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1 /*
2  * Copyright 2013 Advanced Micro Devices, Inc.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #include "ac_rtld.h"
8 #include "amd_kernel_code_t.h"
9 #include "nir/tgsi_to_nir.h"
10 #include "si_build_pm4.h"
11 #include "si_shader_internal.h"
12 #include "util/u_async_debug.h"
13 #include "util/u_memory.h"
14 #include "util/u_upload_mgr.h"
15 #include "si_tracepoints.h"
16 
17 #define COMPUTE_DBG(sscreen, fmt, args...)                                                         \
18    do {                                                                                            \
19       if ((sscreen->debug_flags & DBG(COMPUTE)))                                                   \
20          fprintf(stderr, fmt, ##args);                                                             \
21    } while (0);
22 
23 struct dispatch_packet {
24    uint16_t header;
25    uint16_t setup;
26    uint16_t workgroup_size_x;
27    uint16_t workgroup_size_y;
28    uint16_t workgroup_size_z;
29    uint16_t reserved0;
30    uint32_t grid_size_x;
31    uint32_t grid_size_y;
32    uint32_t grid_size_z;
33    uint32_t group_segment_size;
34    uint64_t kernel_object;
35    uint64_t kernarg_address;
36    uint64_t reserved2;
37 };
38 
si_compute_get_code_object(const struct si_compute * program,uint64_t symbol_offset)39 static const amd_kernel_code_t *si_compute_get_code_object(const struct si_compute *program,
40                                                            uint64_t symbol_offset)
41 {
42    const struct si_shader_selector *sel = &program->sel;
43 
44    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
45       return NULL;
46 
47    struct ac_rtld_binary rtld;
48    if (!ac_rtld_open(&rtld,
49                      (struct ac_rtld_open_info){.info = &sel->screen->info,
50                                                 .shader_type = MESA_SHADER_COMPUTE,
51                                                 .num_parts = 1,
52                                                 .elf_ptrs = &program->shader.binary.code_buffer,
53                                                 .elf_sizes = &program->shader.binary.code_size}))
54       return NULL;
55 
56    const amd_kernel_code_t *result = NULL;
57    const char *text;
58    size_t size;
59    if (!ac_rtld_get_section_by_name(&rtld, ".text", &text, &size))
60       goto out;
61 
62    if (symbol_offset + sizeof(amd_kernel_code_t) > size)
63       goto out;
64 
65    result = (const amd_kernel_code_t *)(text + symbol_offset);
66 
67 out:
68    ac_rtld_close(&rtld);
69    return result;
70 }
71 
code_object_to_config(const amd_kernel_code_t * code_object,struct ac_shader_config * out_config)72 static void code_object_to_config(const amd_kernel_code_t *code_object,
73                                   struct ac_shader_config *out_config)
74 {
75 
76    uint32_t rsrc1 = code_object->compute_pgm_resource_registers;
77    uint32_t rsrc2 = code_object->compute_pgm_resource_registers >> 32;
78    out_config->num_sgprs = code_object->wavefront_sgpr_count;
79    out_config->num_vgprs = code_object->workitem_vgpr_count;
80    out_config->float_mode = G_00B028_FLOAT_MODE(rsrc1);
81    out_config->rsrc1 = rsrc1;
82    out_config->lds_size = MAX2(out_config->lds_size, G_00B84C_LDS_SIZE(rsrc2));
83    out_config->rsrc2 = rsrc2;
84    out_config->scratch_bytes_per_wave =
85       align(code_object->workitem_private_segment_byte_size * 64, 1024);
86 }
87 
88 /* Asynchronous compute shader compilation. */
si_create_compute_state_async(void * job,void * gdata,int thread_index)89 static void si_create_compute_state_async(void *job, void *gdata, int thread_index)
90 {
91    struct si_compute *program = (struct si_compute *)job;
92    struct si_shader_selector *sel = &program->sel;
93    struct si_shader *shader = &program->shader;
94    struct ac_llvm_compiler **compiler;
95    struct util_debug_callback *debug = &sel->compiler_ctx_state.debug;
96    struct si_screen *sscreen = sel->screen;
97 
98    assert(!debug->debug_message || debug->async);
99    assert(thread_index >= 0);
100    assert(thread_index < ARRAY_SIZE(sscreen->compiler));
101    compiler = &sscreen->compiler[thread_index];
102 
103    assert(program->ir_type == PIPE_SHADER_IR_NIR);
104    si_nir_scan_shader(sscreen, sel->nir, &sel->info);
105 
106    if (!sel->nir->info.use_aco_amd && !*compiler)
107       *compiler = si_create_llvm_compiler(sscreen);
108 
109    si_get_active_slot_masks(sscreen, &sel->info, &sel->active_const_and_shader_buffers,
110                             &sel->active_samplers_and_images);
111 
112    program->shader.is_monolithic = true;
113    program->shader.wave_size = si_determine_wave_size(sscreen, &program->shader);
114 
115    /* Variable block sizes need 10 bits (1 + log2(SI_MAX_VARIABLE_THREADS_PER_BLOCK)) per dim.
116     * We pack them into a single user SGPR.
117     */
118    unsigned user_sgprs = SI_NUM_RESOURCE_SGPRS + (sel->info.uses_grid_size ? 3 : 0) +
119                          (sel->info.uses_variable_block_size ? 1 : 0) +
120                          sel->nir->info.cs.user_data_components_amd;
121 
122    /* Fast path for compute shaders - some descriptors passed via user SGPRs. */
123    /* Shader buffers in user SGPRs. */
124    for (unsigned i = 0; i < MIN2(3, sel->nir->info.num_ssbos) && user_sgprs <= 12; i++) {
125       user_sgprs = align(user_sgprs, 4);
126       if (i == 0)
127          sel->cs_shaderbufs_sgpr_index = user_sgprs;
128       user_sgprs += 4;
129       sel->cs_num_shaderbufs_in_user_sgprs++;
130    }
131 
132    /* Images in user SGPRs. */
133    unsigned non_fmask_images = u_bit_consecutive(0, sel->nir->info.num_images);
134 
135    /* Remove images with FMASK from the bitmask.  We only care about the first
136     * 3 anyway, so we can take msaa_images[0] and ignore the rest.
137     */
138    if (sscreen->info.gfx_level < GFX11)
139       non_fmask_images &= ~sel->nir->info.msaa_images[0];
140 
141    for (unsigned i = 0; i < 3 && non_fmask_images & (1 << i); i++) {
142       unsigned num_sgprs = BITSET_TEST(sel->nir->info.image_buffers, i) ? 4 : 8;
143 
144       if (align(user_sgprs, num_sgprs) + num_sgprs > 16)
145          break;
146 
147       user_sgprs = align(user_sgprs, num_sgprs);
148       if (i == 0)
149          sel->cs_images_sgpr_index = user_sgprs;
150       user_sgprs += num_sgprs;
151       sel->cs_num_images_in_user_sgprs++;
152    }
153    sel->cs_images_num_sgprs = user_sgprs - sel->cs_images_sgpr_index;
154    assert(user_sgprs <= 16);
155 
156    unsigned char ir_sha1_cache_key[20];
157    si_get_ir_cache_key(sel, false, false, shader->wave_size, ir_sha1_cache_key);
158 
159    /* Try to load the shader from the shader cache. */
160    simple_mtx_lock(&sscreen->shader_cache_mutex);
161 
162    if (si_shader_cache_load_shader(sscreen, ir_sha1_cache_key, shader)) {
163       simple_mtx_unlock(&sscreen->shader_cache_mutex);
164 
165       shader->complete_shader_binary_size = si_get_shader_binary_size(sscreen, shader);
166 
167       if (!si_shader_binary_upload(sscreen, shader, 0))
168          program->shader.compilation_failed = true;
169 
170       si_shader_dump_stats_for_shader_db(sscreen, shader, debug);
171       si_shader_dump(sscreen, shader, debug, stderr, true);
172    } else {
173       simple_mtx_unlock(&sscreen->shader_cache_mutex);
174 
175       if (!si_create_shader_variant(sscreen, *compiler, &program->shader, debug)) {
176          program->shader.compilation_failed = true;
177          return;
178       }
179 
180       shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) /
181                                             ((shader->wave_size == 32 ||
182                                               sscreen->info.wave64_vgpr_alloc_granularity == 8) ? 8 : 4)) |
183                              S_00B848_DX10_CLAMP(sscreen->info.gfx_level < GFX12) |
184                              S_00B848_MEM_ORDERED(si_shader_mem_ordered(shader)) |
185                              S_00B848_FLOAT_MODE(shader->config.float_mode) |
186                              /* This is needed for CWSR, but it causes halts to work differently. */
187                              S_00B848_PRIV(sscreen->info.gfx_level == GFX11);
188 
189       if (sscreen->info.gfx_level < GFX10) {
190          shader->config.rsrc1 |= S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8);
191       }
192 
193       shader->config.rsrc2 = S_00B84C_USER_SGPR(user_sgprs) |
194                              S_00B84C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0) |
195                              S_00B84C_TGID_X_EN(sel->info.uses_block_id[0]) |
196                              S_00B84C_TGID_Y_EN(sel->info.uses_block_id[1]) |
197                              S_00B84C_TGID_Z_EN(sel->info.uses_block_id[2]) |
198                              S_00B84C_TG_SIZE_EN(sel->info.uses_tg_size) |
199                              S_00B84C_TIDIG_COMP_CNT(sel->info.uses_thread_id[2]
200                                                         ? 2
201                                                         : sel->info.uses_thread_id[1] ? 1 : 0) |
202                              S_00B84C_LDS_SIZE(shader->config.lds_size);
203 
204       simple_mtx_lock(&sscreen->shader_cache_mutex);
205       si_shader_cache_insert_shader(sscreen, ir_sha1_cache_key, shader, true);
206       simple_mtx_unlock(&sscreen->shader_cache_mutex);
207    }
208 
209    ralloc_free(sel->nir);
210    sel->nir = NULL;
211 }
212 
si_create_compute_state(struct pipe_context * ctx,const struct pipe_compute_state * cso)213 static void *si_create_compute_state(struct pipe_context *ctx, const struct pipe_compute_state *cso)
214 {
215    struct si_context *sctx = (struct si_context *)ctx;
216    struct si_screen *sscreen = (struct si_screen *)ctx->screen;
217    struct si_compute *program = CALLOC_STRUCT(si_compute);
218    struct si_shader_selector *sel = &program->sel;
219 
220    pipe_reference_init(&sel->base.reference, 1);
221    sel->stage = MESA_SHADER_COMPUTE;
222    sel->screen = sscreen;
223    simple_mtx_init(&sel->mutex, mtx_plain);
224    sel->const_and_shader_buf_descriptors_index =
225       si_const_and_shader_buffer_descriptors_idx(PIPE_SHADER_COMPUTE);
226    sel->sampler_and_images_descriptors_index =
227       si_sampler_and_image_descriptors_idx(PIPE_SHADER_COMPUTE);
228    sel->info.base.shared_size = cso->static_shared_mem;
229    program->shader.selector = &program->sel;
230    program->ir_type = cso->ir_type;
231    program->input_size = cso->req_input_mem;
232 
233    if (cso->ir_type != PIPE_SHADER_IR_NATIVE) {
234       if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
235          program->ir_type = PIPE_SHADER_IR_NIR;
236          sel->nir = tgsi_to_nir(cso->prog, ctx->screen, true);
237       } else {
238          assert(cso->ir_type == PIPE_SHADER_IR_NIR);
239          sel->nir = (struct nir_shader *)cso->prog;
240       }
241 
242       sel->nir->info.shared_size = cso->static_shared_mem;
243 
244       if (si_can_dump_shader(sscreen, sel->stage, SI_DUMP_INIT_NIR))
245          nir_print_shader(sel->nir, stderr);
246 
247       sel->compiler_ctx_state.debug = sctx->debug;
248       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
249       p_atomic_inc(&sscreen->num_shaders_created);
250 
251       si_schedule_initial_compile(sctx, MESA_SHADER_COMPUTE, &sel->ready, &sel->compiler_ctx_state,
252                                   program, si_create_compute_state_async);
253    } else {
254       const struct pipe_binary_program_header *header;
255       header = cso->prog;
256 
257       program->shader.binary.type = SI_SHADER_BINARY_ELF;
258       program->shader.binary.code_size = header->num_bytes;
259       program->shader.binary.code_buffer = malloc(header->num_bytes);
260       if (!program->shader.binary.code_buffer) {
261          FREE(program);
262          return NULL;
263       }
264       memcpy((void *)program->shader.binary.code_buffer, header->blob, header->num_bytes);
265 
266       const amd_kernel_code_t *code_object = si_compute_get_code_object(program, 0);
267       code_object_to_config(code_object, &program->shader.config);
268 
269       if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_WAVEFRONT_SIZE32))
270          program->shader.wave_size = 32;
271       else
272          program->shader.wave_size = 64;
273 
274       bool ok = si_shader_binary_upload(sctx->screen, &program->shader, 0);
275       si_shader_dump(sctx->screen, &program->shader, &sctx->debug, stderr, true);
276 
277       if (!ok) {
278          fprintf(stderr, "LLVM failed to upload shader\n");
279          free((void *)program->shader.binary.code_buffer);
280          FREE(program);
281          return NULL;
282       }
283    }
284 
285    return program;
286 }
287 
si_get_compute_state_info(struct pipe_context * ctx,void * state,struct pipe_compute_state_object_info * info)288 static void si_get_compute_state_info(struct pipe_context *ctx, void *state,
289                                       struct pipe_compute_state_object_info *info)
290 {
291    struct si_compute *program = (struct si_compute *)state;
292    struct si_shader_selector *sel = &program->sel;
293 
294    assert(program->ir_type != PIPE_SHADER_IR_NATIVE);
295 
296    /* Wait because we need the compilation to finish first */
297    util_queue_fence_wait(&sel->ready);
298 
299    uint8_t wave_size = program->shader.wave_size;
300    info->private_memory = DIV_ROUND_UP(program->shader.config.scratch_bytes_per_wave, wave_size);
301    info->preferred_simd_size = wave_size;
302    info->simd_sizes = wave_size;
303    info->max_threads = si_get_max_workgroup_size(&program->shader);
304 }
305 
si_bind_compute_state(struct pipe_context * ctx,void * state)306 static void si_bind_compute_state(struct pipe_context *ctx, void *state)
307 {
308    struct si_context *sctx = (struct si_context *)ctx;
309    struct si_compute *program = (struct si_compute *)state;
310    struct si_shader_selector *sel = &program->sel;
311 
312    sctx->cs_shader_state.program = program;
313    if (!program)
314       return;
315 
316    /* Wait because we need active slot usage masks. */
317    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
318       util_queue_fence_wait(&sel->ready);
319 
320    si_set_active_descriptors(sctx,
321                              SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
322                              sel->active_const_and_shader_buffers);
323    si_set_active_descriptors(sctx, SI_DESCS_FIRST_COMPUTE + SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
324                              sel->active_samplers_and_images);
325 
326    sctx->compute_shaderbuf_sgprs_dirty = true;
327    sctx->compute_image_sgprs_dirty = true;
328 
329    if (unlikely((sctx->screen->debug_flags & DBG(SQTT)) && sctx->sqtt)) {
330       uint32_t pipeline_code_hash = _mesa_hash_data_with_seed(
331          program->shader.binary.code_buffer,
332          program->shader.binary.code_size,
333          0);
334 
335       if (!si_sqtt_pipeline_is_registered(sctx->sqtt, pipeline_code_hash)) {
336          /* Short lived fake pipeline: we don't need to reupload the compute shaders,
337           * as we do for the gfx ones so just create a temp pipeline to be able to
338           * call si_sqtt_register_pipeline, and then drop it.
339           */
340          struct si_sqtt_fake_pipeline pipeline = { 0 };
341          pipeline.code_hash = pipeline_code_hash;
342          pipeline.bo = program->shader.bo;
343 
344          si_sqtt_register_pipeline(sctx, &pipeline, NULL);
345       }
346 
347       si_sqtt_describe_pipeline_bind(sctx, pipeline_code_hash, 1);
348    }
349 }
350 
si_set_global_binding(struct pipe_context * ctx,unsigned first,unsigned n,struct pipe_resource ** resources,uint32_t ** handles)351 static void si_set_global_binding(struct pipe_context *ctx, unsigned first, unsigned n,
352                                   struct pipe_resource **resources, uint32_t **handles)
353 {
354    unsigned i;
355    struct si_context *sctx = (struct si_context *)ctx;
356 
357    if (first + n > sctx->max_global_buffers) {
358       unsigned old_max = sctx->max_global_buffers;
359       sctx->max_global_buffers = first + n;
360       sctx->global_buffers = realloc(
361          sctx->global_buffers, sctx->max_global_buffers * sizeof(sctx->global_buffers[0]));
362       if (!sctx->global_buffers) {
363          fprintf(stderr, "radeonsi: failed to allocate compute global_buffers\n");
364          return;
365       }
366 
367       memset(&sctx->global_buffers[old_max], 0,
368              (sctx->max_global_buffers - old_max) * sizeof(sctx->global_buffers[0]));
369    }
370 
371    if (!resources) {
372       for (i = 0; i < n; i++) {
373          pipe_resource_reference(&sctx->global_buffers[first + i], NULL);
374       }
375       return;
376    }
377 
378    for (i = 0; i < n; i++) {
379       uint64_t va;
380       uint32_t offset;
381       pipe_resource_reference(&sctx->global_buffers[first + i], resources[i]);
382       va = si_resource(resources[i])->gpu_address;
383       offset = util_le32_to_cpu(*handles[i]);
384       va += offset;
385       va = util_cpu_to_le64(va);
386       memcpy(handles[i], &va, sizeof(va));
387    }
388 }
389 
si_setup_compute_scratch_buffer(struct si_context * sctx,struct si_shader * shader)390 static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader)
391 {
392    uint64_t scratch_bo_size =
393       sctx->compute_scratch_buffer ? sctx->compute_scratch_buffer->b.b.width0 : 0;
394    uint64_t scratch_needed = sctx->max_seen_compute_scratch_bytes_per_wave *
395                              sctx->screen->info.max_scratch_waves;
396    assert(scratch_needed);
397 
398    if (scratch_bo_size < scratch_needed) {
399       si_resource_reference(&sctx->compute_scratch_buffer, NULL);
400 
401       sctx->compute_scratch_buffer =
402          si_aligned_buffer_create(&sctx->screen->b,
403                                   PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL |
404                                   SI_RESOURCE_FLAG_DISCARDABLE,
405                                   PIPE_USAGE_DEFAULT,
406                                   scratch_needed, sctx->screen->info.pte_fragment_size);
407 
408       if (!sctx->compute_scratch_buffer)
409          return false;
410    }
411 
412    /* Set the scratch address in the shader binary. */
413    if (!sctx->screen->info.has_scratch_base_registers) {
414       uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
415 
416       if (shader->scratch_va != scratch_va) {
417          if (!si_shader_binary_upload(sctx->screen, shader, scratch_va))
418             return false;
419 
420          shader->scratch_va = scratch_va;
421       }
422    }
423 
424    return true;
425 }
426 
si_switch_compute_shader(struct si_context * sctx,struct si_compute * program,struct si_shader * shader,const amd_kernel_code_t * code_object,unsigned offset,bool * prefetch,unsigned variable_shared_size)427 static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program,
428                                      struct si_shader *shader, const amd_kernel_code_t *code_object,
429                                      unsigned offset, bool *prefetch, unsigned variable_shared_size)
430 {
431    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
432    struct ac_shader_config inline_config = {0};
433    const struct ac_shader_config *config;
434    unsigned rsrc2;
435    uint64_t shader_va;
436    unsigned stage = shader->selector->info.base.stage;
437 
438    *prefetch = false;
439 
440    assert(variable_shared_size == 0 || stage == MESA_SHADER_KERNEL || program->ir_type == PIPE_SHADER_IR_NATIVE);
441    if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset &&
442        sctx->cs_shader_state.variable_shared_size == variable_shared_size)
443       return true;
444 
445    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
446       config = &shader->config;
447    } else {
448       code_object_to_config(code_object, &inline_config);
449       config = &inline_config;
450    }
451    /* copy rsrc2 so we don't have to change it inside the si_shader object */
452    rsrc2 = config->rsrc2;
453 
454    /* only do this for OpenCL */
455    if (program->ir_type == PIPE_SHADER_IR_NATIVE || stage == MESA_SHADER_KERNEL) {
456       unsigned shared_size = program->sel.info.base.shared_size + variable_shared_size;
457       unsigned lds_blocks;
458 
459       /* Clover uses the compute API differently than other frontends and expects drivers to parse
460        * the shared_size out of the shader headers.
461        */
462       if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
463          lds_blocks = config->lds_size;
464       } else {
465          lds_blocks = 0;
466       }
467 
468       /* XXX: We are over allocating LDS.  For GFX6, the shader reports
469        * LDS in blocks of 256 bytes, so if there are 4 bytes lds
470        * allocated in the shader and 4 bytes allocated by the state
471        * tracker, then we will set LDS_SIZE to 512 bytes rather than 256.
472        */
473       if (sctx->gfx_level <= GFX6) {
474          lds_blocks += align(shared_size, 256) >> 8;
475       } else {
476          lds_blocks += align(shared_size, 512) >> 9;
477       }
478 
479       /* TODO: use si_multiwave_lds_size_workaround */
480       assert(lds_blocks <= 0xFF);
481 
482       rsrc2 &= C_00B84C_LDS_SIZE;
483       rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks);
484    }
485 
486    if (config->scratch_bytes_per_wave) {
487       /* Prevent race conditions for accesses to shader->scratch_va and shader->bo, which
488        * can change when scratch_va is updated. Any accesses to shader->bo must also be inside
489        * the lock.
490        *
491        * TODO: This lock could be removed if the scratch address was passed via user SGPRs instead
492        *       of the shader binary.
493        */
494       if (!sctx->screen->info.has_scratch_base_registers)
495          simple_mtx_lock(&shader->selector->mutex);
496 
497       /* Update max_seen_compute_scratch_bytes_per_wave and compute_tmpring_size. */
498       ac_get_scratch_tmpring_size(&sctx->screen->info,
499                                   config->scratch_bytes_per_wave,
500                                   &sctx->max_seen_compute_scratch_bytes_per_wave,
501                                   &sctx->compute_tmpring_size);
502 
503       if (!si_setup_compute_scratch_buffer(sctx, shader))
504          return false;
505 
506       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, sctx->compute_scratch_buffer,
507                                 RADEON_USAGE_READWRITE | RADEON_PRIO_SCRATCH_BUFFER);
508    }
509 
510    shader_va = shader->bo->gpu_address + offset;
511    if (program->ir_type == PIPE_SHADER_IR_NATIVE) {
512       /* Shader code is placed after the amd_kernel_code_t
513        * struct. */
514       shader_va += sizeof(amd_kernel_code_t);
515    }
516 
517    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, shader->bo,
518                              RADEON_USAGE_READ | RADEON_PRIO_SHADER_BINARY);
519 
520    /* shader->bo can't be used after this if the scratch address is inserted into the shader
521     * binary.
522     */
523    if (config->scratch_bytes_per_wave && !sctx->screen->info.has_scratch_base_registers)
524       simple_mtx_unlock(&shader->selector->mutex);
525 
526    if (sctx->gfx_level >= GFX12) {
527       unsigned rsrc3 = S_00B8A0_INST_PREF_SIZE_GFX12(si_get_shader_prefetch_size(shader));
528 
529       gfx12_push_compute_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
530       gfx12_opt_push_compute_sh_reg(R_00B848_COMPUTE_PGM_RSRC1,
531                                     SI_TRACKED_COMPUTE_PGM_RSRC1, config->rsrc1);
532       gfx12_opt_push_compute_sh_reg(R_00B84C_COMPUTE_PGM_RSRC2,
533                                     SI_TRACKED_COMPUTE_PGM_RSRC2, rsrc2);
534       gfx12_opt_push_compute_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
535                                     SI_TRACKED_COMPUTE_PGM_RSRC3, rsrc3);
536       gfx12_opt_push_compute_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
537                                     SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
538       if (config->scratch_bytes_per_wave) {
539          gfx12_opt_push_compute_sh_reg(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
540                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
541                                        sctx->compute_scratch_buffer->gpu_address >> 8);
542          gfx12_opt_push_compute_sh_reg(R_00B844_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
543                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
544                                        sctx->compute_scratch_buffer->gpu_address >> 40);
545       }
546    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
547       unsigned rsrc3 = S_00B8A0_INST_PREF_SIZE_GFX11(si_get_shader_prefetch_size(shader));
548 
549       gfx11_push_compute_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
550       gfx11_opt_push_compute_sh_reg(R_00B848_COMPUTE_PGM_RSRC1,
551                                     SI_TRACKED_COMPUTE_PGM_RSRC1, config->rsrc1);
552       gfx11_opt_push_compute_sh_reg(R_00B84C_COMPUTE_PGM_RSRC2,
553                                     SI_TRACKED_COMPUTE_PGM_RSRC2, rsrc2);
554       gfx11_opt_push_compute_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
555                                     SI_TRACKED_COMPUTE_PGM_RSRC3, rsrc3);
556       gfx11_opt_push_compute_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
557                                     SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
558       if (config->scratch_bytes_per_wave) {
559          gfx11_opt_push_compute_sh_reg(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
560                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
561                                        sctx->compute_scratch_buffer->gpu_address >> 8);
562          gfx11_opt_push_compute_sh_reg(R_00B844_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
563                                        SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_HI,
564                                        sctx->compute_scratch_buffer->gpu_address >> 40);
565       }
566    } else {
567       radeon_begin(cs);
568       radeon_set_sh_reg(R_00B830_COMPUTE_PGM_LO, shader_va >> 8);
569       radeon_opt_set_sh_reg2(R_00B848_COMPUTE_PGM_RSRC1,
570                              SI_TRACKED_COMPUTE_PGM_RSRC1,
571                              config->rsrc1, rsrc2);
572       radeon_opt_set_sh_reg(R_00B860_COMPUTE_TMPRING_SIZE,
573                             SI_TRACKED_COMPUTE_TMPRING_SIZE, sctx->compute_tmpring_size);
574 
575       if (config->scratch_bytes_per_wave && sctx->screen->info.has_scratch_base_registers) {
576          radeon_opt_set_sh_reg2(R_00B840_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
577                                 SI_TRACKED_COMPUTE_DISPATCH_SCRATCH_BASE_LO,
578                                 sctx->compute_scratch_buffer->gpu_address >> 8,
579                                 sctx->compute_scratch_buffer->gpu_address >> 40);
580       }
581 
582       if (sctx->gfx_level >= GFX11) {
583          radeon_opt_set_sh_reg(R_00B8A0_COMPUTE_PGM_RSRC3,
584                                SI_TRACKED_COMPUTE_PGM_RSRC3,
585                                S_00B8A0_INST_PREF_SIZE_GFX11(si_get_shader_prefetch_size(shader)));
586       }
587       radeon_end();
588    }
589 
590    COMPUTE_DBG(sctx->screen,
591                "COMPUTE_PGM_RSRC1: 0x%08x "
592                "COMPUTE_PGM_RSRC2: 0x%08x\n",
593                config->rsrc1, config->rsrc2);
594 
595    sctx->cs_shader_state.emitted_program = program;
596    sctx->cs_shader_state.offset = offset;
597    sctx->cs_shader_state.variable_shared_size = variable_shared_size;
598 
599    *prefetch = true;
600    return true;
601 }
602 
setup_scratch_rsrc_user_sgprs(struct si_context * sctx,const amd_kernel_code_t * code_object,unsigned user_sgpr)603 static void setup_scratch_rsrc_user_sgprs(struct si_context *sctx,
604                                           const amd_kernel_code_t *code_object, unsigned user_sgpr)
605 {
606    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
607    uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
608 
609    unsigned max_private_element_size =
610       AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_PRIVATE_ELEMENT_SIZE);
611 
612    uint32_t scratch_dword0 = scratch_va & 0xffffffff;
613    uint32_t scratch_dword1 = S_008F04_BASE_ADDRESS_HI(scratch_va >> 32);
614 
615    if (sctx->gfx_level >= GFX11)
616       scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX11(1);
617    else
618       scratch_dword1 |= S_008F04_SWIZZLE_ENABLE_GFX6(1);
619 
620    /* Disable address clamping */
621    uint32_t scratch_dword2 = 0xffffffff;
622    uint32_t index_stride = sctx->cs_shader_state.program->shader.wave_size == 32 ? 2 : 3;
623    uint32_t scratch_dword3 = S_008F0C_INDEX_STRIDE(index_stride) | S_008F0C_ADD_TID_ENABLE(1);
624 
625    if (sctx->gfx_level >= GFX9) {
626       assert(max_private_element_size == 1); /* only 4 bytes on GFX9 */
627    } else {
628       scratch_dword3 |= S_008F0C_ELEMENT_SIZE(max_private_element_size);
629 
630       if (sctx->gfx_level < GFX8) {
631          /* BUF_DATA_FORMAT is ignored, but it cannot be
632           * BUF_DATA_FORMAT_INVALID. */
633          scratch_dword3 |= S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_8);
634       }
635    }
636 
637    radeon_begin(cs);
638    radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 4);
639    radeon_emit(scratch_dword0);
640    radeon_emit(scratch_dword1);
641    radeon_emit(scratch_dword2);
642    radeon_emit(scratch_dword3);
643    radeon_end();
644 }
645 
si_setup_user_sgprs_co_v2(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info,uint64_t kernel_args_va)646 static void si_setup_user_sgprs_co_v2(struct si_context *sctx, const amd_kernel_code_t *code_object,
647                                       const struct pipe_grid_info *info, uint64_t kernel_args_va)
648 {
649    struct si_compute *program = sctx->cs_shader_state.program;
650    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
651 
652    static const enum amd_code_property_mask_t workgroup_count_masks[] = {
653       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_X,
654       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Y,
655       AMD_CODE_PROPERTY_ENABLE_SGPR_GRID_WORKGROUP_COUNT_Z};
656 
657    unsigned i, user_sgpr = 0;
658    if (AMD_HSA_BITS_GET(code_object->code_properties,
659                         AMD_CODE_PROPERTY_ENABLE_SGPR_PRIVATE_SEGMENT_BUFFER)) {
660       if (code_object->workitem_private_segment_byte_size > 0) {
661          setup_scratch_rsrc_user_sgprs(sctx, code_object, user_sgpr);
662       }
663       user_sgpr += 4;
664    }
665 
666    radeon_begin(cs);
667 
668    if (AMD_HSA_BITS_GET(code_object->code_properties, AMD_CODE_PROPERTY_ENABLE_SGPR_DISPATCH_PTR)) {
669       struct dispatch_packet dispatch;
670       unsigned dispatch_offset;
671       struct si_resource *dispatch_buf = NULL;
672       uint64_t dispatch_va;
673 
674       /* Upload dispatch ptr */
675       memset(&dispatch, 0, sizeof(dispatch));
676 
677       dispatch.workgroup_size_x = util_cpu_to_le16(info->block[0]);
678       dispatch.workgroup_size_y = util_cpu_to_le16(info->block[1]);
679       dispatch.workgroup_size_z = util_cpu_to_le16(info->block[2]);
680 
681       dispatch.grid_size_x = util_cpu_to_le32(info->grid[0] * info->block[0]);
682       dispatch.grid_size_y = util_cpu_to_le32(info->grid[1] * info->block[1]);
683       dispatch.grid_size_z = util_cpu_to_le32(info->grid[2] * info->block[2]);
684 
685       dispatch.group_segment_size =
686          util_cpu_to_le32(program->sel.info.base.shared_size + info->variable_shared_mem);
687 
688       dispatch.kernarg_address = util_cpu_to_le64(kernel_args_va);
689 
690       u_upload_data(sctx->b.const_uploader, 0, sizeof(dispatch), 256, &dispatch, &dispatch_offset,
691                     (struct pipe_resource **)&dispatch_buf);
692 
693       if (!dispatch_buf) {
694          fprintf(stderr, "Error: Failed to allocate dispatch "
695                          "packet.");
696       }
697       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, dispatch_buf,
698                                 RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
699 
700       dispatch_va = dispatch_buf->gpu_address + dispatch_offset;
701 
702       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
703       radeon_emit(dispatch_va);
704       radeon_emit(S_008F04_BASE_ADDRESS_HI(dispatch_va >> 32) | S_008F04_STRIDE(0));
705 
706       si_resource_reference(&dispatch_buf, NULL);
707       user_sgpr += 2;
708    }
709 
710    if (AMD_HSA_BITS_GET(code_object->code_properties,
711                         AMD_CODE_PROPERTY_ENABLE_SGPR_KERNARG_SEGMENT_PTR)) {
712       radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 2);
713       radeon_emit(kernel_args_va);
714       radeon_emit(S_008F04_BASE_ADDRESS_HI(kernel_args_va >> 32) | S_008F04_STRIDE(0));
715       user_sgpr += 2;
716    }
717 
718    for (i = 0; i < 3 && user_sgpr < 16; i++) {
719       if (code_object->code_properties & workgroup_count_masks[i]) {
720          radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 + (user_sgpr * 4), 1);
721          radeon_emit(info->grid[i]);
722          user_sgpr += 1;
723       }
724    }
725    radeon_end();
726 }
727 
si_upload_compute_input(struct si_context * sctx,const amd_kernel_code_t * code_object,const struct pipe_grid_info * info)728 static bool si_upload_compute_input(struct si_context *sctx, const amd_kernel_code_t *code_object,
729                                     const struct pipe_grid_info *info)
730 {
731    struct si_compute *program = sctx->cs_shader_state.program;
732    struct si_resource *input_buffer = NULL;
733    uint32_t kernel_args_offset = 0;
734    uint32_t *kernel_args;
735    void *kernel_args_ptr;
736    uint64_t kernel_args_va;
737 
738    u_upload_alloc(sctx->b.const_uploader, 0, program->input_size,
739                   sctx->screen->info.tcc_cache_line_size, &kernel_args_offset,
740                   (struct pipe_resource **)&input_buffer, &kernel_args_ptr);
741 
742    if (unlikely(!kernel_args_ptr))
743       return false;
744 
745    kernel_args = (uint32_t *)kernel_args_ptr;
746    kernel_args_va = input_buffer->gpu_address + kernel_args_offset;
747 
748    memcpy(kernel_args, info->input, program->input_size);
749 
750    for (unsigned i = 0; i < program->input_size / 4; i++) {
751       COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]);
752    }
753 
754    radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, input_buffer,
755                              RADEON_USAGE_READ | RADEON_PRIO_CONST_BUFFER);
756 
757    si_setup_user_sgprs_co_v2(sctx, code_object, info, kernel_args_va);
758    si_resource_reference(&input_buffer, NULL);
759    return true;
760 }
761 
si_setup_nir_user_data(struct si_context * sctx,const struct pipe_grid_info * info)762 static void si_setup_nir_user_data(struct si_context *sctx, const struct pipe_grid_info *info)
763 {
764    struct si_compute *program = sctx->cs_shader_state.program;
765    struct si_shader_selector *sel = &program->sel;
766    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
767    unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_NUM_RESOURCE_SGPRS;
768    unsigned block_size_reg = grid_size_reg +
769                              /* 12 bytes = 3 dwords. */
770                              12 * sel->info.uses_grid_size;
771    unsigned cs_user_data_reg = block_size_reg + 4 * program->sel.info.uses_variable_block_size;
772 
773    if (sel->info.uses_grid_size && info->indirect) {
774       for (unsigned i = 0; i < 3; ++i) {
775          si_cp_copy_data(sctx, &sctx->gfx_cs, COPY_DATA_REG, NULL, (grid_size_reg >> 2) + i,
776                          COPY_DATA_SRC_MEM, si_resource(info->indirect),
777                          info->indirect_offset + 4 * i);
778       }
779    }
780 
781    if (sctx->gfx_level >= GFX12) {
782       if (sel->info.uses_grid_size && !info->indirect) {
783          gfx12_push_compute_sh_reg(grid_size_reg, info->grid[0]);
784          gfx12_push_compute_sh_reg(grid_size_reg + 4, info->grid[1]);
785          gfx12_push_compute_sh_reg(grid_size_reg + 8, info->grid[2]);
786       }
787 
788       if (sel->info.uses_variable_block_size) {
789          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
790          gfx12_push_compute_sh_reg(block_size_reg, value);
791       }
792 
793       if (sel->info.base.cs.user_data_components_amd) {
794          unsigned num = sel->info.base.cs.user_data_components_amd;
795          for (unsigned i = 0; i < num; i++)
796             gfx12_push_compute_sh_reg(cs_user_data_reg + i * 4, sctx->cs_user_data[i]);
797       }
798    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
799       if (sel->info.uses_grid_size && !info->indirect) {
800          gfx11_push_compute_sh_reg(grid_size_reg, info->grid[0]);
801          gfx11_push_compute_sh_reg(grid_size_reg + 4, info->grid[1]);
802          gfx11_push_compute_sh_reg(grid_size_reg + 8, info->grid[2]);
803       }
804 
805       if (sel->info.uses_variable_block_size) {
806          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
807          gfx11_push_compute_sh_reg(block_size_reg, value);
808       }
809 
810       if (sel->info.base.cs.user_data_components_amd) {
811          unsigned num = sel->info.base.cs.user_data_components_amd;
812          for (unsigned i = 0; i < num; i++)
813             gfx11_push_compute_sh_reg(cs_user_data_reg + i * 4, sctx->cs_user_data[i]);
814       }
815    } else {
816       radeon_begin(cs);
817 
818       if (sel->info.uses_grid_size && !info->indirect) {
819          radeon_set_sh_reg_seq(grid_size_reg, 3);
820          radeon_emit(info->grid[0]);
821          radeon_emit(info->grid[1]);
822          radeon_emit(info->grid[2]);
823       }
824 
825       if (sel->info.uses_variable_block_size) {
826          uint32_t value = info->block[0] | (info->block[1] << 10) | (info->block[2] << 20);
827          radeon_set_sh_reg(block_size_reg, value);
828       }
829 
830       if (sel->info.base.cs.user_data_components_amd) {
831          unsigned num = sel->info.base.cs.user_data_components_amd;
832          radeon_set_sh_reg_seq(cs_user_data_reg, num);
833          radeon_emit_array(sctx->cs_user_data, num);
834       }
835       radeon_end();
836    }
837 }
838 
si_get_2d_interleave_size(const struct pipe_grid_info * info,unsigned * log_x,unsigned * log_y)839 static bool si_get_2d_interleave_size(const struct pipe_grid_info *info,
840                                       unsigned *log_x, unsigned *log_y)
841 {
842    /* The following code produces this behavior:
843     *
844     *     WG size     |   WG block/SE  | Thread block/SE
845     *  ( 1, 32) =  32 |  (16,  1) = 16 | ( 16, 32) = 512
846     *  ( 2, 16) =  32 |  ( 8,  2) = 16 | ( 16, 32) = 512
847     *  ( 2, 32) =  64 |  (16,  1) = 16 | ( 32, 32) = 1024
848     *  ( 4,  8) =  32 |  ( 4,  4) = 16 | ( 16, 32) = 512
849     *  ( 4, 16) =  64 |  ( 8,  2) = 16 | ( 32, 32) = 1024
850     *  ( 4, 32) = 128 |  ( 8,  1) =  8 | ( 32, 32) = 1024
851     *  ( 8,  4) =  32 |  ( 2,  8) = 16 | ( 16, 32) = 512
852     *  ( 8,  8) =  64 |  ( 4,  4) = 16 | ( 32, 32) = 1024
853     *  ( 8, 16) = 128 |  ( 4,  2) =  8 | ( 32, 32) = 1024
854     *  ( 8, 32) = 256 |  ( 4,  1) =  4 | ( 32, 32) = 1024
855     *  (16,  2) =  32 |  ( 1, 16) = 16 | ( 16, 32) = 512
856     *  (16,  4) =  64 |  ( 2,  8) = 16 | ( 32, 32) = 1024
857     *  (16,  8) = 128 |  ( 2,  4) =  8 | ( 32, 32) = 1024
858     *  (16, 16) = 256 |  ( 2,  2) =  4 | ( 32, 32) = 1024
859     *  (16, 32) = 512 |  ( 2,  1) =  2 | ( 32, 32) = 1024
860     *  (32,  1) =  32 |  ( 1, 16) = 16 | ( 32, 16) = 512
861     *  (32,  2) =  64 |  ( 1, 16) = 16 | ( 32, 32) = 1024
862     *  (32,  4) = 128 |  ( 1,  8) =  8 | ( 32, 32) = 1024
863     *  (32,  8) = 256 |  ( 1,  4) =  4 | ( 32, 32) = 1024
864     *  (32, 16) = 512 |  ( 1,  2) =  2 | ( 32, 32) = 1024
865     *
866     * For 3D workgroups, the total 2D thread count is divided by Z.
867     * Example with Z=8, showing only a 2D slice of the grid:
868     *
869     *     WG size     |   WG block/SE  | Thread block/SE
870     *  ( 1, 32) =  32 |  ( 4,  1) =  4 | (  4, 32) = 128
871     *  ( 2, 16) =  32 |  ( 4,  1) =  4 | (  8, 16) = 128
872     *  ( 2, 32) =  64 |  ( 2,  1) =  2 | (  4, 32) = 128
873     *  ( 4,  8) =  32 |  ( 2,  2) =  4 | (  8, 16) = 128
874     *  ( 4, 16) =  64 |  ( 2,  1) =  2 | (  8, 16) = 128
875     *  ( 8,  4) =  32 |  ( 1,  4) =  4 | (  8, 16) = 128
876     *  ( 8,  8) =  64 |  ( 1,  2) =  2 | (  8, 16) = 128
877     *  (16,  2) =  32 |  ( 1,  4) =  4 | ( 16,  8) = 128
878     *  (16,  4) =  64 |  ( 1,  2) =  2 | ( 16,  8) = 128
879     *  (32,  1) =  32 |  ( 1,  4) =  4 | ( 32,  4) = 128
880     *  (32,  2) =  64 |  ( 1,  2) =  2 | ( 32,  4) = 128
881     *
882     * It tries to find a WG block size that corresponds to (N, N) or (N, 2*N) threads,
883     * but it's limited by the maximum WGs/SE, which is 16, and the number of threads/SE,
884     * which we set to 1024.
885     */
886    unsigned max_threads_per_se = 1024;
887    unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
888    unsigned workgroups_per_se = MIN2(max_threads_per_se / threads_per_threadgroup, 16);
889    unsigned log_workgroups_per_se = util_logbase2(workgroups_per_se);
890 
891    if (!log_workgroups_per_se)
892       return false;
893 
894    assert(log_workgroups_per_se <= 4);
895 
896    *log_x = MIN2(log_workgroups_per_se, 4);
897    *log_y = log_workgroups_per_se - *log_x;
898 
899    while (*log_x > 0 && *log_y < 4 &&
900           info->block[0] * (1 << *log_x) > info->block[1] * (1 << *log_y)) {
901       (*log_x)--;
902       (*log_y)++;
903    }
904 
905    assert(*log_x + *log_y <= 4);
906    return true;
907 }
908 
si_emit_dispatch_packets(struct si_context * sctx,const struct pipe_grid_info * info)909 static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info)
910 {
911    struct si_screen *sscreen = sctx->screen;
912    struct radeon_cmdbuf *cs = &sctx->gfx_cs;
913    bool render_cond_bit = sctx->render_cond_enabled;
914    unsigned threads_per_threadgroup = info->block[0] * info->block[1] * info->block[2];
915    unsigned waves_per_threadgroup =
916       DIV_ROUND_UP(threads_per_threadgroup, sctx->cs_shader_state.program->shader.wave_size);
917    unsigned threadgroups_per_cu = 1;
918 
919    if (sctx->gfx_level >= GFX10 && waves_per_threadgroup == 1)
920       threadgroups_per_cu = 2;
921 
922    if (unlikely(sctx->sqtt_enabled)) {
923       if (info->indirect) {
924          si_sqtt_write_event_marker(sctx, &sctx->gfx_cs,
925                                     EventCmdDispatchIndirect,
926                                     UINT_MAX, UINT_MAX, UINT_MAX);
927       } else {
928          si_write_event_with_dims_marker(sctx, &sctx->gfx_cs,
929                                          EventCmdDispatch,
930                                          info->grid[0], info->grid[1], info->grid[2]);
931       }
932    }
933 
934    radeon_begin(cs);
935    unsigned compute_resource_limits =
936       ac_get_compute_resource_limits(&sscreen->info, waves_per_threadgroup,
937                                      sctx->cs_max_waves_per_sh,
938                                      threadgroups_per_cu);
939 
940    if (sctx->gfx_level >= GFX12) {
941       gfx12_opt_push_compute_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
942                                     SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
943                                     compute_resource_limits);
944    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
945       gfx11_opt_push_compute_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
946                                     SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
947                                     compute_resource_limits);
948    } else {
949       radeon_opt_set_sh_reg(R_00B854_COMPUTE_RESOURCE_LIMITS,
950                             SI_TRACKED_COMPUTE_RESOURCE_LIMITS,
951                             compute_resource_limits);
952    }
953 
954    unsigned dispatch_initiator = S_00B800_COMPUTE_SHADER_EN(1) | S_00B800_FORCE_START_AT_000(1) |
955                                  /* If the KMD allows it (there is a KMD hw register for it),
956                                   * allow launching waves out-of-order. (same as Vulkan)
957                                   * Not available in gfx940.
958                                   */
959                                  S_00B800_ORDER_MODE(!sctx->cs_shader_state.program->sel.info.uses_atomic_ordered_add &&
960                                                      sctx->gfx_level >= GFX7 &&
961                                                      (sctx->family < CHIP_GFX940 || sctx->screen->info.has_graphics)) |
962                                  S_00B800_CS_W32_EN(sctx->cs_shader_state.program->shader.wave_size == 32);
963 
964    const uint *last_block = info->last_block;
965    bool partial_block_en = last_block[0] || last_block[1] || last_block[2];
966    uint32_t num_threads[3];
967 
968    if (sctx->gfx_level >= GFX12) {
969       num_threads[0] = S_00B81C_NUM_THREAD_FULL_GFX12(info->block[0]);
970       num_threads[1] = S_00B820_NUM_THREAD_FULL_GFX12(info->block[1]);
971    } else {
972       num_threads[0] = S_00B81C_NUM_THREAD_FULL_GFX6(info->block[0]);
973       num_threads[1] = S_00B820_NUM_THREAD_FULL_GFX6(info->block[1]);
974    }
975    num_threads[2] = S_00B824_NUM_THREAD_FULL(info->block[2]);
976 
977    if (partial_block_en) {
978       unsigned partial[3];
979 
980       /* If no partial_block, these should be an entire block size, not 0. */
981       partial[0] = last_block[0] ? last_block[0] : info->block[0];
982       partial[1] = last_block[1] ? last_block[1] : info->block[1];
983       partial[2] = last_block[2] ? last_block[2] : info->block[2];
984 
985       num_threads[0] |= S_00B81C_NUM_THREAD_PARTIAL(partial[0]);
986       num_threads[1] |= S_00B820_NUM_THREAD_PARTIAL(partial[1]);
987       num_threads[2] |= S_00B824_NUM_THREAD_PARTIAL(partial[2]);
988 
989       dispatch_initiator |= S_00B800_PARTIAL_TG_EN(1);
990    }
991 
992    if (sctx->gfx_level >= GFX12) {
993       /* Set PING_PONG_EN for every other dispatch.
994        * Only allowed on a gfx queue, and PARTIAL_TG_EN and USE_THREAD_DIMENSIONS must be 0.
995        */
996       if (sctx->has_graphics && !partial_block_en &&
997           !sctx->cs_shader_state.program->sel.info.uses_atomic_ordered_add) {
998          dispatch_initiator |= S_00B800_PING_PONG_EN(sctx->compute_ping_pong_launch);
999          sctx->compute_ping_pong_launch ^= 1;
1000       }
1001 
1002       /* Thread tiling within a workgroup. */
1003       switch (sctx->cs_shader_state.program->shader.selector->info.base.derivative_group) {
1004       case DERIVATIVE_GROUP_LINEAR:
1005          break;
1006       case DERIVATIVE_GROUP_QUADS:
1007          num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(1); /* 2x2 */
1008          num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(1);
1009          break;
1010       case DERIVATIVE_GROUP_NONE:
1011          /* These are the only legal combinations. */
1012          if (info->block[0] % 8 == 0 && info->block[1] % 8 == 0) {
1013             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(3); /* 8x8 */
1014             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(3);
1015          } else if (info->block[0] % 4 == 0 && info->block[1] % 8 == 0) {
1016             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(2); /* 4x8 */
1017             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(3);
1018          } else if (info->block[0] % 4 == 0 && info->block[1] % 4 == 0) {
1019             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(2); /* 4x4 */
1020             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(2);
1021          } else if (info->block[0] % 2 == 0 && info->block[1] % 2 == 0) {
1022             num_threads[0] |= S_00B81C_INTERLEAVE_BITS_X(1); /* 2x2 */
1023             num_threads[1] |= S_00B820_INTERLEAVE_BITS_Y(1);
1024          }
1025          break;
1026       }
1027 
1028       /* How many threads should go to 1 SE before moving onto the next if INTERLEAVE_2D_EN == 0.
1029        * Only these values are valid: 0 (disabled), 64, 128, 256, 512
1030        * 64 = RT, 256 = non-RT (run benchmarks to be sure)
1031        */
1032       unsigned dispatch_interleave = S_00B8BC_INTERLEAVE_1D(256);
1033       unsigned log_x, log_y;
1034 
1035       /* Launch a 2D subgrid on each SE instead of a 1D subgrid. If enabled, INTERLEAVE_1D is
1036        * ignored and each SE gets 1 subgrid up to a certain number of threads.
1037        *
1038        * Constraints:
1039        * - Only supported by the gfx queue.
1040        * - Max 16 workgroups per SE can be launched, max 4 in each dimension.
1041        * - PARTIAL_TG_EN, USE_THREAD_DIMENSIONS, and ORDERED_APPEND_ENBL must be 0.
1042        * - COMPUTE_START_X/Y are in units of 2D subgrids, not workgroups
1043        *   (program COMPUTE_START_X to start_x >> log_x, COMPUTE_START_Y to start_y >> log_y).
1044        */
1045       if (sctx->has_graphics && !partial_block_en &&
1046           (info->indirect || info->grid[1] >= 4) && MIN2(info->block[0], info->block[1]) >= 4 &&
1047           si_get_2d_interleave_size(info, &log_x, &log_y)) {
1048          dispatch_interleave = S_00B8BC_INTERLEAVE_1D(1) || /* 1D is disabled */
1049                                S_00B8BC_INTERLEAVE_2D_X_SIZE(log_x) |
1050                                S_00B8BC_INTERLEAVE_2D_Y_SIZE(log_y);
1051          dispatch_initiator |= S_00B800_INTERLEAVE_2D_EN(1);
1052       }
1053 
1054       if (sctx->has_graphics) {
1055          radeon_opt_set_sh_reg_idx(R_00B8BC_COMPUTE_DISPATCH_INTERLEAVE,
1056                                    SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE, 2, dispatch_interleave);
1057       } else {
1058          gfx12_opt_push_compute_sh_reg(R_00B8BC_COMPUTE_DISPATCH_INTERLEAVE,
1059                                        SI_TRACKED_COMPUTE_DISPATCH_INTERLEAVE, dispatch_interleave);
1060       }
1061    }
1062 
1063    if (sctx->gfx_level >= GFX12) {
1064       gfx12_opt_push_compute_sh_reg(R_00B81C_COMPUTE_NUM_THREAD_X,
1065                                     SI_TRACKED_COMPUTE_NUM_THREAD_X, num_threads[0]);
1066       gfx12_opt_push_compute_sh_reg(R_00B820_COMPUTE_NUM_THREAD_Y,
1067                                     SI_TRACKED_COMPUTE_NUM_THREAD_Y, num_threads[1]);
1068       gfx12_opt_push_compute_sh_reg(R_00B824_COMPUTE_NUM_THREAD_Z,
1069                                     SI_TRACKED_COMPUTE_NUM_THREAD_Z, num_threads[2]);
1070    } else if (sctx->screen->info.has_set_sh_pairs_packed) {
1071       gfx11_opt_push_compute_sh_reg(R_00B81C_COMPUTE_NUM_THREAD_X,
1072                                     SI_TRACKED_COMPUTE_NUM_THREAD_X, num_threads[0]);
1073       gfx11_opt_push_compute_sh_reg(R_00B820_COMPUTE_NUM_THREAD_Y,
1074                                     SI_TRACKED_COMPUTE_NUM_THREAD_Y, num_threads[1]);
1075       gfx11_opt_push_compute_sh_reg(R_00B824_COMPUTE_NUM_THREAD_Z,
1076                                     SI_TRACKED_COMPUTE_NUM_THREAD_Z, num_threads[2]);
1077    } else {
1078       radeon_opt_set_sh_reg3(R_00B81C_COMPUTE_NUM_THREAD_X,
1079                              SI_TRACKED_COMPUTE_NUM_THREAD_X,
1080                              num_threads[0], num_threads[1], num_threads[2]);
1081    }
1082 
1083    if (sctx->gfx_level >= GFX12 || sctx->screen->info.has_set_sh_pairs_packed) {
1084       radeon_end();
1085       si_emit_buffered_compute_sh_regs(sctx);
1086       radeon_begin_again(cs);
1087    }
1088 
1089    if (info->indirect) {
1090       uint64_t base_va = si_resource(info->indirect)->gpu_address;
1091 
1092       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(info->indirect),
1093                                 RADEON_USAGE_READ | RADEON_PRIO_DRAW_INDIRECT);
1094 
1095       radeon_emit(PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1));
1096       radeon_emit(1);
1097       radeon_emit(base_va);
1098       radeon_emit(base_va >> 32);
1099 
1100       unsigned pkt = PKT3_DISPATCH_INDIRECT;
1101 
1102       if (sctx->gfx_level >= GFX12 && G_00B800_INTERLEAVE_2D_EN(dispatch_initiator))
1103           pkt = PKT3_DISPATCH_INDIRECT_INTERLEAVED;
1104 
1105       radeon_emit(PKT3(pkt, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
1106       radeon_emit(info->indirect_offset);
1107       radeon_emit(dispatch_initiator);
1108    } else {
1109       unsigned pkt = PKT3_DISPATCH_DIRECT;
1110 
1111       if (sctx->gfx_level >= GFX12 && G_00B800_INTERLEAVE_2D_EN(dispatch_initiator))
1112          pkt = PKT3_DISPATCH_DIRECT_INTERLEAVED;
1113 
1114       radeon_emit(PKT3(pkt, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1));
1115       radeon_emit(info->grid[0]);
1116       radeon_emit(info->grid[1]);
1117       radeon_emit(info->grid[2]);
1118       radeon_emit(dispatch_initiator);
1119    }
1120 
1121    if (unlikely(sctx->sqtt_enabled && sctx->gfx_level >= GFX9))
1122       radeon_event_write(V_028A90_THREAD_TRACE_MARKER);
1123 
1124    radeon_end();
1125 }
1126 
si_check_needs_implicit_sync(struct si_context * sctx,uint32_t usage)1127 static bool si_check_needs_implicit_sync(struct si_context *sctx, uint32_t usage)
1128 {
1129    /* If the compute shader is going to read from a texture/image written by a
1130     * previous draw, we must wait for its completion before continuing.
1131     * Buffers and image stores (from the draw) are not taken into consideration
1132     * because that's the app responsibility.
1133     *
1134     * The OpenGL 4.6 spec says:
1135     *
1136     *    buffer object and texture stores performed by shaders are not
1137     *    automatically synchronized
1138     *
1139     * TODO: Bindless textures are not handled, and thus are not synchronized.
1140     */
1141    struct si_shader_info *info = &sctx->cs_shader_state.program->sel.info;
1142    struct si_samplers *samplers = &sctx->samplers[PIPE_SHADER_COMPUTE];
1143    unsigned mask = samplers->enabled_mask & info->base.textures_used[0];
1144 
1145    while (mask) {
1146       int i = u_bit_scan(&mask);
1147       struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
1148 
1149       struct si_resource *res = si_resource(sview->base.texture);
1150       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf, usage))
1151          return true;
1152    }
1153 
1154    struct si_images *images = &sctx->images[PIPE_SHADER_COMPUTE];
1155    mask = u_bit_consecutive(0, info->base.num_images) & images->enabled_mask;
1156 
1157    while (mask) {
1158       int i = u_bit_scan(&mask);
1159       struct pipe_image_view *sview = &images->views[i];
1160 
1161       struct si_resource *res = si_resource(sview->resource);
1162       if (sctx->ws->cs_is_buffer_referenced(&sctx->gfx_cs, res->buf, usage))
1163          return true;
1164    }
1165    return false;
1166 }
1167 
si_launch_grid(struct pipe_context * ctx,const struct pipe_grid_info * info)1168 static void si_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
1169 {
1170    struct si_context *sctx = (struct si_context *)ctx;
1171    struct si_screen *sscreen = sctx->screen;
1172    struct si_compute *program = sctx->cs_shader_state.program;
1173    const amd_kernel_code_t *code_object = si_compute_get_code_object(program, info->pc);
1174    int i;
1175    bool cs_regalloc_hang = sscreen->info.has_cs_regalloc_hang_bug &&
1176                            info->block[0] * info->block[1] * info->block[2] > 256;
1177 
1178    if (cs_regalloc_hang) {
1179       sctx->barrier_flags |= SI_BARRIER_SYNC_PS | SI_BARRIER_SYNC_CS;
1180       si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1181    }
1182 
1183    if (program->ir_type != PIPE_SHADER_IR_NATIVE && program->shader.compilation_failed)
1184       return;
1185 
1186    si_check_dirty_buffers_textures(sctx);
1187 
1188    if (sctx->has_graphics) {
1189       if (sctx->num_draw_calls_sh_coherent.with_cb != sctx->num_draw_calls ||
1190           sctx->num_draw_calls_sh_coherent.with_db != sctx->num_draw_calls) {
1191          bool sync_cb = sctx->force_shader_coherency.with_cb ||
1192                         si_check_needs_implicit_sync(sctx, RADEON_USAGE_CB_NEEDS_IMPLICIT_SYNC);
1193          bool sync_db = sctx->gfx_level >= GFX12 &&
1194                         (sctx->force_shader_coherency.with_db ||
1195                          si_check_needs_implicit_sync(sctx, RADEON_USAGE_DB_NEEDS_IMPLICIT_SYNC));
1196 
1197          si_fb_barrier_after_rendering(sctx,
1198                                        (sync_cb ? SI_FB_BARRIER_SYNC_CB : 0) |
1199                                        (sync_db ? SI_FB_BARRIER_SYNC_DB : 0));
1200 
1201          if (sync_cb)
1202             sctx->num_draw_calls_sh_coherent.with_cb = sctx->num_draw_calls;
1203 
1204          if (sync_db)
1205             sctx->num_draw_calls_sh_coherent.with_db = sctx->num_draw_calls;
1206       }
1207 
1208       if (sctx->gfx_level < GFX11)
1209          gfx6_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
1210       else if (sctx->gfx_level < GFX12)
1211          gfx11_decompress_textures(sctx, 1 << PIPE_SHADER_COMPUTE);
1212    }
1213 
1214    if (info->indirect) {
1215       /* Indirect buffers are read through L2 on GFX9-GFX11, but not other hw. */
1216       if ((sctx->gfx_level <= GFX8 || sscreen->info.cp_sdma_ge_use_system_memory_scope) &&
1217           si_resource(info->indirect)->L2_cache_dirty) {
1218          sctx->barrier_flags |= SI_BARRIER_WB_L2 | SI_BARRIER_PFP_SYNC_ME;
1219          si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1220          si_resource(info->indirect)->L2_cache_dirty = false;
1221       }
1222    }
1223 
1224    si_need_gfx_cs_space(sctx, 0);
1225 
1226    /* If we're using a secure context, determine if cs must be secure or not */
1227    if (unlikely(radeon_uses_secure_bos(sctx->ws))) {
1228       bool secure = si_compute_resources_check_encrypted(sctx);
1229       if (secure != sctx->ws->cs_is_secure(&sctx->gfx_cs)) {
1230          si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW |
1231                                RADEON_FLUSH_TOGGLE_SECURE_SUBMISSION,
1232                          NULL);
1233       }
1234    }
1235 
1236    if (u_trace_perfetto_active(&sctx->ds.trace_context))
1237       trace_si_begin_compute(&sctx->trace);
1238 
1239    if (sctx->bo_list_add_all_compute_resources)
1240       si_compute_resources_add_all_to_bo_list(sctx);
1241 
1242    /* Skipping setting redundant registers on compute queues breaks compute. */
1243    if (!sctx->has_graphics) {
1244       BITSET_CLEAR_RANGE(sctx->tracked_regs.reg_saved_mask,
1245                          SI_FIRST_TRACKED_OTHER_REG, SI_NUM_ALL_TRACKED_REGS - 1);
1246    }
1247 
1248    /* First emit registers. */
1249    bool prefetch;
1250    if (!si_switch_compute_shader(sctx, program, &program->shader, code_object, info->pc, &prefetch,
1251                                  info->variable_shared_mem))
1252       return;
1253 
1254    si_emit_compute_shader_pointers(sctx);
1255 
1256    if (program->ir_type == PIPE_SHADER_IR_NATIVE &&
1257        unlikely(!si_upload_compute_input(sctx, code_object, info)))
1258       return;
1259 
1260    /* Global buffers */
1261    for (i = 0; i < sctx->max_global_buffers; i++) {
1262       struct si_resource *buffer = si_resource(sctx->global_buffers[i]);
1263       if (!buffer) {
1264          continue;
1265       }
1266       radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buffer,
1267                                 RADEON_USAGE_READWRITE | RADEON_PRIO_SHADER_RW_BUFFER);
1268    }
1269 
1270    /* Registers that are not read from memory should be set before this: */
1271    si_emit_barrier_direct(sctx);
1272 
1273    if (sctx->has_graphics && si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond)) {
1274       sctx->atoms.s.render_cond.emit(sctx, -1);
1275       si_set_atom_dirty(sctx, &sctx->atoms.s.render_cond, false);
1276    }
1277 
1278    /* Prefetch the compute shader to L2. */
1279    if (sctx->gfx_level >= GFX7 && sctx->screen->info.has_cp_dma && prefetch)
1280       si_cp_dma_prefetch(sctx, &program->shader.bo->b.b, 0, program->shader.bo->b.b.width0);
1281 
1282    if (program->ir_type != PIPE_SHADER_IR_NATIVE)
1283       si_setup_nir_user_data(sctx, info);
1284 
1285    si_emit_dispatch_packets(sctx, info);
1286 
1287    if (unlikely(sctx->current_saved_cs)) {
1288       si_trace_emit(sctx);
1289       si_log_compute_state(sctx, sctx->log);
1290    }
1291 
1292    if (sctx->gfx_level < GFX12) {
1293       /* Mark displayable DCC as dirty for bound images. */
1294       unsigned display_dcc_store_mask = sctx->images[PIPE_SHADER_COMPUTE].display_dcc_store_mask &
1295                                   BITFIELD_MASK(program->sel.info.base.num_images);
1296       while (display_dcc_store_mask) {
1297          struct si_texture *tex = (struct si_texture *)
1298             sctx->images[PIPE_SHADER_COMPUTE].views[u_bit_scan(&display_dcc_store_mask)].resource;
1299 
1300          si_mark_display_dcc_dirty(sctx, tex);
1301       }
1302 
1303       /* TODO: Bindless images don't set displayable_dcc_dirty after image stores. */
1304    }
1305 
1306    sctx->compute_is_busy = true;
1307    sctx->num_compute_calls++;
1308 
1309    if (u_trace_perfetto_active(&sctx->ds.trace_context))
1310       trace_si_end_compute(&sctx->trace, info->grid[0], info->grid[1], info->grid[2]);
1311 
1312    if (cs_regalloc_hang) {
1313       sctx->barrier_flags |= SI_BARRIER_SYNC_CS;
1314       si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1315    }
1316 }
1317 
si_destroy_compute(struct si_compute * program)1318 void si_destroy_compute(struct si_compute *program)
1319 {
1320    struct si_shader_selector *sel = &program->sel;
1321 
1322    if (program->ir_type != PIPE_SHADER_IR_NATIVE) {
1323       util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
1324       util_queue_fence_destroy(&sel->ready);
1325    }
1326 
1327    si_shader_destroy(&program->shader);
1328    ralloc_free(program->sel.nir);
1329    simple_mtx_destroy(&sel->mutex);
1330    FREE(program);
1331 }
1332 
si_delete_compute_state(struct pipe_context * ctx,void * state)1333 static void si_delete_compute_state(struct pipe_context *ctx, void *state)
1334 {
1335    struct si_compute *program = (struct si_compute *)state;
1336    struct si_context *sctx = (struct si_context *)ctx;
1337 
1338    if (!state)
1339       return;
1340 
1341    if (program == sctx->cs_shader_state.program)
1342       sctx->cs_shader_state.program = NULL;
1343 
1344    if (program == sctx->cs_shader_state.emitted_program)
1345       sctx->cs_shader_state.emitted_program = NULL;
1346 
1347    si_compute_reference(&program, NULL);
1348 }
1349 
si_set_compute_resources(struct pipe_context * ctx_,unsigned start,unsigned count,struct pipe_surface ** surfaces)1350 static void si_set_compute_resources(struct pipe_context *ctx_, unsigned start, unsigned count,
1351                                      struct pipe_surface **surfaces)
1352 {
1353 }
1354 
si_init_compute_functions(struct si_context * sctx)1355 void si_init_compute_functions(struct si_context *sctx)
1356 {
1357    sctx->b.create_compute_state = si_create_compute_state;
1358    sctx->b.delete_compute_state = si_delete_compute_state;
1359    sctx->b.bind_compute_state = si_bind_compute_state;
1360    sctx->b.get_compute_state_info = si_get_compute_state_info;
1361    sctx->b.set_compute_resources = si_set_compute_resources;
1362    sctx->b.set_global_binding = si_set_global_binding;
1363    sctx->b.launch_grid = si_launch_grid;
1364 
1365 #if 0 /* test for si_get_2d_interleave_size */
1366    static bool visited = false;
1367    if (visited)
1368       return;
1369 
1370    visited = true;
1371    struct pipe_grid_info info = {};
1372    info.grid[0] = info.grid[1] = info.grid[2] = 1024;
1373    info.block[2] = 1;
1374 
1375    for (unsigned block_3d = 0; block_3d < 2; block_3d++) {
1376       printf("    WG size     |   WG block/SE  | Thread block/SE\n");
1377 
1378       for (unsigned x = 1; x <= 32; x *= 2) {
1379          for (unsigned y = 1; y <= 32; y *= 2) {
1380             info.block[0] = x;
1381             info.block[1] = y;
1382             info.block[2] = block_3d ? 8 : 1;
1383 
1384             if ((x * y) % 32)
1385                continue;
1386 
1387             unsigned log_x, log_y;
1388             if (!si_get_2d_interleave_size(&info, &log_x, &log_y))
1389                continue;
1390 
1391             printf(" (%2u, %2u) = %3u |  (%2u, %2u) = %2u | (%3u,%3u) = %u\n",
1392                    info.block[0], info.block[1], info.block[0] * info.block[1],
1393                    1 << log_x, 1 << log_y, (1 << log_x) * (1 << log_y),
1394                    info.block[0] * (1 << log_x), info.block[1] * (1 << log_y),
1395                    info.block[0] * (1 << log_x) * info.block[1] * (1 << log_y));
1396          }
1397       }
1398    }
1399 #endif
1400 }
1401