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Searched defs:shaderType (Results 1 – 25 of 200) sorted by relevance

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/external/angle/src/libANGLE/renderer/vulkan/
DShaderInterfaceVariableInfoMap.cpp59 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in clear() local
141 gl::ShaderType shaderType, in setInputPerVertexActiveMembers()
152 gl::ShaderType shaderType, in setOutputPerVertexActiveMembers()
162 void ShaderInterfaceVariableInfoMap::setVariableIndex(gl::ShaderType shaderType, in setVariableIndex()
169 const VariableIndex &ShaderInterfaceVariableInfoMap::getVariableIndex(gl::ShaderType shaderType, in getVariableIndex()
175 ShaderInterfaceVariableInfo &ShaderInterfaceVariableInfoMap::getMutable(gl::ShaderType shaderType, in getMutable()
183 XFBInterfaceVariableInfo *ShaderInterfaceVariableInfoMap::getXFBMutable(gl::ShaderType shaderType, in getXFBMutable()
201 ShaderInterfaceVariableInfo &ShaderInterfaceVariableInfoMap::add(gl::ShaderType shaderType, in add()
224 for (const gl::ShaderType shaderType : shaderTypes) in addResource() local
232 ShaderInterfaceVariableInfo &ShaderInterfaceVariableInfoMap::addOrGet(gl::ShaderType shaderType, in addOrGet()
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DShaderInterfaceVariableInfoMap.h129 ShaderInterfaceVariableInfoMap::getDefaultUniformInfo(gl::ShaderType shaderType) const
135 ShaderInterfaceVariableInfoMap::getAtomicCounterInfo(gl::ShaderType shaderType) const
157 ShaderInterfaceVariableInfoMap::getDefaultUniformBinding(gl::ShaderType shaderType) const
169 gl::ShaderType shaderType,
176 gl::ShaderType shaderType,
DProgramExecutableVk.h88 ANGLE_INLINE bool valid(gl::ShaderType shaderType) const in valid()
269 size_t getDefaultUniformAlignedSize(vk::ErrorContext *context, gl::ShaderType shaderType) const in getDefaultUniformAlignedSize()
277 std::shared_ptr<BufferAndLayout> &getSharedDefaultUniformBlock(gl::ShaderType shaderType) in getSharedDefaultUniformBlock()
290 for (gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateAndCheckDirtyUniforms() local
409 gl::ShaderType shaderType, in initProgram()
433 gl::ShaderType shaderType, in initGraphicsShaderProgram()
DProgramPipelineVk.cpp56 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local
78 for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) in link() local
DProgramVk.cpp261 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in generateUniformLayoutMapping() local
281 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
308 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
321 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
Dvk_caps_utils.cpp738 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
746 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
767 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
879 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
931 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in ensureCapsInitialized() local
/external/angle/src/libANGLE/
DProgramPipeline.cpp31 for (const ShaderType shaderType : AllShaderTypes()) local
60 const ShaderType shaderType, in useProgramStage()
107 for (ShaderType shaderType : shaderTypes) in useProgramStages() local
130 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableTextures() local
146 for (const ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateExecutableSpecConstUsageBits() local
162 for (const ShaderType shaderType : AllShaderTypes()) in ProgramPipeline() local
238 ShaderType shaderType = GetShaderTypeFromBitfield(angle::Bit<size_t>(singleShaderBit)); in useProgramStages() local
250 for (ShaderType shaderType : shaderTypes) in useProgramStages() local
279 for (const ShaderType shaderType : AllShaderTypes()) in updateLinkedShaderStages() local
341 for (const ShaderType shaderType : AllShaderTypes()) in updateShaderStorageBlocks() local
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DProgramPipeline.h64 const Program *getShaderProgram(ShaderType shaderType) const { return mPrograms[shaderType]; } in getShaderProgram()
65 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable()
154 const Program *getShaderProgram(ShaderType shaderType) const in getShaderProgram()
158 const SharedProgramExecutable &getShaderProgramExecutable(ShaderType shaderType) const in getShaderProgramExecutable()
DProgramLinkedResources.cpp38 ShaderType shaderType, in SetActive()
56 ShaderType shaderType, in SetActive()
110 GLuint GetMaximumShaderUniformVectors(ShaderType shaderType, const Caps &caps) in GetMaximumShaderUniformVectors()
160 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName()
211 void LogUniformsExceedLimit(ShaderType shaderType, in LogUniformsExceedLimit()
232 ShaderType shaderType, in UniformBlockEncodingVisitor()
299 ShaderType shaderType, in ShaderStorageBlockVisitor()
380 FlattenUniformVisitor(ShaderType shaderType, in FlattenUniformVisitor()
830 std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType) in GetInterfaceBlockLimitName()
857 ShaderType shaderType, in LogInterfaceBlocksExceedLimit()
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/external/deqp/framework/opengl/
DgluShaderProgram.cpp40 Shader::Shader(const RenderContext &renderCtx, ShaderType shaderType) : m_gl(renderCtx.getFunctions… in Shader()
48 Shader::Shader(const glw::Functions &gl, ShaderType shaderType) : m_gl(gl), m_shader(0) in Shader()
382 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init() local
401 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init() local
428 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init() local
454 ShaderType shaderType = shaderBinary.shaderTypes[shaderTypeNdx]; in init() local
479 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init() local
488 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in init() local
517 for (int shaderType = 0; shaderType < SHADERTYPE_LAST; shaderType++) in ~ShaderProgram() local
524 uint32_t getGLShaderType(ShaderType shaderType) in getGLShaderType()
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/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp72 const char *getSimpleShaderSource(const glu::ShaderType shaderType) in getSimpleShaderSource()
204 std::string ConstantShaderGenerator::next(const glu::ShaderType shaderType) in next()
234 glu::Shader &get(const glu::ShaderType shaderType) in get()
260 bool ShaderAllocator::hasShader(const glu::ShaderType shaderType) in hasShader()
268 glu::Shader &ShaderAllocator::createShader(const glu::ShaderType shaderType) in createShader()
280 void ShaderAllocator::deleteShader(const glu::ShaderType shaderType) in deleteShader()
288 void ShaderAllocator::setSource(const glu::ShaderType shaderType) in setSource()
315 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram() local
344 … CreateShaderCase(Context &context, const char *name, const char *desc, glu::ShaderType shaderType) in CreateShaderCase()
368 …CompileShaderCase(Context &context, const char *name, const char *desc, glu::ShaderType shaderType) in CompileShaderCase()
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/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp77 const char *getSimpleShaderSource(const glu::ShaderType shaderType) in getSimpleShaderSource()
240 std::string ConstantShaderGenerator::next(const glu::ShaderType shaderType) in next()
278 glu::Shader &get(const glu::ShaderType shaderType) in get()
304 bool ShaderAllocator::hasShader(const glu::ShaderType shaderType) in hasShader()
312 glu::Shader &ShaderAllocator::createShader(const glu::ShaderType shaderType) in createShader()
324 void ShaderAllocator::deleteShader(const glu::ShaderType shaderType) in deleteShader()
332 void ShaderAllocator::setSource(const glu::ShaderType shaderType) in setSource()
360 const glu::ShaderType shaderType = (glu::ShaderType)shaderTypeInt; in logProgram() local
389 … CreateShaderCase(Context &context, const char *name, const char *desc, glu::ShaderType shaderType) in CreateShaderCase()
413 …CompileShaderCase(Context &context, const char *name, const char *desc, glu::ShaderType shaderType) in CompileShaderCase()
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Des3fShaderCommonFunctionTests.cpp190 glu::ShaderType shaderType) in CommonFunctionCase()
405 …getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in getCommonFuncCaseName()
413 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in AbsCase()
493 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in SignCase()
597 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in RoundEvenCase()
712 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in ModfCase()
779 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in IsnanCase()
861 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in IsinfCase()
944 glu::ShaderType shaderType, bool outIsSigned) in FloatBitsToUintIntCase()
1004 …ase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in FloatBitsToIntCase()
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/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp144 UniformEncodingVisitorD3D(gl::ShaderType shaderType, in UniformEncodingVisitorD3D()
276 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in firstNonNullData() local
441 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in reset() local
460 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in reset() local
517 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
582 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
637 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
658 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
680 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in load() local
899 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in save() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp96 glu::ShaderType shaderType) in ShaderPackingFunctionCase()
116 …ShaderPackingFunctionTestInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &… in ShaderPackingFunctionTestInstance()
141 PackSnorm2x16CaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, in PackSnorm2x16CaseInstance()
242 … PackSnorm2x16Case(tcu::TestContext &testCtx, glu::ShaderType shaderType, glu::Precision precision) in PackSnorm2x16Case()
267 …UnpackSnorm2x16CaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, … in UnpackSnorm2x16CaseInstance()
351 UnpackSnorm2x16Case(tcu::TestContext &testCtx, glu::ShaderType shaderType) in UnpackSnorm2x16Case()
370 PackUnorm2x16CaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, in PackUnorm2x16CaseInstance()
469 … PackUnorm2x16Case(tcu::TestContext &testCtx, glu::ShaderType shaderType, glu::Precision precision) in PackUnorm2x16Case()
494 …UnpackUnorm2x16CaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, … in UnpackUnorm2x16CaseInstance()
578 UnpackUnorm2x16Case(tcu::TestContext &testCtx, glu::ShaderType shaderType) in UnpackUnorm2x16Case()
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DvktShaderIntegerFunctionTests.cpp188 …etIntegerFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType) in getIntegerFuncCaseName()
276 …nCase::IntegerFunctionCase(tcu::TestContext &testCtx, const char *name, glu::ShaderType shaderType) in IntegerFunctionCase()
297 …IntegerFunctionTestInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, … in IntegerFunctionTestInstance()
399 …UaddCarryCaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, int nu… in UaddCarryCaseInstance()
486 glu::ShaderType shaderType) in UaddCarryCase()
505 …UsubBorrowCaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, int n… in UsubBorrowCaseInstance()
593 glu::ShaderType shaderType) in UsubBorrowCase()
612 …UmulExtendedCaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, int… in UmulExtendedCaseInstance()
694 glu::ShaderType shaderType) in UmulExtendedCase()
713 …ImulExtendedCaseInstance(Context &context, glu::ShaderType shaderType, const ShaderSpec &spec, int… in ImulExtendedCaseInstance()
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/external/angle/src/compiler/translator/glsl/
DBuiltInFunctionEmulatorGLSL.cpp18 sh::GLenum shaderType) in InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds()
109 sh::GLenum shaderType, in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
/external/deqp/modules/gles31/functional/
Des31fShaderUniformIntegerFunctionTests.cpp70 … glu::Precision precision, glu::ShaderType shaderType) in UniformIntegerFunctionCase()
154 static std::string getCaseName(glu::Precision precision, glu::ShaderType shaderType) in getCaseName()
162 …MSBEdgeCase(Context &context, int inputValue, glu::Precision precision, glu::ShaderType shaderType) in FindMSBEdgeCase()
182 …LSBEdgeCase(Context &context, int inputValue, glu::Precision precision, glu::ShaderType shaderType) in FindLSBEdgeCase()
Des31fNegativeShaderFunctionTests.cpp153 void verifyShader(NegativeTestContext &ctx, glu::ShaderType shaderType, std::string shaderSource) in verifyShader()
300 std::string getShaderInitialization(NegativeTestContext &ctx, glu::ShaderType shaderType) in getShaderInitialization()
346 std::string genShaderSourceBitfieldExtract(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourceBitfieldExtract()
455 std::string genShaderSourceBitfieldInsert(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourceBitfieldInsert()
628 std::string genShaderSourceReverseCountFind(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourceReverseCountFind()
747 std::string genShaderSourceAddCarrySubBorrow(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourceAddCarrySubBorrow()
1042 std::string genShaderSourceMulExtended(NegativeTestContext &ctx, glu::ShaderType shaderType, Shader… in genShaderSourceMulExtended()
1422 std::string genShaderSourceFrexpLdexp(NegativeTestContext &ctx, glu::ShaderType shaderType, ShaderF… in genShaderSourceFrexpLdexp()
1585 std::string genShaderSourcePackUnpackNorm4x8(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourcePackUnpackNorm4x8()
1784 std::string genShaderSourceTextureSize_sampler(NegativeTestContext &ctx, glu::ShaderType shaderType, in genShaderSourceTextureSize_sampler()
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/external/angle/src/compiler/translator/
DValidateVaryingLocations.cpp118 bool ShouldIgnoreVaryingArraySize(TQualifier qualifier, GLenum shaderType) in ShouldIgnoreVaryingArraySize()
179 GLenum shaderType) in ValidateShaderInterfaceAndAssignLocations()
291 ValidateVaryingLocationsTraverser::ValidateVaryingLocationsTraverser(GLenum shaderType) in ValidateVaryingLocationsTraverser()
346 unsigned int CalculateVaryingLocationCount(const TType &varyingType, GLenum shaderType) in CalculateVaryingLocationCount()
359 bool ValidateVaryingLocations(TIntermBlock *root, TDiagnostics *diagnostics, GLenum shaderType) in ValidateVaryingLocations()
/external/deqp/external/vulkancts/modules/vulkan/ycbcr/
DvktYCbCrConversionTests.cpp188 glu::ShaderType shaderType; member
398 void evalShader(Context &context, glu::ShaderType shaderType, const MultiPlaneImageData &imageData,… in evalShader()
1425 const glu::ShaderType shaderType( in buildTests() local
1481 const glu::ShaderType shaderType( in buildTests() local
1556 const glu::ShaderType shaderType( in buildTests() local
1602 const glu::ShaderType shaderType( in buildTests() local
1672 const glu::ShaderType shaderType( in buildTests() local
1694 const glu::ShaderType shaderType( in buildTests() local
1719 const glu::ShaderType shaderType( in buildTests() local
1741 const glu::ShaderType shaderType( in buildTests() local
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/external/angle/src/libANGLE/renderer/wgpu/
DProgramWgpu.cpp96 gl::ShaderType shaderType = mCompiledShaderState->shaderType; in operator ()() local
209 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in link() local
261 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in generateUniformLayoutMapping() local
302 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
316 for (const gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in initDefaultUniformLayoutMapping() local
DProgramExecutableWgpu.cpp68 for (gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in updateUniformsAndGetBindGroup() local
78 auto addBindingToGroupIfNecessary = [&](uint32_t bindingIndex, gl::ShaderType shaderType) { in updateUniformsAndGetBindGroup()
125 for (gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in calcUniformUpdateRequiredSpace() local
140 for (gl::ShaderType shaderType : mExecutable->getLinkedShaderStages()) in resizeUniformBlockMemory() local
357 for (gl::ShaderType shaderType : gl::AllShaderTypes()) in getRenderPipeline() local
379 wgpu::ShaderStage wgpuVisibility) { in genBindingLayoutIfNecessary()
/external/angle/src/compiler/translator/tree_util/
DReplaceClipCullDistanceVariable.cpp413 const GLenum shaderType) in assignOriginalValueToANGLEVariable()
440 const GLenum shaderType, in assignValueToOriginalVariable()
485 const GLenum shaderType, in ReplaceClipCullDistanceAssignmentsImpl()
597 const GLenum shaderType, in ReplaceClipDistanceAssignments()
608 const GLenum shaderType) in ReplaceCullDistanceAssignments()
618 const GLenum shaderType, in ZeroDisabledClipDistanceAssignments()
/external/deqp/external/openglcts/modules/common/
DglcShaderMacroTests.cpp50 …torTestCase::ExecutorTestCase(deqp::Context &context, const char *name, glu::ShaderType shaderType, in ExecutorTestCase()
137 glu::ShaderType shaderType = shaderTypes[typeIndex]; in init() local

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