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Searched defs:shaderGroupBaseAlignment (Results 1 – 25 of 53) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingBuildIndirectTests.cpp447 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in prepareBuffer() local
517 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingCaptureReplayTests.cpp348uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
754 … device, TestParams &testParams, uint32_t shaderGroupHandleSize, uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
1069 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingDataSpillTests.cpp1758 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
2532uint32_t shaderGroupBaseAlignment, uint32_t firstGroup, uint32_t groupCount, in createSBTWithShaderRecord()
2600 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingBarycentricCoordinatesTests.cpp402 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingPositionFetchTests.cpp384 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingAccelerationStructuresTests.cpp603 uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
834 uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
1027 uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
1795 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
2587 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in iterate() local
4248 const uint32_t shaderGroupBaseAlignment = rtProps->getShaderGroupBaseAlignment(); in getRefImage() local
4392 const uint32_t shaderGroupBaseAlignment = rtProps->getShaderGroupBaseAlignment(); in iterate() local
4611 const uint32_t shaderGroupBaseAlignment = rtProps->getShaderGroupBaseAlignment(); in iterate() local
4844 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in iterate() local
DvktRayTracingNonUniformArgsTests.cpp363 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingNullASTests.cpp410 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingBarrierTests.cpp1096uint32_t shaderGroupBaseAlignment, const char *rgenAuxName, const char *rgenName, in createRayTracingPipelineData()
1279 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingTraceRaysTests.cpp494 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
1186 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in iterate() local
DvktRayTracingCallableShadersTests.cpp310 uint32_t shaderGroupHandleSize, uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
1713 uint32_t shaderGroupBaseAlignment = rayTracingProperties->getShaderGroupBaseAlignment(); in iterate() local
DvktRayTracingShaderBindingTableTests.cpp458 uint32_t shaderGroupHandleSize, uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
1440 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingTraversalControlTests.cpp288 uint32_t shaderGroupHandleSize, uint32_t shaderGroupBaseAlignment, in initShaderBindingTables()
DvktRayTracingOpacityMicromapTests.cpp666 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingBuildLargeTests.cpp361 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingMemGuaranteeTests.cpp559 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
DvktRayTracingBuildTests.cpp416 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingWatertightnessTests.cpp605 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in runTest() local
DvktRayTracingPipelineFlagsTests.cpp144 const uint32_t &shaderGroupBaseAlignment; member in vkt::RayTracing::__anon1ebadb560111::PipelineFlagsCase
204 const uint32_t shaderGroupBaseAlignment; member in vkt::RayTracing::__anon1ebadb560111::PipelineFlagsInstance
DvktRayTracingDirectionTests.cpp529 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayTracingPipelineLibraryTests.cpp621 … const uint32_t shaderGroupBaseAlignment = rayTracingProperties->getShaderGroupBaseAlignment(); in runTest() local
/external/deqp/external/vulkancts/modules/vulkan/ray_query/
DvktRayQueryPositionFetchTests.cpp583 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
DvktRayQueryOpacityMicromapTests.cpp942 uint32_t shaderGroupBaseAlignment = 1u; in iterate() local
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorUpdateASTests.cpp1829 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
2265 const uint32_t shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); in createShaderBindingTable() local
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp615 const auto shaderGroupBaseAlignment = rtProperties->getShaderGroupBaseAlignment(); in iterate() local

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