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Searched defs:start_new_block (Results 1 – 5 of 5) sorted by relevance

/external/protobuf/src/google/protobuf/compiler/cpp/
Dparse_function_generator.cc702 bool start_new_block = true; in MakeNumToEntryTable() local
/external/cronet/stable/third_party/protobuf/src/google/protobuf/compiler/cpp/
Dparse_function_generator.cc702 bool start_new_block = true; in MakeNumToEntryTable() local
/external/cronet/tot/third_party/protobuf/src/google/protobuf/compiler/cpp/
Dparse_function_generator.cc702 bool start_new_block = true; in MakeNumToEntryTable() local
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_scheduler.cpp748 BlockScheduler::start_new_block(Shader::ShaderBlocks& out_blocks, Block::Type type) in start_new_block() function in r600::BlockScheduler
Dsfn_shader.cpp1627 Shader::start_new_block(int depth) in start_new_block() function in r600::Shader