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Searched defs:shaderObject (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp352 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
374 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus()
386 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiNullHandleTests.cpp154 inline void release(Context &context, VkShaderEXT shaderObject, const VkAllocationCallbacks *pAlloc… in release()
/external/deqp/external/vulkancts/modules/vulkan/compute/
DvktComputeWorkgroupMemoryExplicitLayoutTests.cpp1260 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddCopyMemoryTests() local
1276 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddZeroInitializeExtensionTests() local
/external/angle/src/libANGLE/
DvalidationES2.cpp4002 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local
4531 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local
4856 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local
4922 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local
5220 Shader *shaderObject = GetValidShader(context, entryPoint, shaders[0]); in ValidateShaderBinary() local
5262 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local
5999 Shader *shaderObject = context->getShaderNoResolveCompile(shader); in ValidateGetTranslatedShaderSourceANGLE() local
DGLES1Renderer.cpp653 Shader *shaderObject = getShader(shader); in compileShader() local
DContext.cpp1145 Shader *shaderObject = getShaderNoResolveCompile(shaderID); in createShaderProgramv() local
6266 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local
6898 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local
6949 Shader *shaderObject = getShaderNoResolveCompile(shader); in detachShader() local
7170 Shader *shaderObject = nullptr; in getShaderiv() local
7193 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderInfoLog() local
7274 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderSource() local
7396 Shader *shaderObject = getShaderNoResolveCompile(*shaders); in shaderBinary() local
7437 Shader *shaderObject = getShaderNoResolveCompile(shader); in shaderSource() local
8343 Shader *shaderObject = getShaderNoResolveCompile(shader); in getTranslatedShaderSource() local
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp397 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
419 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus()
431 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp308 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
/external/deqp/external/vulkancts/framework/vulkan/generated/vulkan/
DvkStructTypes.inl9453 VkBool32 shaderObject; member
DvkVulkan_c.inl21550 VkBool32 shaderObject; member
/external/skia/include/third_party/vulkan/vulkan/
Dvulkan_core.h17423 VkBool32 shaderObject; member
/external/swiftshader/include/vulkan/
Dvulkan_core.h18567 VkBool32 shaderObject; member
Dvulkan_structs.hpp84616 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/vulkan-headers/include/vulkan/
Dvulkan_core.h19257 VkBool32 shaderObject; member
Dvulkan_structs.hpp85914 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
/external/mesa3d/include/vulkan/
Dvulkan_core.h19697 VkBool32 shaderObject; member
/external/angle/third_party/vulkan-headers/src/include/vulkan/
Dvulkan_core.h19876 VkBool32 shaderObject; member
Dvulkan_structs.hpp104052 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member