_impl *impl = nir_shader_get_entrypoint(intersection);
1144 
1145    nir_builder build = nir_builder_create(impl);
1146    nir_builder *b = &build;
1147 
1148    b->cursor = nir_before_impl(impl);
1149 
1150    nir_variable *commit = nir_local_variable_create(impl, glsl_bool_type(), "ray_commit");
1151    nir_store_var(b, commit, nir_imm_false(b), 0x1);
1152 
1153    nir_foreach_block_safe (block, impl) {
1154       nir_foreach_instr_safe (instr, block) {
1155          if (instr->type != nir_instr_type_intrinsic)
1156             continue;
1157 
1158          nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
1159          if (intrin->intrinsic != nir_intrinsic_report_ray_intersection)
1160             continue;
1161 
1162          b->cursor = nir_instr_remove(&intrin->instr);
1163          nir_def *hit_t = intrin->src[0].ssa;
1164          nir_def *hit_kind = intrin->src[1].ssa;
1165          nir_def *min_t = nir_load_ray_t_min(b);
1166          nir_def *max_t = nir_load_ray_t_max(b);
1167 
1168          /* bool commit_tmp = false; */
1169          nir_variable *commit_tmp = nir_local_variable_create(impl, glsl_bool_type(), "commit_tmp");
1170          nir_store_var(b, commit_tmp, nir_imm_false(b), 0x1);
1171 
1172          nir_push_if(b, nir_iand(b, nir_fge(b, hit_t, min_t), nir_fge(b, max_t, hit_t)));
1173          {
1174             /* Any-hit defaults to commit */
1175             nir_store_var(b, commit_tmp, nir_imm_true(b), 0x1);
1176 
1177             if (any_hit_impl != NULL) {
1178                nir_push_if(b, nir_inot(b, nir_load_intersection_opaque_amd(b)));
1179                {
1180                   nir_def *params[] = {
1181                      &nir_build_deref_var(b, commit_tmp)->def,
1182                      hit_t,
1183                      hit_kind,
1184                      nir_imm_int(b, intersection->scratch_size),
1185                   };
1186                   nir_inline_function_impl(b, any_hit_impl, params, any_hit_var_remap);
1187                }
1188                nir_pop_if(b, NULL);
1189             }
1190 
1191             nir_push_if(b, nir_load_var(b, commit_tmp));
1192             {
1193                nir_report_ray_intersection(b, 1, hit_t, hit_kind);
1194             }
1195             nir_pop_if(b, NULL);
1196          }
1197          nir_pop_if(b, NULL);
1198 
1199          nir_def *accepted = nir_load_var(b, commit_tmp);
1200          nir_def_rewrite_uses(&intrin->def, accepted);
1201       }
1202    }
1203    nir_metadata_preserve(impl, nir_metadata_none);
1204 
1205    /* We did some inlining; have to re-index SSA defs */
1206    nir_index_ssa_defs(impl);
1207 
1208    /* Eliminate the casts introduced for the commit return of the any-hit shader. */
1209    NIR_PASS(_, intersection, nir_opt_deref);
1210 
1211    ralloc_free(dead_ctx);
1212 }
1213 
1214 /* Variables only used internally to ray traversal. This is data that describes
1215  * the current state of the traversal vs. what we'd give to a shader.  e.g. what
1216  * is the instance we're currently visiting vs. what is the instance of the
1217  * closest hit. */
1218 struct rt_traversal_vars {
1219    nir_variable *origin;
1220    nir_variable *dir;
1221    nir_variable *inv_dir;
1222    nir_variable *sbt_offset_and_flags;
1223    nir_variable *instance_addr;
1224    nir_variable *hit;
1225    nir_variable *bvh_base;
1226    nir_variable *stack;
1227    nir_variable *top_stack;
1228    nir_variable *stack_low_watermark;
1229    nir_variable *current_node;
1230    nir_variable *previous_node;
1231    nir_variable *instance_top_node;
1232    nir_variable *instance_bottom_node;
1233 };
1234 
1235 static struct rt_traversal_vars
init_traversal_vars(nir_builder * b)1236 init_traversal_vars(nir_builder *b)
1237 {
1238    const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3);
1239    struct rt_traversal_vars ret;
1240 
1241    ret.origin = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_origin");
1242    ret.dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_dir");
1243    ret.inv_dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_inv_dir");
1244    ret.sbt_offset_and_flags =
1245       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_sbt_offset_and_flags");
1246    ret.instance_addr = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "instance_addr");
1247    ret.hit = nir_variable_create(b->shader, nir_var_shader_temp, glsl_bool_type(), "traversal_hit");
1248    ret.bvh_base = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint64_t_type(), "traversal_bvh_base");
1249    ret.stack = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_stack_ptr");
1250    ret.top_stack = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_top_stack_ptr");
1251    ret.stack_low_watermark =
1252       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "traversal_stack_low_watermark");
1253    ret.current_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "current_node;");
1254    ret.previous_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "previous_node");
1255    ret.instance_top_node = nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "instance_top_node");
1256    ret.instance_bottom_node =
1257       nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "instance_bottom_node");
1258    return ret;
1259 }
1260 
1261 struct traversal_data {
1262    struct radv_device *device;
1263    struct rt_variables *vars;
1264    struct rt_traversal_vars *trav_vars;
1265    nir_variable *barycentrics;
1266 
1267    struct radv_ray_tracing_pipeline *pipeline;
1268 };
1269 
1270 static void
radv_ray_tracing_group_ahit_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1271 radv_ray_tracing_group_ahit_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1272                                  struct radv_rt_case_data *data)
1273 {
1274    if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR) {
1275       *shader_index = group->any_hit_shader;
1276       *handle_index = group->handle.any_hit_index;
1277    }
1278 }
1279 
1280 static void
radv_build_ahit_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1281 radv_build_ahit_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1282                      struct radv_rt_case_data *data)
1283 {
1284    nir_shader *nir_stage =
1285       radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->any_hit_shader].nir);
1286    assert(nir_stage);
1287 
1288    radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1289 
1290    insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.any_hit_index);
1291    ralloc_free(nir_stage);
1292 }
1293 
1294 static void
radv_ray_tracing_group_isec_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1295 radv_ray_tracing_group_isec_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1296                                  struct radv_rt_case_data *data)
1297 {
1298    if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR) {
1299       *shader_index = group->intersection_shader;
1300       *handle_index = group->handle.intersection_index;
1301    }
1302 }
1303 
1304 static void
radv_build_isec_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1305 radv_build_isec_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1306                      struct radv_rt_case_data *data)
1307 {
1308    nir_shader *nir_stage =
1309       radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->intersection_shader].nir);
1310    assert(nir_stage);
1311 
1312    radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1313 
1314    nir_shader *any_hit_stage = NULL;
1315    if (group->any_hit_shader != VK_SHADER_UNUSED_KHR) {
1316       any_hit_stage =
1317          radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->any_hit_shader].nir);
1318       assert(any_hit_stage);
1319 
1320       radv_nir_lower_rt_io(any_hit_stage, data->vars->monolithic, data->vars->payload_offset);
1321 
1322       /* reserve stack size for any_hit before it is inlined */
1323       data->pipeline->stages[group->any_hit_shader].stack_size = any_hit_stage->scratch_size;
1324 
1325       nir_lower_intersection_shader(nir_stage, any_hit_stage);
1326       ralloc_free(any_hit_stage);
1327    }
1328 
1329    insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.intersection_index);
1330    ralloc_free(nir_stage);
1331 }
1332 
1333 static void
radv_ray_tracing_group_chit_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1334 radv_ray_tracing_group_chit_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1335                                  struct radv_rt_case_data *data)
1336 {
1337    if (group->type != VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
1338       *shader_index = group->recursive_shader;
1339       *handle_index = group->handle.closest_hit_index;
1340    }
1341 }
1342 
1343 static void
radv_ray_tracing_group_miss_info(struct radv_ray_tracing_group * group,uint32_t * shader_index,uint32_t * handle_index,struct radv_rt_case_data * data)1344 radv_ray_tracing_group_miss_info(struct radv_ray_tracing_group *group, uint32_t *shader_index, uint32_t *handle_index,
1345                                  struct radv_rt_case_data *data)
1346 {
1347    if (group->type == VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR) {
1348       if (data->pipeline->stages[group->recursive_shader].stage != MESA_SHADER_MISS)
1349          return;
1350 
1351       *shader_index = group->recursive_shader;
1352       *handle_index = group->handle.general_index;
1353    }
1354 }
1355 
1356 static void
radv_build_recursive_case(nir_builder * b,nir_def * sbt_idx,struct radv_ray_tracing_group * group,struct radv_rt_case_data * data)1357 radv_build_recursive_case(nir_builder *b, nir_def *sbt_idx, struct radv_ray_tracing_group *group,
1358                           struct radv_rt_case_data *data)
1359 {
1360    nir_shader *nir_stage =
1361       radv_pipeline_cache_handle_to_nir(data->device, data->pipeline->stages[group->recursive_shader].nir);
1362    assert(nir_stage);
1363 
1364    radv_nir_lower_rt_io(nir_stage, data->vars->monolithic, data->vars->payload_offset);
1365 
1366    insert_rt_case(b, nir_stage, data->vars, sbt_idx, group->handle.general_index);
1367    ralloc_free(nir_stage);
1368 }
1369 
1370 static void
handle_candidate_triangle(nir_builder * b,struct radv_triangle_intersection * intersection,const struct radv_ray_traversal_args * args,const struct radv_ray_flags * ray_flags)1371 handle_candidate_triangle(nir_builder *b, struct radv_triangle_intersection *intersection,
1372                           const struct radv_ray_traversal_args *args, const struct radv_ray_flags *ray_flags)
1373 {
1374    struct traversal_data *data = args->data;
1375 
1376    nir_def *geometry_id = nir_iand_imm(b, intersection->base.geometry_id_and_flags, 0xfffffff);
1377    nir_def *sbt_idx =
1378       nir_iadd(b,
1379                nir_iadd(b, nir_load_var(b, data->vars->sbt_offset),
1380                         nir_iand_imm(b, nir_load_var(b, data->trav_vars->sbt_offset_and_flags), 0xffffff)),
1381                nir_imul(b, nir_load_var(b, data->vars->sbt_stride), geometry_id));
1382 
1383    nir_def *hit_kind = nir_bcsel(b, intersection->frontface, nir_imm_int(b, 0xFE), nir_imm_int(b, 0xFF));
1384 
1385    nir_def *prev_barycentrics = nir_load_var(b, data->barycentrics);
1386    nir_store_var(b, data->barycentrics, intersection->barycentrics, 0x3);
1387 
1388    nir_store_var(b, data->vars->ahit_accept, nir_imm_true(b), 0x1);
1389    nir_store_var(b, data->vars->ahit_terminate, nir_imm_false(b), 0x1);
1390 
1391    nir_push_if(b, nir_inot(b, intersection->base.opaque));
1392    {
1393       struct rt_variables inner_vars = create_inner_vars(b, data->vars);
1394 
1395       nir_store_var(b, inner_vars.primitive_id, intersection->base.primitive_id, 1);
1396       nir_store_var(b, inner_vars.geometry_id_and_flags, intersection->base.geometry_id_and_flags, 1);
1397       nir_store_var(b, inner_vars.tmax, intersection->t, 0x1);
1398       nir_store_var(b, inner_vars.instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1399       nir_store_var(b, inner_vars.hit_kind, hit_kind, 0x1);
1400 
1401       load_sbt_entry(b, &inner_vars, sbt_idx, SBT_HIT, SBT_ANY_HIT_IDX);
1402 
1403       struct radv_rt_case_data case_data = {
1404          .device = data->device,
1405          .pipeline = data->pipeline,
1406          .vars = &inner_vars,
1407       };
1408 
1409       if (data->vars->ahit_isec_count)
1410          nir_store_var(b, data->vars->ahit_isec_count, nir_iadd_imm(b, nir_load_var(b, data->vars->ahit_isec_count), 1),
1411                        0x1);
1412 
1413       radv_visit_inlined_shaders(
1414          b, nir_load_var(b, inner_vars.idx),
1415          !(data->vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR), &case_data,
1416          radv_ray_tracing_group_ahit_info, radv_build_ahit_case);
1417 
1418       nir_push_if(b, nir_inot(b, nir_load_var(b, data->vars->ahit_accept)));
1419       {
1420          nir_store_var(b, data->barycentrics, prev_barycentrics, 0x3);
1421          nir_jump(b, nir_jump_continue);
1422       }
1423       nir_pop_if(b, NULL);
1424    }
1425    nir_pop_if(b, NULL);
1426 
1427    nir_store_var(b, data->vars->primitive_id, intersection->base.primitive_id, 1);
1428    nir_store_var(b, data->vars->geometry_id_and_flags, intersection->base.geometry_id_and_flags, 1);
1429    nir_store_var(b, data->vars->tmax, intersection->t, 0x1);
1430    nir_store_var(b, data->vars->instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1431    nir_store_var(b, data->vars->hit_kind, hit_kind, 0x1);
1432 
1433    nir_store_var(b, data->vars->idx, sbt_idx, 1);
1434    nir_store_var(b, data->trav_vars->hit, nir_imm_true(b), 1);
1435 
1436    nir_def *ray_terminated = nir_load_var(b, data->vars->ahit_terminate);
1437    nir_break_if(b, nir_ior(b, ray_flags->terminate_on_first_hit, ray_terminated));
1438 }
1439 
1440 static void
handle_candidate_aabb(nir_builder * b,struct radv_leaf_intersection * intersection,const struct radv_ray_traversal_args * args)1441 handle_candidate_aabb(nir_builder *b, struct radv_leaf_intersection *intersection,
1442                       const struct radv_ray_traversal_args *args)
1443 {
1444    struct traversal_data *data = args->data;
1445 
1446    nir_def *geometry_id = nir_iand_imm(b, intersection->geometry_id_and_flags, 0xfffffff);
1447    nir_def *sbt_idx =
1448       nir_iadd(b,
1449                nir_iadd(b, nir_load_var(b, data->vars->sbt_offset),
1450                         nir_iand_imm(b, nir_load_var(b, data->trav_vars->sbt_offset_and_flags), 0xffffff)),
1451                nir_imul(b, nir_load_var(b, data->vars->sbt_stride), geometry_id));
1452 
1453    struct rt_variables inner_vars = create_inner_vars(b, data->vars);
1454 
1455    /* For AABBs the intersection shader writes the hit kind, and only does it if it is the
1456     * next closest hit candidate. */
1457    inner_vars.hit_kind = data->vars->hit_kind;
1458 
1459    nir_store_var(b, inner_vars.primitive_id, intersection->primitive_id, 1);
1460    nir_store_var(b, inner_vars.geometry_id_and_flags, intersection->geometry_id_and_flags, 1);
1461    nir_store_var(b, inner_vars.tmax, nir_load_var(b, data->vars->tmax), 0x1);
1462    nir_store_var(b, inner_vars.instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1463    nir_store_var(b, inner_vars.opaque, intersection->opaque, 1);
1464 
1465    load_sbt_entry(b, &inner_vars, sbt_idx, SBT_HIT, SBT_INTERSECTION_IDX);
1466 
1467    nir_store_var(b, data->vars->ahit_accept, nir_imm_false(b), 0x1);
1468    nir_store_var(b, data->vars->ahit_terminate, nir_imm_false(b), 0x1);
1469    nir_store_var(b, data->vars->terminated, nir_imm_false(b), 0x1);
1470 
1471    if (data->vars->ahit_isec_count)
1472       nir_store_var(b, data->vars->ahit_isec_count,
1473                     nir_iadd_imm(b, nir_load_var(b, data->vars->ahit_isec_count), 1 << 16), 0x1);
1474 
1475    struct radv_rt_case_data case_data = {
1476       .device = data->device,
1477       .pipeline = data->pipeline,
1478       .vars = &inner_vars,
1479    };
1480 
1481    radv_visit_inlined_shaders(
1482       b, nir_load_var(b, inner_vars.idx),
1483       !(data->vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR), &case_data,
1484       radv_ray_tracing_group_isec_info, radv_build_isec_case);
1485 
1486    nir_push_if(b, nir_load_var(b, data->vars->ahit_accept));
1487    {
1488       nir_store_var(b, data->vars->primitive_id, intersection->primitive_id, 1);
1489       nir_store_var(b, data->vars->geometry_id_and_flags, intersection->geometry_id_and_flags, 1);
1490       nir_store_var(b, data->vars->tmax, nir_load_var(b, inner_vars.tmax), 0x1);
1491       nir_store_var(b, data->vars->instance_addr, nir_load_var(b, data->trav_vars->instance_addr), 0x1);
1492 
1493       nir_store_var(b, data->vars->idx, sbt_idx, 1);
1494       nir_store_var(b, data->trav_vars->hit, nir_imm_true(b), 1);
1495 
1496       nir_break_if(b, nir_load_var(b, data->vars->terminated));
1497    }
1498    nir_pop_if(b, NULL);
1499 }
1500 
1501 static void
store_stack_entry(nir_builder * b,nir_def * index,nir_def * value,const struct radv_ray_traversal_args * args)1502 store_stack_entry(nir_builder *b, nir_def *index, nir_def *value, const struct radv_ray_traversal_args *args)
1503 {
1504    nir_store_shared(b, value, index, .base = 0, .align_mul = 4);
1505 }
1506 
1507 static nir_def *
load_stack_entry(nir_builder * b,nir_def * index,const struct radv_ray_traversal_args * args)1508 load_stack_entry(nir_builder *b, nir_def *index, const struct radv_ray_traversal_args *args)
1509 {
1510    return nir_load_shared(b, 1, 32, index, .base = 0, .align_mul = 4);
1511 }
1512 
1513 static void
radv_build_traversal(struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,bool monolithic,nir_builder * b,struct rt_variables * vars,bool ignore_cull_mask,struct radv_ray_tracing_stage_info * info)1514 radv_build_traversal(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1515                      const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, bool monolithic, nir_builder *b,
1516                      struct rt_variables *vars, bool ignore_cull_mask, struct radv_ray_tracing_stage_info *info)
1517 {
1518    const struct radv_physical_device *pdev = radv_device_physical(device);
1519    nir_variable *barycentrics =
1520       nir_variable_create(b->shader, nir_var_ray_hit_attrib, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "barycentrics");
1521    barycentrics->data.driver_location = 0;
1522 
1523    struct rt_traversal_vars trav_vars = init_traversal_vars(b);
1524 
1525    nir_store_var(b, trav_vars.hit, nir_imm_false(b), 1);
1526 
1527    nir_def *accel_struct = nir_load_var(b, vars->accel_struct);
1528    nir_def *bvh_offset = nir_build_load_global(
1529       b, 1, 32, nir_iadd_imm(b, accel_struct, offsetof(struct radv_accel_struct_header, bvh_offset)),
1530       .access = ACCESS_NON_WRITEABLE);
1531    nir_def *root_bvh_base = nir_iadd(b, accel_struct, nir_u2u64(b, bvh_offset));
1532    root_bvh_base = build_addr_to_node(b, root_bvh_base);
1533 
1534    nir_store_var(b, trav_vars.bvh_base, root_bvh_base, 1);
1535 
1536    nir_def *vec3ones = nir_imm_vec3(b, 1.0, 1.0, 1.0);
1537 
1538    nir_store_var(b, trav_vars.origin, nir_load_var(b, vars->origin), 7);
1539    nir_store_var(b, trav_vars.dir, nir_load_var(b, vars->direction), 7);
1540    nir_store_var(b, trav_vars.inv_dir, nir_fdiv(b, vec3ones, nir_load_var(b, trav_vars.dir)), 7);
1541    nir_store_var(b, trav_vars.sbt_offset_and_flags, nir_imm_int(b, 0), 1);
1542    nir_store_var(b, trav_vars.instance_addr, nir_imm_int64(b, 0), 1);
1543 
1544    nir_store_var(b, trav_vars.stack, nir_imul_imm(b, nir_load_local_invocation_index(b), sizeof(uint32_t)), 1);
1545    nir_store_var(b, trav_vars.stack_low_watermark, nir_load_var(b, trav_vars.stack), 1);
1546    nir_store_var(b, trav_vars.current_node, nir_imm_int(b, RADV_BVH_ROOT_NODE), 0x1);
1547    nir_store_var(b, trav_vars.previous_node, nir_imm_int(b, RADV_BVH_INVALID_NODE), 0x1);
1548    nir_store_var(b, trav_vars.instance_top_node, nir_imm_int(b, RADV_BVH_INVALID_NODE), 0x1);
1549    nir_store_var(b, trav_vars.instance_bottom_node, nir_imm_int(b, RADV_BVH_NO_INSTANCE_ROOT), 0x1);
1550 
1551    nir_store_var(b, trav_vars.top_stack, nir_imm_int(b, -1), 1);
1552 
1553    struct radv_ray_traversal_vars trav_vars_args = {
1554       .tmax = nir_build_deref_var(b, vars->tmax),
1555       .origin = nir_build_deref_var(b, trav_vars.origin),
1556       .dir = nir_build_deref_var(b, trav_vars.dir),
1557       .inv_dir = nir_build_deref_var(b, trav_vars.inv_dir),
1558       .bvh_base = nir_build_deref_var(b, trav_vars.bvh_base),
1559       .stack = nir_build_deref_var(b, trav_vars.stack),
1560       .top_stack = nir_build_deref_var(b, trav_vars.top_stack),
1561       .stack_low_watermark = nir_build_deref_var(b, trav_vars.stack_low_watermark),
1562       .current_node = nir_build_deref_var(b, trav_vars.current_node),
1563       .previous_node = nir_build_deref_var(b, trav_vars.previous_node),
1564       .instance_top_node = nir_build_deref_var(b, trav_vars.instance_top_node),
1565       .instance_bottom_node = nir_build_deref_var(b, trav_vars.instance_bottom_node),
1566       .instance_addr = nir_build_deref_var(b, trav_vars.instance_addr),
1567       .sbt_offset_and_flags = nir_build_deref_var(b, trav_vars.sbt_offset_and_flags),
1568    };
1569 
1570    nir_variable *iteration_instance_count = NULL;
1571    if (vars->device->rra_trace.ray_history_addr) {
1572       iteration_instance_count =
1573          nir_variable_create(b->shader, nir_var_shader_temp, glsl_uint_type(), "iteration_instance_count");
1574       nir_store_var(b, iteration_instance_count, nir_imm_int(b, 0), 0x1);
1575       trav_vars_args.iteration_instance_count = nir_build_deref_var(b, iteration_instance_count);
1576 
1577       nir_store_var(b, vars->ahit_isec_count, nir_imm_int(b, 0), 0x1);
1578    }
1579 
1580    struct traversal_data data = {
1581       .device = device,
1582       .vars = vars,
1583       .trav_vars = &trav_vars,
1584       .barycentrics = barycentrics,
1585       .pipeline = pipeline,
1586    };
1587 
1588    nir_def *cull_mask_and_flags = nir_load_var(b, vars->cull_mask_and_flags);
1589    struct radv_ray_traversal_args args = {
1590       .root_bvh_base = root_bvh_base,
1591       .flags = cull_mask_and_flags,
1592       .cull_mask = cull_mask_and_flags,
1593       .origin = nir_load_var(b, vars->origin),
1594       .tmin = nir_load_var(b, vars->tmin),
1595       .dir = nir_load_var(b, vars->direction),
1596       .vars = trav_vars_args,
1597       .stack_stride = pdev->rt_wave_size * sizeof(uint32_t),
1598       .stack_entries = MAX_STACK_ENTRY_COUNT,
1599       .stack_base = 0,
1600       .ignore_cull_mask = ignore_cull_mask,
1601       .set_flags = info ? info->set_flags : 0,
1602       .unset_flags = info ? info->unset_flags : 0,
1603       .stack_store_cb = store_stack_entry,
1604       .stack_load_cb = load_stack_entry,
1605       .aabb_cb = (pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR)
1606                     ? NULL
1607                     : handle_candidate_aabb,
1608       .triangle_cb = (pipeline->base.base.create_flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR)
1609                         ? NULL
1610                         : handle_candidate_triangle,
1611       .data = &data,
1612    };
1613 
1614    nir_def *original_tmax = nir_load_var(b, vars->tmax);
1615 
1616    radv_build_ray_traversal(device, b, &args);
1617 
1618    if (vars->device->rra_trace.ray_history_addr)
1619       radv_build_end_trace_token(b, vars, original_tmax, nir_load_var(b, trav_vars.hit),
1620                                  nir_load_var(b, iteration_instance_count));
1621 
1622    nir_metadata_preserve(nir_shader_get_entrypoint(b->shader), nir_metadata_none);
1623    radv_nir_lower_hit_attrib_derefs(b->shader);
1624 
1625    /* Register storage for hit attributes */
1626    nir_variable *hit_attribs[RADV_MAX_HIT_ATTRIB_DWORDS];
1627 
1628    if (!monolithic) {
1629       for (uint32_t i = 0; i < ARRAY_SIZE(hit_attribs); i++)
1630          hit_attribs[i] =
1631             nir_local_variable_create(nir_shader_get_entrypoint(b->shader), glsl_uint_type(), "ahit_attrib");
1632 
1633       lower_hit_attribs(b->shader, hit_attribs, pdev->rt_wave_size);
1634    }
1635 
1636    /* Initialize follow-up shader. */
1637    nir_push_if(b, nir_load_var(b, trav_vars.hit));
1638    {
1639       if (monolithic) {
1640          load_sbt_entry(b, vars, nir_load_var(b, vars->idx), SBT_HIT, SBT_CLOSEST_HIT_IDX);
1641 
1642          nir_def *should_return =
1643             nir_test_mask(b, nir_load_var(b, vars->cull_mask_and_flags), SpvRayFlagsSkipClosestHitShaderKHRMask);
1644 
1645          /* should_return is set if we had a hit but we won't be calling the closest hit
1646           * shader and hence need to return immediately to the calling shader. */
1647          nir_push_if(b, nir_inot(b, should_return));
1648 
1649          struct radv_rt_case_data case_data = {
1650             .device = device,
1651             .pipeline = pipeline,
1652             .vars = vars,
1653          };
1654 
1655          radv_visit_inlined_shaders(
1656             b, nir_load_var(b, vars->idx),
1657             !(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR), &case_data,
1658             radv_ray_tracing_group_chit_info, radv_build_recursive_case);
1659 
1660          nir_pop_if(b, NULL);
1661       } else {
1662          for (int i = 0; i < ARRAY_SIZE(hit_attribs); ++i)
1663             nir_store_hit_attrib_amd(b, nir_load_var(b, hit_attribs[i]), .base = i);
1664          nir_execute_closest_hit_amd(b, nir_load_var(b, vars->idx), nir_load_var(b, vars->tmax),
1665                                      nir_load_var(b, vars->primitive_id), nir_load_var(b, vars->instance_addr),
1666                                      nir_load_var(b, vars->geometry_id_and_flags), nir_load_var(b, vars->hit_kind));
1667       }
1668    }
1669    nir_push_else(b, NULL);
1670    {
1671       if (monolithic) {
1672          load_sbt_entry(b, vars, nir_load_var(b, vars->miss_index), SBT_MISS, SBT_GENERAL_IDX);
1673 
1674          struct radv_rt_case_data case_data = {
1675             .device = device,
1676             .pipeline = pipeline,
1677             .vars = vars,
1678          };
1679 
1680          radv_visit_inlined_shaders(b, nir_load_var(b, vars->idx),
1681                                     !(vars->flags & VK_PIPELINE_CREATE_2_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR),
1682                                     &case_data, radv_ray_tracing_group_miss_info, radv_build_recursive_case);
1683       } else {
1684          /* Only load the miss shader if we actually miss. It is valid to not specify an SBT pointer
1685           * for miss shaders if none of the rays miss. */
1686          nir_execute_miss_amd(b, nir_load_var(b, vars->tmax));
1687       }
1688    }
1689    nir_pop_if(b, NULL);
1690 }
1691 
1692 nir_shader *
radv_build_traversal_shader(struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,struct radv_ray_tracing_stage_info * info)1693 radv_build_traversal_shader(struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1694                             const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
1695                             struct radv_ray_tracing_stage_info *info)
1696 {
1697    const struct radv_physical_device *pdev = radv_device_physical(device);
1698    const VkPipelineCreateFlagBits2 create_flags = vk_rt_pipeline_create_flags(pCreateInfo);
1699 
1700    /* Create the traversal shader as an intersection shader to prevent validation failures due to
1701     * invalid variable modes.*/
1702    nir_builder b = radv_meta_init_shader(device, MESA_SHADER_INTERSECTION, "rt_traversal");
1703    b.shader->info.internal = false;
1704    b.shader->info.workgroup_size[0] = 8;
1705    b.shader->info.workgroup_size[1] = pdev->rt_wave_size == 64 ? 8 : 4;
1706    b.shader->info.shared_size = pdev->rt_wave_size * MAX_STACK_ENTRY_COUNT * sizeof(uint32_t);
1707    struct rt_variables vars = create_rt_variables(b.shader, device, create_flags, false);
1708 
1709    if (info->tmin.state == RADV_RT_CONST_ARG_STATE_VALID)
1710       nir_store_var(&b, vars.tmin, nir_imm_int(&b, info->tmin.value), 0x1);
1711    else
1712       nir_store_var(&b, vars.tmin, nir_load_ray_t_min(&b), 0x1);
1713 
1714    if (info->tmax.state == RADV_RT_CONST_ARG_STATE_VALID)
1715       nir_store_var(&b, vars.tmax, nir_imm_int(&b, info->tmax.value), 0x1);
1716    else
1717       nir_store_var(&b, vars.tmax, nir_load_ray_t_max(&b), 0x1);
1718 
1719    if (info->sbt_offset.state == RADV_RT_CONST_ARG_STATE_VALID)
1720       nir_store_var(&b, vars.sbt_offset, nir_imm_int(&b, info->sbt_offset.value), 0x1);
1721    else
1722       nir_store_var(&b, vars.sbt_offset, nir_load_sbt_offset_amd(&b), 0x1);
1723 
1724    if (info->sbt_stride.state == RADV_RT_CONST_ARG_STATE_VALID)
1725       nir_store_var(&b, vars.sbt_stride, nir_imm_int(&b, info->sbt_stride.value), 0x1);
1726    else
1727       nir_store_var(&b, vars.sbt_stride, nir_load_sbt_stride_amd(&b), 0x1);
1728 
1729    /* initialize trace_ray arguments */
1730    nir_store_var(&b, vars.accel_struct, nir_load_accel_struct_amd(&b), 1);
1731    nir_store_var(&b, vars.cull_mask_and_flags, nir_load_cull_mask_and_flags_amd(&b), 0x1);
1732    nir_store_var(&b, vars.origin, nir_load_ray_world_origin(&b), 0x7);
1733    nir_store_var(&b, vars.direction, nir_load_ray_world_direction(&b), 0x7);
1734    nir_store_var(&b, vars.arg, nir_load_rt_arg_scratch_offset_amd(&b), 0x1);
1735    nir_store_var(&b, vars.stack_ptr, nir_imm_int(&b, 0), 0x1);
1736 
1737    radv_build_traversal(device, pipeline, pCreateInfo, false, &b, &vars, false, info);
1738 
1739    /* Deal with all the inline functions. */
1740    nir_index_ssa_defs(nir_shader_get_entrypoint(b.shader));
1741    nir_metadata_preserve(nir_shader_get_entrypoint(b.shader), nir_metadata_none);
1742 
1743    /* Lower and cleanup variables */
1744    NIR_PASS_V(b.shader, nir_lower_global_vars_to_local);
1745    NIR_PASS_V(b.shader, nir_lower_vars_to_ssa);
1746 
1747    return b.shader;
1748 }
1749 
1750 struct lower_rt_instruction_monolithic_state {
1751    struct radv_device *device;
1752    struct radv_ray_tracing_pipeline *pipeline;
1753    const VkRayTracingPipelineCreateInfoKHR *pCreateInfo;
1754 
1755    struct rt_variables *vars;
1756 };
1757 
1758 static bool
lower_rt_instruction_monolithic(nir_builder * b,nir_instr * instr,void * data)1759 lower_rt_instruction_monolithic(nir_builder *b, nir_instr *instr, void *data)
1760 {
1761    if (instr->type != nir_instr_type_intrinsic)
1762       return false;
1763 
1764    b->cursor = nir_after_instr(instr);
1765 
1766    nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
1767 
1768    struct lower_rt_instruction_monolithic_state *state = data;
1769    const struct radv_physical_device *pdev = radv_device_physical(state->device);
1770    struct rt_variables *vars = state->vars;
1771 
1772    switch (intr->intrinsic) {
1773    case nir_intrinsic_execute_callable:
1774       /* It's allowed to place OpExecuteCallableKHR in a SPIR-V, even if the RT pipeline doesn't contain
1775        * any callable shaders. However, it's impossible to execute the instruction in a valid way, so just remove any
1776        * nir_intrinsic_execute_callable we encounter.
1777        */
1778       nir_instr_remove(instr);
1779       return true;
1780    case nir_intrinsic_trace_ray: {
1781       vars->payload_offset = nir_src_as_uint(intr->src[10]);
1782 
1783       nir_src cull_mask = intr->src[2];
1784       bool ignore_cull_mask = nir_src_is_const(cull_mask) && (nir_src_as_uint(cull_mask) & 0xFF) == 0xFF;
1785 
1786       /* Per the SPIR-V extension spec we have to ignore some bits for some arguments. */
1787       nir_store_var(b, vars->accel_struct, intr->src[0].ssa, 0x1);
1788       nir_store_var(b, vars->cull_mask_and_flags, nir_ior(b, nir_ishl_imm(b, cull_mask.ssa, 24), intr->src[1].ssa),
1789                     0x1);
1790       nir_store_var(b, vars->sbt_offset, nir_iand_imm(b, intr->src[3].ssa, 0xf), 0x1);
1791       nir_store_var(b, vars->sbt_stride, nir_iand_imm(b, intr->src[4].ssa, 0xf), 0x1);
1792       nir_store_var(b, vars->miss_index, nir_iand_imm(b, intr->src[5].ssa, 0xffff), 0x1);
1793       nir_store_var(b, vars->origin, intr->src[6].ssa, 0x7);
1794       nir_store_var(b, vars->tmin, intr->src[7].ssa, 0x1);
1795       nir_store_var(b, vars->direction, intr->src[8].ssa, 0x7);
1796       nir_store_var(b, vars->tmax, intr->src[9].ssa, 0x1);
1797 
1798       nir_def *stack_ptr = nir_load_var(b, vars->stack_ptr);
1799       nir_store_var(b, vars->stack_ptr, nir_iadd_imm(b, stack_ptr, b->shader->scratch_size), 0x1);
1800 
1801       radv_build_traversal(state->device, state->pipeline, state->pCreateInfo, true, b, vars, ignore_cull_mask, NULL);
1802       b->shader->info.shared_size =
1803          MAX2(b->shader->info.shared_size, pdev->rt_wave_size * MAX_STACK_ENTRY_COUNT * sizeof(uint32_t));
1804 
1805       nir_store_var(b, vars->stack_ptr, stack_ptr, 0x1);
1806 
1807       nir_instr_remove(instr);
1808       return true;
1809    }
1810    case nir_intrinsic_rt_resume:
1811       unreachable("nir_intrinsic_rt_resume");
1812    case nir_intrinsic_rt_return_amd:
1813       unreachable("nir_intrinsic_rt_return_amd");
1814    case nir_intrinsic_execute_closest_hit_amd:
1815       unreachable("nir_intrinsic_execute_closest_hit_amd");
1816    case nir_intrinsic_execute_miss_amd:
1817       unreachable("nir_intrinsic_execute_miss_amd");
1818    default:
1819       return false;
1820    }
1821 }
1822 
1823 static bool
radv_count_hit_attrib_slots(nir_builder * b,nir_intrinsic_instr * instr,void * data)1824 radv_count_hit_attrib_slots(nir_builder *b, nir_intrinsic_instr *instr, void *data)
1825 {
1826    uint32_t *count = data;
1827    if (instr->intrinsic == nir_intrinsic_load_hit_attrib_amd || instr->intrinsic == nir_intrinsic_store_hit_attrib_amd)
1828       *count = MAX2(*count, nir_intrinsic_base(instr) + 1);
1829 
1830    return false;
1831 }
1832 
1833 static void
lower_rt_instructions_monolithic(nir_shader * shader,struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,struct rt_variables * vars)1834 lower_rt_instructions_monolithic(nir_shader *shader, struct radv_device *device,
1835                                  struct radv_ray_tracing_pipeline *pipeline,
1836                                  const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, struct rt_variables *vars)
1837 {
1838    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
1839 
1840    struct lower_rt_instruction_monolithic_state state = {
1841       .device = device,
1842       .pipeline = pipeline,
1843       .pCreateInfo = pCreateInfo,
1844       .vars = vars,
1845    };
1846 
1847    nir_shader_instructions_pass(shader, lower_rt_instruction_monolithic, nir_metadata_none, &state);
1848    nir_index_ssa_defs(impl);
1849 
1850    uint32_t hit_attrib_count = 0;
1851    nir_shader_intrinsics_pass(shader, radv_count_hit_attrib_slots, nir_metadata_all, &hit_attrib_count);
1852 
1853    /* Register storage for hit attributes */
1854    STACK_ARRAY(nir_variable *, hit_attribs, hit_attrib_count);
1855    for (uint32_t i = 0; i < hit_attrib_count; i++)
1856       hit_attribs[i] = nir_local_variable_create(impl, glsl_uint_type(), "ahit_attrib");
1857 
1858    lower_hit_attribs(shader, hit_attribs, 0);
1859 }
1860 
1861 /** Select the next shader based on priorities:
1862  *
1863  * Detect the priority of the shader stage by the lowest bits in the address (low to high):
1864  *  - Raygen              - idx 0
1865  *  - Traversal           - idx 1
1866  *  - Closest Hit / Miss  - idx 2
1867  *  - Callable            - idx 3
1868  *
1869  *
1870  * This gives us the following priorities:
1871  * Raygen       :  Callable  >               >  Traversal  >  Raygen
1872  * Traversal    :            >  Chit / Miss  >             >  Raygen
1873  * CHit / Miss  :  Callable  >  Chit / Miss  >  Traversal  >  Raygen
1874  * Callable     :  Callable  >  Chit / Miss  >             >  Raygen
1875  */
1876 static nir_def *
select_next_shader(nir_builder * b,nir_def * shader_addr,unsigned wave_size)1877 select_next_shader(nir_builder *b, nir_def *shader_addr, unsigned wave_size)
1878 {
1879    gl_shader_stage stage = b->shader->info.stage;
1880    nir_def *prio = nir_iand_imm(b, shader_addr, radv_rt_priority_mask);
1881    nir_def *ballot = nir_ballot(b, 1, wave_size, nir_imm_bool(b, true));
1882    nir_def *ballot_traversal = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_traversal));
1883    nir_def *ballot_hit_miss = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_hit_miss));
1884    nir_def *ballot_callable = nir_ballot(b, 1, wave_size, nir_ieq_imm(b, prio, radv_rt_priority_callable));
1885 
1886    if (stage != MESA_SHADER_CALLABLE && stage != MESA_SHADER_INTERSECTION)
1887       ballot = nir_bcsel(b, nir_ine_imm(b, ballot_traversal, 0), ballot_traversal, ballot);
1888    if (stage != MESA_SHADER_RAYGEN)
1889       ballot = nir_bcsel(b, nir_ine_imm(b, ballot_hit_miss, 0), ballot_hit_miss, ballot);
1890    if (stage != MESA_SHADER_INTERSECTION)
1891       ballot = nir_bcsel(b, nir_ine_imm(b, ballot_callable, 0), ballot_callable, ballot);
1892 
1893    nir_def *lsb = nir_find_lsb(b, ballot);
1894    nir_def *next = nir_read_invocation(b, shader_addr, lsb);
1895    return nir_iand_imm(b, next, ~radv_rt_priority_mask);
1896 }
1897 
1898 static void
radv_store_arg(nir_builder * b,const struct radv_shader_args * args,const struct radv_ray_tracing_stage_info * info,struct ac_arg arg,nir_def * value)1899 radv_store_arg(nir_builder *b, const struct radv_shader_args *args, const struct radv_ray_tracing_stage_info *info,
1900                struct ac_arg arg, nir_def *value)
1901 {
1902    /* Do not pass unused data to the next stage. */
1903    if (!info || !BITSET_TEST(info->unused_args, arg.arg_index))
1904       ac_nir_store_arg(b, &args->ac, arg, value);
1905 }
1906 
1907 void
radv_nir_lower_rt_abi(nir_shader * shader,const VkRayTracingPipelineCreateInfoKHR * pCreateInfo,const struct radv_shader_args * args,const struct radv_shader_info * info,uint32_t * stack_size,bool resume_shader,struct radv_device * device,struct radv_ray_tracing_pipeline * pipeline,bool monolithic,const struct radv_ray_tracing_stage_info * traversal_info)1908 radv_nir_lower_rt_abi(nir_shader *shader, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
1909                       const struct radv_shader_args *args, const struct radv_shader_info *info, uint32_t *stack_size,
1910                       bool resume_shader, struct radv_device *device, struct radv_ray_tracing_pipeline *pipeline,
1911                       bool monolithic, const struct radv_ray_tracing_stage_info *traversal_info)
1912 {
1913    nir_function_impl *impl = nir_shader_get_entrypoint(shader);
1914 
1915    const VkPipelineCreateFlagBits2 create_flags = vk_rt_pipeline_create_flags(pCreateInfo);
1916 
1917    struct rt_variables vars = create_rt_variables(shader, device, create_flags, monolithic);
1918 
1919    if (monolithic)
1920       lower_rt_instructions_monolithic(shader, device, pipeline, pCreateInfo, &vars);
1921 
1922    struct radv_rt_shader_info rt_info = {0};
1923 
1924    lower_rt_instructions(shader, &vars, true, &rt_info);
1925 
1926    if (stack_size) {
1927       vars.stack_size = MAX2(vars.stack_size, shader->scratch_size);
1928       *stack_size = MAX2(*stack_size, vars.stack_size);
1929    }
1930    shader->scratch_size = 0;
1931 
1932    NIR_PASS(_, shader, nir_lower_returns);
1933 
1934    nir_cf_list list;
1935    nir_cf_extract(&list, nir_before_impl(impl), nir_after_impl(impl));
1936 
1937    /* initialize variables */
1938    nir_builder b = nir_builder_at(nir_before_impl(impl));
1939 
1940    nir_def *descriptor_sets = ac_nir_load_arg(&b, &args->ac, args->descriptor_sets[0]);
1941    nir_def *push_constants = ac_nir_load_arg(&b, &args->ac, args->ac.push_constants);
1942    nir_def *sbt_descriptors = ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_descriptors);
1943 
1944    nir_def *launch_sizes[3];
1945    for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
1946       launch_sizes[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_sizes[i]);
1947       nir_store_var(&b, vars.launch_sizes[i], launch_sizes[i], 1);
1948    }
1949 
1950    nir_def *scratch_offset = NULL;
1951    if (args->ac.scratch_offset.used)
1952       scratch_offset = ac_nir_load_arg(&b, &args->ac, args->ac.scratch_offset);
1953    nir_def *ring_offsets = NULL;
1954    if (args->ac.ring_offsets.used)
1955       ring_offsets = ac_nir_load_arg(&b, &args->ac, args->ac.ring_offsets);
1956 
1957    nir_def *launch_ids[3];
1958    for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
1959       launch_ids[i] = ac_nir_load_arg(&b, &args->ac, args->ac.rt.launch_ids[i]);
1960       nir_store_var(&b, vars.launch_ids[i], launch_ids[i], 1);
1961    }
1962 
1963    nir_def *traversal_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr);
1964    nir_store_var(&b, vars.traversal_addr, nir_pack_64_2x32(&b, traversal_addr), 1);
1965 
1966    nir_def *shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_addr);
1967    shader_addr = nir_pack_64_2x32(&b, shader_addr);
1968    nir_store_var(&b, vars.shader_addr, shader_addr, 1);
1969 
1970    nir_store_var(&b, vars.stack_ptr, ac_nir_load_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base), 1);
1971    nir_def *record_ptr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.shader_record);
1972    nir_store_var(&b, vars.shader_record_ptr, nir_pack_64_2x32(&b, record_ptr), 1);
1973    nir_store_var(&b, vars.arg, ac_nir_load_arg(&b, &args->ac, args->ac.rt.payload_offset), 1);
1974 
1975    nir_def *accel_struct = ac_nir_load_arg(&b, &args->ac, args->ac.rt.accel_struct);
1976    nir_store_var(&b, vars.accel_struct, nir_pack_64_2x32(&b, accel_struct), 1);
1977    nir_store_var(&b, vars.cull_mask_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.cull_mask_and_flags), 1);
1978    nir_store_var(&b, vars.sbt_offset, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_offset), 1);
1979    nir_store_var(&b, vars.sbt_stride, ac_nir_load_arg(&b, &args->ac, args->ac.rt.sbt_stride), 1);
1980    nir_store_var(&b, vars.origin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_origin), 0x7);
1981    nir_store_var(&b, vars.tmin, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmin), 1);
1982    nir_store_var(&b, vars.direction, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_direction), 0x7);
1983    nir_store_var(&b, vars.tmax, ac_nir_load_arg(&b, &args->ac, args->ac.rt.ray_tmax), 1);
1984 
1985    if (traversal_info && traversal_info->miss_index.state == RADV_RT_CONST_ARG_STATE_VALID)
1986       nir_store_var(&b, vars.miss_index, nir_imm_int(&b, traversal_info->miss_index.value), 0x1);
1987    else
1988       nir_store_var(&b, vars.miss_index, ac_nir_load_arg(&b, &args->ac, args->ac.rt.miss_index), 0x1);
1989 
1990    nir_store_var(&b, vars.primitive_id, ac_nir_load_arg(&b, &args->ac, args->ac.rt.primitive_id), 1);
1991    nir_def *instance_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.instance_addr);
1992    nir_store_var(&b, vars.instance_addr, nir_pack_64_2x32(&b, instance_addr), 1);
1993    nir_store_var(&b, vars.geometry_id_and_flags, ac_nir_load_arg(&b, &args->ac, args->ac.rt.geometry_id_and_flags), 1);
1994    nir_store_var(&b, vars.hit_kind, ac_nir_load_arg(&b, &args->ac, args->ac.rt.hit_kind), 1);
1995 
1996    /* guard the shader, so that only the correct invocations execute it */
1997    nir_if *shader_guard = NULL;
1998    if (shader->info.stage != MESA_SHADER_RAYGEN || resume_shader) {
1999       nir_def *uniform_shader_addr = ac_nir_load_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr);
2000       uniform_shader_addr = nir_pack_64_2x32(&b, uniform_shader_addr);
2001       uniform_shader_addr = nir_ior_imm(&b, uniform_shader_addr, radv_get_rt_priority(shader->info.stage));
2002 
2003       shader_guard = nir_push_if(&b, nir_ieq(&b, uniform_shader_addr, shader_addr));
2004       shader_guard->control = nir_selection_control_divergent_always_taken;
2005    }
2006 
2007    nir_cf_reinsert(&list, b.cursor);
2008 
2009    if (shader_guard)
2010       nir_pop_if(&b, shader_guard);
2011 
2012    b.cursor = nir_after_impl(impl);
2013 
2014    if (monolithic) {
2015       nir_terminate(&b);
2016    } else {
2017       /* select next shader */
2018       shader_addr = nir_load_var(&b, vars.shader_addr);
2019       nir_def *next = select_next_shader(&b, shader_addr, info->wave_size);
2020       ac_nir_store_arg(&b, &args->ac, args->ac.rt.uniform_shader_addr, next);
2021 
2022       ac_nir_store_arg(&b, &args->ac, args->descriptor_sets[0], descriptor_sets);
2023       ac_nir_store_arg(&b, &args->ac, args->ac.push_constants, push_constants);
2024       ac_nir_store_arg(&b, &args->ac, args->ac.rt.sbt_descriptors, sbt_descriptors);
2025       ac_nir_store_arg(&b, &args->ac, args->ac.rt.traversal_shader_addr, traversal_addr);
2026 
2027       for (uint32_t i = 0; i < ARRAY_SIZE(launch_sizes); i++) {
2028          if (rt_info.uses_launch_size)
2029             ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_sizes[i], launch_sizes[i]);
2030          else
2031             radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_sizes[i], launch_sizes[i]);
2032       }
2033 
2034       if (scratch_offset)
2035          ac_nir_store_arg(&b, &args->ac, args->ac.scratch_offset, scratch_offset);
2036       if (ring_offsets)
2037          ac_nir_store_arg(&b, &args->ac, args->ac.ring_offsets, ring_offsets);
2038 
2039       for (uint32_t i = 0; i < ARRAY_SIZE(launch_ids); i++) {
2040          if (rt_info.uses_launch_id)
2041             ac_nir_store_arg(&b, &args->ac, args->ac.rt.launch_ids[i], launch_ids[i]);
2042          else
2043             radv_store_arg(&b, args, traversal_info, args->ac.rt.launch_ids[i], launch_ids[i]);
2044       }
2045 
2046       /* store back all variables to registers */
2047       ac_nir_store_arg(&b, &args->ac, args->ac.rt.dynamic_callable_stack_base, nir_load_var(&b, vars.stack_ptr));
2048       ac_nir_store_arg(&b, &args->ac, args->ac.rt.shader_addr, shader_addr);
2049       radv_store_arg(&b, args, traversal_info, args->ac.rt.shader_record, nir_load_var(&b, vars.shader_record_ptr));
2050       radv_store_arg(&b, args, traversal_info, args->ac.rt.payload_offset, nir_load_var(&b, vars.arg));
2051       radv_store_arg(&b, args, traversal_info, args->ac.rt.accel_struct, nir_load_var(&b, vars.accel_struct));
2052       radv_store_arg(&b, args, traversal_info, args->ac.rt.cull_mask_and_flags,
2053                      nir_load_var(&b, vars.cull_mask_and_flags));
2054       radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_offset, nir_load_var(&b, vars.sbt_offset));
2055       radv_store_arg(&b, args, traversal_info, args->ac.rt.sbt_stride, nir_load_var(&b, vars.sbt_stride));
2056       radv_store_arg(&b, args, traversal_info, args->ac.rt.miss_index, nir_load_var(&b, vars.miss_index));
2057       radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_origin, nir_load_var(&b, vars.origin));
2058       radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmin, nir_load_var(&b, vars.tmin));
2059       radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_direction, nir_load_var(&b, vars.direction));
2060       radv_store_arg(&b, args, traversal_info, args->ac.rt.ray_tmax, nir_load_var(&b, vars.tmax));
2061 
2062       radv_store_arg(&b, args, traversal_info, args->ac.rt.primitive_id, nir_load_var(&b, vars.primitive_id));
2063       radv_store_arg(&b, args, traversal_info, args->ac.rt.instance_addr, nir_load_var(&b, vars.instance_addr));
2064       radv_store_arg(&b, args, traversal_info, args->ac.rt.geometry_id_and_flags,
2065                      nir_load_var(&b, vars.geometry_id_and_flags));
2066       radv_store_arg(&b, args, traversal_info, args->ac.rt.hit_kind, nir_load_var(&b, vars.hit_kind));
2067    }
2068 
2069    nir_metadata_preserve(impl, nir_metadata_none);
2070 
2071    /* cleanup passes */
2072    NIR_PASS_V(shader, nir_lower_global_vars_to_local);
2073    NIR_PASS_V(shader, nir_lower_vars_to_ssa);
2074    if (shader->info.stage == MESA_SHADER_CLOSEST_HIT || shader->info.stage == MESA_SHADER_INTERSECTION)
2075       NIR_PASS_V(shader, lower_hit_attribs, NULL, info->wave_size);
2076 }
2077 
2078 static bool
radv_arg_def_is_unused(nir_def * def)2079 radv_arg_def_is_unused(nir_def *def)
2080 {
2081    nir_foreach_use (use, def) {
2082       nir_instr *use_instr = nir_src_parent_instr(use);
2083       if (use_instr->type == nir_instr_type_intrinsic) {
2084          nir_intrinsic_instr *use_intr = nir_instr_as_intrinsic(use_instr);
2085          if (use_intr->intrinsic == nir_intrinsic_store_scalar_arg_amd ||
2086              use_intr->intrinsic == nir_intrinsic_store_vector_arg_amd)
2087             continue;
2088       } else if (use_instr->type == nir_instr_type_phi) {
2089          nir_cf_node *prev_node = nir_cf_node_prev(&use_instr->block->cf_node);
2090          if (!prev_node)
2091             return false;
2092 
2093          nir_phi_instr *phi = nir_instr_as_phi(use_instr);
2094          if (radv_arg_def_is_unused(&phi->def))
2095             continue;
2096       }
2097 
2098       return false;
2099    }
2100 
2101    return true;
2102 }
2103 
2104 static bool
radv_gather_unused_args_instr(nir_builder * b,nir_intrinsic_instr * instr,void * data)2105 radv_gather_unused_args_instr(nir_builder *b, nir_intrinsic_instr *instr, void *data)
2106 {
2107    if (instr->intrinsic != nir_intrinsic_load_scalar_arg_amd && instr->intrinsic != nir_intrinsic_load_vector_arg_amd)
2108       return false;
2109 
2110    if (!radv_arg_def_is_unused(&instr->def)) {
2111       /* This arg is used for more than passing data to the next stage. */
2112       struct radv_ray_tracing_stage_info *info = data;
2113       BITSET_CLEAR(info->unused_args, nir_intrinsic_base(instr));
2114    }
2115 
2116    return false;
2117 }
2118 
2119 void
radv_gather_unused_args(struct radv_ray_tracing_stage_info * info,nir_shader * nir)2120 radv_gather_unused_args(struct radv_ray_tracing_stage_info *info, nir_shader *nir)
2121 {
2122    nir_shader_intrinsics_pass(nir, radv_gather_unused_args_instr, nir_metadata_all, info);
2123 }
2124