1 /*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "pipeline/skia/SkiaPipeline.h"
18
19 #include <SkCanvas.h>
20 #include <SkColor.h>
21 #include <SkColorSpace.h>
22 #include <SkData.h>
23 #include <SkImage.h>
24 #include <SkImageAndroid.h>
25 #include <SkImageInfo.h>
26 #include <SkMatrix.h>
27 #include <SkOverdrawCanvas.h>
28 #include <SkOverdrawColorFilter.h>
29 #include <SkPicture.h>
30 #include <SkPictureRecorder.h>
31 #include <SkRect.h>
32 #include <SkRefCnt.h>
33 #include <SkSerialProcs.h>
34 #include <SkStream.h>
35 #include <SkString.h>
36 #include <SkTypeface.h>
37 #include <android-base/properties.h>
38 #include <gui/TraceUtils.h>
39 #include <include/android/SkSurfaceAndroid.h>
40 #include <include/docs/SkMultiPictureDocument.h>
41 #include <include/encode/SkPngEncoder.h>
42 #include <include/gpu/ganesh/SkSurfaceGanesh.h>
43 #include <unistd.h>
44
45 #include <sstream>
46
47 #include "LightingInfo.h"
48 #include "VectorDrawable.h"
49 #include "include/gpu/GpuTypes.h" // from Skia
50 #include "thread/CommonPool.h"
51 #include "tools/SkSharingProc.h"
52 #include "utils/Color.h"
53 #include "utils/String8.h"
54
55 using namespace android::uirenderer::renderthread;
56
57 namespace android {
58 namespace uirenderer {
59 namespace skiapipeline {
60
SkiaPipeline(RenderThread & thread)61 SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
62 setSurfaceColorProperties(mColorMode);
63 }
64
~SkiaPipeline()65 SkiaPipeline::~SkiaPipeline() {}
66
onDestroyHardwareResources()67 void SkiaPipeline::onDestroyHardwareResources() {
68 unpinImages();
69 mRenderThread.cacheManager().trimStaleResources();
70 }
71
renderLayers(const LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,bool opaque,const LightInfo & lightInfo)72 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
73 LayerUpdateQueue* layerUpdateQueue, bool opaque,
74 const LightInfo& lightInfo) {
75 LightingInfo::updateLighting(lightGeometry, lightInfo);
76 ATRACE_NAME("draw layers");
77 renderLayersImpl(*layerUpdateQueue, opaque);
78 layerUpdateQueue->clear();
79 }
80
renderLayerImpl(RenderNode * layerNode,const Rect & layerDamage)81 bool SkiaPipeline::renderLayerImpl(RenderNode* layerNode, const Rect& layerDamage) {
82 SkASSERT(layerNode->getLayerSurface());
83 SkiaDisplayList* displayList = layerNode->getDisplayList().asSkiaDl();
84 if (!displayList || displayList->isEmpty()) {
85 ALOGE("%p drawLayers(%s) : missing drawable", layerNode, layerNode->getName());
86 return false;
87 }
88
89 SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
90
91 int saveCount = layerCanvas->save();
92 SkASSERT(saveCount == 1);
93
94 layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
95
96 // TODO: put localized light center calculation and storage to a drawable related code.
97 // It does not seem right to store something localized in a global state
98 // fix here and in recordLayers
99 const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
100 Vector3 transformedLightCenter(savedLightCenter);
101 // map current light center into RenderNode's coordinate space
102 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
103 LightingInfo::setLightCenterRaw(transformedLightCenter);
104
105 const RenderProperties& properties = layerNode->properties();
106 const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
107 if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
108 return false;
109 }
110
111 ATRACE_FORMAT("drawLayer [%s] %.1f x %.1f", layerNode->getName(), bounds.width(),
112 bounds.height());
113
114 layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
115 layerCanvas->clear(SK_ColorTRANSPARENT);
116
117 RenderNodeDrawable root(layerNode, layerCanvas, false);
118 root.forceDraw(layerCanvas);
119 layerCanvas->restoreToCount(saveCount);
120
121 LightingInfo::setLightCenterRaw(savedLightCenter);
122 return true;
123 }
124
savePictureAsync(const sk_sp<SkData> & data,const std::string & filename)125 static void savePictureAsync(const sk_sp<SkData>& data, const std::string& filename) {
126 CommonPool::post([data, filename] {
127 if (0 == access(filename.c_str(), F_OK)) {
128 return;
129 }
130
131 SkFILEWStream stream(filename.c_str());
132 if (stream.isValid()) {
133 stream.write(data->data(), data->size());
134 stream.flush();
135 ALOGD("SKP Captured Drawing Output (%zu bytes) for frame. %s", stream.bytesWritten(),
136 filename.c_str());
137 }
138 });
139 }
140
141 // Note multiple SkiaPipeline instances may be loaded if more than one app is visible.
142 // Each instance may observe the filename changing and try to record to a file of the same name.
143 // Only the first one will succeed. There is no scope available here where we could coordinate
144 // to cause this function to return true for only one of the instances.
shouldStartNewFileCapture()145 bool SkiaPipeline::shouldStartNewFileCapture() {
146 // Don't start a new file based capture if one is currently ongoing.
147 if (mCaptureMode != CaptureMode::None) { return false; }
148
149 // A new capture is started when the filename property changes.
150 // Read the filename property.
151 std::string prop = base::GetProperty(PROPERTY_CAPTURE_SKP_FILENAME, "0");
152 // if the filename property changed to a valid value
153 if (prop[0] != '0' && mCapturedFile != prop) {
154 // remember this new filename
155 mCapturedFile = prop;
156 // and get a property indicating how many frames to capture.
157 mCaptureSequence = base::GetIntProperty(PROPERTY_CAPTURE_SKP_FRAMES, 1);
158 if (mCaptureSequence <= 0) {
159 return false;
160 } else if (mCaptureSequence == 1) {
161 mCaptureMode = CaptureMode::SingleFrameSKP;
162 } else {
163 mCaptureMode = CaptureMode::MultiFrameSKP;
164 }
165 return true;
166 }
167 return false;
168 }
169
170 // performs the first-frame work of a multi frame SKP capture. Returns true if successful.
setupMultiFrameCapture()171 bool SkiaPipeline::setupMultiFrameCapture() {
172 ALOGD("Set up multi-frame capture, frames = %d", mCaptureSequence);
173 // We own this stream and need to hold it until close() finishes.
174 auto stream = std::make_unique<SkFILEWStream>(mCapturedFile.c_str());
175 if (stream->isValid()) {
176 mOpenMultiPicStream = std::move(stream);
177 mSerialContext.reset(new SkSharingSerialContext());
178 // passing the GrDirectContext to the SerialContext allows us to raster/serialize GPU images
179 mSerialContext->setDirectContext(mRenderThread.getGrContext());
180 SkSerialProcs procs;
181 procs.fImageProc = SkSharingSerialContext::serializeImage;
182 procs.fImageCtx = mSerialContext.get();
183 procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
184 return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
185 };
186 // SkDocuments don't take owership of the streams they write.
187 // we need to keep it until after mMultiPic.close()
188 // procs is passed as a pointer, but just as a method of having an optional default.
189 // procs doesn't need to outlive this Make call.
190 mMultiPic = SkMultiPictureDocument::Make(mOpenMultiPicStream.get(), &procs,
191 [sharingCtx = mSerialContext.get()](const SkPicture* pic) {
192 SkSharingSerialContext::collectNonTextureImagesFromPicture(pic, sharingCtx);
193 });
194 return true;
195 } else {
196 ALOGE("Could not open \"%s\" for writing.", mCapturedFile.c_str());
197 mCaptureSequence = 0;
198 mCaptureMode = CaptureMode::None;
199 return false;
200 }
201 }
202
203 // recurse through the rendernode's children, add any nodes which are layers to the queue.
collectLayers(RenderNode * node,LayerUpdateQueue * layers)204 static void collectLayers(RenderNode* node, LayerUpdateQueue* layers) {
205 SkiaDisplayList* dl = node->getDisplayList().asSkiaDl();
206 if (dl) {
207 const auto& prop = node->properties();
208 if (node->hasLayer()) {
209 layers->enqueueLayerWithDamage(node, Rect(prop.getWidth(), prop.getHeight()));
210 }
211 // The way to recurse through rendernodes is to call this with a lambda.
212 dl->updateChildren([&](RenderNode* child) { collectLayers(child, layers); });
213 }
214 }
215
216 // record the provided layers to the provided canvas as self-contained skpictures.
recordLayers(const LayerUpdateQueue & layers,SkCanvas * mskpCanvas)217 static void recordLayers(const LayerUpdateQueue& layers,
218 SkCanvas* mskpCanvas) {
219 const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
220 // Record the commands to re-draw each dirty layer into an SkPicture
221 for (size_t i = 0; i < layers.entries().size(); i++) {
222 RenderNode* layerNode = layers.entries()[i].renderNode.get();
223 const Rect& layerDamage = layers.entries()[i].damage;
224 const RenderProperties& properties = layerNode->properties();
225
226 // Temporarily map current light center into RenderNode's coordinate space
227 Vector3 transformedLightCenter(savedLightCenter);
228 layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
229 LightingInfo::setLightCenterRaw(transformedLightCenter);
230
231 SkPictureRecorder layerRec;
232 auto* recCanvas = layerRec.beginRecording(properties.getWidth(),
233 properties.getHeight());
234 // This is not recorded but still causes clipping.
235 recCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
236 RenderNodeDrawable root(layerNode, recCanvas, false);
237 root.forceDraw(recCanvas);
238 // Now write this picture into the SKP canvas with an annotation indicating what it is
239 mskpCanvas->drawAnnotation(layerDamage.toSkRect(), String8::format(
240 "OffscreenLayerDraw|%" PRId64, layerNode->uniqueId()).c_str(), nullptr);
241 mskpCanvas->drawPicture(layerRec.finishRecordingAsPicture());
242 }
243 LightingInfo::setLightCenterRaw(savedLightCenter);
244 }
245
tryCapture(SkSurface * surface,RenderNode * root,const LayerUpdateQueue & dirtyLayers)246 SkCanvas* SkiaPipeline::tryCapture(SkSurface* surface, RenderNode* root,
247 const LayerUpdateQueue& dirtyLayers) {
248 if (CC_LIKELY(!Properties::skpCaptureEnabled)) {
249 return surface->getCanvas(); // Bail out early when capture is not turned on.
250 }
251 // Note that shouldStartNewFileCapture tells us if this is the *first* frame of a capture.
252 bool firstFrameOfAnim = false;
253 if (shouldStartNewFileCapture() && mCaptureMode == CaptureMode::MultiFrameSKP) {
254 // set a reminder to record every layer near the end of this method, after we have set up
255 // the nway canvas.
256 firstFrameOfAnim = true;
257 if (!setupMultiFrameCapture()) {
258 return surface->getCanvas();
259 }
260 }
261
262 // Create a canvas pointer, fill it depending on what kind of capture is requested (if any)
263 SkCanvas* pictureCanvas = nullptr;
264 switch (mCaptureMode) {
265 case CaptureMode::CallbackAPI:
266 case CaptureMode::SingleFrameSKP:
267 mRecorder.reset(new SkPictureRecorder());
268 pictureCanvas = mRecorder->beginRecording(surface->width(), surface->height());
269 break;
270 case CaptureMode::MultiFrameSKP:
271 // If a multi frame recording is active, initialize recording for a single frame of a
272 // multi frame file.
273 pictureCanvas = mMultiPic->beginPage(surface->width(), surface->height());
274 break;
275 case CaptureMode::None:
276 // Returning here in the non-capture case means we can count on pictureCanvas being
277 // non-null below.
278 return surface->getCanvas();
279 }
280
281 // Setting up an nway canvas is common to any kind of capture.
282 mNwayCanvas = std::make_unique<SkNWayCanvas>(surface->width(), surface->height());
283 mNwayCanvas->addCanvas(surface->getCanvas());
284 mNwayCanvas->addCanvas(pictureCanvas);
285
286 if (firstFrameOfAnim) {
287 // On the first frame of any mskp capture we want to record any layers that are needed in
288 // frame but may have been rendered offscreen before recording began.
289 // We do not maintain a list of all layers, since it isn't needed outside this rare,
290 // recording use case. Traverse the tree to find them and put them in this LayerUpdateQueue.
291 LayerUpdateQueue luq;
292 collectLayers(root, &luq);
293 recordLayers(luq, mNwayCanvas.get());
294 } else {
295 // on non-first frames, we record any normal layer draws (dirty regions)
296 recordLayers(dirtyLayers, mNwayCanvas.get());
297 }
298
299 return mNwayCanvas.get();
300 }
301
endCapture(SkSurface * surface)302 void SkiaPipeline::endCapture(SkSurface* surface) {
303 if (CC_LIKELY(mCaptureMode == CaptureMode::None)) { return; }
304 mNwayCanvas.reset();
305 ATRACE_CALL();
306 if (mCaptureSequence > 0 && mCaptureMode == CaptureMode::MultiFrameSKP) {
307 mMultiPic->endPage();
308 mCaptureSequence--;
309 if (mCaptureSequence == 0) {
310 mCaptureMode = CaptureMode::None;
311 // Pass mMultiPic and mOpenMultiPicStream to a background thread, which will handle
312 // the heavyweight serialization work and destroy them. mOpenMultiPicStream is released
313 // to a bare pointer because keeping it in a smart pointer makes the lambda
314 // non-copyable. The lambda is only called once, so this is safe.
315 SkFILEWStream* stream = mOpenMultiPicStream.release();
316 CommonPool::post([doc = std::move(mMultiPic), stream]{
317 ALOGD("Finalizing multi frame SKP");
318 doc->close();
319 delete stream;
320 ALOGD("Multi frame SKP complete.");
321 });
322 }
323 } else {
324 sk_sp<SkPicture> picture = mRecorder->finishRecordingAsPicture();
325 if (picture->approximateOpCount() > 0) {
326 if (mPictureCapturedCallback) {
327 std::invoke(mPictureCapturedCallback, std::move(picture));
328 } else {
329 // single frame skp to file
330 SkSerialProcs procs;
331 procs.fTypefaceProc = [](SkTypeface* tf, void* ctx){
332 return tf->serialize(SkTypeface::SerializeBehavior::kDoIncludeData);
333 };
334 procs.fImageProc = [](SkImage* img, void* ctx) -> sk_sp<SkData> {
335 GrDirectContext* dCtx = static_cast<GrDirectContext*>(ctx);
336 return SkPngEncoder::Encode(dCtx,
337 img,
338 SkPngEncoder::Options{});
339 };
340 procs.fImageCtx = mRenderThread.getGrContext();
341 auto data = picture->serialize(&procs);
342 savePictureAsync(data, mCapturedFile);
343 mCaptureSequence = 0;
344 mCaptureMode = CaptureMode::None;
345 }
346 }
347 mRecorder.reset();
348 }
349 }
350
renderFrame(const LayerUpdateQueue & layers,const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)351 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
352 const std::vector<sp<RenderNode>>& nodes, bool opaque,
353 const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
354 const SkMatrix& preTransform) {
355 bool previousSkpEnabled = Properties::skpCaptureEnabled;
356 if (mPictureCapturedCallback) {
357 Properties::skpCaptureEnabled = true;
358 }
359
360 // Initialize the canvas for the current frame, that might be a recording canvas if SKP
361 // capture is enabled.
362 SkCanvas* canvas = tryCapture(surface.get(), nodes[0].get(), layers);
363
364 // draw all layers up front
365 renderLayersImpl(layers, opaque);
366
367 renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
368
369 endCapture(surface.get());
370
371 if (CC_UNLIKELY(Properties::debugOverdraw)) {
372 renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform);
373 }
374
375 Properties::skpCaptureEnabled = previousSkpEnabled;
376 }
377
378 namespace {
nodeBounds(RenderNode & node)379 static Rect nodeBounds(RenderNode& node) {
380 auto& props = node.properties();
381 return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
382 }
383 } // namespace
384
renderFrameImpl(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,bool opaque,const Rect & contentDrawBounds,SkCanvas * canvas,const SkMatrix & preTransform)385 void SkiaPipeline::renderFrameImpl(const SkRect& clip,
386 const std::vector<sp<RenderNode>>& nodes, bool opaque,
387 const Rect& contentDrawBounds, SkCanvas* canvas,
388 const SkMatrix& preTransform) {
389 SkAutoCanvasRestore saver(canvas, true);
390 auto clipRestriction = preTransform.mapRect(clip).roundOut();
391 if (CC_UNLIKELY(isCapturingSkp())) {
392 canvas->drawAnnotation(SkRect::Make(clipRestriction), "AndroidDeviceClipRestriction",
393 nullptr);
394 } else {
395 // clip drawing to dirty region only when not recording SKP files (which should contain all
396 // draw ops on every frame)
397 canvas->androidFramework_setDeviceClipRestriction(clipRestriction);
398 }
399 canvas->concat(preTransform);
400
401 if (!opaque) {
402 canvas->clear(SK_ColorTRANSPARENT);
403 }
404
405 if (1 == nodes.size()) {
406 if (!nodes[0]->nothingToDraw()) {
407 RenderNodeDrawable root(nodes[0].get(), canvas);
408 root.draw(canvas);
409 }
410 } else if (0 == nodes.size()) {
411 // nothing to draw
412 } else {
413 // It there are multiple render nodes, they are laid out as follows:
414 // #0 - backdrop (content + caption)
415 // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
416 // #2 - additional overlay nodes
417 // Usually the backdrop cannot be seen since it will be entirely covered by the content.
418 // While
419 // resizing however it might become partially visible. The following render loop will crop
420 // the
421 // backdrop against the content and draw the remaining part of it. It will then draw the
422 // content
423 // cropped to the backdrop (since that indicates a shrinking of the window).
424 //
425 // Additional nodes will be drawn on top with no particular clipping semantics.
426
427 // Usually the contents bounds should be mContentDrawBounds - however - we will
428 // move it towards the fixed edge to give it a more stable appearance (for the moment).
429 // If there is no content bounds we ignore the layering as stated above and start with 2.
430
431 // Backdrop bounds in render target space
432 const Rect backdrop = nodeBounds(*nodes[0]);
433
434 // Bounds that content will fill in render target space (note content node bounds may be
435 // bigger)
436 Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
437 content.translate(backdrop.left, backdrop.top);
438 if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
439 // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
440
441 // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
442 // also fill left/top. Currently, both 2up and freeform position content at the top/left
443 // of
444 // the backdrop, so this isn't necessary.
445 RenderNodeDrawable backdropNode(nodes[0].get(), canvas);
446 if (content.right < backdrop.right) {
447 // draw backdrop to right side of content
448 SkAutoCanvasRestore acr(canvas, true);
449 canvas->clipRect(SkRect::MakeLTRB(content.right, backdrop.top, backdrop.right,
450 backdrop.bottom));
451 backdropNode.draw(canvas);
452 }
453 if (content.bottom < backdrop.bottom) {
454 // draw backdrop to bottom of content
455 // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
456 SkAutoCanvasRestore acr(canvas, true);
457 canvas->clipRect(SkRect::MakeLTRB(content.left, content.bottom, content.right,
458 backdrop.bottom));
459 backdropNode.draw(canvas);
460 }
461 }
462
463 RenderNodeDrawable contentNode(nodes[1].get(), canvas);
464 if (!backdrop.isEmpty()) {
465 // content node translation to catch up with backdrop
466 float dx = backdrop.left - contentDrawBounds.left;
467 float dy = backdrop.top - contentDrawBounds.top;
468
469 SkAutoCanvasRestore acr(canvas, true);
470 canvas->translate(dx, dy);
471 const SkRect contentLocalClip =
472 SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
473 backdrop.getWidth(), backdrop.getHeight());
474 canvas->clipRect(contentLocalClip);
475 contentNode.draw(canvas);
476 } else {
477 SkAutoCanvasRestore acr(canvas, true);
478 contentNode.draw(canvas);
479 }
480
481 // remaining overlay nodes, simply defer
482 for (size_t index = 2; index < nodes.size(); index++) {
483 if (!nodes[index]->nothingToDraw()) {
484 SkAutoCanvasRestore acr(canvas, true);
485 RenderNodeDrawable overlayNode(nodes[index].get(), canvas);
486 overlayNode.draw(canvas);
487 }
488 }
489 }
490 }
491
setSurfaceColorProperties(ColorMode colorMode)492 void SkiaPipeline::setSurfaceColorProperties(ColorMode colorMode) {
493 mColorMode = colorMode;
494 switch (colorMode) {
495 case ColorMode::Default:
496 mSurfaceColorType = SkColorType::kN32_SkColorType;
497 mSurfaceColorSpace = SkColorSpace::MakeSRGB();
498 break;
499 case ColorMode::WideColorGamut:
500 mSurfaceColorType = DeviceInfo::get()->getWideColorType();
501 mSurfaceColorSpace = DeviceInfo::get()->getWideColorSpace();
502 break;
503 case ColorMode::Hdr:
504 if (DeviceInfo::get()->isSupportRgba10101010ForHdr()) {
505 mSurfaceColorType = SkColorType::kRGBA_10x6_SkColorType;
506 mSurfaceColorSpace = SkColorSpace::MakeRGB(
507 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
508 } else if (DeviceInfo::get()->isSupportFp16ForHdr()) {
509 mSurfaceColorType = SkColorType::kRGBA_F16_SkColorType;
510 mSurfaceColorSpace = SkColorSpace::MakeSRGB();
511 } else {
512 mSurfaceColorType = SkColorType::kN32_SkColorType;
513 mSurfaceColorSpace = SkColorSpace::MakeRGB(
514 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
515 }
516 break;
517 case ColorMode::Hdr10:
518 mSurfaceColorType = SkColorType::kRGBA_1010102_SkColorType;
519 mSurfaceColorSpace = SkColorSpace::MakeRGB(
520 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
521 break;
522 case ColorMode::A8:
523 mSurfaceColorType = SkColorType::kAlpha_8_SkColorType;
524 mSurfaceColorSpace = nullptr;
525 break;
526 }
527 }
528
setTargetSdrHdrRatio(float ratio)529 void SkiaPipeline::setTargetSdrHdrRatio(float ratio) {
530 if (mColorMode == ColorMode::Hdr || mColorMode == ColorMode::Hdr10) {
531 mTargetSdrHdrRatio = ratio;
532
533 if (mColorMode == ColorMode::Hdr && DeviceInfo::get()->isSupportFp16ForHdr() &&
534 !DeviceInfo::get()->isSupportRgba10101010ForHdr()) {
535 mSurfaceColorSpace = SkColorSpace::MakeSRGB();
536 } else {
537 mSurfaceColorSpace = SkColorSpace::MakeRGB(
538 GetExtendedTransferFunction(mTargetSdrHdrRatio), SkNamedGamut::kDisplayP3);
539 }
540 } else {
541 mTargetSdrHdrRatio = 1.f;
542 }
543 }
544
545 // Overdraw debugging
546
547 // These colors should be kept in sync with Caches::getOverdrawColor() with a few differences.
548 // This implementation requires transparent entries for "no overdraw" and "single draws".
549 static const SkColor kOverdrawColors[2][6] = {
550 {
551 0x00000000,
552 0x00000000,
553 0x2f0000ff,
554 0x2f00ff00,
555 0x3fff0000,
556 0x7fff0000,
557 },
558 {
559 0x00000000,
560 0x00000000,
561 0x2f0000ff,
562 0x4fffff00,
563 0x5fff89d7,
564 0x7fff0000,
565 },
566 };
567
renderOverdraw(const SkRect & clip,const std::vector<sp<RenderNode>> & nodes,const Rect & contentDrawBounds,sk_sp<SkSurface> surface,const SkMatrix & preTransform)568 void SkiaPipeline::renderOverdraw(const SkRect& clip,
569 const std::vector<sp<RenderNode>>& nodes,
570 const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
571 const SkMatrix& preTransform) {
572 // Set up the overdraw canvas.
573 SkImageInfo offscreenInfo = SkImageInfo::MakeA8(surface->width(), surface->height());
574 sk_sp<SkSurface> offscreen = surface->makeSurface(offscreenInfo);
575 LOG_ALWAYS_FATAL_IF(!offscreen, "Failed to create offscreen SkSurface for overdraw viz.");
576 SkOverdrawCanvas overdrawCanvas(offscreen->getCanvas());
577
578 // Fake a redraw to replay the draw commands. This will increment the alpha channel
579 // each time a pixel would have been drawn.
580 // Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
581 // initialized.
582 renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
583 sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
584
585 // Draw overdraw colors to the canvas. The color filter will convert counts to colors.
586 SkPaint paint;
587 const SkColor* colors = kOverdrawColors[static_cast<int>(Properties::overdrawColorSet)];
588 paint.setColorFilter(SkOverdrawColorFilter::MakeWithSkColors(colors));
589 surface->getCanvas()->drawImage(counts.get(), 0.0f, 0.0f, SkSamplingOptions(), &paint);
590 }
591
592 } /* namespace skiapipeline */
593 } /* namespace uirenderer */
594 } /* namespace android */
595