Searched defs:shaderCode (Results 1 – 10 of 10) sorted by relevance
322 std::vector<char> shaderCode; in ValidateContent() local
396 std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0); in GetShader() local
626 const uint32_t *shaderCode, in InitShaderModule()
1157 angle::spirv::Blob shaderCode = unresolve::MakeFragShader( in GetUnresolveFrag() local
139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local
883 … void d3dx11CompileShader(const char *shaderCode, const char *entryPoint, const char *shaderModel, in d3dx11CompileShader()898 …void d3dCompileShader(const char *shaderCode, const char *entryPoint, const char *shaderModel, ID3… in d3dCompileShader()
4423 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local4677 const string shaderCode = m_settingsShaderTemplate.specialize(specializations); in fillShaderSpec() local
2639 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local
2408 const std::string shaderCode = shaderTemplateGlobal.specialize(attributes); in initProgramsSPIRV() local
9127 …void createVerificationShader(std::ostringstream &shaderCode, const VkImageAspectFlagBits attachme… in createVerificationShader()