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Searched defs:shader_count (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp177 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cES31CompatibilityTests.cpp368 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessVertexArraysTests.cpp319 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in BuildProgram() local
887 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1334 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
1964 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
2653 glw::GLuint const shader_count = DE_LENGTH_OF_ARRAY(shader); in PrepareProgram() local
3116 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
Dgl4cContextFlushControlTests.cpp562 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cConditionalRenderInvertedTests.cpp371 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in createProgram() local
Dgl4cDirectStateAccessSamplersTests.cpp615 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessXFBTests.cpp1710 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl3cTextureSizePromotion.cpp1441 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in buildProgram() local
Dgl4cDirectStateAccessQueriesTests.cpp1775 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
Dgl4cDirectStateAccessTexturesTests.cpp900 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
2080 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
3492 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in PrepareProgram() local
7176 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in CreateProgram() local
Dgl4cDirectStateAccessBuffersTests.cpp5206 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in BuildProgram() local
/external/mesa3d/src/amd/vulkan/
Dradv_nir_to_llvm.c220 … const struct radv_shader_info *info, struct nir_shader *const *shaders, int shader_count, in ac_translate_nir_to_llvm()
470unsigned shader_count, struct nir_shader *const *shaders, struct radv_shader_binary **binary, in llvm_compile_shader()
Dradv_shader.c2896 radv_gather_nir_debug_info(struct nir_shader *const *shaders, int shader_count) in radv_gather_nir_debug_info()
2929 …_shaders(const struct radv_instance *instance, struct nir_shader *const *shaders, int shader_count) in radv_dump_nir_shaders()
3045 shader_compile(struct radv_device *device, struct nir_shader *const *shaders, int shader_count, gl_…
3090 struct nir_shader *const *shaders, int shader_count,
3112 … struct radv_shader *shader, struct nir_shader *const *shaders, int shader_count,
Dradv_rra.h59 uint32_t shader_count; member
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp152 glw::GLuint const shader_count = sizeof(shader) / sizeof(shader[0]); in prepareProgram() local
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler.h53 uint32_t shader_count; member
/external/mesa3d/src/amd/compiler/
Daco_instruction_selection_setup.cpp701 setup_isel_context(Program* program, unsigned shader_count, struct nir_shader* const* shaders, in setup_isel_context()
Daco_interface.cpp257 unsigned shader_count, struct nir_shader* const* shaders, in aco_compile_shader()
/external/mesa3d/src/imagination/vulkan/
Dpvr_hardcode.c90 uint32_t shader_count; member
/external/mesa3d/src/freedreno/ir3/
Dir3_compiler.h63 uint32_t shader_count; member
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp357 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized()
/external/mesa3d/src/nouveau/vulkan/
Dnvk_shader.c1057 uint32_t shader_count, in nvk_compile_shaders()
/external/mesa3d/src/panfrost/vulkan/
Dpanvk_vX_shader.c1077 panvk_compile_shaders(struct vk_device *vk_dev, uint32_t shader_count, in panvk_compile_shaders()
/external/mesa3d/src/asahi/vulkan/
Dhk_shader.c1215 hk_compile_shaders(struct vk_device *vk_dev, uint32_t shader_count, in hk_compile_shaders()
/external/mesa3d/src/intel/vulkan/
Danv_pipeline.c2171 uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); in anv_graphics_pipeline_compile() local
3023 uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); in anv_graphics_pipeline_import_lib() local

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