/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 352 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 374 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus() 386 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiNullHandleTests.cpp | 154 inline void release(Context &context, VkShaderEXT shaderObject, const VkAllocationCallbacks *pAlloc… in release()
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/external/deqp/external/vulkancts/modules/vulkan/compute/ |
D | vktComputeWorkgroupMemoryExplicitLayoutTests.cpp | 1260 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddCopyMemoryTests() local 1276 …bool shaderObject = (pipelineConstructionType == COMPUTE_PIPELINE_CONSTRUCTION_TYPE_SHADER_OBJECT_… in AddZeroInitializeExtensionTests() local
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/external/angle/src/libANGLE/ |
D | validationES2.cpp | 4002 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateAttachShader() local 4531 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateDetachShader() local 4856 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderInfoLog() local 4922 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateGetShaderSource() local 5220 Shader *shaderObject = GetValidShader(context, entryPoint, shaders[0]); in ValidateShaderBinary() local 5262 Shader *shaderObject = GetValidShader(context, entryPoint, shader); in ValidateShaderSource() local 5999 Shader *shaderObject = context->getShaderNoResolveCompile(shader); in ValidateGetTranslatedShaderSourceANGLE() local
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D | GLES1Renderer.cpp | 653 Shader *shaderObject = getShader(shader); in compileShader() local
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D | Context.cpp | 1145 Shader *shaderObject = getShaderNoResolveCompile(shaderID); in createShaderProgramv() local 6266 Shader *shaderObject = mState.mShaderProgramManager->getShader(shader); in attachShader() local 6898 Shader *shaderObject = GetValidShader(this, angle::EntryPoint::GLCompileShader, shader); in compileShader() local 6949 Shader *shaderObject = getShaderNoResolveCompile(shader); in detachShader() local 7170 Shader *shaderObject = nullptr; in getShaderiv() local 7193 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderInfoLog() local 7274 Shader *shaderObject = getShaderNoResolveCompile(shader); in getShaderSource() local 7396 Shader *shaderObject = getShaderNoResolveCompile(*shaders); in shaderBinary() local 7437 Shader *shaderObject = getShaderNoResolveCompile(shader); in shaderSource() local 8343 Shader *shaderObject = getShaderNoResolveCompile(shader); in getTranslatedShaderSource() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 397 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local 419 bool checkCompileStatus(const GLuint shaderObject) in checkCompileStatus() 431 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType)); in test() local
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 308 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders() local
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/external/deqp/external/vulkancts/framework/vulkan/generated/vulkan/ |
D | vkStructTypes.inl | 9453 VkBool32 shaderObject; member
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D | vkVulkan_c.inl | 21550 VkBool32 shaderObject; member
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/external/skia/include/third_party/vulkan/vulkan/ |
D | vulkan_core.h | 17423 VkBool32 shaderObject; member
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/external/swiftshader/include/vulkan/ |
D | vulkan_core.h | 18567 VkBool32 shaderObject; member
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D | vulkan_structs.hpp | 84616 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
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/external/vulkan-headers/include/vulkan/ |
D | vulkan_core.h | 19257 VkBool32 shaderObject; member
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D | vulkan_structs.hpp | 85914 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
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/external/mesa3d/include/vulkan/ |
D | vulkan_core.h | 19697 VkBool32 shaderObject; member
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/external/angle/third_party/vulkan-headers/src/include/vulkan/ |
D | vulkan_core.h | 19876 VkBool32 shaderObject; member
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D | vulkan_structs.hpp | 104052 VULKAN_HPP_NAMESPACE::Bool32 shaderObject = {}; member
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