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Searched defs:renderAudio (Results 1 – 9 of 9) sorted by relevance

/external/oboe/samples/shared/
DMonoToStereo.h29 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
DMixer.h32 void renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function
DOscillator.h58 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
DSynthSound.h70 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
/external/oboe/samples/RhythmGame/src/main/cpp/audio/
DPlayer.cpp20 void Player::renderAudio(float *targetData, int32_t numFrames){ in renderAudio() function in Player
/external/oboe/samples/hello-oboe/src/main/cpp/
DSoundGenerator.cpp36 void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function in SoundGenerator
/external/oboe/samples/MegaDrone/src/main/cpp/
DSynth.h56 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
/external/oboe/samples/SoundBoard/src/main/cpp/
DSynth.h78 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
/external/sonivox/test/
DSonivoxTest.cpp218 bool SonivoxTest::renderAudio() { in renderAudio() function in SonivoxTest