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Searched defs:samplerUniform (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp1124 const gl::LinkedUniform &samplerUniform) in setActive()
1936 const auto &samplerUniform = mUniforms[samplerIndex]; in linkSamplerAndImageBindings() local
2949 const auto &samplerUniform = mUniforms[samplerIndex]; in setUniformValuesFromBindingQualifiers() local
/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp292 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in UpdateFullTexturesDescriptorSet() local
1317 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in addTextureDescriptorSetDesc() local
Dvk_cache_utils.cpp6094 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updateExecutableActiveTextures() local
6414 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in updatePreCacheActiveTextures() local
Dspv_utils.cpp861 const gl::LinkedUniform &samplerUniform = uniforms[uniformIndex]; in AssignTextureBindings() local