Searched defs:sZ (Results 1 – 5 of 5) sorted by relevance
1405 float sZ = (float)src.getDepth() / (float)dst.getDepth(); in scale() local
638 …const float sZ = deFloatExp2(lodZ) * float(VIEWPORT_WIDTH) / float(m_gradientTex->getRefTexture().… in iterate() local
1118 …const float sZ = deFloatExp2(lodZ) * float(de::max(m_renderer.getRenderWidth(), m_renderer.getRend… in iterate() local
1230 const float sZ = deFloatExp2(lodZ) * float(de::max(viewport.width, viewport.height)) / in iterate() local
5078 float sZ = (float)regionExtent.z / (float)dst.getDepth(); in scaleFromWholeSrcBuffer() local5112 const float sZ = (float)src.getDepth() / (float)dst.getDepth(); in blit() local