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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Properties.h"
18 
19 #include <android-base/properties.h>
20 #include <cutils/compiler.h>
21 #include <log/log.h>
22 
23 #include <algorithm>
24 #include <cstdlib>
25 #include <optional>
26 
27 #include "Debug.h"
28 #include "HWUIProperties.sysprop.h"
29 #include "src/core/SkTraceEventCommon.h"
30 
31 #ifdef __ANDROID__
32 #include <com_android_graphics_hwui_flags.h>
33 namespace hwui_flags = com::android::graphics::hwui::flags;
34 #else
35 namespace hwui_flags {
clip_surfaceviews()36 constexpr bool clip_surfaceviews() {
37     return false;
38 }
hdr_10bit_plus()39 constexpr bool hdr_10bit_plus() {
40     return false;
41 }
initialize_gl_always()42 constexpr bool initialize_gl_always() {
43     return false;
44 }
45 
skip_eglmanager_telemetry()46 constexpr bool skip_eglmanager_telemetry() {
47     return false;
48 }
49 
resample_gainmap_regions()50 constexpr bool resample_gainmap_regions() {
51     return false;
52 }
53 
query_global_priority()54 constexpr bool query_global_priority() {
55     return false;
56 }
early_preload_gl_context()57 constexpr bool early_preload_gl_context() {
58     return false;
59 }
calc_workload_orig_deadline()60 constexpr bool calc_workload_orig_deadline() {
61     return false;
62 }
63 }  // namespace hwui_flags
64 #endif
65 
66 namespace android {
67 namespace uirenderer {
68 
69 bool Properties::debugLayersUpdates = false;
70 bool Properties::debugOverdraw = false;
71 bool Properties::debugTraceGpuResourceCategories = false;
72 bool Properties::showDirtyRegions = false;
73 bool Properties::skipEmptyFrames = true;
74 bool Properties::useBufferAge = true;
75 bool Properties::enablePartialUpdates = true;
76 // Default true unless otherwise specified in RenderThread Configuration
77 bool Properties::enableRenderEffectCache = true;
78 
79 DebugLevel Properties::debugLevel = kDebugDisabled;
80 OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
81 
82 float Properties::overrideLightRadius = -1.0f;
83 float Properties::overrideLightPosY = -1.0f;
84 float Properties::overrideLightPosZ = -1.0f;
85 float Properties::overrideAmbientRatio = -1.0f;
86 int Properties::overrideAmbientShadowStrength = -1;
87 int Properties::overrideSpotShadowStrength = -1;
88 
89 ProfileType Properties::sProfileType = ProfileType::None;
90 bool Properties::sDisableProfileBars = false;
91 RenderPipelineType Properties::sRenderPipelineType = RenderPipelineType::NotInitialized;
92 bool Properties::enableHighContrastText = false;
93 
94 bool Properties::waitForGpuCompletion = false;
95 
96 bool Properties::filterOutTestOverhead = false;
97 bool Properties::disableVsync = false;
98 bool Properties::skpCaptureEnabled = false;
99 bool Properties::enableRTAnimations = true;
100 
101 bool Properties::runningInEmulator = false;
102 bool Properties::debuggingEnabled = false;
103 bool Properties::isolatedProcess = false;
104 
105 int Properties::contextPriority = 0;
106 float Properties::defaultSdrWhitePoint = 200.f;
107 
108 bool Properties::useHintManager = false;
109 int Properties::targetCpuTimePercentage = 70;
110 
111 bool Properties::enableWebViewOverlays = true;
112 
113 bool Properties::isHighEndGfx = true;
114 bool Properties::isLowRam = false;
115 bool Properties::isSystemOrPersistent = false;
116 
117 float Properties::maxHdrHeadroomOn8bit = 5.f;  // TODO: Refine this number
118 
119 bool Properties::clipSurfaceViews = false;
120 bool Properties::hdr10bitPlus = false;
121 bool Properties::skipTelemetry = false;
122 bool Properties::queryGlobalPriority = false;
123 
124 int Properties::timeoutMultiplier = 1;
125 
126 StretchEffectBehavior Properties::stretchEffectBehavior = StretchEffectBehavior::ShaderHWUI;
127 
128 DrawingEnabled Properties::drawingEnabled = DrawingEnabled::NotInitialized;
129 
load()130 bool Properties::load() {
131     bool prevDebugLayersUpdates = debugLayersUpdates;
132     bool prevDebugOverdraw = debugOverdraw;
133 
134     debugOverdraw = false;
135     std::string debugOverdrawProperty = base::GetProperty(PROPERTY_DEBUG_OVERDRAW, "");
136     if (debugOverdrawProperty != "") {
137         INIT_LOGD("  Overdraw debug enabled: %s", debugOverdrawProperty.c_str());
138         if (debugOverdrawProperty == "show") {
139             debugOverdraw = true;
140             overdrawColorSet = OverdrawColorSet::Default;
141         } else if (debugOverdrawProperty == "show_deuteranomaly") {
142             debugOverdraw = true;
143             overdrawColorSet = OverdrawColorSet::Deuteranomaly;
144         }
145     }
146 
147     sProfileType = ProfileType::None;
148     std::string profileProperty = base::GetProperty(PROPERTY_PROFILE, "");
149     if (profileProperty != "") {
150         if (profileProperty == PROPERTY_PROFILE_VISUALIZE_BARS) {
151             sProfileType = ProfileType::Bars;
152         } else if (profileProperty == "true") {
153             sProfileType = ProfileType::Console;
154         }
155     }
156 
157     debugLayersUpdates = base::GetBoolProperty(PROPERTY_DEBUG_LAYERS_UPDATES, false);
158     INIT_LOGD("  Layers updates debug enabled: %d", debugLayersUpdates);
159 
160     showDirtyRegions = base::GetBoolProperty(PROPERTY_DEBUG_SHOW_DIRTY_REGIONS, false);
161 
162     debugLevel = (DebugLevel)base::GetIntProperty(PROPERTY_DEBUG, (int)kDebugDisabled);
163 
164     skipEmptyFrames = base::GetBoolProperty(PROPERTY_SKIP_EMPTY_DAMAGE, true);
165     useBufferAge = base::GetBoolProperty(PROPERTY_USE_BUFFER_AGE, true);
166     enablePartialUpdates = base::GetBoolProperty(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
167 
168     filterOutTestOverhead = base::GetBoolProperty(PROPERTY_FILTER_TEST_OVERHEAD, false);
169 
170     skpCaptureEnabled = debuggingEnabled && base::GetBoolProperty(PROPERTY_CAPTURE_SKP_ENABLED, false);
171 
172     bool skiaBroadTracing = base::GetBoolProperty(PROPERTY_SKIA_TRACING_ENABLED, false);
173     SkAndroidFrameworkTraceUtil::setEnableTracing(skiaBroadTracing);
174     SkAndroidFrameworkTraceUtil::setUsePerfettoTrackEvents(
175             base::GetBoolProperty(PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS, false));
176     debugTraceGpuResourceCategories =
177             base::GetBoolProperty(PROPERTY_TRACE_GPU_RESOURCES, skiaBroadTracing);
178 
179     runningInEmulator = base::GetBoolProperty(PROPERTY_IS_EMULATOR, false);
180 
181     useHintManager = base::GetBoolProperty(PROPERTY_USE_HINT_MANAGER, false);
182     targetCpuTimePercentage = base::GetIntProperty(PROPERTY_TARGET_CPU_TIME_PERCENTAGE, 70);
183     if (targetCpuTimePercentage <= 0 || targetCpuTimePercentage > 100) targetCpuTimePercentage = 70;
184 
185     enableWebViewOverlays = base::GetBoolProperty(PROPERTY_WEBVIEW_OVERLAYS_ENABLED, true);
186 
187     auto hdrHeadroom = (float)atof(base::GetProperty(PROPERTY_8BIT_HDR_HEADROOM, "").c_str());
188     if (hdrHeadroom >= 1.f) {
189         maxHdrHeadroomOn8bit = std::min(hdrHeadroom, 100.f);
190     }
191 
192     // call isDrawingEnabled to force loading of the property
193     isDrawingEnabled();
194 
195     clipSurfaceViews =
196             base::GetBoolProperty("debug.hwui.clip_surfaceviews", hwui_flags::clip_surfaceviews());
197     hdr10bitPlus = hwui_flags::hdr_10bit_plus();
198     queryGlobalPriority = hwui_flags::query_global_priority();
199 
200     timeoutMultiplier = android::base::GetIntProperty("ro.hw_timeout_multiplier", 1);
201     skipTelemetry = base::GetBoolProperty(PROPERTY_SKIP_EGLMANAGER_TELEMETRY,
202                                           hwui_flags::skip_eglmanager_telemetry());
203 
204     return (prevDebugLayersUpdates != debugLayersUpdates) || (prevDebugOverdraw != debugOverdraw);
205 }
206 
overrideProperty(const char * name,const char * value)207 void Properties::overrideProperty(const char* name, const char* value) {
208     if (!strcmp(name, "disableProfileBars")) {
209         sDisableProfileBars = !strcmp(value, "true");
210         ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
211         return;
212     } else if (!strcmp(name, "ambientRatio")) {
213         overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
214         ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
215         return;
216     } else if (!strcmp(name, "lightRadius")) {
217         overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
218         ALOGD("lightRadius = %.2f", overrideLightRadius);
219         return;
220     } else if (!strcmp(name, "lightPosY")) {
221         overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
222         ALOGD("lightPos Y = %.2f", overrideLightPosY);
223         return;
224     } else if (!strcmp(name, "lightPosZ")) {
225         overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
226         ALOGD("lightPos Z = %.2f", overrideLightPosZ);
227         return;
228     } else if (!strcmp(name, "ambientShadowStrength")) {
229         overrideAmbientShadowStrength = atoi(value);
230         ALOGD("ambient shadow strength = 0x%x out of 0xff", overrideAmbientShadowStrength);
231         return;
232     } else if (!strcmp(name, "spotShadowStrength")) {
233         overrideSpotShadowStrength = atoi(value);
234         ALOGD("spot shadow strength = 0x%x out of 0xff", overrideSpotShadowStrength);
235         return;
236     }
237     ALOGD("failed overriding property %s to %s", name, value);
238 }
239 
getProfileType()240 ProfileType Properties::getProfileType() {
241     if (CC_UNLIKELY(sDisableProfileBars && sProfileType == ProfileType::Bars))
242         return ProfileType::None;
243     return sProfileType;
244 }
245 
peekRenderPipelineType()246 RenderPipelineType Properties::peekRenderPipelineType() {
247     // If sRenderPipelineType has been locked, just return the locked type immediately.
248     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
249         return sRenderPipelineType;
250     }
251     bool useVulkan = use_vulkan().value_or(false);
252     std::string rendererProperty = base::GetProperty(PROPERTY_RENDERER, useVulkan ? "skiavk" : "skiagl");
253     if (rendererProperty == "skiavk") {
254         return RenderPipelineType::SkiaVulkan;
255     }
256     return RenderPipelineType::SkiaGL;
257 }
258 
getRenderPipelineType()259 RenderPipelineType Properties::getRenderPipelineType() {
260     sRenderPipelineType = peekRenderPipelineType();
261     return sRenderPipelineType;
262 }
263 
overrideRenderPipelineType(RenderPipelineType type)264 void Properties::overrideRenderPipelineType(RenderPipelineType type) {
265     // If we're doing actual rendering then we can't change the renderer after it's been set.
266     // Unit tests can freely change this as often as it wants, though, as there's no actual
267     // GL rendering happening
268     if (sRenderPipelineType != RenderPipelineType::NotInitialized) {
269         LOG_ALWAYS_FATAL_IF(sRenderPipelineType != type,
270                             "Trying to change pipeline but it's already set");
271         return;
272     }
273     sRenderPipelineType = type;
274 }
275 
setDrawingEnabled(bool newDrawingEnabled)276 void Properties::setDrawingEnabled(bool newDrawingEnabled) {
277     drawingEnabled = newDrawingEnabled ? DrawingEnabled::On : DrawingEnabled::Off;
278     enableRTAnimations = newDrawingEnabled;
279 }
280 
isDrawingEnabled()281 bool Properties::isDrawingEnabled() {
282     if (drawingEnabled == DrawingEnabled::NotInitialized) {
283         bool drawingEnabledProp = base::GetBoolProperty(PROPERTY_DRAWING_ENABLED, true);
284         drawingEnabled = drawingEnabledProp ? DrawingEnabled::On : DrawingEnabled::Off;
285         enableRTAnimations = drawingEnabledProp;
286     }
287     return drawingEnabled == DrawingEnabled::On;
288 }
289 
initializeGlAlways()290 bool Properties::initializeGlAlways() {
291     return base::GetBoolProperty(PROPERTY_INITIALIZE_GL_ALWAYS, hwui_flags::initialize_gl_always());
292 }
293 
resampleGainmapRegions()294 bool Properties::resampleGainmapRegions() {
295     static bool sResampleGainmapRegions = base::GetBoolProperty(
296             "debug.hwui.resample_gainmap_regions", hwui_flags::resample_gainmap_regions());
297     return sResampleGainmapRegions;
298 }
299 
earlyPreloadGlContext()300 bool Properties::earlyPreloadGlContext() {
301     return base::GetBoolProperty(PROPERTY_EARLY_PRELOAD_GL_CONTEXT,
302                                  hwui_flags::early_preload_gl_context());
303 }
304 
calcWorkloadOrigDeadline()305 bool Properties::calcWorkloadOrigDeadline() {
306     static bool sCalcWorkloadOrigDeadline = base::GetBoolProperty(
307             "debug.hwui.calc_workload_orig_deadline", hwui_flags::calc_workload_orig_deadline());
308     return sCalcWorkloadOrigDeadline;
309 }
310 }  // namespace uirenderer
311 }  // namespace android
312