/external/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 66 mediump_to_highp_type(struct gl_shader_program *shProg, GLenum type) in mediump_to_highp_type() 105 struct gl_shader_program *const shProg, GLuint index, in bind_attrib_location() 143 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation_no_error() local 154 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation() local 168 struct gl_shader_program *shProg; in _mesa_GetActiveAttrib() local 219 struct gl_shader_program *const shProg = in _mesa_GetAttribLocation() local 252 _mesa_count_active_attribs(struct gl_shader_program *shProg) in _mesa_count_active_attribs() 272 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) in _mesa_longest_attribute_name_length() 304 bind_frag_data_location(struct gl_shader_program *const shProg, in bind_frag_data_location() 337 struct gl_shader_program *const shProg = in _mesa_BindFragDataLocation_no_error() local [all …]
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D | uniforms.c | 68 update_single_shader_texture_used(struct gl_shader_program *shProg, in update_single_shader_texture_used() 102 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() 344 struct gl_shader_program *shProg = in _mesa_ProgramUniform1f() local 355 struct gl_shader_program *shProg; in _mesa_ProgramUniform2f() local 368 struct gl_shader_program *shProg; in _mesa_ProgramUniform3f() local 382 struct gl_shader_program *shProg; in _mesa_ProgramUniform4f() local 395 struct gl_shader_program *shProg = in _mesa_ProgramUniform1i() local 406 struct gl_shader_program *shProg; in _mesa_ProgramUniform2i() local 419 struct gl_shader_program *shProg; in _mesa_ProgramUniform3i() local 433 struct gl_shader_program *shProg; in _mesa_ProgramUniform4i() local [all …]
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D | program_resource.c | 99 struct gl_shader_program *shProg = in _mesa_GetProgramInterfaceiv() local 157 struct gl_shader_program *shProg = in _mesa_GetProgramResourceIndex() local 227 struct gl_shader_program *shProg = in _mesa_GetProgramResourceName() local 261 struct gl_shader_program *shProg = in _mesa_GetProgramResourceiv() local 291 struct gl_shader_program *shProg = in _mesa_GetProgramResourceLocation() local 347 struct gl_shader_program *shProg = in _mesa_GetProgramResourceLocationIndex() local
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D | shaderobj.c | 248 struct gl_shader_program *shProg) in _mesa_reference_shader_program_() 313 struct gl_shader_program *shProg; in _mesa_new_shader_program() local 333 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data() 362 struct gl_shader_program *shProg) in _mesa_free_shader_program_data() 412 struct gl_shader_program *shProg) in _mesa_delete_shader_program() 425 struct gl_shader_program *shProg; in _mesa_lookup_shader_program() local 454 struct gl_shader_program *shProg = (struct gl_shader_program *) in _mesa_lookup_shader_program_err_glthread() local
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D | shaderapi.c | 313 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); in is_program() local 330 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() 352 struct gl_shader_program *shProg; in attach_shader_err() local 399 struct gl_shader_program *shProg; in attach_shader_no_error() local 442 struct gl_shader_program *shProg; in create_shader_program() local 476 struct gl_shader_program *shProg; in delete_shader_program() local 513 struct gl_shader_program *shProg; in detach_shader() local 606 struct gl_shader_program *shProg; in get_attached_shaders() local 664 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) in check_gs_query() 689 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) in check_tcs_query() [all …]
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D | pipelineobj.c | 208 struct gl_shader_program *shProg, in use_program_stage() 219 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg, in use_program_stages() 267 struct gl_shader_program *shProg = NULL; in _mesa_UseProgramStages_no_error() local 289 struct gl_shader_program *shProg = NULL; in _mesa_UseProgramStages() local 380 struct gl_shader_program *shProg = NULL; in active_shader_program() local
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D | uniform_query.cpp | 57 struct gl_shader_program *shProg; in _mesa_GetActiveUniform_impl() local 138 struct gl_shader_program *shProg; in _mesa_GetActiveUniformsiv() local 185 struct gl_shader_program *shProg, in validate_uniform_parameters() 305 struct gl_shader_program *shProg = in _mesa_get_uniform() local 732 const struct gl_shader_program *shProg, in log_uniform() 1141 struct gl_shader_program *shProg, in validate_uniform() 1432 struct gl_context *ctx, struct gl_shader_program *shProg, in _mesa_uniform() 1841 struct gl_context *ctx, struct gl_shader_program *shProg, in _mesa_uniform_matrix() 2004 struct gl_context *ctx, struct gl_shader_program *shProg) in _mesa_uniform_handle() 2158 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, in _mesa_sampler_uniforms_are_valid()
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D | shaderobj.h | 79 struct gl_shader_program *shProg) in _mesa_reference_shader_program()
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D | transformfeedback.c | 73 struct gl_shader_program *shProg) in _mesa_transform_feedback_is_using_program() 870 struct gl_shader_program *shProg, GLsizei count, in transform_feedback_varyings() 911 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); in _mesa_TransformFeedbackVaryings_no_error() local 920 struct gl_shader_program *shProg; in _mesa_TransformFeedbackVaryings() local 1003 const struct gl_shader_program *shProg; in _mesa_GetTransformFeedbackVarying() local
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D | shared.c | 243 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in free_shader_program_data_cb() local 264 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in delete_shader_cb() local
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_shader_cache.c | 141 struct gl_shader_program *shProg, in st_deserialise_nir_program() 239 struct gl_shader_program *shProg, in st_serialise_nir_program_binary()
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D | st_texcompress_compute.c | 95 struct gl_shader_program *shProg = in get_compute_program() local
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D | st_program.c | 1370 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in destroy_shader_program_variants_cb() local
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/external/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.cpp | 151 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data()
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D | serialize.cpp | 315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg) in write_xfb() 358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg) in read_xfb()
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D | gl_nir_linker.c | 644 create_shader_variable(struct gl_shader_program *shProg, in create_shader_variable() 725 struct gl_shader_program *shProg, in add_shader_variable() 978 struct gl_shader_program *shProg, in nir_add_packed_var_to_resource_list()
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