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Searched defs:shader_code (Results 1 – 9 of 9) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp221 std::string shader_code = specializeShader(parts_count, sh_code_parts); in verifyShaderCompilationStatus() local
/external/libultrahdr/lib/src/gpu/
Deditorhelper_gl.cpp318 std::string shader_code = R"__SHADER__(#version 300 es in apply_resize_gles() local
Dapplygainmap_gl.cpp248 std::string shader_code = R"__SHADER__(#version 300 es in getApplyGainMapFragmentShader() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp42 void compile_shader(deqp::Context &context, glw::GLuint shader_id, const glw::GLchar *shader_code) in compile_shader()
Dgl4cStencilTexturingTests.cpp893 std::string shader_code[N_FUNCTIONAL_TEST_SHADER_STAGES]; in prepareProgram() local
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dcompiler.cc286 ShaderCode shader_code; in Compile() local
/external/deqp/external/openglcts/modules/common/
DglcClipDistance.cpp1339 const glw::GLenum shader_type, const glw::GLchar *const *shader_code) in compileShader()
/external/mesa3d/src/imagination/vulkan/usc/programs/
Dpvr_static_shaders.h45 const uint8_t *const shader_code; member
/external/vulkan-validation-layers/tests/
Dvkrenderframework.cpp1514 VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage,… in VkShaderObj()