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Searched defs:shaderHandles (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/device_generated_commands/
DvktDGCGraphicsXfbTestsExt.cpp515 std::vector<VkShaderEXT> shaderHandles; in iterate() local
/external/deqp/external/vulkancts/framework/vulkan/
DvkRayTracingUtil.cpp3889 std::vector<uint8_t> shaderHandles(handleArraySizeBytes); in getShaderGroupHandles() local
3905 std::vector<uint8_t> shaderHandles(handleArraySizeBytes); in getShaderGroupReplayHandles() local
3922 const auto shaderHandles = in createShaderBindingTable() local
3932 const uint32_t shaderGroupBaseAlignment, const std::vector<uint8_t> &shaderHandles, in createShaderBindingTable()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBinaryTests.cpp909 std::vector<uint8_t> shaderHandles(sgHandleSize); in createShaderBindingTable() local
/external/angle/src/libANGLE/capture/
Dserialize.cpp1107 std::vector<GLint> shaderHandles; in SerializeProgram() local