1 /*
2 * Copyright 2013 Advanced Micro Devices, Inc.
3 *
4 * SPDX-License-Identifier: MIT
5 */
6
7 /* Resource binding slots and sampler states (each described with 8 or
8 * 4 dwords) are stored in lists in memory which is accessed by shaders
9 * using scalar load instructions.
10 *
11 * This file is responsible for managing such lists. It keeps a copy of all
12 * descriptors in CPU memory and re-uploads a whole list if some slots have
13 * been changed.
14 *
15 * This code is also responsible for updating shader pointers to those lists.
16 *
17 * Note that CP DMA can't be used for updating the lists, because a GPU hang
18 * could leave the list in a mid-IB state and the next IB would get wrong
19 * descriptors and the whole context would be unusable at that point.
20 * (Note: The register shadowing can't be used due to the same reason)
21 *
22 * Also, uploading descriptors to newly allocated memory doesn't require
23 * a KCACHE flush.
24 *
25 *
26 * Possible scenarios for one 16 dword image+sampler slot:
27 *
28 * | Image | w/ FMASK | Buffer | NULL
29 * [ 0: 3] Image[0:3] | Image[0:3] | Null[0:3] | Null[0:3]
30 * [ 4: 7] Image[4:7] | Image[4:7] | Buffer[0:3] | 0
31 * [ 8:11] Null[0:3] | Fmask[0:3] | Null[0:3] | Null[0:3]
32 * [12:15] Sampler[0:3] | Fmask[4:7] | Sampler[0:3] | Sampler[0:3]
33 *
34 * FMASK implies MSAA, therefore no sampler state.
35 * Sampler states are never unbound except when FMASK is bound.
36 */
37
38 #include "si_pipe.h"
39 #include "si_build_pm4.h"
40 #include "sid.h"
41 #include "util/format/u_format.h"
42 #include "util/hash_table.h"
43 #include "util/u_idalloc.h"
44 #include "util/u_memory.h"
45 #include "util/u_upload_mgr.h"
46
47 #include "ac_descriptors.h"
48
49 /* NULL image and buffer descriptor for textures (alpha = 1) and images
50 * (alpha = 0).
51 *
52 * For images, all fields must be zero except for the swizzle, which
53 * supports arbitrary combinations of 0s and 1s. The texture type must be
54 * any valid type (e.g. 1D). If the texture type isn't set, the hw hangs.
55 *
56 * For buffers, all fields must be zero. If they are not, the hw hangs.
57 *
58 * This is the only reason why the buffer descriptor must be in words [4:7].
59 */
60 static uint32_t null_texture_descriptor[8] = {
61 0, 0, 0, S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_1) | S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
62 /* the rest must contain zeros, which is also used by the buffer
63 * descriptor */
64 };
65
66 static uint32_t null_image_descriptor[8] = {
67 0, 0, 0, S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D)
68 /* the rest must contain zeros, which is also used by the buffer
69 * descriptor */
70 };
71
si_desc_extract_buffer_address(const uint32_t * desc)72 static uint64_t si_desc_extract_buffer_address(const uint32_t *desc)
73 {
74 uint64_t va = desc[0] | ((uint64_t)G_008F04_BASE_ADDRESS_HI(desc[1]) << 32);
75
76 /* Sign-extend the 48-bit address. */
77 va <<= 16;
78 va = (int64_t)va >> 16;
79 return va;
80 }
81
si_init_descriptor_list(uint32_t * desc_list,unsigned element_dw_size,unsigned num_elements,const uint32_t * null_descriptor)82 static void si_init_descriptor_list(uint32_t *desc_list, unsigned element_dw_size,
83 unsigned num_elements, const uint32_t *null_descriptor)
84 {
85 int i;
86
87 /* Initialize the array to NULL descriptors if the element size is 8. */
88 if (null_descriptor) {
89 assert(element_dw_size % 8 == 0);
90 for (i = 0; i < num_elements * element_dw_size / 8; i++)
91 memcpy(desc_list + i * 8, null_descriptor, 8 * 4);
92 }
93 }
94
si_init_descriptors(struct si_descriptors * desc,short shader_userdata_rel_index,unsigned element_dw_size,unsigned num_elements)95 static void si_init_descriptors(struct si_descriptors *desc, short shader_userdata_rel_index,
96 unsigned element_dw_size, unsigned num_elements)
97 {
98 desc->list = CALLOC(num_elements, element_dw_size * 4);
99 desc->element_dw_size = element_dw_size;
100 desc->num_elements = num_elements;
101 desc->shader_userdata_offset = shader_userdata_rel_index * 4;
102 desc->slot_index_to_bind_directly = -1;
103 }
104
si_release_descriptors(struct si_descriptors * desc)105 static void si_release_descriptors(struct si_descriptors *desc)
106 {
107 si_resource_reference(&desc->buffer, NULL);
108 FREE(desc->list);
109 }
110
si_upload_descriptors(struct si_context * sctx,struct si_descriptors * desc)111 static void si_upload_descriptors(struct si_context *sctx, struct si_descriptors *desc)
112 {
113 unsigned slot_size = desc->element_dw_size * 4;
114 unsigned first_slot_offset = desc->first_active_slot * slot_size;
115 unsigned upload_size = desc->num_active_slots * slot_size;
116
117 /* Skip the upload if no shader is using the descriptors. dirty_mask
118 * will stay dirty and the descriptors will be uploaded when there is
119 * a shader using them.
120 */
121 if (!upload_size)
122 return;
123
124 /* If there is just one active descriptor, bind it directly. */
125 if ((int)desc->first_active_slot == desc->slot_index_to_bind_directly &&
126 desc->num_active_slots == 1) {
127 uint32_t *descriptor = &desc->list[desc->slot_index_to_bind_directly * desc->element_dw_size];
128
129 /* The buffer is already in the buffer list. */
130 si_resource_reference(&desc->buffer, NULL);
131 desc->gpu_list = NULL;
132 desc->gpu_address = si_desc_extract_buffer_address(descriptor);
133 return;
134 }
135
136 uint32_t *ptr;
137 unsigned buffer_offset;
138 u_upload_alloc(sctx->b.const_uploader, first_slot_offset, upload_size,
139 si_optimal_tcc_alignment(sctx, upload_size), &buffer_offset,
140 (struct pipe_resource **)&desc->buffer, (void **)&ptr);
141 if (!desc->buffer) {
142 sctx->ws->ctx_set_sw_reset_status(sctx->ctx, PIPE_GUILTY_CONTEXT_RESET,
143 "radeonsi: not enough memory to upload descriptors\n");
144 return;
145 }
146
147 util_memcpy_cpu_to_le32(ptr, (char *)desc->list + first_slot_offset, upload_size);
148 desc->gpu_list = ptr - first_slot_offset / 4;
149
150 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer,
151 RADEON_USAGE_READ | RADEON_PRIO_DESCRIPTORS);
152
153 /* The shader pointer should point to slot 0. */
154 buffer_offset -= first_slot_offset;
155 desc->gpu_address = desc->buffer->gpu_address + buffer_offset;
156
157 assert(desc->buffer->flags & RADEON_FLAG_32BIT);
158 assert((desc->buffer->gpu_address >> 32) == sctx->screen->info.address32_hi);
159 assert((desc->gpu_address >> 32) == sctx->screen->info.address32_hi);
160 }
161
162 static void
si_add_descriptors_to_bo_list(struct si_context * sctx,struct si_descriptors * desc)163 si_add_descriptors_to_bo_list(struct si_context *sctx, struct si_descriptors *desc)
164 {
165 if (!desc->buffer)
166 return;
167
168 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, desc->buffer,
169 RADEON_USAGE_READ | RADEON_PRIO_DESCRIPTORS);
170 }
171
172 /* SAMPLER VIEWS */
173
si_get_sampler_view_priority(struct si_resource * res)174 static inline unsigned si_get_sampler_view_priority(struct si_resource *res)
175 {
176 if (res->b.b.target == PIPE_BUFFER)
177 return RADEON_PRIO_SAMPLER_BUFFER;
178
179 if (res->b.b.nr_samples > 1)
180 return RADEON_PRIO_SAMPLER_TEXTURE_MSAA;
181
182 return RADEON_PRIO_SAMPLER_TEXTURE;
183 }
184
si_sampler_and_image_descriptors(struct si_context * sctx,unsigned shader)185 static struct si_descriptors *si_sampler_and_image_descriptors(struct si_context *sctx,
186 unsigned shader)
187 {
188 return &sctx->descriptors[si_sampler_and_image_descriptors_idx(shader)];
189 }
190
si_release_sampler_views(struct si_samplers * samplers)191 static void si_release_sampler_views(struct si_samplers *samplers)
192 {
193 int i;
194
195 for (i = 0; i < ARRAY_SIZE(samplers->views); i++) {
196 pipe_sampler_view_reference(&samplers->views[i], NULL);
197 }
198 }
199
si_sampler_view_add_buffer(struct si_context * sctx,struct pipe_resource * resource,unsigned usage,bool is_stencil_sampler)200 static void si_sampler_view_add_buffer(struct si_context *sctx, struct pipe_resource *resource,
201 unsigned usage, bool is_stencil_sampler)
202 {
203 struct si_texture *tex = (struct si_texture *)resource;
204 unsigned priority;
205
206 if (!resource)
207 return;
208
209 /* Use the flushed depth texture if direct sampling is unsupported. */
210 if (resource->target != PIPE_BUFFER && tex->is_depth &&
211 !si_can_sample_zs(tex, is_stencil_sampler))
212 tex = tex->flushed_depth_texture;
213
214 priority = si_get_sampler_view_priority(&tex->buffer);
215 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer, usage | priority);
216 }
217
si_sampler_views_begin_new_cs(struct si_context * sctx,struct si_samplers * samplers)218 static void si_sampler_views_begin_new_cs(struct si_context *sctx, struct si_samplers *samplers)
219 {
220 unsigned mask = samplers->enabled_mask;
221
222 /* Add buffers to the CS. */
223 while (mask) {
224 int i = u_bit_scan(&mask);
225 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
226
227 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
228 sview->is_stencil_sampler);
229 }
230 }
231
si_sampler_views_check_encrypted(struct si_context * sctx,struct si_samplers * samplers,unsigned samplers_declared)232 static bool si_sampler_views_check_encrypted(struct si_context *sctx, struct si_samplers *samplers,
233 unsigned samplers_declared)
234 {
235 unsigned mask = samplers->enabled_mask & samplers_declared;
236
237 /* Verify if a samplers uses an encrypted resource */
238 while (mask) {
239 int i = u_bit_scan(&mask);
240 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[i];
241
242 struct si_resource *res = si_resource(sview->base.texture);
243 if (res->flags & RADEON_FLAG_ENCRYPTED)
244 return true;
245 }
246 return false;
247 }
248
249 /* Set buffer descriptor fields that can be changed by reallocations. */
si_set_buf_desc_address(struct si_resource * buf,uint64_t offset,uint32_t * state)250 static void si_set_buf_desc_address(struct si_resource *buf, uint64_t offset, uint32_t *state)
251 {
252 uint64_t va = buf->gpu_address + offset;
253
254 state[0] = va;
255 state[1] &= C_008F04_BASE_ADDRESS_HI;
256 state[1] |= S_008F04_BASE_ADDRESS_HI(va >> 32);
257 }
258
259 /* Set texture descriptor fields that can be changed by reallocations.
260 *
261 * \param tex texture
262 * \param base_level_info information of the level of BASE_ADDRESS
263 * \param base_level the level of BASE_ADDRESS
264 * \param first_level pipe_sampler_view.u.tex.first_level
265 * \param block_width util_format_get_blockwidth()
266 * \param is_stencil select between separate Z & Stencil
267 * \param state descriptor to update
268 */
si_set_mutable_tex_desc_fields(struct si_screen * sscreen,struct si_texture * tex,const struct legacy_surf_level * base_level_info,unsigned base_level,unsigned first_level,unsigned block_width,bool is_stencil,uint16_t access,uint32_t * restrict state)269 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen, struct si_texture *tex,
270 const struct legacy_surf_level *base_level_info,
271 unsigned base_level, unsigned first_level, unsigned block_width,
272 /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
273 bool is_stencil, uint16_t access, uint32_t * restrict state)
274 {
275 if (tex->is_depth && !si_can_sample_zs(tex, is_stencil)) {
276 tex = tex->flushed_depth_texture;
277 is_stencil = false;
278 }
279
280 const struct ac_mutable_tex_state ac_state = {
281 .surf = &tex->surface,
282 .va = tex->buffer.gpu_address,
283 .gfx10 =
284 {
285 .write_compress_enable = ac_surface_supports_dcc_image_stores(sscreen->info.gfx_level, &tex->surface) &&
286 (access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE),
287 .iterate_256 = tex->is_depth && tex->buffer.b.b.nr_samples >= 2,
288 },
289 .gfx6 =
290 {
291 .base_level_info = base_level_info,
292 .base_level = base_level,
293 .block_width = block_width,
294 },
295 .is_stencil = is_stencil,
296 .dcc_enabled =
297 !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
298 (tex->buffer.flags & RADEON_FLAG_GFX12_ALLOW_DCC || vi_dcc_enabled(tex, first_level)),
299 .tc_compat_htile_enabled =
300 sscreen->info.gfx_level < GFX12 &&
301 vi_tc_compat_htile_enabled(tex, first_level, is_stencil ? PIPE_MASK_S : PIPE_MASK_Z),
302 };
303
304 ac_set_mutable_tex_desc_fields(&sscreen->info, &ac_state, state);
305
306 if (!sscreen->info.has_image_opcodes)
307 return;
308
309 if (sscreen->info.gfx_level == GFX9 && !is_stencil) {
310 uint32_t hw_format = G_008F14_DATA_FORMAT(state[1]);
311 uint16_t epitch = tex->surface.u.gfx9.epitch;
312
313 /* epitch is surf_pitch - 1 and are in elements unit.
314 * For some reason I don't understand, when a packed YUV format
315 * like UYUV is used, we have to double epitch (making it a pixel
316 * pitch instead of an element pitch). Note that it's only done
317 * when sampling the texture using its native format; we don't
318 * need to do this when sampling it as UINT32 (as done by
319 * SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT).
320 * This looks broken, so it's possible that surf_pitch / epitch
321 * are computed incorrectly, but that's the only way I found
322 * to get these use cases to work properly:
323 * - yuyv dmabuf import (#6131)
324 * - jpeg vaapi decode
325 * - yuyv texture sampling (!26947)
326 * - jpeg vaapi get image (#10375)
327 */
328 if ((tex->buffer.b.b.format == PIPE_FORMAT_R8G8_R8B8_UNORM ||
329 tex->buffer.b.b.format == PIPE_FORMAT_G8R8_B8R8_UNORM) &&
330 (hw_format == V_008F14_IMG_DATA_FORMAT_GB_GR ||
331 hw_format == V_008F14_IMG_DATA_FORMAT_BG_RG)) {
332 epitch = (epitch + 1) * 2 - 1;
333 }
334
335 state[4] &= C_008F20_PITCH;
336 state[4] |= S_008F20_PITCH(epitch);
337 }
338
339 if (tex->swap_rgb_to_bgr) {
340 unsigned swizzle_x = G_008F1C_DST_SEL_X(state[3]);
341 unsigned swizzle_z = G_008F1C_DST_SEL_Z(state[3]);
342
343 state[3] &= C_008F1C_DST_SEL_X;
344 state[3] |= S_008F1C_DST_SEL_X(swizzle_z);
345 state[3] &= C_008F1C_DST_SEL_Z;
346 state[3] |= S_008F1C_DST_SEL_Z(swizzle_x);
347 }
348 }
349
si_set_sampler_state_desc(struct si_sampler_state * sstate,struct si_sampler_view * sview,struct si_texture * tex,uint32_t * desc)350 static void si_set_sampler_state_desc(struct si_sampler_state *sstate,
351 struct si_sampler_view *sview, struct si_texture *tex,
352 uint32_t *desc)
353 {
354 if (tex && tex->upgraded_depth && sview && !sview->is_stencil_sampler)
355 memcpy(desc, sstate->upgraded_depth_val, 4 * 4);
356 else
357 memcpy(desc, sstate->val, 4 * 4);
358 }
359
si_set_sampler_view_desc(struct si_context * sctx,struct si_sampler_view * sview,struct si_sampler_state * sstate,uint32_t * restrict desc)360 static void si_set_sampler_view_desc(struct si_context *sctx, struct si_sampler_view *sview,
361 struct si_sampler_state *sstate,
362 /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
363 uint32_t * restrict desc)
364 {
365 struct pipe_sampler_view *view = &sview->base;
366 struct si_texture *tex = (struct si_texture *)view->texture;
367
368 assert(tex); /* views with texture == NULL aren't supported */
369
370 if (tex->buffer.b.b.target == PIPE_BUFFER) {
371 memcpy(desc, sview->state, 8 * 4);
372 memcpy(desc + 8, null_texture_descriptor, 4 * 4); /* Disable FMASK. */
373 si_set_buf_desc_address(&tex->buffer, sview->base.u.buf.offset, desc + 4);
374 return;
375 }
376
377 if (unlikely(sview->dcc_incompatible)) {
378 if (vi_dcc_enabled(tex, view->u.tex.first_level))
379 if (!si_texture_disable_dcc(sctx, tex))
380 si_decompress_dcc(sctx, tex);
381
382 sview->dcc_incompatible = false;
383 }
384
385 bool is_separate_stencil = tex->db_compatible && sview->is_stencil_sampler;
386
387 memcpy(desc, sview->state, 8 * 4);
388 si_set_mutable_tex_desc_fields(sctx->screen, tex, sview->base_level_info, 0,
389 sview->base.u.tex.first_level, sview->block_width,
390 is_separate_stencil, 0, desc);
391
392 if (tex->surface.fmask_size) {
393 memcpy(desc + 8, sview->fmask_state, 8 * 4);
394 } else {
395 /* Disable FMASK and bind sampler state in [12:15]. */
396 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
397
398 if (sstate)
399 si_set_sampler_state_desc(sstate, sview, tex, desc + 12);
400 }
401 }
402
color_needs_decompression(struct si_texture * tex)403 static bool color_needs_decompression(struct si_texture *tex)
404 {
405 struct si_screen *sscreen = si_screen(tex->buffer.b.b.screen);
406
407 if (sscreen->info.gfx_level >= GFX11 || tex->is_depth)
408 return false;
409
410 return tex->surface.fmask_size ||
411 (tex->dirty_level_mask && (tex->cmask_buffer || tex->surface.meta_offset));
412 }
413
depth_needs_decompression(struct si_texture * tex,bool is_stencil)414 static bool depth_needs_decompression(struct si_texture *tex, bool is_stencil)
415 {
416 /* If the depth/stencil texture is TC-compatible, no decompression
417 * will be done. The decompression function will only flush DB caches
418 * to make it coherent with shaders. That's necessary because the driver
419 * doesn't flush DB caches in any other case.
420 */
421 return tex->db_compatible && (tex->dirty_level_mask || (is_stencil && tex->stencil_dirty_level_mask));
422 }
423
si_reset_sampler_view_slot(struct si_samplers * samplers,unsigned slot,uint32_t * restrict desc)424 static void si_reset_sampler_view_slot(struct si_samplers *samplers, unsigned slot,
425 uint32_t * restrict desc)
426 {
427 pipe_sampler_view_reference(&samplers->views[slot], NULL);
428 memcpy(desc, null_texture_descriptor, 8 * 4);
429 /* Only clear the lower dwords of FMASK. */
430 memcpy(desc + 8, null_texture_descriptor, 4 * 4);
431 /* Re-set the sampler state if we are transitioning from FMASK. */
432 if (samplers->sampler_states[slot])
433 si_set_sampler_state_desc(samplers->sampler_states[slot], NULL, NULL, desc + 12);
434 }
435
si_set_sampler_views(struct si_context * sctx,unsigned shader,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views,bool disallow_early_out)436 static void si_set_sampler_views(struct si_context *sctx, unsigned shader,
437 unsigned start_slot, unsigned count,
438 unsigned unbind_num_trailing_slots,
439 bool take_ownership, struct pipe_sampler_view **views,
440 bool disallow_early_out)
441 {
442 struct si_samplers *samplers = &sctx->samplers[shader];
443 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
444 uint32_t unbound_mask = 0;
445
446 if (views) {
447 for (unsigned i = 0; i < count; i++) {
448 unsigned slot = start_slot + i;
449 struct si_sampler_view *sview = (struct si_sampler_view *)views[i];
450 unsigned desc_slot = si_get_sampler_slot(slot);
451 /* restrict decreases overhead of si_set_sampler_view_desc ~8x. */
452 uint32_t *restrict desc = descs->list + desc_slot * 16;
453
454 if (samplers->views[slot] == &sview->base && !disallow_early_out) {
455 if (take_ownership) {
456 struct pipe_sampler_view *view = views[i];
457 pipe_sampler_view_reference(&view, NULL);
458 }
459 continue;
460 }
461
462 if (sview) {
463 struct si_texture *tex = (struct si_texture *)sview->base.texture;
464
465 si_set_sampler_view_desc(sctx, sview, samplers->sampler_states[slot], desc);
466
467 if (sctx->gfx_level >= GFX12) {
468 /* Gfx12 doesn't do any decompression. */
469 if (tex->buffer.b.b.target == PIPE_BUFFER)
470 tex->buffer.bind_history |= SI_BIND_SAMPLER_BUFFER(shader);
471 } else {
472 if (tex->buffer.b.b.target == PIPE_BUFFER) {
473 tex->buffer.bind_history |= SI_BIND_SAMPLER_BUFFER(shader);
474 samplers->needs_depth_decompress_mask &= ~(1u << slot);
475 samplers->needs_color_decompress_mask &= ~(1u << slot);
476 } else {
477 if (tex->is_depth) {
478 samplers->has_depth_tex_mask |= 1u << slot;
479 samplers->needs_color_decompress_mask &= ~(1u << slot);
480
481 if (depth_needs_decompression(tex, sview->is_stencil_sampler)) {
482 samplers->needs_depth_decompress_mask |= 1u << slot;
483 } else {
484 samplers->needs_depth_decompress_mask &= ~(1u << slot);
485 }
486 } else {
487 samplers->has_depth_tex_mask &= ~(1u << slot);
488 samplers->needs_depth_decompress_mask &= ~(1u << slot);
489
490 if (color_needs_decompression(tex)) {
491 samplers->needs_color_decompress_mask |= 1u << slot;
492 } else {
493 samplers->needs_color_decompress_mask &= ~(1u << slot);
494 }
495 }
496
497 if (shader == PIPE_SHADER_FRAGMENT &&
498 vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
499 p_atomic_read(&tex->framebuffers_bound))
500 sctx->need_check_render_feedback = true;
501 }
502 }
503
504 if (take_ownership) {
505 pipe_sampler_view_reference(&samplers->views[slot], NULL);
506 samplers->views[slot] = &sview->base;
507 } else {
508 pipe_sampler_view_reference(&samplers->views[slot], &sview->base);
509 }
510 samplers->enabled_mask |= 1u << slot;
511
512 /* Since this can flush, it must be done after enabled_mask is
513 * updated. */
514 si_sampler_view_add_buffer(sctx, &tex->buffer.b.b, RADEON_USAGE_READ,
515 sview->is_stencil_sampler);
516 } else {
517 si_reset_sampler_view_slot(samplers, slot, desc);
518 unbound_mask |= 1u << slot;
519 }
520 }
521 } else {
522 unbind_num_trailing_slots += count;
523 count = 0;
524 }
525
526 for (unsigned i = 0; i < unbind_num_trailing_slots; i++) {
527 unsigned slot = start_slot + count + i;
528 unsigned desc_slot = si_get_sampler_slot(slot);
529 uint32_t * restrict desc = descs->list + desc_slot * 16;
530
531 if (samplers->views[slot])
532 si_reset_sampler_view_slot(samplers, slot, desc);
533 }
534
535 unbound_mask |= BITFIELD_RANGE(start_slot + count, unbind_num_trailing_slots);
536 samplers->enabled_mask &= ~unbound_mask;
537 samplers->has_depth_tex_mask &= ~unbound_mask;
538 samplers->needs_depth_decompress_mask &= ~unbound_mask;
539 samplers->needs_color_decompress_mask &= ~unbound_mask;
540
541 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
542 if (shader != PIPE_SHADER_COMPUTE)
543 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
544 }
545
si_update_shader_needs_decompress_mask(struct si_context * sctx,unsigned shader)546 static void si_update_shader_needs_decompress_mask(struct si_context *sctx, unsigned shader)
547 {
548 if (sctx->gfx_level >= GFX12)
549 return;
550
551 struct si_samplers *samplers = &sctx->samplers[shader];
552 unsigned shader_bit = 1 << shader;
553
554 if (samplers->needs_depth_decompress_mask || samplers->needs_color_decompress_mask ||
555 sctx->images[shader].needs_color_decompress_mask)
556 sctx->shader_needs_decompress_mask |= shader_bit;
557 else
558 sctx->shader_needs_decompress_mask &= ~shader_bit;
559
560 if (samplers->has_depth_tex_mask)
561 sctx->shader_has_depth_tex |= shader_bit;
562 else
563 sctx->shader_has_depth_tex &= ~shader_bit;
564 }
565
si_pipe_set_sampler_views(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)566 static void si_pipe_set_sampler_views(struct pipe_context *ctx, enum pipe_shader_type shader,
567 unsigned start, unsigned count,
568 unsigned unbind_num_trailing_slots,
569 bool take_ownership, struct pipe_sampler_view **views)
570 {
571 struct si_context *sctx = (struct si_context *)ctx;
572
573 if ((!count && !unbind_num_trailing_slots) || shader >= SI_NUM_SHADERS)
574 return;
575
576 si_set_sampler_views(sctx, shader, start, count, unbind_num_trailing_slots,
577 take_ownership, views, false);
578 si_update_shader_needs_decompress_mask(sctx, shader);
579 }
580
si_samplers_update_needs_color_decompress_mask(struct si_context * sctx,struct si_samplers * samplers)581 static void si_samplers_update_needs_color_decompress_mask(struct si_context *sctx,
582 struct si_samplers *samplers)
583 {
584 assert(sctx->gfx_level < GFX12);
585
586 unsigned mask = samplers->enabled_mask;
587
588 while (mask) {
589 int i = u_bit_scan(&mask);
590 struct pipe_resource *res = samplers->views[i]->texture;
591
592 if (res && res->target != PIPE_BUFFER) {
593 struct si_texture *tex = (struct si_texture *)res;
594
595 if (color_needs_decompression(tex)) {
596 samplers->needs_color_decompress_mask |= 1u << i;
597 } else {
598 samplers->needs_color_decompress_mask &= ~(1u << i);
599 }
600 }
601 }
602 }
603
604 /* IMAGE VIEWS */
605
si_release_image_views(struct si_images * images)606 static void si_release_image_views(struct si_images *images)
607 {
608 unsigned i;
609
610 for (i = 0; i < SI_NUM_IMAGES; ++i) {
611 struct pipe_image_view *view = &images->views[i];
612
613 pipe_resource_reference(&view->resource, NULL);
614 }
615 }
616
si_image_views_begin_new_cs(struct si_context * sctx,struct si_images * images)617 static void si_image_views_begin_new_cs(struct si_context *sctx, struct si_images *images)
618 {
619 uint mask = images->enabled_mask;
620
621 /* Add buffers to the CS. */
622 while (mask) {
623 int i = u_bit_scan(&mask);
624 struct pipe_image_view *view = &images->views[i];
625
626 assert(view->resource);
627
628 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false);
629 }
630 }
631
si_image_views_check_encrypted(struct si_context * sctx,struct si_images * images,unsigned images_declared)632 static bool si_image_views_check_encrypted(struct si_context *sctx, struct si_images *images,
633 unsigned images_declared)
634 {
635 uint mask = images->enabled_mask & images_declared;
636
637 while (mask) {
638 int i = u_bit_scan(&mask);
639 struct pipe_image_view *view = &images->views[i];
640
641 assert(view->resource);
642
643 struct si_texture *tex = (struct si_texture *)view->resource;
644 if (tex->buffer.flags & RADEON_FLAG_ENCRYPTED)
645 return true;
646 }
647 return false;
648 }
649
si_disable_shader_image(struct si_context * ctx,unsigned shader,unsigned slot)650 static void si_disable_shader_image(struct si_context *ctx, unsigned shader, unsigned slot)
651 {
652 struct si_images *images = &ctx->images[shader];
653
654 if (images->enabled_mask & (1u << slot)) {
655 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
656 unsigned desc_slot = si_get_image_slot(slot);
657
658 pipe_resource_reference(&images->views[slot].resource, NULL);
659 images->needs_color_decompress_mask &= ~(1 << slot);
660
661 memcpy(descs->list + desc_slot * 8, null_image_descriptor, 8 * 4);
662 images->enabled_mask &= ~(1u << slot);
663 images->display_dcc_store_mask &= ~(1u << slot);
664 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
665 if (shader != PIPE_SHADER_COMPUTE)
666 si_mark_atom_dirty(ctx, &ctx->atoms.s.gfx_shader_pointers);
667 }
668 }
669
si_mark_image_range_valid(const struct pipe_image_view * view)670 static void si_mark_image_range_valid(const struct pipe_image_view *view)
671 {
672 struct si_resource *res = si_resource(view->resource);
673
674 if (res->b.b.target != PIPE_BUFFER)
675 return;
676
677 util_range_add(&res->b.b, &res->valid_buffer_range, view->u.buf.offset,
678 view->u.buf.offset + view->u.buf.size);
679 }
680
si_set_shader_image_desc(struct si_context * ctx,const struct pipe_image_view * view,bool skip_decompress,uint32_t * desc,uint32_t * fmask_desc)681 static void si_set_shader_image_desc(struct si_context *ctx, const struct pipe_image_view *view,
682 bool skip_decompress, uint32_t *desc, uint32_t *fmask_desc)
683 {
684 struct si_screen *screen = ctx->screen;
685 struct si_resource *res;
686
687 res = si_resource(view->resource);
688
689 if (res->b.b.target == PIPE_BUFFER) {
690 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
691 si_mark_image_range_valid(view);
692 uint32_t elements = si_clamp_texture_texel_count(screen->b.caps.max_texel_buffer_elements,
693 view->format, view->u.buf.size);
694
695 si_make_buffer_descriptor(screen, res, view->format, view->u.buf.offset, elements,
696 desc);
697 si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
698 } else {
699 static const unsigned char swizzle[4] = {0, 1, 2, 3};
700 struct si_texture *tex = (struct si_texture *)res;
701 unsigned level = view->u.tex.level;
702 bool uses_dcc = vi_dcc_enabled(tex, level);
703 unsigned access = view->access;
704
705 if (uses_dcc && screen->always_allow_dcc_stores)
706 access |= SI_IMAGE_ACCESS_ALLOW_DCC_STORE;
707
708 assert(!tex->is_depth);
709 assert(fmask_desc || tex->surface.fmask_offset == 0);
710
711 if (uses_dcc && !skip_decompress &&
712 !(access & SI_IMAGE_ACCESS_DCC_OFF) &&
713 ((!(access & SI_IMAGE_ACCESS_ALLOW_DCC_STORE) && (access & PIPE_IMAGE_ACCESS_WRITE)) ||
714 !vi_dcc_formats_compatible(screen, res->b.b.format, view->format))) {
715 /* If DCC can't be disabled, at least decompress it.
716 * The decompression is relatively cheap if the surface
717 * has been decompressed already.
718 */
719 if (!si_texture_disable_dcc(ctx, tex))
720 si_decompress_dcc(ctx, tex);
721 }
722
723 unsigned width = res->b.b.width0;
724 unsigned height = res->b.b.height0;
725 unsigned depth = res->b.b.depth0;
726 unsigned view_level = level;
727
728 if (ctx->gfx_level <= GFX8) {
729 /* Always force the base level to the selected level.
730 *
731 * This is required for 3D textures, where otherwise
732 * selecting a single slice for non-layered bindings
733 * fails. It doesn't hurt the other targets.
734 */
735 width = u_minify(width, level);
736 height = u_minify(height, level);
737 depth = u_minify(depth, level);
738 view_level = 0;
739 }
740
741 if (access & SI_IMAGE_ACCESS_BLOCK_FORMAT_AS_UINT) {
742 if (ctx->gfx_level >= GFX9) {
743 /* Since the aligned width and height are derived from the width and height
744 * by the hw, set them directly as the width and height, so that UINT formats
745 * get exactly the same layout as BCn formats.
746 */
747 width = tex->surface.u.gfx9.base_mip_width;
748 height = tex->surface.u.gfx9.base_mip_height;
749 } else {
750 width = util_format_get_nblocksx(tex->buffer.b.b.format, width);
751 height = util_format_get_nblocksy(tex->buffer.b.b.format, height);
752 }
753 }
754
755 si_make_texture_descriptor(screen, tex, false, res->b.b.target, view->format, swizzle,
756 view_level, view_level, view->u.tex.first_layer,
757 view->u.tex.last_layer, width, height, depth, false, desc,
758 fmask_desc);
759 si_set_mutable_tex_desc_fields(screen, tex, &tex->surface.u.legacy.level[level], level, level,
760 util_format_get_blockwidth(view->format), false, access, desc);
761 }
762 }
763
si_set_shader_image(struct si_context * ctx,unsigned shader,unsigned slot,const struct pipe_image_view * view,bool skip_decompress)764 static void si_set_shader_image(struct si_context *ctx, unsigned shader, unsigned slot,
765 const struct pipe_image_view *view, bool skip_decompress)
766 {
767 struct si_images *images = &ctx->images[shader];
768 struct si_descriptors *descs = si_sampler_and_image_descriptors(ctx, shader);
769 struct si_resource *res;
770
771 if (!view || !view->resource) {
772 si_disable_shader_image(ctx, shader, slot);
773 return;
774 }
775
776 res = si_resource(view->resource);
777
778 si_set_shader_image_desc(ctx, view, skip_decompress, descs->list + si_get_image_slot(slot) * 8,
779 descs->list + si_get_image_slot(slot + SI_NUM_IMAGES) * 8);
780
781 if (&images->views[slot] != view)
782 util_copy_image_view(&images->views[slot], view);
783
784 if (ctx->gfx_level >= GFX12) {
785 /* Gfx12 doesn't do any decompression. */
786 if (res->b.b.target == PIPE_BUFFER)
787 res->bind_history |= SI_BIND_IMAGE_BUFFER(shader);
788 } else {
789 if (res->b.b.target == PIPE_BUFFER) {
790 images->needs_color_decompress_mask &= ~(1 << slot);
791 images->display_dcc_store_mask &= ~(1u << slot);
792 res->bind_history |= SI_BIND_IMAGE_BUFFER(shader);
793 } else {
794 struct si_texture *tex = (struct si_texture *)res;
795 unsigned level = view->u.tex.level;
796
797 if (color_needs_decompression(tex)) {
798 images->needs_color_decompress_mask |= 1 << slot;
799 } else {
800 images->needs_color_decompress_mask &= ~(1 << slot);
801 }
802
803 if (tex->surface.display_dcc_offset && view->access & PIPE_IMAGE_ACCESS_WRITE) {
804 images->display_dcc_store_mask |= 1u << slot;
805
806 /* Set displayable_dcc_dirty for non-compute stages conservatively (before draw calls). */
807 if (shader != PIPE_SHADER_COMPUTE)
808 tex->displayable_dcc_dirty = true;
809 } else {
810 images->display_dcc_store_mask &= ~(1u << slot);
811 }
812
813 if (shader == PIPE_SHADER_FRAGMENT && vi_dcc_enabled(tex, level) &&
814 p_atomic_read(&tex->framebuffers_bound))
815 ctx->need_check_render_feedback = true;
816 }
817 }
818
819 images->enabled_mask |= 1u << slot;
820 ctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
821 if (shader != PIPE_SHADER_COMPUTE)
822 si_mark_atom_dirty(ctx, &ctx->atoms.s.gfx_shader_pointers);
823
824 /* Since this can flush, it must be done after enabled_mask is updated. */
825 si_sampler_view_add_buffer(ctx, &res->b.b,
826 (view->access & PIPE_IMAGE_ACCESS_WRITE) ?
827 RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false);
828 }
829
si_set_shader_images(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start_slot,unsigned count,unsigned unbind_num_trailing_slots,const struct pipe_image_view * views)830 static void si_set_shader_images(struct pipe_context *pipe, enum pipe_shader_type shader,
831 unsigned start_slot, unsigned count,
832 unsigned unbind_num_trailing_slots,
833 const struct pipe_image_view *views)
834 {
835 struct si_context *ctx = (struct si_context *)pipe;
836 unsigned i, slot;
837
838 assert(shader < SI_NUM_SHADERS);
839
840 if (!count && !unbind_num_trailing_slots)
841 return;
842
843 assert(start_slot + count + unbind_num_trailing_slots <= SI_NUM_IMAGES);
844
845 if (views) {
846 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
847 si_set_shader_image(ctx, shader, slot, &views[i], false);
848 } else {
849 for (i = 0, slot = start_slot; i < count; ++i, ++slot)
850 si_set_shader_image(ctx, shader, slot, NULL, false);
851 }
852
853 for (i = 0; i < unbind_num_trailing_slots; ++i, ++slot)
854 si_set_shader_image(ctx, shader, slot, NULL, false);
855
856 if (shader == PIPE_SHADER_COMPUTE &&
857 ctx->cs_shader_state.program &&
858 start_slot < ctx->cs_shader_state.program->sel.cs_num_images_in_user_sgprs)
859 ctx->compute_image_sgprs_dirty = true;
860
861 si_update_shader_needs_decompress_mask(ctx, shader);
862 }
863
si_images_update_needs_color_decompress_mask(struct si_context * sctx,struct si_images * images)864 static void si_images_update_needs_color_decompress_mask(struct si_context *sctx,
865 struct si_images *images)
866 {
867 assert(sctx->gfx_level < GFX12);
868
869 unsigned mask = images->enabled_mask;
870
871 while (mask) {
872 int i = u_bit_scan(&mask);
873 struct pipe_resource *res = images->views[i].resource;
874
875 if (res && res->target != PIPE_BUFFER) {
876 struct si_texture *tex = (struct si_texture *)res;
877
878 if (color_needs_decompression(tex)) {
879 images->needs_color_decompress_mask |= 1 << i;
880 } else {
881 images->needs_color_decompress_mask &= ~(1 << i);
882 }
883 }
884 }
885 }
886
si_force_disable_ps_colorbuf0_slot(struct si_context * sctx)887 void si_force_disable_ps_colorbuf0_slot(struct si_context *sctx)
888 {
889 if (sctx->ps_uses_fbfetch) {
890 sctx->ps_uses_fbfetch = false;
891 si_update_ps_iter_samples(sctx);
892 }
893 }
894
si_update_ps_colorbuf0_slot(struct si_context * sctx)895 void si_update_ps_colorbuf0_slot(struct si_context *sctx)
896 {
897 struct si_buffer_resources *buffers = &sctx->internal_bindings;
898 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
899 unsigned slot = SI_PS_IMAGE_COLORBUF0;
900 struct pipe_surface *surf = NULL;
901 struct si_texture *tex = NULL;
902
903 /* FBFETCH is always disabled for u_blitter, and will be re-enabled after u_blitter is done. */
904 if (sctx->blitter_running || sctx->suppress_update_ps_colorbuf0_slot) {
905 assert(!sctx->ps_uses_fbfetch);
906 return;
907 }
908
909 /* Get the color buffer if FBFETCH should be enabled. */
910 if (sctx->shader.ps.cso && sctx->shader.ps.cso->info.base.fs.uses_fbfetch_output &&
911 sctx->framebuffer.state.nr_cbufs && sctx->framebuffer.state.cbufs[0]) {
912 surf = sctx->framebuffer.state.cbufs[0];
913 if (surf) {
914 tex = (struct si_texture *)surf->texture;
915 assert(tex && !tex->is_depth);
916 }
917 }
918
919 /* Return if FBFETCH transitions from disabled to disabled. */
920 if (!sctx->ps_uses_fbfetch && !surf)
921 return;
922
923 if (surf) {
924 bool disable_dcc = tex->surface.meta_offset != 0;
925 bool disable_cmask = tex->buffer.b.b.nr_samples <= 1 && tex->cmask_buffer;
926
927 /* Disable DCC and eliminate fast clear because the texture is used as both a sampler
928 * and color buffer.
929 */
930 if (disable_dcc || disable_cmask) {
931 /* Disable fbfetch only for decompression. */
932 si_force_disable_ps_colorbuf0_slot(sctx);
933 sctx->suppress_update_ps_colorbuf0_slot = true;
934
935 si_texture_disable_dcc(sctx, tex);
936
937 if (disable_cmask) {
938 assert(tex->cmask_buffer != &tex->buffer);
939 si_eliminate_fast_color_clear(sctx, tex, NULL);
940 si_texture_discard_cmask(sctx->screen, tex);
941 }
942
943 sctx->suppress_update_ps_colorbuf0_slot = false;
944 }
945
946 /* Bind color buffer 0 as a shader image. */
947 struct pipe_image_view view = {0};
948 view.resource = surf->texture;
949 view.format = surf->format;
950 view.access = PIPE_IMAGE_ACCESS_READ;
951 view.u.tex.first_layer = surf->u.tex.first_layer;
952 view.u.tex.last_layer = surf->u.tex.last_layer;
953 view.u.tex.level = surf->u.tex.level;
954
955 /* Set the descriptor. */
956 uint32_t *desc = descs->list + slot * 4;
957 memset(desc, 0, 16 * 4);
958 si_set_shader_image_desc(sctx, &view, true, desc, desc + 8);
959
960 pipe_resource_reference(&buffers->buffers[slot], &tex->buffer.b.b);
961 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, &tex->buffer,
962 RADEON_USAGE_READ | RADEON_PRIO_SHADER_RW_IMAGE);
963 buffers->enabled_mask |= 1llu << slot;
964 } else {
965 /* Clear the descriptor. */
966 memset(descs->list + slot * 4, 0, 8 * 4);
967 pipe_resource_reference(&buffers->buffers[slot], NULL);
968 buffers->enabled_mask &= ~(1llu << slot);
969 }
970
971 sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
972 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
973 sctx->ps_uses_fbfetch = surf != NULL;
974 si_update_ps_iter_samples(sctx);
975 si_ps_key_update_framebuffer(sctx);
976 }
977
978 /* SAMPLER STATES */
979
si_bind_sampler_states(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start,unsigned count,void ** states)980 static void si_bind_sampler_states(struct pipe_context *ctx, enum pipe_shader_type shader,
981 unsigned start, unsigned count, void **states)
982 {
983 struct si_context *sctx = (struct si_context *)ctx;
984 struct si_samplers *samplers = &sctx->samplers[shader];
985 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, shader);
986 struct si_sampler_state **sstates = (struct si_sampler_state **)states;
987 int i;
988
989 if (!count || shader >= SI_NUM_SHADERS || !sstates)
990 return;
991
992 for (i = 0; i < count; i++) {
993 unsigned slot = start + i;
994 unsigned desc_slot = si_get_sampler_slot(slot);
995
996 if (!sstates[i] || sstates[i] == samplers->sampler_states[slot])
997 continue;
998
999 #ifndef NDEBUG
1000 assert(sstates[i]->magic == SI_SAMPLER_STATE_MAGIC);
1001 #endif
1002 samplers->sampler_states[slot] = sstates[i];
1003
1004 /* If FMASK is bound, don't overwrite it.
1005 * The sampler state will be set after FMASK is unbound.
1006 */
1007 struct si_sampler_view *sview = (struct si_sampler_view *)samplers->views[slot];
1008
1009 struct si_texture *tex = NULL;
1010
1011 if (sview && sview->base.texture && sview->base.texture->target != PIPE_BUFFER)
1012 tex = (struct si_texture *)sview->base.texture;
1013
1014 if (tex && tex->surface.fmask_size)
1015 continue;
1016
1017 si_set_sampler_state_desc(sstates[i], sview, tex, desc->list + desc_slot * 16 + 12);
1018
1019 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1020 if (shader != PIPE_SHADER_COMPUTE)
1021 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1022 }
1023 }
1024
1025 /* BUFFER RESOURCES */
1026
si_init_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned num_buffers,short shader_userdata_rel_index,unsigned priority,unsigned priority_constbuf)1027 static void si_init_buffer_resources(struct si_context *sctx,
1028 struct si_buffer_resources *buffers,
1029 struct si_descriptors *descs, unsigned num_buffers,
1030 short shader_userdata_rel_index,
1031 unsigned priority,
1032 unsigned priority_constbuf)
1033 {
1034 buffers->priority = priority;
1035 buffers->priority_constbuf = priority_constbuf;
1036 buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource *));
1037 buffers->offsets = CALLOC(num_buffers, sizeof(buffers->offsets[0]));
1038
1039 si_init_descriptors(descs, shader_userdata_rel_index, 4, num_buffers);
1040
1041 const struct ac_buffer_state buffer_state = {
1042 .format = PIPE_FORMAT_R32_FLOAT,
1043 .swizzle =
1044 {
1045 PIPE_SWIZZLE_X,
1046 PIPE_SWIZZLE_Y,
1047 PIPE_SWIZZLE_Z,
1048 PIPE_SWIZZLE_W,
1049 },
1050 .gfx10_oob_select = V_008F0C_OOB_SELECT_RAW,
1051 };
1052
1053 /* Initialize buffer descriptors, so that we don't have to do it at bind time. */
1054 for (unsigned i = 0; i < num_buffers; i++) {
1055 uint32_t *desc = descs->list + i * 4;
1056
1057 ac_set_buf_desc_word3(sctx->gfx_level, &buffer_state, &desc[3]);
1058 }
1059 }
1060
si_release_buffer_resources(struct si_buffer_resources * buffers,struct si_descriptors * descs)1061 static void si_release_buffer_resources(struct si_buffer_resources *buffers,
1062 struct si_descriptors *descs)
1063 {
1064 int i;
1065
1066 for (i = 0; i < descs->num_elements; i++) {
1067 pipe_resource_reference(&buffers->buffers[i], NULL);
1068 }
1069
1070 FREE(buffers->buffers);
1071 FREE(buffers->offsets);
1072 }
1073
si_buffer_resources_begin_new_cs(struct si_context * sctx,struct si_buffer_resources * buffers)1074 static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
1075 struct si_buffer_resources *buffers)
1076 {
1077 uint64_t mask = buffers->enabled_mask;
1078
1079 /* Add buffers to the CS. */
1080 while (mask) {
1081 int i = u_bit_scan64(&mask);
1082
1083 radeon_add_to_buffer_list(
1084 sctx, &sctx->gfx_cs, si_resource(buffers->buffers[i]),
1085 (buffers->writable_mask & (1llu << i) ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ) |
1086 (i < SI_NUM_SHADER_BUFFERS ? buffers->priority : buffers->priority_constbuf));
1087 }
1088 }
1089
si_buffer_resources_check_encrypted(struct si_context * sctx,struct si_buffer_resources * buffers)1090 static bool si_buffer_resources_check_encrypted(struct si_context *sctx,
1091 struct si_buffer_resources *buffers)
1092 {
1093 uint64_t mask = buffers->enabled_mask;
1094
1095 while (mask) {
1096 int i = u_bit_scan64(&mask);
1097
1098 if (si_resource(buffers->buffers[i])->flags & RADEON_FLAG_ENCRYPTED)
1099 return true;
1100 }
1101
1102 return false;
1103 }
1104
si_get_buffer_from_descriptors(struct si_buffer_resources * buffers,struct si_descriptors * descs,unsigned idx,struct pipe_resource ** buf,unsigned * offset,unsigned * size)1105 static void si_get_buffer_from_descriptors(struct si_buffer_resources *buffers,
1106 struct si_descriptors *descs, unsigned idx,
1107 struct pipe_resource **buf, unsigned *offset,
1108 unsigned *size)
1109 {
1110 pipe_resource_reference(buf, buffers->buffers[idx]);
1111 if (*buf) {
1112 struct si_resource *res = si_resource(*buf);
1113 const uint32_t *desc = descs->list + idx * 4;
1114 uint64_t va;
1115
1116 *size = desc[2];
1117
1118 assert(G_008F04_STRIDE(desc[1]) == 0);
1119 va = si_desc_extract_buffer_address(desc);
1120
1121 assert(va >= res->gpu_address && va + *size <= res->gpu_address + res->bo_size);
1122 *offset = va - res->gpu_address;
1123 }
1124 }
1125
1126 /* CONSTANT BUFFERS */
1127
si_const_and_shader_buffer_descriptors(struct si_context * sctx,unsigned shader)1128 static struct si_descriptors *si_const_and_shader_buffer_descriptors(struct si_context *sctx,
1129 unsigned shader)
1130 {
1131 return &sctx->descriptors[si_const_and_shader_buffer_descriptors_idx(shader)];
1132 }
1133
si_upload_const_buffer(struct si_context * sctx,struct si_resource ** buf,const uint8_t * ptr,unsigned size,uint32_t * const_offset)1134 static void si_upload_const_buffer(struct si_context *sctx, struct si_resource **buf,
1135 const uint8_t *ptr, unsigned size, uint32_t *const_offset)
1136 {
1137 void *tmp;
1138
1139 u_upload_alloc(sctx->b.const_uploader, 0, size, si_optimal_tcc_alignment(sctx, size),
1140 const_offset, (struct pipe_resource **)buf, &tmp);
1141 if (*buf)
1142 util_memcpy_cpu_to_le32(tmp, ptr, size);
1143 }
1144
si_set_constant_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,bool take_ownership,const struct pipe_constant_buffer * input)1145 static void si_set_constant_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1146 unsigned descriptors_idx, uint slot, bool take_ownership,
1147 const struct pipe_constant_buffer *input)
1148 {
1149 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1150 assert(slot < descs->num_elements);
1151 pipe_resource_reference(&buffers->buffers[slot], NULL);
1152
1153 /* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
1154 * with a NULL buffer). We need to use a dummy buffer instead. */
1155 if (sctx->gfx_level == GFX7 && (!input || (!input->buffer && !input->user_buffer)))
1156 input = &sctx->null_const_buf;
1157
1158 if (input && (input->buffer || input->user_buffer)) {
1159 struct pipe_resource *buffer = NULL;
1160 uint64_t va;
1161 unsigned buffer_offset;
1162
1163 /* Upload the user buffer if needed. */
1164 if (input->user_buffer) {
1165 si_upload_const_buffer(sctx, (struct si_resource **)&buffer, input->user_buffer,
1166 input->buffer_size, &buffer_offset);
1167 if (!buffer) {
1168 /* Just unbind on failure. */
1169 si_set_constant_buffer(sctx, buffers, descriptors_idx, slot, false, NULL);
1170 return;
1171 }
1172 } else {
1173 if (take_ownership) {
1174 buffer = input->buffer;
1175 } else {
1176 pipe_resource_reference(&buffer, input->buffer);
1177 }
1178 buffer_offset = input->buffer_offset;
1179 }
1180
1181 va = si_resource(buffer)->gpu_address + buffer_offset;
1182
1183 /* Set the descriptor. */
1184 uint32_t *desc = descs->list + slot * 4;
1185 desc[0] = va;
1186 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1187 desc[2] = input->buffer_size;
1188
1189 buffers->buffers[slot] = buffer;
1190 buffers->offsets[slot] = buffer_offset;
1191 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1192 RADEON_USAGE_READ | buffers->priority_constbuf);
1193 buffers->enabled_mask |= 1llu << slot;
1194 } else {
1195 /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1196 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 3);
1197 buffers->enabled_mask &= ~(1llu << slot);
1198 }
1199
1200 sctx->descriptors_dirty |= 1u << descriptors_idx;
1201 if (descriptors_idx < SI_DESCS_FIRST_COMPUTE)
1202 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1203 }
1204
si_get_inline_uniform_state(union si_shader_key * key,enum pipe_shader_type shader,bool * inline_uniforms,uint32_t ** inlined_values)1205 void si_get_inline_uniform_state(union si_shader_key *key, enum pipe_shader_type shader,
1206 bool *inline_uniforms, uint32_t **inlined_values)
1207 {
1208 if (shader == PIPE_SHADER_FRAGMENT) {
1209 *inline_uniforms = key->ps.opt.inline_uniforms;
1210 *inlined_values = key->ps.opt.inlined_uniform_values;
1211 } else {
1212 *inline_uniforms = key->ge.opt.inline_uniforms;
1213 *inlined_values = key->ge.opt.inlined_uniform_values;
1214 }
1215 }
1216
si_invalidate_inlinable_uniforms(struct si_context * sctx,enum pipe_shader_type shader)1217 void si_invalidate_inlinable_uniforms(struct si_context *sctx, enum pipe_shader_type shader)
1218 {
1219 if (shader == PIPE_SHADER_COMPUTE)
1220 return;
1221
1222 bool inline_uniforms;
1223 uint32_t *inlined_values;
1224 si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values);
1225
1226 if (inline_uniforms) {
1227 if (shader == PIPE_SHADER_FRAGMENT)
1228 sctx->shaders[shader].key.ps.opt.inline_uniforms = false;
1229 else
1230 sctx->shaders[shader].key.ge.opt.inline_uniforms = false;
1231
1232 memset(inlined_values, 0, MAX_INLINABLE_UNIFORMS * 4);
1233 sctx->do_update_shaders = true;
1234 }
1235 }
1236
si_pipe_set_constant_buffer(struct pipe_context * ctx,enum pipe_shader_type shader,uint slot,bool take_ownership,const struct pipe_constant_buffer * input)1237 static void si_pipe_set_constant_buffer(struct pipe_context *ctx, enum pipe_shader_type shader,
1238 uint slot, bool take_ownership,
1239 const struct pipe_constant_buffer *input)
1240 {
1241 struct si_context *sctx = (struct si_context *)ctx;
1242
1243 if (shader >= SI_NUM_SHADERS)
1244 return;
1245
1246 if (input) {
1247 if (input->buffer) {
1248 if (slot == 0 &&
1249 !(si_resource(input->buffer)->flags & RADEON_FLAG_32BIT)) {
1250 assert(!"constant buffer 0 must have a 32-bit VM address, use const_uploader");
1251 return;
1252 }
1253 si_resource(input->buffer)->bind_history |= SI_BIND_CONSTANT_BUFFER(shader);
1254 }
1255
1256 if (slot == 0)
1257 si_invalidate_inlinable_uniforms(sctx, shader);
1258 }
1259
1260 slot = si_get_constbuf_slot(slot);
1261 si_set_constant_buffer(sctx, &sctx->const_and_shader_buffers[shader],
1262 si_const_and_shader_buffer_descriptors_idx(shader), slot,
1263 take_ownership, input);
1264 }
1265
si_set_inlinable_constants(struct pipe_context * ctx,enum pipe_shader_type shader,uint num_values,uint32_t * values)1266 static void si_set_inlinable_constants(struct pipe_context *ctx,
1267 enum pipe_shader_type shader,
1268 uint num_values, uint32_t *values)
1269 {
1270 struct si_context *sctx = (struct si_context *)ctx;
1271
1272 if (shader == PIPE_SHADER_COMPUTE)
1273 return;
1274
1275 bool inline_uniforms;
1276 uint32_t *inlined_values;
1277 si_get_inline_uniform_state(&sctx->shaders[shader].key, shader, &inline_uniforms, &inlined_values);
1278
1279 if (!inline_uniforms) {
1280 /* It's the first time we set the constants. Always update shaders. */
1281 if (shader == PIPE_SHADER_FRAGMENT)
1282 sctx->shaders[shader].key.ps.opt.inline_uniforms = true;
1283 else
1284 sctx->shaders[shader].key.ge.opt.inline_uniforms = true;
1285
1286 memcpy(inlined_values, values, num_values * 4);
1287 sctx->do_update_shaders = true;
1288 return;
1289 }
1290
1291 /* We have already set inlinable constants for this shader. Update the shader only if
1292 * the constants are being changed so as not to update shaders needlessly.
1293 */
1294 if (memcmp(inlined_values, values, num_values * 4)) {
1295 memcpy(inlined_values, values, num_values * 4);
1296 sctx->do_update_shaders = true;
1297 }
1298 }
1299
si_get_pipe_constant_buffer(struct si_context * sctx,uint shader,uint slot,struct pipe_constant_buffer * cbuf)1300 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader, uint slot,
1301 struct pipe_constant_buffer *cbuf)
1302 {
1303 cbuf->user_buffer = NULL;
1304 si_get_buffer_from_descriptors(
1305 &sctx->const_and_shader_buffers[shader], si_const_and_shader_buffer_descriptors(sctx, shader),
1306 si_get_constbuf_slot(slot), &cbuf->buffer, &cbuf->buffer_offset, &cbuf->buffer_size);
1307 }
1308
1309 /* SHADER BUFFERS */
1310
si_set_shader_buffer(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint slot,const struct pipe_shader_buffer * sbuffer,bool writable,unsigned priority)1311 static void si_set_shader_buffer(struct si_context *sctx, struct si_buffer_resources *buffers,
1312 unsigned descriptors_idx, uint slot,
1313 const struct pipe_shader_buffer *sbuffer, bool writable,
1314 unsigned priority)
1315 {
1316 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1317 uint32_t *desc = descs->list + slot * 4;
1318
1319 if (!sbuffer || !sbuffer->buffer) {
1320 pipe_resource_reference(&buffers->buffers[slot], NULL);
1321 /* Clear the descriptor. Only 3 dwords are cleared. The 4th dword is immutable. */
1322 memset(desc, 0, sizeof(uint32_t) * 3);
1323 buffers->enabled_mask &= ~(1llu << slot);
1324 buffers->writable_mask &= ~(1llu << slot);
1325 sctx->descriptors_dirty |= 1u << descriptors_idx;
1326 if (descriptors_idx < SI_DESCS_FIRST_COMPUTE)
1327 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1328 return;
1329 }
1330
1331 struct si_resource *buf = si_resource(sbuffer->buffer);
1332 /* Allow the size to be aligned to a dword even if the buffer size is less because we need
1333 * it for the clear/copy_buffer shader. It's safe because memory is allocated at a higher
1334 * granularity than 4 bytes.
1335 */
1336 assert(sbuffer->buffer_offset + sbuffer->buffer_size <= align(buf->bo_size, 4));
1337 uint64_t va = buf->gpu_address + sbuffer->buffer_offset;
1338
1339 desc[0] = va;
1340 desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) | S_008F04_STRIDE(0);
1341 desc[2] = sbuffer->buffer_size;
1342
1343 pipe_resource_reference(&buffers->buffers[slot], &buf->b.b);
1344 buffers->offsets[slot] = sbuffer->buffer_offset;
1345 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buf,
1346 (writable ? RADEON_USAGE_READWRITE : RADEON_USAGE_READ) | priority);
1347 if (writable)
1348 buffers->writable_mask |= 1llu << slot;
1349 else
1350 buffers->writable_mask &= ~(1llu << slot);
1351
1352 buffers->enabled_mask |= 1llu << slot;
1353 sctx->descriptors_dirty |= 1lu << descriptors_idx;
1354 if (descriptors_idx < SI_DESCS_FIRST_COMPUTE)
1355 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1356
1357 util_range_add(&buf->b.b, &buf->valid_buffer_range, sbuffer->buffer_offset,
1358 sbuffer->buffer_offset + sbuffer->buffer_size);
1359 }
1360
si_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * sbuffers,unsigned writable_bitmask,bool internal_blit)1361 void si_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1362 unsigned start_slot, unsigned count,
1363 const struct pipe_shader_buffer *sbuffers,
1364 unsigned writable_bitmask, bool internal_blit)
1365 {
1366 struct si_context *sctx = (struct si_context *)ctx;
1367 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1368 unsigned descriptors_idx = si_const_and_shader_buffer_descriptors_idx(shader);
1369 unsigned i;
1370
1371 assert(start_slot + count <= SI_NUM_SHADER_BUFFERS);
1372
1373 if (shader == PIPE_SHADER_COMPUTE &&
1374 sctx->cs_shader_state.program &&
1375 start_slot < sctx->cs_shader_state.program->sel.cs_num_shaderbufs_in_user_sgprs)
1376 sctx->compute_shaderbuf_sgprs_dirty = true;
1377
1378 for (i = 0; i < count; ++i) {
1379 const struct pipe_shader_buffer *sbuffer = sbuffers ? &sbuffers[i] : NULL;
1380 unsigned slot = si_get_shaderbuf_slot(start_slot + i);
1381
1382 /* Don't track bind history for internal blits, such as clear_buffer and copy_buffer
1383 * to prevent unnecessary synchronization before compute blits later.
1384 */
1385 if (!internal_blit && sbuffer && sbuffer->buffer)
1386 si_resource(sbuffer->buffer)->bind_history |= SI_BIND_SHADER_BUFFER(shader);
1387
1388 si_set_shader_buffer(sctx, buffers, descriptors_idx, slot, sbuffer,
1389 !!(writable_bitmask & (1u << i)), buffers->priority);
1390 }
1391 }
1392
si_pipe_set_shader_buffers(struct pipe_context * ctx,enum pipe_shader_type shader,unsigned start_slot,unsigned count,const struct pipe_shader_buffer * sbuffers,unsigned writable_bitmask)1393 static void si_pipe_set_shader_buffers(struct pipe_context *ctx, enum pipe_shader_type shader,
1394 unsigned start_slot, unsigned count,
1395 const struct pipe_shader_buffer *sbuffers,
1396 unsigned writable_bitmask)
1397 {
1398 si_set_shader_buffers(ctx, shader, start_slot, count, sbuffers, writable_bitmask, false);
1399 }
1400
si_get_shader_buffers(struct si_context * sctx,enum pipe_shader_type shader,uint start_slot,uint count,struct pipe_shader_buffer * sbuf)1401 void si_get_shader_buffers(struct si_context *sctx, enum pipe_shader_type shader, uint start_slot,
1402 uint count, struct pipe_shader_buffer *sbuf)
1403 {
1404 struct si_buffer_resources *buffers = &sctx->const_and_shader_buffers[shader];
1405 struct si_descriptors *descs = si_const_and_shader_buffer_descriptors(sctx, shader);
1406
1407 for (unsigned i = 0; i < count; ++i) {
1408 si_get_buffer_from_descriptors(buffers, descs, si_get_shaderbuf_slot(start_slot + i),
1409 &sbuf[i].buffer, &sbuf[i].buffer_offset, &sbuf[i].buffer_size);
1410 }
1411 }
1412
1413 /* RING BUFFERS */
1414
si_set_internal_const_buffer(struct si_context * sctx,uint slot,const struct pipe_constant_buffer * input)1415 void si_set_internal_const_buffer(struct si_context *sctx, uint slot,
1416 const struct pipe_constant_buffer *input)
1417 {
1418 si_set_constant_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, false, input);
1419 }
1420
si_set_internal_shader_buffer(struct si_context * sctx,uint slot,const struct pipe_shader_buffer * sbuffer)1421 void si_set_internal_shader_buffer(struct si_context *sctx, uint slot,
1422 const struct pipe_shader_buffer *sbuffer)
1423 {
1424 si_set_shader_buffer(sctx, &sctx->internal_bindings, SI_DESCS_INTERNAL, slot, sbuffer, true,
1425 RADEON_PRIO_SHADER_RW_BUFFER);
1426 }
1427
si_set_ring_buffer(struct si_context * sctx,uint slot,struct pipe_resource * buffer,unsigned stride,unsigned num_records,bool add_tid,bool swizzle,unsigned element_size,unsigned index_stride,uint64_t offset)1428 void si_set_ring_buffer(struct si_context *sctx, uint slot, struct pipe_resource *buffer,
1429 unsigned stride, unsigned num_records, bool add_tid, bool swizzle,
1430 unsigned element_size, unsigned index_stride, uint64_t offset)
1431 {
1432 struct si_buffer_resources *buffers = &sctx->internal_bindings;
1433 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1434
1435 /* Never used on GFX11+. (only used by ESGS and GSVS rings in memory) */
1436 assert(sctx->gfx_level < GFX11);
1437 /* The stride field in the resource descriptor has 14 bits */
1438 assert(stride < (1 << 14));
1439
1440 assert(slot < descs->num_elements);
1441 pipe_resource_reference(&buffers->buffers[slot], NULL);
1442
1443 if (buffer) {
1444 uint64_t va;
1445
1446 va = si_resource(buffer)->gpu_address + offset;
1447
1448 switch (element_size) {
1449 default:
1450 unreachable("Unsupported ring buffer element size");
1451 case 0:
1452 case 2:
1453 element_size = 0;
1454 break;
1455 case 4:
1456 element_size = 1;
1457 break;
1458 case 8:
1459 element_size = 2;
1460 break;
1461 case 16:
1462 element_size = 3;
1463 break;
1464 }
1465
1466 switch (index_stride) {
1467 default:
1468 unreachable("Unsupported ring buffer index stride");
1469 case 0:
1470 case 8:
1471 index_stride = 0;
1472 break;
1473 case 16:
1474 index_stride = 1;
1475 break;
1476 case 32:
1477 index_stride = 2;
1478 break;
1479 case 64:
1480 index_stride = 3;
1481 break;
1482 }
1483
1484 if (sctx->gfx_level >= GFX8 && stride)
1485 num_records *= stride;
1486
1487 /* Set the descriptor. */
1488 uint32_t *desc = descs->list + slot * 4;
1489
1490 uint32_t swizzle_enable;
1491
1492 if (sctx->gfx_level >= GFX11) {
1493 swizzle_enable = swizzle ? element_size : 0;
1494 } else {
1495 swizzle_enable = swizzle;
1496 }
1497
1498 const struct ac_buffer_state buffer_state = {
1499 .va = va,
1500 .size = num_records,
1501 .format = PIPE_FORMAT_R32_FLOAT,
1502 .swizzle = {
1503 PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z, PIPE_SWIZZLE_W,
1504 },
1505 .stride = stride,
1506 .swizzle_enable = swizzle_enable,
1507 .gfx10_oob_select = V_008F0C_OOB_SELECT_DISABLED,
1508 .index_stride = index_stride,
1509 .element_size = element_size,
1510 .add_tid = add_tid,
1511 };
1512
1513 ac_build_buffer_descriptor(sctx->gfx_level, &buffer_state, desc);
1514
1515 pipe_resource_reference(&buffers->buffers[slot], buffer);
1516 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1517 RADEON_USAGE_READWRITE | buffers->priority);
1518 buffers->enabled_mask |= 1llu << slot;
1519 } else {
1520 /* Clear the descriptor. */
1521 memset(descs->list + slot * 4, 0, sizeof(uint32_t) * 4);
1522 buffers->enabled_mask &= ~(1llu << slot);
1523 }
1524
1525 sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1526 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1527 }
1528
1529 /* INTERNAL CONST BUFFERS */
1530
si_set_polygon_stipple(struct pipe_context * ctx,const struct pipe_poly_stipple * state)1531 static void si_set_polygon_stipple(struct pipe_context *ctx, const struct pipe_poly_stipple *state)
1532 {
1533 struct si_context *sctx = (struct si_context *)ctx;
1534 struct pipe_constant_buffer cb = {};
1535 unsigned stipple[32];
1536 int i;
1537
1538 for (i = 0; i < 32; i++)
1539 stipple[i] = util_bitreverse(state->stipple[i]);
1540
1541 cb.user_buffer = stipple;
1542 cb.buffer_size = sizeof(stipple);
1543
1544 si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &cb);
1545 }
1546
1547 /* TEXTURE METADATA ENABLE/DISABLE */
1548
si_resident_handles_update_needs_color_decompress(struct si_context * sctx)1549 static void si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
1550 {
1551 assert(sctx->gfx_level < GFX12);
1552
1553 util_dynarray_clear(&sctx->resident_tex_needs_color_decompress);
1554 util_dynarray_clear(&sctx->resident_img_needs_color_decompress);
1555
1556 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1557 struct pipe_resource *res = (*tex_handle)->view->texture;
1558 struct si_texture *tex;
1559
1560 if (!res || res->target == PIPE_BUFFER)
1561 continue;
1562
1563 tex = (struct si_texture *)res;
1564 if (!color_needs_decompression(tex))
1565 continue;
1566
1567 util_dynarray_append(&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
1568 *tex_handle);
1569 }
1570
1571 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1572 struct pipe_image_view *view = &(*img_handle)->view;
1573 struct pipe_resource *res = view->resource;
1574 struct si_texture *tex;
1575
1576 if (!res || res->target == PIPE_BUFFER)
1577 continue;
1578
1579 tex = (struct si_texture *)res;
1580 if (!color_needs_decompression(tex))
1581 continue;
1582
1583 util_dynarray_append(&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
1584 *img_handle);
1585 }
1586 }
1587
1588 /* CMASK can be enabled (for fast clear) and disabled (for texture export)
1589 * while the texture is bound, possibly by a different context. In that case,
1590 * call this function to update needs_*_decompress_masks.
1591 */
si_update_needs_color_decompress_masks(struct si_context * sctx)1592 void si_update_needs_color_decompress_masks(struct si_context *sctx)
1593 {
1594 assert(sctx->gfx_level < GFX11);
1595
1596 for (int i = 0; i < SI_NUM_SHADERS; ++i) {
1597 si_samplers_update_needs_color_decompress_mask(sctx, &sctx->samplers[i]);
1598 si_images_update_needs_color_decompress_mask(sctx, &sctx->images[i]);
1599 si_update_shader_needs_decompress_mask(sctx, i);
1600 }
1601
1602 si_resident_handles_update_needs_color_decompress(sctx);
1603 }
1604
1605 /* BUFFER DISCARD/INVALIDATION */
1606
1607 /* Reset descriptors of buffer resources after \p buf has been invalidated.
1608 * If buf == NULL, reset all descriptors.
1609 */
si_reset_buffer_resources(struct si_context * sctx,struct si_buffer_resources * buffers,unsigned descriptors_idx,uint64_t slot_mask,struct pipe_resource * buf,unsigned priority)1610 static bool si_reset_buffer_resources(struct si_context *sctx, struct si_buffer_resources *buffers,
1611 unsigned descriptors_idx, uint64_t slot_mask,
1612 struct pipe_resource *buf, unsigned priority)
1613 {
1614 struct si_descriptors *descs = &sctx->descriptors[descriptors_idx];
1615 bool noop = true;
1616 uint64_t mask = buffers->enabled_mask & slot_mask;
1617
1618 while (mask) {
1619 unsigned i = u_bit_scan64(&mask);
1620 struct pipe_resource *buffer = buffers->buffers[i];
1621
1622 if (buffer && (!buf || buffer == buf)) {
1623 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1624 sctx->descriptors_dirty |= 1u << descriptors_idx;
1625 if (descriptors_idx < SI_DESCS_FIRST_COMPUTE)
1626 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1627
1628 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1629 (buffers->writable_mask & (1llu << i) ?
1630 RADEON_USAGE_READWRITE : RADEON_USAGE_READ) | priority);
1631 noop = false;
1632 }
1633 }
1634 return !noop;
1635 }
1636
si_mark_bindless_descriptors_dirty(struct si_context * sctx)1637 static void si_mark_bindless_descriptors_dirty(struct si_context *sctx)
1638 {
1639 sctx->bindless_descriptors_dirty = true;
1640 /* gfx_shader_pointers uploads bindless descriptors. */
1641 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1642 /* gfx_shader_pointers can flag cache flags, so we need to dirty this too. */
1643 si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1644 }
1645
1646 /* Update all buffer bindings where the buffer is bound, including
1647 * all resource descriptors. This is invalidate_buffer without
1648 * the invalidation.
1649 *
1650 * If buf == NULL, update all buffer bindings.
1651 */
si_rebind_buffer(struct si_context * sctx,struct pipe_resource * buf)1652 void si_rebind_buffer(struct si_context *sctx, struct pipe_resource *buf)
1653 {
1654 struct si_resource *buffer = si_resource(buf);
1655 unsigned i;
1656 unsigned num_elems = sctx->num_vertex_elements;
1657
1658 /* We changed the buffer, now we need to bind it where the old one
1659 * was bound. This consists of 2 things:
1660 * 1) Updating the resource descriptor and dirtying it.
1661 * 2) Adding a relocation to the CS, so that it's usable.
1662 */
1663
1664 /* Vertex buffers. */
1665 if (!buffer) {
1666 sctx->vertex_buffers_dirty = num_elems > 0;
1667
1668 /* We don't know which buffer was invalidated, so we have to add all of them. */
1669 unsigned num_vb = sctx->num_vertex_buffers;
1670 for (unsigned i = 0; i < num_vb; i++) {
1671 struct si_resource *buf = si_resource(sctx->vertex_buffer[i].buffer.resource);
1672 if (buf) {
1673 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buf,
1674 RADEON_USAGE_READ |
1675 RADEON_PRIO_VERTEX_BUFFER);
1676 }
1677 }
1678 } else if (buffer->bind_history & SI_BIND_VERTEX_BUFFER) {
1679 unsigned num_vb = sctx->num_vertex_buffers;
1680
1681 for (i = 0; i < num_elems; i++) {
1682 int vb = sctx->vertex_elements->vertex_buffer_index[i];
1683
1684 if (vb >= num_vb)
1685 continue;
1686 if (!sctx->vertex_buffer[vb].buffer.resource)
1687 continue;
1688
1689 if (sctx->vertex_buffer[vb].buffer.resource == buf) {
1690 sctx->vertex_buffers_dirty = num_elems > 0;
1691 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buffer,
1692 RADEON_USAGE_READ |
1693 RADEON_PRIO_VERTEX_BUFFER);
1694 break;
1695 }
1696 }
1697 }
1698
1699 /* Streamout buffers. (other internal buffers can't be invalidated) */
1700 if (!buffer || buffer->bind_history & SI_BIND_STREAMOUT_BUFFER) {
1701 for (i = SI_VS_STREAMOUT_BUF0; i <= SI_VS_STREAMOUT_BUF3; i++) {
1702 struct si_buffer_resources *buffers = &sctx->internal_bindings;
1703 struct si_descriptors *descs = &sctx->descriptors[SI_DESCS_INTERNAL];
1704 struct pipe_resource *buffer = buffers->buffers[i];
1705
1706 if (!buffer || (buf && buffer != buf))
1707 continue;
1708
1709 si_set_buf_desc_address(si_resource(buffer), buffers->offsets[i], descs->list + i * 4);
1710 sctx->descriptors_dirty |= 1u << SI_DESCS_INTERNAL;
1711 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1712
1713 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_WRITE |
1714 RADEON_PRIO_SHADER_RW_BUFFER);
1715
1716 /* Update the streamout state. */
1717 if (sctx->streamout.begin_emitted)
1718 si_emit_streamout_end(sctx);
1719 sctx->streamout.append_bitmask = sctx->streamout.enabled_mask;
1720 si_streamout_buffers_dirty(sctx);
1721 }
1722 }
1723
1724 /* Constant and shader buffers. */
1725 if (!buffer || buffer->bind_history & SI_BIND_CONSTANT_BUFFER_ALL) {
1726 unsigned mask = buffer ? (buffer->bind_history & SI_BIND_CONSTANT_BUFFER_ALL) >>
1727 SI_BIND_CONSTANT_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1728 u_foreach_bit(shader, mask) {
1729 si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1730 si_const_and_shader_buffer_descriptors_idx(shader),
1731 u_bit_consecutive64(SI_NUM_SHADER_BUFFERS, SI_NUM_CONST_BUFFERS),
1732 buf, sctx->const_and_shader_buffers[shader].priority_constbuf);
1733 }
1734 }
1735
1736 if (!buffer || buffer->bind_history & SI_BIND_SHADER_BUFFER_ALL) {
1737 unsigned mask = buffer ? (buffer->bind_history & SI_BIND_SHADER_BUFFER_ALL) >>
1738 SI_BIND_SHADER_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1739 u_foreach_bit(shader, mask) {
1740 if (si_reset_buffer_resources(sctx, &sctx->const_and_shader_buffers[shader],
1741 si_const_and_shader_buffer_descriptors_idx(shader),
1742 u_bit_consecutive64(0, SI_NUM_SHADER_BUFFERS), buf,
1743 sctx->const_and_shader_buffers[shader].priority) &&
1744 shader == PIPE_SHADER_COMPUTE) {
1745 sctx->compute_shaderbuf_sgprs_dirty = true;
1746 }
1747 }
1748 }
1749
1750 if (!buffer || buffer->bind_history & SI_BIND_SAMPLER_BUFFER_ALL) {
1751 unsigned mask = buffer ? (buffer->bind_history & SI_BIND_SAMPLER_BUFFER_ALL) >>
1752 SI_BIND_SAMPLER_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1753 /* Texture buffers - update bindings. */
1754 u_foreach_bit(shader, mask) {
1755 struct si_samplers *samplers = &sctx->samplers[shader];
1756 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1757 unsigned mask = samplers->enabled_mask;
1758
1759 while (mask) {
1760 unsigned i = u_bit_scan(&mask);
1761 struct pipe_resource *buffer = samplers->views[i]->texture;
1762
1763 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1764 unsigned desc_slot = si_get_sampler_slot(i);
1765
1766 si_set_buf_desc_address(si_resource(buffer), samplers->views[i]->u.buf.offset,
1767 descs->list + desc_slot * 16 + 4);
1768 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1769 if (shader != PIPE_SHADER_COMPUTE)
1770 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1771
1772 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READ |
1773 RADEON_PRIO_SAMPLER_BUFFER);
1774 }
1775 }
1776 }
1777 }
1778
1779 /* Shader images */
1780 if (!buffer || buffer->bind_history & SI_BIND_IMAGE_BUFFER_ALL) {
1781 unsigned mask = buffer ? (buffer->bind_history & SI_BIND_IMAGE_BUFFER_SHIFT) >>
1782 SI_BIND_IMAGE_BUFFER_SHIFT : BITFIELD_MASK(SI_NUM_SHADERS);
1783 u_foreach_bit(shader, mask) {
1784 struct si_images *images = &sctx->images[shader];
1785 struct si_descriptors *descs = si_sampler_and_image_descriptors(sctx, shader);
1786 unsigned mask = images->enabled_mask;
1787
1788 while (mask) {
1789 unsigned i = u_bit_scan(&mask);
1790 struct pipe_resource *buffer = images->views[i].resource;
1791
1792 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1793 unsigned desc_slot = si_get_image_slot(i);
1794
1795 if (images->views[i].access & PIPE_IMAGE_ACCESS_WRITE)
1796 si_mark_image_range_valid(&images->views[i]);
1797
1798 si_set_buf_desc_address(si_resource(buffer), images->views[i].u.buf.offset,
1799 descs->list + desc_slot * 8 + 4);
1800 sctx->descriptors_dirty |= 1u << si_sampler_and_image_descriptors_idx(shader);
1801 if (shader != PIPE_SHADER_COMPUTE)
1802 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
1803
1804 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1805 RADEON_USAGE_READWRITE |
1806 RADEON_PRIO_SAMPLER_BUFFER);
1807
1808 if (shader == PIPE_SHADER_COMPUTE)
1809 sctx->compute_image_sgprs_dirty = true;
1810 }
1811 }
1812 }
1813 }
1814
1815 /* Bindless texture handles */
1816 if (!buffer || buffer->texture_handle_allocated) {
1817 struct si_descriptors *descs = &sctx->bindless_descriptors;
1818
1819 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1820 struct pipe_sampler_view *view = (*tex_handle)->view;
1821 unsigned desc_slot = (*tex_handle)->desc_slot;
1822 struct pipe_resource *buffer = view->texture;
1823
1824 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1825 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1826 descs->list + desc_slot * 16 + 4);
1827
1828 (*tex_handle)->desc_dirty = true;
1829 si_mark_bindless_descriptors_dirty(sctx);
1830
1831 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer), RADEON_USAGE_READ |
1832 RADEON_PRIO_SAMPLER_BUFFER);
1833 }
1834 }
1835 }
1836
1837 /* Bindless image handles */
1838 if (!buffer || buffer->image_handle_allocated) {
1839 struct si_descriptors *descs = &sctx->bindless_descriptors;
1840
1841 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1842 struct pipe_image_view *view = &(*img_handle)->view;
1843 unsigned desc_slot = (*img_handle)->desc_slot;
1844 struct pipe_resource *buffer = view->resource;
1845
1846 if (buffer && buffer->target == PIPE_BUFFER && (!buf || buffer == buf)) {
1847 if (view->access & PIPE_IMAGE_ACCESS_WRITE)
1848 si_mark_image_range_valid(view);
1849
1850 si_set_buf_desc_address(si_resource(buffer), view->u.buf.offset,
1851 descs->list + desc_slot * 16 + 4);
1852
1853 (*img_handle)->desc_dirty = true;
1854 si_mark_bindless_descriptors_dirty(sctx);
1855
1856 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, si_resource(buffer),
1857 RADEON_USAGE_READWRITE | RADEON_PRIO_SAMPLER_BUFFER);
1858 }
1859 }
1860 }
1861
1862 if (buffer) {
1863 /* Do the same for other contexts. They will invoke this function
1864 * with buffer == NULL.
1865 */
1866 unsigned new_counter = p_atomic_inc_return(&sctx->screen->dirty_buf_counter);
1867
1868 /* Skip the update for the current context, because we have already updated
1869 * the buffer bindings.
1870 */
1871 if (new_counter == sctx->last_dirty_buf_counter + 1)
1872 sctx->last_dirty_buf_counter = new_counter;
1873 }
1874 }
1875
si_upload_bindless_descriptor(struct si_context * sctx,unsigned desc_slot,unsigned num_dwords)1876 static void si_upload_bindless_descriptor(struct si_context *sctx, unsigned desc_slot,
1877 unsigned num_dwords)
1878 {
1879 struct si_descriptors *desc = &sctx->bindless_descriptors;
1880 unsigned desc_slot_offset = desc_slot * 16;
1881 uint32_t *data;
1882 uint64_t va;
1883
1884 data = desc->list + desc_slot_offset;
1885 va = desc->gpu_address + desc_slot_offset * 4;
1886
1887 si_cp_write_data(sctx, desc->buffer, va - desc->buffer->gpu_address, num_dwords * 4, V_370_TC_L2,
1888 V_370_ME, data);
1889 }
1890
si_upload_bindless_descriptors(struct si_context * sctx)1891 static void si_upload_bindless_descriptors(struct si_context *sctx)
1892 {
1893 if (!sctx->bindless_descriptors_dirty)
1894 return;
1895
1896 /* Wait for graphics/compute to be idle before updating the resident
1897 * descriptors directly in memory, in case the GPU is using them.
1898 */
1899 sctx->barrier_flags |= SI_BARRIER_SYNC_PS | SI_BARRIER_SYNC_CS;
1900 si_emit_barrier_direct(sctx);
1901
1902 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1903 unsigned desc_slot = (*tex_handle)->desc_slot;
1904
1905 if (!(*tex_handle)->desc_dirty)
1906 continue;
1907
1908 si_upload_bindless_descriptor(sctx, desc_slot, 16);
1909 (*tex_handle)->desc_dirty = false;
1910 }
1911
1912 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1913 unsigned desc_slot = (*img_handle)->desc_slot;
1914
1915 if (!(*img_handle)->desc_dirty)
1916 continue;
1917
1918 si_upload_bindless_descriptor(sctx, desc_slot, 8);
1919 (*img_handle)->desc_dirty = false;
1920 }
1921
1922 /* Invalidate scalar L0 because the cache doesn't know that L2 changed. */
1923 sctx->barrier_flags |= SI_BARRIER_INV_SMEM;
1924
1925 /* TODO: Range-invalidate GL2 */
1926 if (sctx->screen->info.cp_sdma_ge_use_system_memory_scope)
1927 sctx->barrier_flags |= SI_BARRIER_INV_L2;
1928
1929 sctx->bindless_descriptors_dirty = false;
1930 }
1931
1932 /* Update mutable image descriptor fields of all resident textures. */
si_update_bindless_texture_descriptor(struct si_context * sctx,struct si_texture_handle * tex_handle)1933 static void si_update_bindless_texture_descriptor(struct si_context *sctx,
1934 struct si_texture_handle *tex_handle)
1935 {
1936 struct si_sampler_view *sview = (struct si_sampler_view *)tex_handle->view;
1937 struct si_descriptors *desc = &sctx->bindless_descriptors;
1938 unsigned desc_slot_offset = tex_handle->desc_slot * 16;
1939 uint32_t desc_list[16];
1940
1941 if (sview->base.texture->target == PIPE_BUFFER)
1942 return;
1943
1944 memcpy(desc_list, desc->list + desc_slot_offset, sizeof(desc_list));
1945 si_set_sampler_view_desc(sctx, sview, &tex_handle->sstate, desc->list + desc_slot_offset);
1946
1947 if (memcmp(desc_list, desc->list + desc_slot_offset, sizeof(desc_list))) {
1948 tex_handle->desc_dirty = true;
1949 si_mark_bindless_descriptors_dirty(sctx);
1950 }
1951 }
1952
si_update_bindless_image_descriptor(struct si_context * sctx,struct si_image_handle * img_handle)1953 static void si_update_bindless_image_descriptor(struct si_context *sctx,
1954 struct si_image_handle *img_handle)
1955 {
1956 struct si_descriptors *desc = &sctx->bindless_descriptors;
1957 unsigned desc_slot_offset = img_handle->desc_slot * 16;
1958 struct pipe_image_view *view = &img_handle->view;
1959 struct pipe_resource *res = view->resource;
1960 uint32_t image_desc[16];
1961 unsigned desc_size = (res->nr_samples >= 2 ? 16 : 8) * 4;
1962
1963 if (res->target == PIPE_BUFFER)
1964 return;
1965
1966 memcpy(image_desc, desc->list + desc_slot_offset, desc_size);
1967 si_set_shader_image_desc(sctx, view, true, desc->list + desc_slot_offset,
1968 desc->list + desc_slot_offset + 8);
1969
1970 if (memcmp(image_desc, desc->list + desc_slot_offset, desc_size)) {
1971 img_handle->desc_dirty = true;
1972 si_mark_bindless_descriptors_dirty(sctx);
1973 }
1974 }
1975
si_update_all_resident_texture_descriptors(struct si_context * sctx)1976 static void si_update_all_resident_texture_descriptors(struct si_context *sctx)
1977 {
1978 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
1979 si_update_bindless_texture_descriptor(sctx, *tex_handle);
1980 }
1981
1982 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
1983 si_update_bindless_image_descriptor(sctx, *img_handle);
1984 }
1985 }
1986
1987 /* Update mutable image descriptor fields of all bound textures. */
si_update_all_texture_descriptors(struct si_context * sctx)1988 void si_update_all_texture_descriptors(struct si_context *sctx)
1989 {
1990 unsigned shader;
1991
1992 for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
1993 struct si_samplers *samplers = &sctx->samplers[shader];
1994 struct si_images *images = &sctx->images[shader];
1995 unsigned mask;
1996
1997 /* Images. */
1998 mask = images->enabled_mask;
1999 while (mask) {
2000 unsigned i = u_bit_scan(&mask);
2001 struct pipe_image_view *view = &images->views[i];
2002
2003 if (!view->resource || view->resource->target == PIPE_BUFFER)
2004 continue;
2005
2006 si_set_shader_image(sctx, shader, i, view, true);
2007 }
2008
2009 /* Sampler views. */
2010 mask = samplers->enabled_mask;
2011 while (mask) {
2012 unsigned i = u_bit_scan(&mask);
2013 struct pipe_sampler_view *view = samplers->views[i];
2014
2015 if (!view || !view->texture || view->texture->target == PIPE_BUFFER)
2016 continue;
2017
2018 si_set_sampler_views(sctx, shader, i, 1, 0, false, &samplers->views[i], true);
2019 }
2020
2021 si_update_shader_needs_decompress_mask(sctx, shader);
2022 }
2023
2024 si_update_all_resident_texture_descriptors(sctx);
2025 si_update_ps_colorbuf0_slot(sctx);
2026 }
2027
2028 /* SHADER USER DATA */
2029
si_mark_shader_pointers_dirty(struct si_context * sctx,unsigned shader)2030 static void si_mark_shader_pointers_dirty(struct si_context *sctx, unsigned shader)
2031 {
2032 sctx->shader_pointers_dirty |=
2033 u_bit_consecutive(SI_DESCS_FIRST_SHADER + shader * SI_NUM_SHADER_DESCS, SI_NUM_SHADER_DESCS);
2034
2035 if (shader == PIPE_SHADER_VERTEX)
2036 sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
2037
2038 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
2039 }
2040
si_shader_pointers_mark_dirty(struct si_context * sctx)2041 void si_shader_pointers_mark_dirty(struct si_context *sctx)
2042 {
2043 sctx->shader_pointers_dirty =
2044 u_bit_consecutive(SI_DESCS_FIRST_SHADER, SI_NUM_DESCS - SI_DESCS_FIRST_SHADER);
2045 sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
2046 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
2047 sctx->graphics_internal_bindings_pointer_dirty = sctx->descriptors[SI_DESCS_INTERNAL].buffer != NULL;
2048 sctx->compute_internal_bindings_pointer_dirty = sctx->descriptors[SI_DESCS_INTERNAL].buffer != NULL;
2049 sctx->graphics_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2050 sctx->compute_bindless_pointer_dirty = sctx->bindless_descriptors.buffer != NULL;
2051 sctx->compute_shaderbuf_sgprs_dirty = true;
2052 sctx->compute_image_sgprs_dirty = true;
2053 if (sctx->gfx_level >= GFX11)
2054 sctx->gs_attribute_ring_pointer_dirty = true;
2055 }
2056
2057 /* Set a base register address for user data constants in the given shader.
2058 * This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
2059 */
si_set_user_data_base(struct si_context * sctx,unsigned shader,uint32_t new_base)2060 static void si_set_user_data_base(struct si_context *sctx, unsigned shader, uint32_t new_base)
2061 {
2062 uint32_t *base = &sctx->shader_pointers.sh_base[shader];
2063
2064 if (*base != new_base) {
2065 *base = new_base;
2066
2067 if (new_base)
2068 si_mark_shader_pointers_dirty(sctx, shader);
2069
2070 /* Any change in enabled shader stages requires re-emitting
2071 * the VS state SGPR, because it contains the clamp_vertex_color
2072 * state, which can be done in VS, TES, and GS.
2073 */
2074 sctx->last_vs_state = ~0;
2075 sctx->last_gs_state = ~0;
2076 }
2077 }
2078
2079 /* This must be called when these are changed between enabled and disabled
2080 * - geometry shader
2081 * - tessellation evaluation shader
2082 * - NGG
2083 */
si_shader_change_notify(struct si_context * sctx)2084 void si_shader_change_notify(struct si_context *sctx)
2085 {
2086 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2087 si_get_user_data_base(sctx->gfx_level,
2088 sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2089 sctx->shader.gs.cso ? GS_ON : GS_OFF,
2090 sctx->ngg ? NGG_ON : NGG_OFF,
2091 PIPE_SHADER_VERTEX));
2092
2093 si_set_user_data_base(sctx, PIPE_SHADER_TESS_EVAL,
2094 si_get_user_data_base(sctx->gfx_level,
2095 sctx->shader.tes.cso ? TESS_ON : TESS_OFF,
2096 sctx->shader.gs.cso ? GS_ON : GS_OFF,
2097 sctx->ngg ? NGG_ON : NGG_OFF,
2098 PIPE_SHADER_TESS_EVAL));
2099
2100 /* Update as_* flags in shader keys. Ignore disabled shader stages.
2101 * as_ls = VS before TCS
2102 * as_es = VS before GS or TES before GS
2103 * as_ngg = NGG enabled for the last geometry stage.
2104 * If GS sets as_ngg, the previous stage must set as_ngg too.
2105 */
2106 if (sctx->shader.tes.cso) {
2107 sctx->shader.vs.key.ge.as_ls = 1;
2108 sctx->shader.vs.key.ge.as_es = 0;
2109 sctx->shader.vs.key.ge.as_ngg = 0;
2110
2111 if (sctx->shader.gs.cso) {
2112 sctx->shader.tes.key.ge.as_es = 1;
2113 sctx->shader.tes.key.ge.as_ngg = sctx->ngg;
2114 sctx->shader.gs.key.ge.as_ngg = sctx->ngg;
2115 } else {
2116 sctx->shader.tes.key.ge.as_es = 0;
2117 sctx->shader.tes.key.ge.as_ngg = sctx->ngg;
2118 }
2119 } else if (sctx->shader.gs.cso) {
2120 sctx->shader.vs.key.ge.as_ls = 0;
2121 sctx->shader.vs.key.ge.as_es = 1;
2122 sctx->shader.vs.key.ge.as_ngg = sctx->ngg;
2123 sctx->shader.gs.key.ge.as_ngg = sctx->ngg;
2124 } else {
2125 sctx->shader.vs.key.ge.as_ls = 0;
2126 sctx->shader.vs.key.ge.as_es = 0;
2127 sctx->shader.vs.key.ge.as_ngg = sctx->ngg;
2128 }
2129 }
2130
2131 #define si_emit_consecutive_shader_pointers(sctx, pointer_mask, sh_base, type) do { \
2132 unsigned sh_reg_base = (sh_base); \
2133 if (sh_reg_base) { \
2134 unsigned mask = shader_pointers_dirty & (pointer_mask); \
2135 \
2136 while (mask) { \
2137 int start, count; \
2138 u_bit_scan_consecutive_range(&mask, &start, &count); \
2139 \
2140 struct si_descriptors *descs = &sctx->descriptors[start]; \
2141 unsigned sh_offset = sh_reg_base + descs->shader_userdata_offset; \
2142 \
2143 radeon_set_sh_reg_seq(sh_offset, count); \
2144 for (int i = 0; i < count; i++) \
2145 radeon_emit_32bit_pointer(descs[i].gpu_address); \
2146 } \
2147 } \
2148 } while (0)
2149
2150 #define gfx11_push_consecutive_shader_pointers(sctx, pointer_mask, sh_base, type) do { \
2151 unsigned sh_reg_base = (sh_base); \
2152 if (sh_reg_base) { \
2153 unsigned mask = shader_pointers_dirty & (pointer_mask); \
2154 \
2155 u_foreach_bit(i, mask) { \
2156 struct si_descriptors *descs = &sctx->descriptors[i]; \
2157 unsigned sh_reg = sh_reg_base + descs->shader_userdata_offset; \
2158 \
2159 gfx11_push_##type##_sh_reg(sh_reg, descs->gpu_address); \
2160 } \
2161 } \
2162 } while (0)
2163
2164 #define gfx12_push_consecutive_shader_pointers(sctx, pointer_mask, sh_base, type) do { \
2165 unsigned sh_reg_base = (sh_base); \
2166 if (sh_reg_base) { \
2167 unsigned mask = shader_pointers_dirty & (pointer_mask); \
2168 \
2169 u_foreach_bit(i, mask) { \
2170 struct si_descriptors *descs = &sctx->descriptors[i]; \
2171 unsigned sh_reg = sh_reg_base + descs->shader_userdata_offset; \
2172 \
2173 gfx12_push_##type##_sh_reg(sh_reg, descs->gpu_address); \
2174 } \
2175 } \
2176 } while (0)
2177
si_emit_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2178 static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2179 {
2180 assert(sctx->gfx_level < GFX12 && !sctx->screen->info.has_set_sh_pairs_packed);
2181
2182 radeon_begin(&sctx->gfx_cs);
2183
2184 if (sctx->gfx_level >= GFX11) {
2185 radeon_emit_one_32bit_pointer(descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2186 radeon_emit_one_32bit_pointer(descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2187 radeon_emit_one_32bit_pointer(descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2188 } else if (sctx->gfx_level >= GFX10) {
2189 radeon_emit_one_32bit_pointer(descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2190 /* HW VS stage only used in non-NGG mode. */
2191 radeon_emit_one_32bit_pointer(descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2192 radeon_emit_one_32bit_pointer(descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2193 radeon_emit_one_32bit_pointer(descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2194 } else if (sctx->gfx_level == GFX9 && sctx->shadowing.registers) {
2195 /* We can't use the COMMON registers with register shadowing. */
2196 radeon_emit_one_32bit_pointer(descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2197 radeon_emit_one_32bit_pointer(descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2198 radeon_emit_one_32bit_pointer(descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2199 radeon_emit_one_32bit_pointer(descs, R_00B430_SPI_SHADER_USER_DATA_LS_0);
2200 } else if (sctx->gfx_level == GFX9) {
2201 /* Broadcast it to all shader stages. */
2202 radeon_emit_one_32bit_pointer(descs, R_00B530_SPI_SHADER_USER_DATA_COMMON_0);
2203 } else {
2204 radeon_emit_one_32bit_pointer(descs, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2205 radeon_emit_one_32bit_pointer(descs, R_00B130_SPI_SHADER_USER_DATA_VS_0);
2206 radeon_emit_one_32bit_pointer(descs, R_00B330_SPI_SHADER_USER_DATA_ES_0);
2207 radeon_emit_one_32bit_pointer(descs, R_00B230_SPI_SHADER_USER_DATA_GS_0);
2208 radeon_emit_one_32bit_pointer(descs, R_00B430_SPI_SHADER_USER_DATA_HS_0);
2209 radeon_emit_one_32bit_pointer(descs, R_00B530_SPI_SHADER_USER_DATA_LS_0);
2210 }
2211 radeon_end();
2212 }
2213
gfx11_push_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2214 static void gfx11_push_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2215 {
2216 gfx11_push_gfx_sh_reg(R_00B030_SPI_SHADER_USER_DATA_PS_0 + descs->shader_userdata_offset,
2217 descs->gpu_address);
2218 gfx11_push_gfx_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 + descs->shader_userdata_offset,
2219 descs->gpu_address);
2220 gfx11_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 + descs->shader_userdata_offset,
2221 descs->gpu_address);
2222 }
2223
gfx12_push_global_shader_pointers(struct si_context * sctx,struct si_descriptors * descs)2224 static void gfx12_push_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs)
2225 {
2226 gfx12_push_gfx_sh_reg(R_00B030_SPI_SHADER_USER_DATA_PS_0 + descs->shader_userdata_offset,
2227 descs->gpu_address);
2228 gfx12_push_gfx_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 + descs->shader_userdata_offset,
2229 descs->gpu_address);
2230 gfx12_push_gfx_sh_reg(R_00B430_SPI_SHADER_USER_DATA_HS_0 + descs->shader_userdata_offset,
2231 descs->gpu_address);
2232 }
2233
si_emit_graphics_shader_pointers(struct si_context * sctx,unsigned index)2234 void si_emit_graphics_shader_pointers(struct si_context *sctx, unsigned index)
2235 {
2236 uint32_t *sh_base = sctx->shader_pointers.sh_base;
2237 unsigned all_gfx_desc_mask = BITFIELD_RANGE(0, SI_DESCS_FIRST_COMPUTE);
2238 unsigned descriptors_dirty = sctx->descriptors_dirty & all_gfx_desc_mask;
2239 unsigned shader_pointers_dirty = sctx->shader_pointers_dirty | descriptors_dirty;
2240
2241 if (descriptors_dirty & BITFIELD_BIT(SI_DESCS_INTERNAL)) {
2242 sctx->graphics_internal_bindings_pointer_dirty = true;
2243 sctx->compute_internal_bindings_pointer_dirty = true;
2244 }
2245
2246 /* Blits shouldn't set VS shader pointers. */
2247 if (sctx->num_vs_blit_sgprs)
2248 shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX);
2249
2250 /* Upload descriptors. */
2251 if (descriptors_dirty) {
2252 sctx->descriptors_dirty &= ~descriptors_dirty;
2253
2254 do {
2255 si_upload_descriptors(sctx, &sctx->descriptors[u_bit_scan(&descriptors_dirty)]);
2256 } while (descriptors_dirty);
2257 }
2258
2259 si_upload_bindless_descriptors(sctx);
2260
2261 /* Set shader pointers. */
2262 if (sctx->gfx_level >= GFX12) {
2263 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2264 sh_base[PIPE_SHADER_VERTEX], gfx);
2265 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2266 sh_base[PIPE_SHADER_TESS_EVAL], gfx);
2267 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2268 sh_base[PIPE_SHADER_FRAGMENT], gfx);
2269 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2270 sh_base[PIPE_SHADER_TESS_CTRL], gfx);
2271 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2272 sh_base[PIPE_SHADER_GEOMETRY], gfx);
2273
2274 if (sctx->gs_attribute_ring_pointer_dirty) {
2275 gfx12_push_gfx_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 +
2276 GFX9_SGPR_ATTRIBUTE_RING_ADDR * 4,
2277 sctx->screen->attribute_pos_prim_ring->gpu_address);
2278 sctx->gs_attribute_ring_pointer_dirty = false;
2279 }
2280
2281 if (sctx->graphics_internal_bindings_pointer_dirty) {
2282 gfx12_push_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_INTERNAL]);
2283 sctx->graphics_internal_bindings_pointer_dirty = false;
2284 }
2285
2286 if (sctx->graphics_bindless_pointer_dirty) {
2287 gfx12_push_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2288 sctx->graphics_bindless_pointer_dirty = false;
2289 }
2290 } else if (sctx->screen->info.has_set_sh_pairs_packed) {
2291 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2292 sh_base[PIPE_SHADER_VERTEX], gfx);
2293 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2294 sh_base[PIPE_SHADER_TESS_EVAL], gfx);
2295 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2296 sh_base[PIPE_SHADER_FRAGMENT], gfx);
2297 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2298 sh_base[PIPE_SHADER_TESS_CTRL], gfx);
2299 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2300 sh_base[PIPE_SHADER_GEOMETRY], gfx);
2301
2302 if (sctx->gs_attribute_ring_pointer_dirty) {
2303 gfx11_push_gfx_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 +
2304 GFX9_SGPR_ATTRIBUTE_RING_ADDR * 4,
2305 sctx->screen->attribute_pos_prim_ring->gpu_address);
2306 sctx->gs_attribute_ring_pointer_dirty = false;
2307 }
2308
2309 if (sctx->graphics_internal_bindings_pointer_dirty) {
2310 gfx11_push_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_INTERNAL]);
2311 sctx->graphics_internal_bindings_pointer_dirty = false;
2312 }
2313
2314 if (sctx->graphics_bindless_pointer_dirty) {
2315 gfx11_push_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2316 sctx->graphics_bindless_pointer_dirty = false;
2317 }
2318 } else {
2319 radeon_begin(&sctx->gfx_cs);
2320 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX),
2321 sh_base[PIPE_SHADER_VERTEX], gfx);
2322 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL),
2323 sh_base[PIPE_SHADER_TESS_EVAL], gfx);
2324 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT),
2325 sh_base[PIPE_SHADER_FRAGMENT], gfx);
2326 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL),
2327 sh_base[PIPE_SHADER_TESS_CTRL], gfx);
2328 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY),
2329 sh_base[PIPE_SHADER_GEOMETRY], gfx);
2330
2331 if (sctx->gs_attribute_ring_pointer_dirty) {
2332 assert(sctx->gfx_level >= GFX11);
2333 radeon_set_sh_reg(R_00B230_SPI_SHADER_USER_DATA_GS_0 +
2334 GFX9_SGPR_ATTRIBUTE_RING_ADDR * 4,
2335 sctx->screen->attribute_pos_prim_ring->gpu_address);
2336 sctx->gs_attribute_ring_pointer_dirty = false;
2337 }
2338 radeon_end();
2339
2340 if (sctx->graphics_internal_bindings_pointer_dirty) {
2341 si_emit_global_shader_pointers(sctx, &sctx->descriptors[SI_DESCS_INTERNAL]);
2342 sctx->graphics_internal_bindings_pointer_dirty = false;
2343 }
2344
2345 if (sctx->graphics_bindless_pointer_dirty) {
2346 si_emit_global_shader_pointers(sctx, &sctx->bindless_descriptors);
2347 sctx->graphics_bindless_pointer_dirty = false;
2348 }
2349 }
2350
2351 sctx->shader_pointers_dirty &= ~all_gfx_desc_mask;
2352 }
2353
si_emit_compute_shader_pointers(struct si_context * sctx)2354 void si_emit_compute_shader_pointers(struct si_context *sctx)
2355 {
2356 /* This does not update internal bindings as that is not needed for compute shaders. */
2357 unsigned descriptors_dirty = sctx->descriptors_dirty &
2358 (BITFIELD_BIT(SI_DESCS_INTERNAL) | SI_DESCS_SHADER_MASK(COMPUTE));
2359 unsigned shader_pointers_dirty = sctx->shader_pointers_dirty | descriptors_dirty;
2360
2361 if (descriptors_dirty & BITFIELD_BIT(SI_DESCS_INTERNAL)) {
2362 sctx->graphics_internal_bindings_pointer_dirty = true;
2363 sctx->compute_internal_bindings_pointer_dirty = true;
2364 }
2365
2366 /* Upload descriptors. */
2367 if (descriptors_dirty) {
2368 sctx->descriptors_dirty &= ~descriptors_dirty;
2369
2370 do {
2371 si_upload_descriptors(sctx, &sctx->descriptors[u_bit_scan(&descriptors_dirty)]);
2372 } while (descriptors_dirty);
2373 }
2374
2375 si_upload_bindless_descriptors(sctx);
2376
2377 radeon_begin(&sctx->gfx_cs);
2378
2379 /* Set shader pointers. */
2380 if (sctx->gfx_level >= GFX12) {
2381 gfx12_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2382 R_00B900_COMPUTE_USER_DATA_0, compute);
2383
2384 if (sctx->compute_internal_bindings_pointer_dirty) {
2385 gfx12_push_compute_sh_reg(R_00B900_COMPUTE_USER_DATA_0 +
2386 sctx->descriptors[SI_DESCS_INTERNAL].shader_userdata_offset,
2387 sctx->descriptors[SI_DESCS_INTERNAL].gpu_address);
2388 sctx->compute_internal_bindings_pointer_dirty = false;
2389 }
2390
2391 if (sctx->compute_bindless_pointer_dirty) {
2392 gfx12_push_compute_sh_reg(R_00B900_COMPUTE_USER_DATA_0 +
2393 sctx->bindless_descriptors.shader_userdata_offset,
2394 sctx->bindless_descriptors.gpu_address);
2395 sctx->compute_bindless_pointer_dirty = false;
2396 }
2397 } else if (sctx->screen->info.has_set_sh_pairs_packed) {
2398 gfx11_push_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2399 R_00B900_COMPUTE_USER_DATA_0, compute);
2400
2401 if (sctx->compute_internal_bindings_pointer_dirty) {
2402 gfx11_push_compute_sh_reg(R_00B900_COMPUTE_USER_DATA_0 +
2403 sctx->descriptors[SI_DESCS_INTERNAL].shader_userdata_offset,
2404 sctx->descriptors[SI_DESCS_INTERNAL].gpu_address);
2405 sctx->compute_internal_bindings_pointer_dirty = false;
2406 }
2407
2408 if (sctx->compute_bindless_pointer_dirty) {
2409 gfx11_push_compute_sh_reg(R_00B900_COMPUTE_USER_DATA_0 +
2410 sctx->bindless_descriptors.shader_userdata_offset,
2411 sctx->bindless_descriptors.gpu_address);
2412 sctx->compute_bindless_pointer_dirty = false;
2413 }
2414 } else {
2415 si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE),
2416 R_00B900_COMPUTE_USER_DATA_0, compute);
2417
2418 if (sctx->compute_internal_bindings_pointer_dirty) {
2419 radeon_emit_one_32bit_pointer(&sctx->descriptors[SI_DESCS_INTERNAL],
2420 R_00B900_COMPUTE_USER_DATA_0);
2421 sctx->compute_internal_bindings_pointer_dirty = false;
2422 }
2423
2424 if (sctx->compute_bindless_pointer_dirty) {
2425 radeon_emit_one_32bit_pointer(&sctx->bindless_descriptors,
2426 R_00B900_COMPUTE_USER_DATA_0);
2427 sctx->compute_bindless_pointer_dirty = false;
2428 }
2429 }
2430
2431 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE);
2432
2433 /* Set shader buffer descriptors in user SGPRs. */
2434 struct si_shader_selector *shader = &sctx->cs_shader_state.program->sel;
2435 unsigned num_shaderbufs = shader->cs_num_shaderbufs_in_user_sgprs;
2436
2437 if (num_shaderbufs && sctx->compute_shaderbuf_sgprs_dirty) {
2438 struct si_descriptors *desc = si_const_and_shader_buffer_descriptors(sctx, PIPE_SHADER_COMPUTE);
2439
2440 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2441 shader->cs_shaderbufs_sgpr_index * 4,
2442 num_shaderbufs * 4);
2443
2444 for (unsigned i = 0; i < num_shaderbufs; i++)
2445 radeon_emit_array(&desc->list[si_get_shaderbuf_slot(i) * 4], 4);
2446
2447 sctx->compute_shaderbuf_sgprs_dirty = false;
2448 }
2449
2450 /* Set image descriptors in user SGPRs. */
2451 unsigned num_images = shader->cs_num_images_in_user_sgprs;
2452 if (num_images && sctx->compute_image_sgprs_dirty) {
2453 struct si_descriptors *desc = si_sampler_and_image_descriptors(sctx, PIPE_SHADER_COMPUTE);
2454
2455 radeon_set_sh_reg_seq(R_00B900_COMPUTE_USER_DATA_0 +
2456 shader->cs_images_sgpr_index * 4,
2457 shader->cs_images_num_sgprs);
2458
2459 for (unsigned i = 0; i < num_images; i++) {
2460 unsigned desc_offset = si_get_image_slot(i) * 8;
2461 unsigned num_sgprs = 8;
2462
2463 /* Image buffers are in desc[4..7]. */
2464 if (BITSET_TEST(shader->info.base.image_buffers, i)) {
2465 desc_offset += 4;
2466 num_sgprs = 4;
2467 }
2468
2469 radeon_emit_array(&desc->list[desc_offset], num_sgprs);
2470 }
2471
2472 sctx->compute_image_sgprs_dirty = false;
2473 }
2474 radeon_end();
2475 }
2476
2477 /* BINDLESS */
2478
si_init_bindless_descriptors(struct si_context * sctx,struct si_descriptors * desc,short shader_userdata_rel_index,unsigned num_elements)2479 static void si_init_bindless_descriptors(struct si_context *sctx, struct si_descriptors *desc,
2480 short shader_userdata_rel_index, unsigned num_elements)
2481 {
2482 ASSERTED unsigned desc_slot;
2483
2484 si_init_descriptors(desc, shader_userdata_rel_index, 16, num_elements);
2485 sctx->bindless_descriptors.num_active_slots = num_elements;
2486
2487 /* The first bindless descriptor is stored at slot 1, because 0 is not
2488 * considered to be a valid handle.
2489 */
2490 sctx->num_bindless_descriptors = 1;
2491
2492 /* Track which bindless slots are used (or not). */
2493 util_idalloc_init(&sctx->bindless_used_slots, num_elements);
2494
2495 /* Reserve slot 0 because it's an invalid handle for bindless. */
2496 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2497 assert(desc_slot == 0);
2498 }
2499
si_release_bindless_descriptors(struct si_context * sctx)2500 static void si_release_bindless_descriptors(struct si_context *sctx)
2501 {
2502 si_release_descriptors(&sctx->bindless_descriptors);
2503 util_idalloc_fini(&sctx->bindless_used_slots);
2504 }
2505
si_get_first_free_bindless_slot(struct si_context * sctx)2506 static unsigned si_get_first_free_bindless_slot(struct si_context *sctx)
2507 {
2508 struct si_descriptors *desc = &sctx->bindless_descriptors;
2509 unsigned desc_slot;
2510
2511 desc_slot = util_idalloc_alloc(&sctx->bindless_used_slots);
2512 if (desc_slot >= desc->num_elements) {
2513 /* The array of bindless descriptors is full, resize it. */
2514 unsigned slot_size = desc->element_dw_size * 4;
2515 unsigned new_num_elements = desc->num_elements * 2;
2516
2517 desc->list =
2518 REALLOC(desc->list, desc->num_elements * slot_size, new_num_elements * slot_size);
2519 desc->num_elements = new_num_elements;
2520 desc->num_active_slots = new_num_elements;
2521 }
2522
2523 assert(desc_slot);
2524 return desc_slot;
2525 }
2526
si_create_bindless_descriptor(struct si_context * sctx,uint32_t * desc_list,unsigned size)2527 static unsigned si_create_bindless_descriptor(struct si_context *sctx, uint32_t *desc_list,
2528 unsigned size)
2529 {
2530 struct si_descriptors *desc = &sctx->bindless_descriptors;
2531 unsigned desc_slot, desc_slot_offset;
2532
2533 /* Find a free slot. */
2534 desc_slot = si_get_first_free_bindless_slot(sctx);
2535
2536 /* For simplicity, sampler and image bindless descriptors use fixed
2537 * 16-dword slots for now. Image descriptors only need 8-dword but this
2538 * doesn't really matter because no real apps use image handles.
2539 */
2540 desc_slot_offset = desc_slot * 16;
2541
2542 /* Copy the descriptor into the array. */
2543 memcpy(desc->list + desc_slot_offset, desc_list, size);
2544
2545 /* Re-upload the whole array of bindless descriptors into a new buffer.
2546 */
2547 si_upload_descriptors(sctx, desc);
2548
2549 /* Make sure to re-emit the shader pointers for all stages. */
2550 sctx->graphics_bindless_pointer_dirty = true;
2551 sctx->compute_bindless_pointer_dirty = true;
2552 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
2553
2554 return desc_slot;
2555 }
2556
si_update_bindless_buffer_descriptor(struct si_context * sctx,unsigned desc_slot,struct pipe_resource * resource,uint64_t offset,bool * desc_dirty)2557 static void si_update_bindless_buffer_descriptor(struct si_context *sctx, unsigned desc_slot,
2558 struct pipe_resource *resource, uint64_t offset,
2559 bool *desc_dirty)
2560 {
2561 struct si_descriptors *desc = &sctx->bindless_descriptors;
2562 struct si_resource *buf = si_resource(resource);
2563 unsigned desc_slot_offset = desc_slot * 16;
2564 uint32_t *desc_list = desc->list + desc_slot_offset + 4;
2565 uint64_t old_desc_va;
2566
2567 assert(resource->target == PIPE_BUFFER);
2568
2569 /* Retrieve the old buffer addr from the descriptor. */
2570 old_desc_va = si_desc_extract_buffer_address(desc_list);
2571
2572 if (old_desc_va != buf->gpu_address + offset) {
2573 /* The buffer has been invalidated when the handle wasn't
2574 * resident, update the descriptor and the dirty flag.
2575 */
2576 si_set_buf_desc_address(buf, offset, &desc_list[0]);
2577
2578 *desc_dirty = true;
2579 }
2580 }
2581
si_create_texture_handle(struct pipe_context * ctx,struct pipe_sampler_view * view,const struct pipe_sampler_state * state)2582 static uint64_t si_create_texture_handle(struct pipe_context *ctx, struct pipe_sampler_view *view,
2583 const struct pipe_sampler_state *state)
2584 {
2585 struct si_sampler_view *sview = (struct si_sampler_view *)view;
2586 struct si_context *sctx = (struct si_context *)ctx;
2587 struct si_texture_handle *tex_handle;
2588 struct si_sampler_state *sstate;
2589 uint32_t desc_list[16];
2590 uint64_t handle;
2591
2592 tex_handle = CALLOC_STRUCT(si_texture_handle);
2593 if (!tex_handle)
2594 return 0;
2595
2596 memset(desc_list, 0, sizeof(desc_list));
2597 si_init_descriptor_list(&desc_list[0], 16, 1, null_texture_descriptor);
2598
2599 sstate = ctx->create_sampler_state(ctx, state);
2600 if (!sstate) {
2601 FREE(tex_handle);
2602 return 0;
2603 }
2604
2605 si_set_sampler_view_desc(sctx, sview, sstate, &desc_list[0]);
2606 memcpy(&tex_handle->sstate, sstate, sizeof(*sstate));
2607 ctx->delete_sampler_state(ctx, sstate);
2608
2609 tex_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2610 if (!tex_handle->desc_slot) {
2611 FREE(tex_handle);
2612 return 0;
2613 }
2614
2615 handle = tex_handle->desc_slot;
2616
2617 if (!_mesa_hash_table_insert(sctx->tex_handles, (void *)(uintptr_t)handle, tex_handle)) {
2618 FREE(tex_handle);
2619 return 0;
2620 }
2621
2622 pipe_sampler_view_reference(&tex_handle->view, view);
2623
2624 si_resource(sview->base.texture)->texture_handle_allocated = true;
2625
2626 return handle;
2627 }
2628
si_delete_texture_handle(struct pipe_context * ctx,uint64_t handle)2629 static void si_delete_texture_handle(struct pipe_context *ctx, uint64_t handle)
2630 {
2631 struct si_context *sctx = (struct si_context *)ctx;
2632 struct si_texture_handle *tex_handle;
2633 struct hash_entry *entry;
2634
2635 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2636 if (!entry)
2637 return;
2638
2639 tex_handle = (struct si_texture_handle *)entry->data;
2640
2641 /* Allow this descriptor slot to be re-used. */
2642 util_idalloc_free(&sctx->bindless_used_slots, tex_handle->desc_slot);
2643
2644 pipe_sampler_view_reference(&tex_handle->view, NULL);
2645 _mesa_hash_table_remove(sctx->tex_handles, entry);
2646 FREE(tex_handle);
2647 }
2648
si_make_texture_handle_resident(struct pipe_context * ctx,uint64_t handle,bool resident)2649 static void si_make_texture_handle_resident(struct pipe_context *ctx, uint64_t handle,
2650 bool resident)
2651 {
2652 struct si_context *sctx = (struct si_context *)ctx;
2653 struct si_texture_handle *tex_handle;
2654 struct si_sampler_view *sview;
2655 struct hash_entry *entry;
2656
2657 entry = _mesa_hash_table_search(sctx->tex_handles, (void *)(uintptr_t)handle);
2658 if (!entry)
2659 return;
2660
2661 tex_handle = (struct si_texture_handle *)entry->data;
2662 sview = (struct si_sampler_view *)tex_handle->view;
2663
2664 if (resident) {
2665 if (sview->base.texture->target != PIPE_BUFFER) {
2666 struct si_texture *tex = (struct si_texture *)sview->base.texture;
2667
2668 if (sctx->gfx_level < GFX12) {
2669 if (depth_needs_decompression(tex, sview->is_stencil_sampler)) {
2670 util_dynarray_append(&sctx->resident_tex_needs_depth_decompress,
2671 struct si_texture_handle *, tex_handle);
2672 }
2673
2674 if (color_needs_decompression(tex)) {
2675 util_dynarray_append(&sctx->resident_tex_needs_color_decompress,
2676 struct si_texture_handle *, tex_handle);
2677 }
2678
2679 if (vi_dcc_enabled(tex, sview->base.u.tex.first_level) &&
2680 p_atomic_read(&tex->framebuffers_bound))
2681 sctx->need_check_render_feedback = true;
2682 }
2683
2684 si_update_bindless_texture_descriptor(sctx, tex_handle);
2685 } else {
2686 si_update_bindless_buffer_descriptor(sctx, tex_handle->desc_slot, sview->base.texture,
2687 sview->base.u.buf.offset, &tex_handle->desc_dirty);
2688 }
2689
2690 /* Re-upload the descriptor if it has been updated while it
2691 * wasn't resident.
2692 */
2693 if (tex_handle->desc_dirty)
2694 si_mark_bindless_descriptors_dirty(sctx);
2695
2696 /* Add the texture handle to the per-context list. */
2697 util_dynarray_append(&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle);
2698
2699 /* Add the buffers to the current CS in case si_begin_new_cs()
2700 * is not going to be called.
2701 */
2702 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2703 sview->is_stencil_sampler);
2704 } else {
2705 /* Remove the texture handle from the per-context list. */
2706 util_dynarray_delete_unordered(&sctx->resident_tex_handles, struct si_texture_handle *,
2707 tex_handle);
2708
2709 if (sctx->gfx_level < GFX12 && sview->base.texture->target != PIPE_BUFFER) {
2710 util_dynarray_delete_unordered(&sctx->resident_tex_needs_depth_decompress,
2711 struct si_texture_handle *, tex_handle);
2712
2713 util_dynarray_delete_unordered(&sctx->resident_tex_needs_color_decompress,
2714 struct si_texture_handle *, tex_handle);
2715 }
2716 }
2717 }
2718
si_create_image_handle(struct pipe_context * ctx,const struct pipe_image_view * view)2719 static uint64_t si_create_image_handle(struct pipe_context *ctx, const struct pipe_image_view *view)
2720 {
2721 struct si_context *sctx = (struct si_context *)ctx;
2722 struct si_image_handle *img_handle;
2723 uint32_t desc_list[16];
2724 uint64_t handle;
2725
2726 if (!view || !view->resource)
2727 return 0;
2728
2729 img_handle = CALLOC_STRUCT(si_image_handle);
2730 if (!img_handle)
2731 return 0;
2732
2733 memset(desc_list, 0, sizeof(desc_list));
2734 si_init_descriptor_list(&desc_list[0], 8, 2, null_image_descriptor);
2735
2736 si_set_shader_image_desc(sctx, view, false, &desc_list[0], &desc_list[8]);
2737
2738 img_handle->desc_slot = si_create_bindless_descriptor(sctx, desc_list, sizeof(desc_list));
2739 if (!img_handle->desc_slot) {
2740 FREE(img_handle);
2741 return 0;
2742 }
2743
2744 handle = img_handle->desc_slot;
2745
2746 if (!_mesa_hash_table_insert(sctx->img_handles, (void *)(uintptr_t)handle, img_handle)) {
2747 FREE(img_handle);
2748 return 0;
2749 }
2750
2751 util_copy_image_view(&img_handle->view, view);
2752
2753 si_resource(view->resource)->image_handle_allocated = true;
2754
2755 if (view->access & PIPE_IMAGE_ACCESS_WRITE && view->resource)
2756 si_mark_image_range_valid(view);
2757
2758 return handle;
2759 }
2760
si_delete_image_handle(struct pipe_context * ctx,uint64_t handle)2761 static void si_delete_image_handle(struct pipe_context *ctx, uint64_t handle)
2762 {
2763 struct si_context *sctx = (struct si_context *)ctx;
2764 struct si_image_handle *img_handle;
2765 struct hash_entry *entry;
2766
2767 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2768 if (!entry)
2769 return;
2770
2771 img_handle = (struct si_image_handle *)entry->data;
2772
2773 util_copy_image_view(&img_handle->view, NULL);
2774 _mesa_hash_table_remove(sctx->img_handles, entry);
2775 FREE(img_handle);
2776 }
2777
si_make_image_handle_resident(struct pipe_context * ctx,uint64_t handle,unsigned access,bool resident)2778 static void si_make_image_handle_resident(struct pipe_context *ctx, uint64_t handle,
2779 unsigned access, bool resident)
2780 {
2781 struct si_context *sctx = (struct si_context *)ctx;
2782 struct si_image_handle *img_handle;
2783 struct pipe_image_view *view;
2784 struct si_resource *res;
2785 struct hash_entry *entry;
2786
2787 entry = _mesa_hash_table_search(sctx->img_handles, (void *)(uintptr_t)handle);
2788 if (!entry)
2789 return;
2790
2791 img_handle = (struct si_image_handle *)entry->data;
2792 view = &img_handle->view;
2793 res = si_resource(view->resource);
2794
2795 if (resident) {
2796 if (res->b.b.target != PIPE_BUFFER) {
2797 struct si_texture *tex = (struct si_texture *)res;
2798 unsigned level = view->u.tex.level;
2799
2800 if (sctx->gfx_level < GFX12) {
2801 if (color_needs_decompression(tex)) {
2802 util_dynarray_append(&sctx->resident_img_needs_color_decompress,
2803 struct si_image_handle *, img_handle);
2804 }
2805
2806 if (vi_dcc_enabled(tex, level) && p_atomic_read(&tex->framebuffers_bound))
2807 sctx->need_check_render_feedback = true;
2808 }
2809
2810 si_update_bindless_image_descriptor(sctx, img_handle);
2811 } else {
2812 si_update_bindless_buffer_descriptor(sctx, img_handle->desc_slot, view->resource,
2813 view->u.buf.offset, &img_handle->desc_dirty);
2814 }
2815
2816 /* Re-upload the descriptor if it has been updated while it
2817 * wasn't resident.
2818 */
2819 if (img_handle->desc_dirty)
2820 si_mark_bindless_descriptors_dirty(sctx);
2821
2822 /* Add the image handle to the per-context list. */
2823 util_dynarray_append(&sctx->resident_img_handles, struct si_image_handle *, img_handle);
2824
2825 /* Add the buffers to the current CS in case si_begin_new_cs()
2826 * is not going to be called.
2827 */
2828 si_sampler_view_add_buffer(sctx, view->resource,
2829 (access & PIPE_IMAGE_ACCESS_WRITE) ?
2830 RADEON_USAGE_READWRITE : RADEON_USAGE_READ, false);
2831 } else {
2832 /* Remove the image handle from the per-context list. */
2833 util_dynarray_delete_unordered(&sctx->resident_img_handles, struct si_image_handle *,
2834 img_handle);
2835
2836 if (sctx->gfx_level < GFX12 && res->b.b.target != PIPE_BUFFER) {
2837 util_dynarray_delete_unordered(&sctx->resident_img_needs_color_decompress,
2838 struct si_image_handle *, img_handle);
2839 }
2840 }
2841 }
2842
si_resident_buffers_add_all_to_bo_list(struct si_context * sctx)2843 static void si_resident_buffers_add_all_to_bo_list(struct si_context *sctx)
2844 {
2845 unsigned num_resident_tex_handles, num_resident_img_handles;
2846
2847 num_resident_tex_handles = sctx->resident_tex_handles.size / sizeof(struct si_texture_handle *);
2848 num_resident_img_handles = sctx->resident_img_handles.size / sizeof(struct si_image_handle *);
2849
2850 /* Add all resident texture handles. */
2851 util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
2852 struct si_sampler_view *sview = (struct si_sampler_view *)(*tex_handle)->view;
2853
2854 si_sampler_view_add_buffer(sctx, sview->base.texture, RADEON_USAGE_READ,
2855 sview->is_stencil_sampler);
2856 }
2857
2858 /* Add all resident image handles. */
2859 util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
2860 struct pipe_image_view *view = &(*img_handle)->view;
2861
2862 si_sampler_view_add_buffer(sctx, view->resource, RADEON_USAGE_READWRITE, false);
2863 }
2864
2865 sctx->num_resident_handles += num_resident_tex_handles + num_resident_img_handles;
2866 assert(sctx->bo_list_add_all_resident_resources);
2867 sctx->bo_list_add_all_resident_resources = false;
2868 }
2869
2870 static void si_emit_gfx_resources_add_all_to_bo_list(struct si_context *sctx, unsigned index);
2871
2872 /* INIT/DEINIT/UPLOAD */
2873
si_init_all_descriptors(struct si_context * sctx)2874 void si_init_all_descriptors(struct si_context *sctx)
2875 {
2876 int i;
2877 unsigned first_shader = sctx->has_graphics ? 0 : PIPE_SHADER_COMPUTE;
2878 unsigned hs_sgpr0, gs_sgpr0;
2879
2880 if (sctx->gfx_level >= GFX12) {
2881 hs_sgpr0 = R_00B410_SPI_SHADER_PGM_LO_HS;
2882 gs_sgpr0 = R_00B210_SPI_SHADER_PGM_LO_GS;
2883 } else if (sctx->gfx_level >= GFX11) {
2884 hs_sgpr0 = R_00B420_SPI_SHADER_PGM_LO_HS;
2885 gs_sgpr0 = R_00B220_SPI_SHADER_PGM_LO_GS;
2886 } else {
2887 hs_sgpr0 = R_00B408_SPI_SHADER_USER_DATA_ADDR_LO_HS;
2888 gs_sgpr0 = R_00B208_SPI_SHADER_USER_DATA_ADDR_LO_GS;
2889 }
2890
2891 for (i = first_shader; i < SI_NUM_SHADERS; i++) {
2892 bool is_2nd =
2893 sctx->gfx_level >= GFX9 && (i == PIPE_SHADER_TESS_CTRL || i == PIPE_SHADER_GEOMETRY);
2894 unsigned num_sampler_slots = SI_NUM_IMAGE_SLOTS / 2 + SI_NUM_SAMPLERS;
2895 unsigned num_buffer_slots = SI_NUM_SHADER_BUFFERS + SI_NUM_CONST_BUFFERS;
2896 int rel_dw_offset;
2897 struct si_descriptors *desc;
2898
2899 if (is_2nd) {
2900 if (i == PIPE_SHADER_TESS_CTRL) {
2901 rel_dw_offset =
2902 (hs_sgpr0 - R_00B430_SPI_SHADER_USER_DATA_HS_0) / 4;
2903 } else if (sctx->gfx_level >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2904 rel_dw_offset =
2905 (gs_sgpr0 - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2906 } else {
2907 rel_dw_offset =
2908 (gs_sgpr0 - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2909 }
2910 } else {
2911 rel_dw_offset = SI_SGPR_CONST_AND_SHADER_BUFFERS;
2912 }
2913 desc = si_const_and_shader_buffer_descriptors(sctx, i);
2914 si_init_buffer_resources(sctx, &sctx->const_and_shader_buffers[i], desc, num_buffer_slots,
2915 rel_dw_offset, RADEON_PRIO_SHADER_RW_BUFFER,
2916 RADEON_PRIO_CONST_BUFFER);
2917 desc->slot_index_to_bind_directly = si_get_constbuf_slot(0);
2918
2919 if (is_2nd) {
2920 if (i == PIPE_SHADER_TESS_CTRL) {
2921 rel_dw_offset =
2922 (hs_sgpr0 + 4 - R_00B430_SPI_SHADER_USER_DATA_HS_0) / 4;
2923 } else if (sctx->gfx_level >= GFX10) { /* PIPE_SHADER_GEOMETRY */
2924 rel_dw_offset =
2925 (gs_sgpr0 + 4 - R_00B230_SPI_SHADER_USER_DATA_GS_0) / 4;
2926 } else {
2927 rel_dw_offset =
2928 (gs_sgpr0 + 4 - R_00B330_SPI_SHADER_USER_DATA_ES_0) / 4;
2929 }
2930 } else {
2931 rel_dw_offset = SI_SGPR_SAMPLERS_AND_IMAGES;
2932 }
2933
2934 desc = si_sampler_and_image_descriptors(sctx, i);
2935 si_init_descriptors(desc, rel_dw_offset, 16, num_sampler_slots);
2936
2937 int j;
2938 for (j = 0; j < SI_NUM_IMAGE_SLOTS; j++)
2939 memcpy(desc->list + j * 8, null_image_descriptor, 8 * 4);
2940 for (; j < SI_NUM_IMAGE_SLOTS + SI_NUM_SAMPLERS * 2; j++)
2941 memcpy(desc->list + j * 8, null_texture_descriptor, 8 * 4);
2942 }
2943
2944 si_init_buffer_resources(sctx, &sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL],
2945 SI_NUM_INTERNAL_BINDINGS, SI_SGPR_INTERNAL_BINDINGS,
2946 /* The second priority is used by
2947 * const buffers in RW buffer slots. */
2948 RADEON_PRIO_SHADER_RINGS, RADEON_PRIO_CONST_BUFFER);
2949 sctx->descriptors[SI_DESCS_INTERNAL].num_active_slots = SI_NUM_INTERNAL_BINDINGS;
2950
2951 /* Initialize an array of 1024 bindless descriptors, when the limit is
2952 * reached, just make it larger and re-upload the whole array.
2953 */
2954 si_init_bindless_descriptors(sctx, &sctx->bindless_descriptors,
2955 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES, 1024);
2956
2957 sctx->descriptors_dirty = u_bit_consecutive(0, SI_NUM_DESCS);
2958
2959 /* Set pipe_context functions. */
2960 sctx->b.bind_sampler_states = si_bind_sampler_states;
2961 sctx->b.set_shader_images = si_set_shader_images;
2962 sctx->b.set_constant_buffer = si_pipe_set_constant_buffer;
2963 sctx->b.set_inlinable_constants = si_set_inlinable_constants;
2964 sctx->b.set_shader_buffers = si_pipe_set_shader_buffers;
2965 sctx->b.set_sampler_views = si_pipe_set_sampler_views;
2966 sctx->b.create_texture_handle = si_create_texture_handle;
2967 sctx->b.delete_texture_handle = si_delete_texture_handle;
2968 sctx->b.make_texture_handle_resident = si_make_texture_handle_resident;
2969 sctx->b.create_image_handle = si_create_image_handle;
2970 sctx->b.delete_image_handle = si_delete_image_handle;
2971 sctx->b.make_image_handle_resident = si_make_image_handle_resident;
2972
2973 if (!sctx->has_graphics)
2974 return;
2975
2976 sctx->b.set_polygon_stipple = si_set_polygon_stipple;
2977
2978 sctx->atoms.s.gfx_add_all_to_bo_list.emit = si_emit_gfx_resources_add_all_to_bo_list;
2979 sctx->atoms.s.gfx_shader_pointers.emit = si_emit_graphics_shader_pointers;
2980
2981 /* Set default and immutable mappings. */
2982 si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
2983 si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2984 sctx->ngg, PIPE_SHADER_VERTEX));
2985 si_set_user_data_base(sctx, PIPE_SHADER_TESS_CTRL,
2986 si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2987 NGG_OFF, PIPE_SHADER_TESS_CTRL));
2988 si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY,
2989 si_get_user_data_base(sctx->gfx_level, TESS_OFF, GS_OFF,
2990 NGG_OFF, PIPE_SHADER_GEOMETRY));
2991 si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
2992 }
2993
si_release_all_descriptors(struct si_context * sctx)2994 void si_release_all_descriptors(struct si_context *sctx)
2995 {
2996 int i;
2997
2998 for (i = 0; i < SI_NUM_SHADERS; i++) {
2999 si_release_buffer_resources(&sctx->const_and_shader_buffers[i],
3000 si_const_and_shader_buffer_descriptors(sctx, i));
3001 si_release_sampler_views(&sctx->samplers[i]);
3002 si_release_image_views(&sctx->images[i]);
3003 }
3004 si_release_buffer_resources(&sctx->internal_bindings, &sctx->descriptors[SI_DESCS_INTERNAL]);
3005 for (i = 0; i < SI_NUM_VERTEX_BUFFERS; i++)
3006 pipe_vertex_buffer_unreference(&sctx->vertex_buffer[i]);
3007
3008 for (i = 0; i < SI_NUM_DESCS; ++i)
3009 si_release_descriptors(&sctx->descriptors[i]);
3010
3011 si_release_bindless_descriptors(sctx);
3012 }
3013
si_gfx_resources_check_encrypted(struct si_context * sctx)3014 bool si_gfx_resources_check_encrypted(struct si_context *sctx)
3015 {
3016 bool use_encrypted_bo = false;
3017
3018 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS && !use_encrypted_bo; i++) {
3019 struct si_shader_ctx_state *current_shader = &sctx->shaders[i];
3020 if (!current_shader->cso)
3021 continue;
3022
3023 use_encrypted_bo |=
3024 si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[i]);
3025 use_encrypted_bo |=
3026 si_sampler_views_check_encrypted(sctx, &sctx->samplers[i],
3027 current_shader->cso->info.base.textures_used[0]);
3028 use_encrypted_bo |= si_image_views_check_encrypted(sctx, &sctx->images[i],
3029 u_bit_consecutive(0, current_shader->cso->info.base.num_images));
3030 }
3031 use_encrypted_bo |= si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
3032
3033 struct si_state_blend *blend = sctx->queued.named.blend;
3034 for (int i = 0; i < sctx->framebuffer.state.nr_cbufs && !use_encrypted_bo; i++) {
3035 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
3036 if (surf && surf->texture) {
3037 struct si_texture *tex = (struct si_texture *)surf->texture;
3038 if (!(tex->buffer.flags & RADEON_FLAG_ENCRYPTED))
3039 continue;
3040
3041 /* Are we reading from this framebuffer */
3042 if (((blend->blend_enable_4bit >> (4 * i)) & 0xf) ||
3043 vi_dcc_enabled(tex, 0)) {
3044 use_encrypted_bo = true;
3045 }
3046 }
3047 }
3048
3049 if (sctx->framebuffer.state.zsbuf) {
3050 struct si_texture* zs = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture;
3051 if (zs &&
3052 (zs->buffer.flags & RADEON_FLAG_ENCRYPTED)) {
3053 /* TODO: This isn't needed if depth.func is PIPE_FUNC_NEVER or PIPE_FUNC_ALWAYS */
3054 use_encrypted_bo = true;
3055 }
3056 }
3057
3058 #ifndef NDEBUG
3059 if (use_encrypted_bo) {
3060 /* Verify that color buffers are encrypted */
3061 for (int i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
3062 struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
3063 if (!surf)
3064 continue;
3065 struct si_texture *tex = (struct si_texture *)surf->texture;
3066 assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
3067 }
3068 /* Verify that depth/stencil buffer is encrypted */
3069 if (sctx->framebuffer.state.zsbuf) {
3070 struct pipe_surface *surf = sctx->framebuffer.state.zsbuf;
3071 struct si_texture *tex = (struct si_texture *)surf->texture;
3072 assert(!surf->texture || (tex->buffer.flags & RADEON_FLAG_ENCRYPTED));
3073 }
3074 }
3075 #endif
3076
3077 return use_encrypted_bo;
3078 }
3079
si_emit_gfx_resources_add_all_to_bo_list(struct si_context * sctx,unsigned index)3080 static void si_emit_gfx_resources_add_all_to_bo_list(struct si_context *sctx, unsigned index)
3081 {
3082 for (unsigned i = 0; i < SI_NUM_GRAPHICS_SHADERS; i++) {
3083 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[i]);
3084 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[i]);
3085 si_image_views_begin_new_cs(sctx, &sctx->images[i]);
3086 }
3087 si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
3088
3089 unsigned num_vb = sctx->num_vertex_buffers;
3090 for (unsigned i = 0; i < num_vb; i++) {
3091 struct si_resource *buf = si_resource(sctx->vertex_buffer[i].buffer.resource);
3092 if (buf) {
3093 radeon_add_to_buffer_list(sctx, &sctx->gfx_cs, buf,
3094 RADEON_USAGE_READ | RADEON_PRIO_VERTEX_BUFFER);
3095 }
3096 }
3097
3098 if (sctx->bo_list_add_all_resident_resources)
3099 si_resident_buffers_add_all_to_bo_list(sctx);
3100 }
3101
si_compute_resources_check_encrypted(struct si_context * sctx)3102 bool si_compute_resources_check_encrypted(struct si_context *sctx)
3103 {
3104 unsigned sh = PIPE_SHADER_COMPUTE;
3105
3106 struct si_shader_info* info = &sctx->cs_shader_state.program->sel.info;
3107
3108 /* TODO: we should assert that either use_encrypted_bo is false,
3109 * or all writable buffers are encrypted.
3110 */
3111 return si_buffer_resources_check_encrypted(sctx, &sctx->const_and_shader_buffers[sh]) ||
3112 si_sampler_views_check_encrypted(sctx, &sctx->samplers[sh], info->base.textures_used[0]) ||
3113 si_image_views_check_encrypted(sctx, &sctx->images[sh], u_bit_consecutive(0, info->base.num_images)) ||
3114 si_buffer_resources_check_encrypted(sctx, &sctx->internal_bindings);
3115 }
3116
si_compute_resources_add_all_to_bo_list(struct si_context * sctx)3117 void si_compute_resources_add_all_to_bo_list(struct si_context *sctx)
3118 {
3119 unsigned sh = PIPE_SHADER_COMPUTE;
3120
3121 si_buffer_resources_begin_new_cs(sctx, &sctx->const_and_shader_buffers[sh]);
3122 si_sampler_views_begin_new_cs(sctx, &sctx->samplers[sh]);
3123 si_image_views_begin_new_cs(sctx, &sctx->images[sh]);
3124 si_buffer_resources_begin_new_cs(sctx, &sctx->internal_bindings);
3125
3126 if (sctx->bo_list_add_all_resident_resources)
3127 si_resident_buffers_add_all_to_bo_list(sctx);
3128
3129 assert(sctx->bo_list_add_all_compute_resources);
3130 sctx->bo_list_add_all_compute_resources = false;
3131 }
3132
si_add_all_descriptors_to_bo_list(struct si_context * sctx)3133 void si_add_all_descriptors_to_bo_list(struct si_context *sctx)
3134 {
3135 for (unsigned i = 0; i < SI_NUM_DESCS; ++i)
3136 si_add_descriptors_to_bo_list(sctx, &sctx->descriptors[i]);
3137 si_add_descriptors_to_bo_list(sctx, &sctx->bindless_descriptors);
3138
3139 sctx->bo_list_add_all_resident_resources = true;
3140 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_add_all_to_bo_list);
3141 sctx->bo_list_add_all_compute_resources = true;
3142 }
3143
si_set_active_descriptors(struct si_context * sctx,unsigned desc_idx,uint64_t new_active_mask)3144 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx, uint64_t new_active_mask)
3145 {
3146 struct si_descriptors *desc = &sctx->descriptors[desc_idx];
3147
3148 /* Ignore no-op updates and updates that disable all slots. */
3149 if (!new_active_mask ||
3150 new_active_mask == u_bit_consecutive64(desc->first_active_slot, desc->num_active_slots))
3151 return;
3152
3153 int first, count;
3154 u_bit_scan_consecutive_range64(&new_active_mask, &first, &count);
3155 assert(new_active_mask == 0);
3156
3157 /* Upload/dump descriptors if slots are being enabled. */
3158 if (first < desc->first_active_slot ||
3159 first + count > desc->first_active_slot + desc->num_active_slots) {
3160 sctx->descriptors_dirty |= 1u << desc_idx;
3161 if (desc_idx < SI_DESCS_FIRST_COMPUTE)
3162 si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
3163 }
3164
3165 desc->first_active_slot = first;
3166 desc->num_active_slots = count;
3167 }
3168
si_set_active_descriptors_for_shader(struct si_context * sctx,struct si_shader_selector * sel)3169 void si_set_active_descriptors_for_shader(struct si_context *sctx, struct si_shader_selector *sel)
3170 {
3171 if (!sel)
3172 return;
3173
3174 si_set_active_descriptors(sctx, sel->const_and_shader_buf_descriptors_index,
3175 sel->active_const_and_shader_buffers);
3176 si_set_active_descriptors(sctx, sel->sampler_and_images_descriptors_index,
3177 sel->active_samplers_and_images);
3178 }
3179