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1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // formatutils9.cpp: Queries for GL image formats and their translations to D3D9
8 // formats.
9 
10 #include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
11 
12 #include "image_util/copyimage.h"
13 #include "image_util/generatemip.h"
14 #include "image_util/loadimage.h"
15 
16 #include "anglebase/no_destructor.h"
17 #include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
18 #include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
19 
20 using namespace angle;
21 
22 namespace rx
23 {
24 
25 namespace d3d9
26 {
27 
28 constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
29 constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
30 
31 // A map to determine the pixel size and mip generation function of a given D3D format
32 typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
33 
34 typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
35 typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
36 
BuildInternalFormatInitialzerMap()37 static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
38 {
39     using namespace angle;  // For image initialization functions
40 
41     InternalFormatInitialzerMap map;
42 
43     map.insert(InternalFormatInitialzerPair(
44         GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
45     map.insert(InternalFormatInitialzerPair(
46         GL_RGB32F,
47         Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
48 
49     return map;
50 }
51 
UnreachableLoad(const ImageLoadContext & context,size_t width,size_t height,size_t depth,const uint8_t * input,size_t inputRowPitch,size_t inputDepthPitch,uint8_t * output,size_t outputRowPitch,size_t outputDepthPitch)52 static void UnreachableLoad(const ImageLoadContext &context,
53                             size_t width,
54                             size_t height,
55                             size_t depth,
56                             const uint8_t *input,
57                             size_t inputRowPitch,
58                             size_t inputDepthPitch,
59                             uint8_t *output,
60                             size_t outputRowPitch,
61                             size_t outputDepthPitch)
62 {
63     UNREACHABLE();
64 }
65 
66 typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
67 typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
68 
TextureFormat()69 TextureFormat::TextureFormat()
70     : texFormat(D3DFMT_UNKNOWN),
71       renderFormat(D3DFMT_UNKNOWN),
72       dataInitializerFunction(nullptr),
73       loadFunction(UnreachableLoad)
74 {}
75 
InsertD3D9FormatInfo(D3D9FormatMap * map,GLenum internalFormat,D3DFORMAT texFormat,D3DFORMAT renderFormat,LoadImageFunction loadFunction)76 static inline void InsertD3D9FormatInfo(D3D9FormatMap *map,
77                                         GLenum internalFormat,
78                                         D3DFORMAT texFormat,
79                                         D3DFORMAT renderFormat,
80                                         LoadImageFunction loadFunction)
81 {
82     TextureFormat info;
83     info.texFormat    = texFormat;
84     info.renderFormat = renderFormat;
85 
86     static const angle::base::NoDestructor<InternalFormatInitialzerMap> dataInitializationMap(
87         BuildInternalFormatInitialzerMap());
88     InternalFormatInitialzerMap::const_iterator dataInitIter =
89         dataInitializationMap->find(internalFormat);
90     info.dataInitializerFunction =
91         (dataInitIter != dataInitializationMap->end()) ? dataInitIter->second : nullptr;
92 
93     info.loadFunction = loadFunction;
94 
95     map->insert(std::make_pair(internalFormat, info));
96 }
97 
BuildD3D9FormatMap()98 static D3D9FormatMap BuildD3D9FormatMap()
99 {
100     using namespace angle;  // For image loading functions
101 
102     D3D9FormatMap map;
103 
104     // clang-format off
105     //                       | Internal format                     | Texture format      | Render format        | Load function                           |
106     InsertD3D9FormatInfo(&map, GL_NONE,                             D3DFMT_NULL,          D3DFMT_NULL,           UnreachableLoad                          );
107 
108     // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
109     // supported.  We're allowed to do this because:
110     //  - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
111     //    resolutions of our own choosing.
112     //  - OES_depth_texture states that downsampling of the depth formats is allowed.
113     //  - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
114     //    introduces.
115     // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
116 
117     InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16,                D3DFMT_INTZ,          D3DFMT_D24S8,          UnreachableLoad                          );
118     InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES,            D3DFMT_INTZ,          D3DFMT_D24X8,          UnreachableLoad                          );
119     InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES,             D3DFMT_INTZ,          D3DFMT_D24S8,          UnreachableLoad                          );
120     InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8,                   D3DFMT_UNKNOWN,       D3DFMT_D24S8,          UnreachableLoad                          ); // TODO: What's the texture format?
121 
122     InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT,                      D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F,  LoadToNative<GLfloat, 4>                 );
123     InsertD3D9FormatInfo(&map, GL_RGB32F_EXT,                       D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F,  LoadToNative3To4<GLfloat, gl::Float32One>);
124     InsertD3D9FormatInfo(&map, GL_RG32F_EXT,                        D3DFMT_G32R32F,       D3DFMT_G32R32F,        LoadToNative<GLfloat, 2>                 );
125     InsertD3D9FormatInfo(&map, GL_R32F_EXT,                         D3DFMT_R32F,          D3DFMT_R32F,           LoadToNative<GLfloat, 1>                 );
126     InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT,                     D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadA32FToRGBA32F                        );
127     InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT,                 D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadL32FToRGBA32F                        );
128     InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT,           D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN,        LoadLA32FToRGBA32F                       );
129 
130     InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT,                      D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F,  LoadToNative<GLhalf, 4>                  );
131     InsertD3D9FormatInfo(&map, GL_RGB16F_EXT,                       D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F,  LoadToNative3To4<GLhalf, gl::Float16One> );
132     InsertD3D9FormatInfo(&map, GL_RG16F_EXT,                        D3DFMT_G16R16F,       D3DFMT_G16R16F,        LoadToNative<GLhalf, 2>                  );
133     InsertD3D9FormatInfo(&map, GL_R16F_EXT,                         D3DFMT_R16F,          D3DFMT_R16F,           LoadToNative<GLhalf, 1>                  );
134     InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT,                     D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadA16FToRGBA16F                        );
135     InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT,                 D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadL16FToRGBA16F                        );
136     InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT,           D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN,        LoadLA16FToRGBA16F                       );
137 
138     InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT,                       D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadA8ToBGRA8                            );
139 
140     InsertD3D9FormatInfo(&map, GL_RGB8_OES,                         D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadRGB8ToBGRX8                           );
141     InsertD3D9FormatInfo(&map, GL_RGB565,                           D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadR5G6B5ToBGRA8                         );
142     InsertD3D9FormatInfo(&map, GL_RGBA8_OES,                        D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA8ToBGRA8                          );
143     InsertD3D9FormatInfo(&map, GL_RGBA4,                            D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA4ToBGRA8                          );
144     InsertD3D9FormatInfo(&map, GL_RGB5_A1,                          D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGB5A1ToBGRA8                         );
145     InsertD3D9FormatInfo(&map, GL_R8_EXT,                           D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadR8ToBGRX8                             );
146     InsertD3D9FormatInfo(&map, GL_RG8_EXT,                          D3DFMT_X8R8G8B8,      D3DFMT_X8R8G8B8,       LoadRG8ToBGRX8                            );
147 
148     InsertD3D9FormatInfo(&map, GL_SRGB8,                            D3DFMT_X8R8G8B8,      D3DFMT_UNKNOWN,        LoadRGB8ToBGRX8                           );
149     InsertD3D9FormatInfo(&map, GL_SRGB8_ALPHA8_EXT,                 D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadRGBA8ToBGRA8                          );
150 
151     InsertD3D9FormatInfo(&map, GL_BGRA_EXT,                         D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadToNative<GLubyte, 4>                  );
152     InsertD3D9FormatInfo(&map, GL_BGRA8_EXT,                        D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadToNative<GLubyte, 4>                  );
153     InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX,                     D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadBGRA4ToBGRA8                          );
154     InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX,                   D3DFMT_A8R8G8B8,      D3DFMT_A8R8G8B8,       LoadBGR5A1ToBGRA8                         );
155 
156     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,     D3DFMT_DXT1,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
157     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,    D3DFMT_DXT1,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
158     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,  D3DFMT_DXT3,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
159     InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,  D3DFMT_DXT5,          D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
160 
161     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,        D3DFMT_DXT1,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
162     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,  D3DFMT_DXT1,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1,  8>       );
163     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,  D3DFMT_DXT3,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
164     InsertD3D9FormatInfo(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,  D3DFMT_DXT5,      D3DFMT_UNKNOWN,        LoadCompressedToNative<4, 4, 1, 16>       );
165 
166     // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
167     // then changing the format and loading function appropriately.
168     InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT,                   D3DFMT_L8,            D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 1>                  );
169     InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT,            D3DFMT_A8L8,          D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 2>                  );
170     InsertD3D9FormatInfo(&map, GL_LUMINANCE4_ALPHA4_OES,            D3DFMT_A4L4,          D3DFMT_UNKNOWN,        LoadToNative<GLubyte, 1>                  );
171     // clang-format on
172 
173     return map;
174 }
175 
GetTextureFormatInfo(GLenum internalFormat)176 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
177 {
178     static const angle::base::NoDestructor<D3D9FormatMap> formatMap(BuildD3D9FormatMap());
179     D3D9FormatMap::const_iterator iter = formatMap->find(internalFormat);
180     if (iter != formatMap->end())
181     {
182         return iter->second;
183     }
184     else
185     {
186         static const TextureFormat defaultInfo;
187         return defaultInfo;
188     }
189 }
190 
GetDeclTypeComponentType(D3DDECLTYPE declType)191 static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
192 {
193     switch (declType)
194     {
195         case D3DDECLTYPE_FLOAT1:
196             return GL_FLOAT;
197         case D3DDECLTYPE_FLOAT2:
198             return GL_FLOAT;
199         case D3DDECLTYPE_FLOAT3:
200             return GL_FLOAT;
201         case D3DDECLTYPE_FLOAT4:
202             return GL_FLOAT;
203         case D3DDECLTYPE_UBYTE4:
204             return GL_UNSIGNED_INT;
205         case D3DDECLTYPE_SHORT2:
206             return GL_INT;
207         case D3DDECLTYPE_SHORT4:
208             return GL_INT;
209         case D3DDECLTYPE_UBYTE4N:
210             return GL_UNSIGNED_NORMALIZED;
211         case D3DDECLTYPE_SHORT4N:
212             return GL_SIGNED_NORMALIZED;
213         case D3DDECLTYPE_USHORT4N:
214             return GL_UNSIGNED_NORMALIZED;
215         case D3DDECLTYPE_SHORT2N:
216             return GL_SIGNED_NORMALIZED;
217         case D3DDECLTYPE_USHORT2N:
218             return GL_UNSIGNED_NORMALIZED;
219         default:
220             UNREACHABLE();
221             return GL_NONE;
222     }
223 }
224 
225 // Attribute format conversion
226 enum
227 {
228     NUM_GL_VERTEX_ATTRIB_TYPES = 6
229 };
230 
231 struct TranslationDescription
232 {
233     DWORD capsFlag;
234     VertexFormat preferredConversion;
235     VertexFormat fallbackConversion;
236 };
237 
238 // Mapping from OpenGL-ES vertex attrib type to D3D decl type:
239 //
240 // BYTE                 SHORT (Cast)
241 // BYTE-norm            FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
242 // UNSIGNED_BYTE        UBYTE4 (Identity) or SHORT (Cast)
243 // UNSIGNED_BYTE-norm   UBYTE4N (Identity) or FLOAT (Normalize)
244 // SHORT                SHORT (Identity)
245 // SHORT-norm           SHORT-norm (Identity) or FLOAT (Normalize)
246 // UNSIGNED_SHORT       FLOAT (Cast)
247 // UNSIGNED_SHORT-norm  USHORT-norm (Identity) or FLOAT (Normalize)
248 // FIXED (not in WebGL) FLOAT (FixedToFloat)
249 // FLOAT                FLOAT (Identity)
250 
251 // GLToCType maps from GL type (as GLenum) to the C typedef.
252 template <GLenum GLType>
253 struct GLToCType
254 {};
255 
256 template <>
257 struct GLToCType<GL_BYTE>
258 {
259     typedef GLbyte type;
260 };
261 template <>
262 struct GLToCType<GL_UNSIGNED_BYTE>
263 {
264     typedef GLubyte type;
265 };
266 template <>
267 struct GLToCType<GL_SHORT>
268 {
269     typedef GLshort type;
270 };
271 template <>
272 struct GLToCType<GL_UNSIGNED_SHORT>
273 {
274     typedef GLushort type;
275 };
276 template <>
277 struct GLToCType<GL_FIXED>
278 {
279     typedef GLuint type;
280 };
281 template <>
282 struct GLToCType<GL_FLOAT>
283 {
284     typedef GLfloat type;
285 };
286 
287 // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
288 enum D3DVertexType
289 {
290     D3DVT_FLOAT,
291     D3DVT_SHORT,
292     D3DVT_SHORT_NORM,
293     D3DVT_UBYTE,
294     D3DVT_UBYTE_NORM,
295     D3DVT_USHORT_NORM
296 };
297 
298 // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
299 template <unsigned int D3DType>
300 struct D3DToCType
301 {};
302 
303 template <>
304 struct D3DToCType<D3DVT_FLOAT>
305 {
306     typedef float type;
307 };
308 template <>
309 struct D3DToCType<D3DVT_SHORT>
310 {
311     typedef short type;
312 };
313 template <>
314 struct D3DToCType<D3DVT_SHORT_NORM>
315 {
316     typedef short type;
317 };
318 template <>
319 struct D3DToCType<D3DVT_UBYTE>
320 {
321     typedef unsigned char type;
322 };
323 template <>
324 struct D3DToCType<D3DVT_UBYTE_NORM>
325 {
326     typedef unsigned char type;
327 };
328 template <>
329 struct D3DToCType<D3DVT_USHORT_NORM>
330 {
331     typedef unsigned short type;
332 };
333 
334 // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener
335 // that will provide the appropriate final size.
336 template <unsigned int type, int size>
337 struct WidenRule
338 {};
339 
340 template <int size>
341 struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size>
342 {};
343 template <int size>
344 struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size>
345 {};
346 template <int size>
347 struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size>
348 {};
349 template <int size>
350 struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size>
351 {};
352 template <int size>
353 struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size>
354 {};
355 template <int size>
356 struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size>
357 {};
358 
359 // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D
360 // vertex type & size combination.
361 template <unsigned int d3dtype, int size>
362 struct VertexTypeFlags
363 {};
364 
365 template <unsigned int _capflag, unsigned int _declflag>
366 struct VertexTypeFlagsHelper
367 {
368     enum
369     {
370         capflag = _capflag
371     };
372     enum
373     {
374         declflag = _declflag
375     };
376 };
377 
378 template <>
379 struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1>
380 {};
381 template <>
382 struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2>
383 {};
384 template <>
385 struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3>
386 {};
387 template <>
388 struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4>
389 {};
390 template <>
391 struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2>
392 {};
393 template <>
394 struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4>
395 {};
396 template <>
397 struct VertexTypeFlags<D3DVT_SHORT_NORM, 2>
398     : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N>
399 {};
400 template <>
401 struct VertexTypeFlags<D3DVT_SHORT_NORM, 4>
402     : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N>
403 {};
404 template <>
405 struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4>
406 {};
407 template <>
408 struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4>
409     : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N>
410 {};
411 template <>
412 struct VertexTypeFlags<D3DVT_USHORT_NORM, 2>
413     : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N>
414 {};
415 template <>
416 struct VertexTypeFlags<D3DVT_USHORT_NORM, 4>
417     : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N>
418 {};
419 
420 // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as
421 // D3DVertexType enums).
422 template <GLenum GLtype, bool normalized>
423 struct VertexTypeMapping
424 {};
425 
426 template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
427 struct VertexTypeMappingBase
428 {
429     enum
430     {
431         preferred = Preferred
432     };
433     enum
434     {
435         fallback = Fallback
436     };
437 };
438 
439 template <>
440 struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT>
441 {};  // Cast
442 template <>
443 struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT>
444 {};  // Normalize
445 template <>
446 struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT>
447 {};  // Identity, Cast
448 template <>
449 struct VertexTypeMapping<GL_UNSIGNED_BYTE, true>
450     : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT>
451 {};  // Identity, Normalize
452 template <>
453 struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT>
454 {};  // Identity
455 template <>
456 struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT>
457 {};  // Cast, Normalize
458 template <>
459 struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT>
460 {};  // Cast
461 template <>
462 struct VertexTypeMapping<GL_UNSIGNED_SHORT, true>
463     : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT>
464 {};  // Cast, Normalize
465 template <bool normalized>
466 struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
467 {};  // FixedToFloat
468 template <bool normalized>
469 struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT>
470 {};  // Identity
471 
472 // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule
473 // (Cast, Normalize, Identity, FixedToFloat). The conversion rules themselves are defined in
474 // vertexconversion.h.
475 
476 // Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T>
477 // knows it's an identity mapping).
478 template <GLenum fromType, bool normalized, unsigned int toType>
479 struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type>
480 {};
481 
482 // All conversions from normalized types to float use the Normalize operator.
483 template <GLenum fromType>
484 struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type>
485 {};
486 
487 // Use a full specialization for this so that it preferentially matches ahead of the generic
488 // normalize-to-float rules.
489 template <>
490 struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
491 {};
492 template <>
493 struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
494 {};
495 
496 // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues
497 // (i.e. 0/1) whether it is normalized or not.
498 template <class T, bool normalized>
499 struct DefaultVertexValuesStage2
500 {};
501 
502 template <class T>
503 struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T>
504 {};
505 template <class T>
506 struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T>
507 {};
508 
509 // Work out the default value rule for a D3D type (expressed as the C type) and
510 template <class T, bool normalized>
511 struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized>
512 {};
513 template <bool normalized>
514 struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float>
515 {};
516 
517 // Policy rules for use with Converter, to choose whether to use the preferred or fallback
518 // conversion. The fallback conversion produces an output that all D3D9 devices must support.
519 template <class T>
520 struct UsePreferred
521 {
522     enum
523     {
524         type = T::preferred
525     };
526 };
527 template <class T>
528 struct UseFallback
529 {
530     enum
531     {
532         type = T::fallback
533     };
534 };
535 
536 // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback
537 // conversion, it provides all the members of the appropriate VertexDataConverter, the
538 // D3DCAPS9::DeclTypes flag in cap flag and the D3DDECLTYPE member needed for the vertex declaration
539 // in declflag.
540 template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
541 struct Converter
542     : VertexDataConverter<
543           typename GLToCType<fromType>::type,
544           WidenRule<PreferenceRule<VertexTypeMapping<fromType, normalized>>::type, size>,
545           ConversionRule<fromType,
546                          normalized,
547                          PreferenceRule<VertexTypeMapping<fromType, normalized>>::type>,
548           DefaultVertexValues<typename D3DToCType<PreferenceRule<
549                                   VertexTypeMapping<fromType, normalized>>::type>::type,
550                               normalized>>
551 {
552   private:
553     enum
554     {
555         d3dtype = PreferenceRule<VertexTypeMapping<fromType, normalized>>::type
556     };
557     enum
558     {
559         d3dsize = WidenRule<d3dtype, size>::finalWidth
560     };
561 
562   public:
563     enum
564     {
565         capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag
566     };
567     enum
568     {
569         declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag
570     };
571 };
572 
VertexFormat()573 VertexFormat::VertexFormat()
574     : conversionType(VERTEX_CONVERT_NONE),
575       outputElementSize(0),
576       copyFunction(nullptr),
577       nativeFormat(D3DDECLTYPE_UNUSED),
578       componentType(GL_NONE)
579 {}
580 
581 // Initialize a TranslationInfo
CreateVertexFormatInfo(bool identity,size_t elementSize,VertexCopyFunction copyFunc,D3DDECLTYPE nativeFormat)582 VertexFormat CreateVertexFormatInfo(bool identity,
583                                     size_t elementSize,
584                                     VertexCopyFunction copyFunc,
585                                     D3DDECLTYPE nativeFormat)
586 {
587     VertexFormat formatInfo;
588     formatInfo.conversionType    = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
589     formatInfo.outputElementSize = elementSize;
590     formatInfo.copyFunction      = copyFunc;
591     formatInfo.nativeFormat      = nativeFormat;
592     formatInfo.componentType     = GetDeclTypeComponentType(nativeFormat);
593     return formatInfo;
594 }
595 
596 #define TRANSLATION(type, norm, size, preferred)              \
597     CreateVertexFormatInfo(                                   \
598         Converter<type, norm, size, preferred>::identity,     \
599         Converter<type, norm, size, preferred>::finalSize,    \
600         Converter<type, norm, size, preferred>::convertArray, \
601         static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag))
602 
603 #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size)    \
604     {                                                       \
605         Converter<type, norm, size, UsePreferred>::capflag, \
606             TRANSLATION(type, norm, size, UsePreferred),    \
607             TRANSLATION(type, norm, size, UseFallback)      \
608     }
609 
610 #define TRANSLATIONS_FOR_TYPE(type)                          \
611     {                                                        \
612         {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),     \
613          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),     \
614          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),     \
615          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)},    \
616             {TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1),  \
617              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2),  \
618              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3),  \
619              TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4)}, \
620     }
621 
622 #define TRANSLATIONS_FOR_TYPE_NO_NORM(type)                   \
623     {                                                         \
624         {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),      \
625          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),      \
626          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),      \
627          TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)},     \
628             {TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1),  \
629              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2),  \
630              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3),  \
631              TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4)}, \
632     }
633 
ComputeTypeIndex(GLenum type)634 static inline unsigned int ComputeTypeIndex(GLenum type)
635 {
636     switch (type)
637     {
638         case GL_BYTE:
639             return 0;
640         case GL_UNSIGNED_BYTE:
641             return 1;
642         case GL_SHORT:
643             return 2;
644         case GL_UNSIGNED_SHORT:
645             return 3;
646         case GL_FIXED:
647             return 4;
648         case GL_FLOAT:
649             return 5;
650 
651         default:
652             UNREACHABLE();
653             return 5;
654     }
655 }
656 
GetVertexFormatInfo(DWORD supportedDeclTypes,angle::FormatID vertexFormatID)657 const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, angle::FormatID vertexFormatID)
658 {
659     static DWORD initializedDeclTypes = 0;
660     static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
661     if (initializedDeclTypes != supportedDeclTypes)
662     {
663         const TranslationDescription
664             translations[NUM_GL_VERTEX_ATTRIB_TYPES][2]
665                         [4] =  // [GL types as enumerated by typeIndex()][normalized][size-1]
666             {TRANSLATIONS_FOR_TYPE(GL_BYTE),          TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
667              TRANSLATIONS_FOR_TYPE(GL_SHORT),         TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
668              TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)};
669         for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
670         {
671             for (unsigned int j = 0; j < 2; j++)
672             {
673                 for (unsigned int k = 0; k < 4; k++)
674                 {
675                     if (translations[i][j][k].capsFlag == 0 ||
676                         (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
677                     {
678                         formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
679                     }
680                     else
681                     {
682                         formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
683                     }
684                 }
685             }
686         }
687         initializedDeclTypes = supportedDeclTypes;
688     }
689 
690     const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromID(vertexFormatID);
691 
692     // Pure integer attributes only supported in ES3.0
693     ASSERT(!vertexFormat.pureInteger);
694     return formatConverters[ComputeTypeIndex(vertexFormat.type)][vertexFormat.normalized]
695                            [vertexFormat.components - 1];
696 }
697 }  // namespace d3d9
698 }  // namespace rx
699