1 /* 2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade.domain.interactor 18 19 import com.android.systemui.shade.data.repository.ShadeAnimationRepository 20 import kotlinx.coroutines.flow.Flow 21 import kotlinx.coroutines.flow.StateFlow 22 import kotlinx.coroutines.flow.asStateFlow 23 24 /** Business logic related to shade animations and transitions. */ 25 abstract class ShadeAnimationInteractor( 26 private val shadeAnimationRepository: ShadeAnimationRepository, 27 ) { 28 val isLaunchingActivity: StateFlow<Boolean> = 29 shadeAnimationRepository.isLaunchingActivity.asStateFlow() 30 setIsLaunchingActivitynull31 fun setIsLaunchingActivity(launching: Boolean) { 32 shadeAnimationRepository.isLaunchingActivity.value = launching 33 } 34 35 /** 36 * Whether a short animation to close the shade or QS is running. This will be false if the user 37 * is manually closing the shade or QS but true if they lift their finger and an animation 38 * completes the close. Important: if QS is collapsing back to shade, this will be false because 39 * that is not considered "closing". 40 */ 41 abstract val isAnyCloseAnimationRunning: StateFlow<Boolean> 42 43 /** Whether a short animation to expand or collapse is running after user input has ended. */ 44 abstract val isAnyFlingAnimationRunning: Flow<Boolean> 45 } 46