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Searched defs:samplerLocation (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp582 …const int32_t samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
639 …const int32_t samplerLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_sa… in drawOneIteration() local
Des31fShaderFramebufferFetchTests.cpp966 const GLuint samplerLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_sampler"); in genSamplerTexture() local
Des31fTextureMultisampleTests.cpp1622 …const int samplerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_sampler"… in sampleTexture() local
/external/angle/src/tests/perf_tests/
DTextureSampling.cpp228 GLint samplerLocation = glGetUniformLocation(mProgram, samplerstrstr.str().c_str()); in initTextures() local
/external/angle/src/tests/gl_tests/
DBindUniformLocationTest.cpp100 GLint samplerLocation = 1; in TEST_P() local
DGLSLTest.cpp12774 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
12883 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
13034 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in testArrayOfArrayOfSamplerDynamicIndex() local
13247 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
13375 GLint samplerLocation = glGetUniformLocation(program, uniformName.str().c_str()); in TEST_P() local
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp446 glw::GLint samplerLocation = gl.getUniformLocation(m_po_id, "test_sampler"); in iterate() local
/external/deqp/external/openglcts/modules/common/
DglcTextureRepeatModeTests.cpp1664 GLint samplerLocation = gl.getUniformLocation(programId, "texture0"); in iterate() local
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp588 GLuint samplerLocation = m_gl.getUniformLocation(program.getProgram(), "u_sampler"); in renderResource() local
/external/skia/src/sksl/codegen/
DSkSLWGSLCodeGenerator.cpp4158 int samplerLocation = var.layout().fSampler >= 0 ? var.layout().fSampler in writeGlobalVarDeclaration() local
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp5946 …const uint32_t samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTOR… in writeSamplerDescriptorSet() local
6105 …const uint32_t samplerLocation = shaderInterface == SHADER_INPUT_MULTIPLE_DISCONTIGUOUS_DESCRIPTOR… in writeSamplerDescriptorSetWithTemplate() local