/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 30 GLuint shaderID, in ShaderTranslateTaskGL() 105 ShaderGL::ShaderGL(const gl::ShaderState &data, GLuint shaderID) in ShaderGL()
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/external/angle/src/tests/gl_tests/ |
D | BlobCacheTest.cpp | 430 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc); in TEST_P() local 562 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() local
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/external/angle/src/tests/egl_tests/ |
D | EGLBlobCacheTest.cpp | 459 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc); in TEST_P() local 650 GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() local
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 785 uint32_t shaderID = context.createProgram(&shader); in render() local 1045 uint32_t shaderID = context.createProgram(&shader); in render() local 1102 uint32_t shaderID = context.createProgram(&shader); in render() local 1301 uint32_t shaderID = context.createProgram(&shader); in render() local 1505 uint32_t shaderID = context.createProgram(&shader); in render() local 1662 uint32_t shaderID = context.createProgram(&shader); in render() local 1734 uint32_t shaderID = context.createProgram(&shader); in render() local
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D | es2fDepthTests.cpp | 214 uint32_t shaderID = context.createProgram(&shader); in render() local
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D | es2fTextureSpecificationTests.cpp | 599 uint32_t shaderID = getCurrentContext()->createProgram(&m_tex2DShader); in renderTex2D() local 620 uint32_t shaderID = getCurrentContext()->createProgram(shaders[face]); in renderTexCube() local 1387 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 1439 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 1499 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 1582 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
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D | es2fTextureUnitTests.cpp | 873 uint32_t shaderID = context.createProgram(m_shader); in render() local
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/external/swiftshader/src/Device/ |
D | VertexProcessor.hpp | 67 uint64_t shaderID; member
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D | PixelProcessor.hpp | 68 uint64_t shaderID; member
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthTests.cpp | 217 uint32_t shaderID = context.createProgram(&shader); in render() local
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D | es3fTextureSpecificationTests.cpp | 322 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 418 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 524 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 630 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local 1966 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 2017 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 2074 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local 2154 uint32_t shaderID = getCurrentContext()->createProgram(&shader); in createTexture() local
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D | es3fTextureUnitTests.cpp | 1176 uint32_t shaderID = context.createProgram(m_shader); in render() local
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D | es3fFboRenderTest.cpp | 867 uint32_t shaderID = context.createProgram(&shader); in render() local
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/external/skia/src/gpu/ganesh/gl/builders/ |
D | GrGLProgramBuilder.cpp | 510 if (GrGLuint shaderID = GrGLCompileAndAttachShader(glGpu->glContext(), in PrecompileProgram() local
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/external/skia/src/gpu/graphite/ |
D | DrawPass.cpp | 480 UniquePaintParamsID shaderID; in Make() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureSpecificationTests.cpp | 308 uint32_t shaderID = ndx ? shaderIDRef : shaderIDgles; in verifyTexture() local
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 7104 gl::ShaderProgramID shaderID = {call.params.getReturnValue().value.GLuintVal}; in maybeCapturePreCallUpdates() local 7128 gl::ShaderProgramID shaderID = in maybeCapturePreCallUpdates() local
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/external/angle/src/libANGLE/ |
D | Context.cpp | 1142 const ShaderProgramID shaderID = PackParam<ShaderProgramID>(createShader(type)); in createShaderProgramv() local
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