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Searched defs:targetUniform (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.cpp2517 void ProgramExecutableD3D::setUniformImpl(D3DUniform *targetUniform, in setUniformImpl()
2572 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index]; in setUniformInternal() local
2605 D3DUniform *targetUniform = getD3DUniformFromLocation(uniformLocation); in setUniformMatrixfvInternal() local
2627 const D3DUniform *targetUniform = getD3DUniformFromLocation(locationInfo); in getUniformInternal() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1870 for (const D3DUniform *targetUniform : uniformArray) in applyUniforms() local
1916 void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v) in applyUniformnfv()
1933 void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v) in applyUniformniv()
1949 void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v) in applyUniformnbv()