Searched defs:skip_shaders_cache (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/amd/vulkan/ |
D | radv_pipeline_compute.c | 92 … bool keep_executable_info, bool keep_statistic_info, bool is_internal, bool skip_shaders_cache, in radv_compile_cs() 185 const bool skip_shaders_cache = radv_pipeline_skip_shaders_cache(device, &pipeline->base); in radv_compute_pipeline_compile() local
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D | radv_pipeline_rt.c | 363 struct radv_serialized_shader_arena_block *replay_block, bool skip_shaders_cache, in radv_rt_nir_to_asm() 586 … struct radv_serialized_shader_arena_block *capture_replay_handles, bool skip_shaders_cache) in radv_rt_compile_shaders() 911 bool skip_shaders_cache = radv_pipeline_skip_shaders_cache(device, &pipeline->base.base); in radv_rt_pipeline_compile() local
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D | radv_pipeline_graphics.c | 2235 … bool keep_executable_info, bool keep_statistic_info, bool skip_shaders_cache, in radv_create_gs_copy_shader() 2313 … bool keep_executable_info, bool keep_statistic_info, bool skip_shaders_cache, in radv_graphics_shaders_nir_to_asm() 2591 … bool skip_shaders_cache, struct radv_retained_shaders *retained_shaders, bool noop_fs, in radv_graphics_shaders_compile() 2939 bool skip_shaders_cache = radv_pipeline_skip_shaders_cache(device, &pipeline->base); in radv_graphics_pipeline_compile() local
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