Searched defs:shaderCodeDictionary (Results 1 – 9 of 9) sorted by relevance
54 [[nodiscard]] bool serialize_graphics_pipeline_desc(ShaderCodeDictionary* shaderCodeDictionary, in serialize_graphics_pipeline_desc()86 [[nodiscard]] bool deserialize_graphics_pipeline_desc(ShaderCodeDictionary* shaderCodeDictionary, in deserialize_graphics_pipeline_desc()264 ShaderCodeDictionary* shaderCodeDictionary, in SerializePipelineDesc()285 ShaderCodeDictionary* shaderCodeDictionary, in DeserializePipelineDesc()318 ShaderCodeDictionary* shaderCodeDictionary, in PipelineDescToData()334 ShaderCodeDictionary* shaderCodeDictionary, in DataToPipelineDesc()354 ShaderCodeDictionary* shaderCodeDictionary, in DumpPipelineDesc()
25 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function28 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
50 ShaderCodeDictionary* shaderCodeDictionary() { return &fShaderDictionary; } in shaderCodeDictionary() function51 const ShaderCodeDictionary* shaderCodeDictionary() const { return &fShaderDictionary; } in shaderCodeDictionary() function
34 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function37 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
42 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function45 ShaderCodeDictionary* shaderCodeDictionary() { in shaderCodeDictionary() function
56 const ShaderCodeDictionary* shaderCodeDictionary() const { in shaderCodeDictionary() function
536 ShaderInfo::ShaderInfo(const ShaderCodeDictionary* shaderCodeDictionary, in ShaderInfo()
122 ShaderCodeDictionary* shaderCodeDictionary = context->priv().shaderCodeDictionary(); in reset_and_recreate_pipelines_with_serialized_keys() local395 ShaderCodeDictionary* shaderCodeDictionary = newContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local476 ShaderCodeDictionary* shaderCodeDictionary = ctxInfo.fContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local518 ShaderCodeDictionary* shaderCodeDictionary = ctxInfo.fContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local554 ShaderCodeDictionary* shaderCodeDictionary = ctxInfo.fContext->priv().shaderCodeDictionary(); in DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS() local
2433 ShaderCodeDictionary* shaderCodeDictionary = context->priv().shaderCodeDictionary(); in draw() local