Searched defs:shouldOwnUniforms (Results 1 – 1 of 1) sorted by relevance
2297 bool shouldOwnUniforms, in EMSCRIPTEN_BINDINGS()2300 … WASMPointerF32 mPtr)->sk_sp<SkShader> { in EMSCRIPTEN_BINDINGS()2325 bool shouldOwnUniforms)->sk_sp<SkBlender> { in EMSCRIPTEN_BINDINGS()