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Searched defs:shaderID (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp30 GLuint shaderID, in ShaderTranslateTaskGL()
105 ShaderGL::ShaderGL(const gl::ShaderState &data, GLuint shaderID) in ShaderGL()
/external/angle/src/tests/gl_tests/
DBlobCacheTest.cpp430 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc); in TEST_P() local
562 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() local
/external/angle/src/tests/egl_tests/
DEGLBlobCacheTest.cpp459 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc); in TEST_P() local
650 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() local
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp785 uint32_t shaderID = context.createProgram(&shader); in render() local
1045 uint32_t shaderID = context.createProgram(&shader); in render() local
1102 uint32_t shaderID = context.createProgram(&shader); in render() local
1301 uint32_t shaderID = context.createProgram(&shader); in render() local
1505 uint32_t shaderID = context.createProgram(&shader); in render() local
1662 uint32_t shaderID = context.createProgram(&shader); in render() local
1734 uint32_t shaderID = context.createProgram(&shader); in render() local
Des2fDepthTests.cpp214 uint32_t shaderID = context.createProgram(&shader); in render() local
Des2fTextureSpecificationTests.cpp599 uint32_t shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local
620 uint32_t shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local
1387 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1439 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1499 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
1582 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des2fTextureUnitTests.cpp873 uint32_t shaderID = context.createProgram(m_shader); in render() local
/external/swiftshader/src/Device/
DVertexProcessor.hpp67 uint64_t shaderID; member
DPixelProcessor.hpp68 uint64_t shaderID; member
/external/deqp/modules/gles3/functional/
Des3fDepthTests.cpp217 uint32_t shaderID = context.createProgram(&shader); in render() local
Des3fTextureSpecificationTests.cpp322 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
418 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
524 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
630 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
1966 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2017 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2074 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
2154 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
Des3fTextureUnitTests.cpp1176 uint32_t shaderID = context.createProgram(m_shader); in render() local
Des3fFboRenderTest.cpp867 uint32_t shaderID = context.createProgram(&shader); in render() local
/external/skia/src/gpu/ganesh/gl/builders/
DGrGLProgramBuilder.cpp510 if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), in PrecompileProgram() local
/external/skia/src/gpu/graphite/
DDrawPass.cpp480 UniquePaintParamsID shaderID; in Make() local
/external/deqp/modules/gles31/functional/
Des31fTextureSpecificationTests.cpp308 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp7104 gl::ShaderProgramID shaderID = {call.params.getReturnValue().value.GLuintVal}; in maybeCapturePreCallUpdates() local
7128 gl::ShaderProgramID shaderID = in maybeCapturePreCallUpdates() local
/external/angle/src/libANGLE/
DContext.cpp1142 const ShaderProgramID shaderID = PackParam<ShaderProgramID>(createShader(type)); in createShaderProgramv() local