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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package platform.test.motion.view
18 
19 /**
20  * Description of animation sampling strategy.
21  *
22  * @param sampleAt The animation progress fractions at which to capture an animation frame.
23  * @param sampleBefore Samples the frame before the animation is started.
24  * @param sampleAfter Samples the frame after the animation has ended.
25  */
26 data class AnimationSampling(
27     val sampleAt: List<Float>,
28     val sampleBefore: Boolean = true,
29     val sampleAfter: Boolean = true,
30 ) {
31 
32     init {
<lambda>null33         check(sampleAt.all { it in 0.0f..1.0f })
<lambda>null34         check(sampleAt.zipWithNext().all { it.first < it.second })
35     }
36 
37     companion object {
38         /**
39          * Creates a [AnimationSampling] to sample an animation exactly [sampleCount] times, evenly
40          * distributed over the animations playtime.
41          *
42          * [sampleAtStart] and [sampleAtEnd] define whether a frame is sampled at progress 0 and 1,
43          * respectively.
44          *
45          * [sampleBefore] and [sampleAfter] define whether to capture a sample before the animation
46          * is started, or after it is finished respectively. This is helpful to capture issues
47          * caused by code triggered at the start or end of the animation.
48          *
49          * [sampleAfter] is `false` by default, since [sampleAtEnd] in most cases equal to
50          * [sampleAfter], as the animation is automatically ended when the playTime of the animation
51          * equals the duration.
52          */
evenlySamplednull53         fun evenlySampled(
54             sampleCount: Int,
55             sampleBefore: Boolean = true,
56             sampleAtStart: Boolean = true,
57             sampleAtEnd: Boolean = true,
58             sampleAfter: Boolean = !sampleAtEnd,
59         ): AnimationSampling {
60             if (sampleAtStart && sampleAtEnd) {
61                 require(sampleCount >= 2)
62             } else {
63                 require(sampleCount >= 1)
64             }
65 
66             val offset = if (sampleAtStart) 0 else 1
67             val divider =
68                 when {
69                     sampleAtStart xor sampleAtEnd -> sampleCount
70                     sampleAtStart and sampleAtEnd -> sampleCount - 1
71                     else -> sampleCount + 1
72                 }
73 
74             return AnimationSampling(
75                 List(sampleCount) { (1f / divider) * (it + offset) },
76                 sampleBefore,
77                 sampleAfter,
78             )
79         }
80     }
81 }
82