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Searched defs:samples (Results 1 – 25 of 48) sorted by relevance

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/hardware/interfaces/audio/aidl/default/spatializer/
DSpatializerSw.cpp167 IEffect::Status SpatializerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
203 IEffect::Status SpatializerSwContext::process(float* in, float* out, int samples) { in process()
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/include/GLcommon/
DTextureData.h74 int samples; variable
DFramebufferData.h53 GLint samples = 0; variable
/hardware/interfaces/audio/aidl/default/eraser/
DEraser.cpp183 IEffect::Status EraserSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
225 IEffect::Status EraserSwContext::process(float* in, float* out, int samples) { in process()
/hardware/google/pixel/thermal/utils/
Dthermal_predictions_helper.h52 std::vector<PredictionSample> samples; member
/hardware/interfaces/audio/aidl/default/extension/
DExtensionEffect.cpp134 IEffect::Status ExtensionEffect::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/loudnessEnhancer/
DLoudnessEnhancerSw.cpp158 IEffect::Status LoudnessEnhancerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/downmix/
DDownmixSw.cpp155 IEffect::Status DownmixSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/presetReverb/
DPresetReverbSw.cpp172 IEffect::Status PresetReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/acousticEchoCanceler/
DAcousticEchoCancelerSw.cpp179 IEffect::Status AcousticEchoCancelerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/equalizer/
DEqualizerSw.cpp209 IEffect::Status EqualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/bassboost/
DBassBoostSw.cpp162 IEffect::Status BassBoostSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/noiseSuppression/
DNoiseSuppressionSw.cpp166 IEffect::Status NoiseSuppressionSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/hapticGenerator/
DHapticGeneratorSw.cpp169 IEffect::Status HapticGeneratorSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/volume/
DVolumeSw.cpp171 IEffect::Status VolumeSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/automaticGainControlV1/
DAutomaticGainControlV1Sw.cpp188 IEffect::Status AutomaticGainControlV1Sw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/virtualizer/
DVirtualizerSw.cpp214 IEffect::Status VirtualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/visualizer/
DVisualizerSw.cpp201 IEffect::Status VisualizerSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/automaticGainControlV2/
DAutomaticGainControlV2Sw.cpp191 IEffect::Status AutomaticGainControlV2Sw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/envReverb/
DEnvReverbSw.cpp278 IEffect::Status EnvReverbSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/audio/aidl/default/
DEffectImpl.cpp411 IEffect::Status EffectImpl::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/google/gfxstream/third-party/astc-encoder/Source/
Dastcenccli_error_metrics.cpp293 double samples = 0.0; in compute_error_metrics() local
/hardware/interfaces/audio/aidl/default/dynamicProcessing/
DDynamicsProcessingSw.cpp271 IEffect::Status DynamicsProcessingSw::effectProcessImpl(float* in, float* out, int samples) { in effectProcessImpl()
/hardware/interfaces/graphics/composer/2.3/utils/passthrough/include/composer-passthrough/2.3/
DHwcHal.h215 uint64_t* samples[] = {sampleComponent0.data(), sampleComponent1.data(), in getDisplayedContentSample() local
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndTests.h496 int samples = 1; member

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