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Searched defs:sizedInternalFormat (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/tests/gl_tests/
DIncompleteTextureTest.cpp77 void setupFramebuffer(const GLenum sizedInternalFormat) in setupFramebuffer()
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp168 GLenum sizedInternalFormat, in PrepareForClear()
942 GLenum sizedInternalFormat, in clearRenderableTexture()
1049 GLenum sizedInternalFormat) in clearRenderbuffer()
/external/angle/src/libANGLE/
Dformatutils.cpp1486 for (GLenum sizedInternalFormat : angle::android::kSupportedSizedInternalFormats) in GetAndroidHardwareBufferFormatFromChannelSizes() local
1521 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in GetConfigColorBufferFormat() local
1544 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in GetConfigDepthStencilBufferFormat() local
Dformatutils.h256 GLenum sizedInternalFormat; member
DFramebuffer.cpp219 GLenum sizedInternalFormat = attachment.getFormat().info->sizedInternalFormat; in CheckAttachmentSampleCompleteness() local
1895 GLenum sizedInternalFormat = info->sizedInternalFormat; in setAttachment() local
DCaps.cpp64 TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat, in GenerateMinimumTextureCaps()
DvalidationES2.cpp6316 GLenum sizedInternalFormat = tex->getFormat(textarget, level).info->sizedInternalFormat; in ValidateFramebufferTexture2DMultisampleEXT() local
DContext.cpp4480 for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) in updateCaps() local
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp163 GLenum sizedInternalFormat; member
1294 GLenum sizedInternalFormat = gl::GetInternalFormatInfo(format, type).sizedInternalFormat; in GetFormatFromFormatType() local
/external/angle/src/libANGLE/renderer/d3d/
DTextureD3D.cpp370 GLenum sizedInternalFormat) in isFastUnpackable()
382 GLenum sizedInternalFormat, in fastUnpackPixels()
1342 GLenum sizedInternalFormat = in copyCompressedTexture() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp1588 GLenum sizedInternalFormat = GL_NONE; in getD3DTextureInfo() local