/hardware/google/aemu/snapshot/ |
D | TextureSaver.cpp | 50 [texId](FileIndex::Texture& tex) { in saveTexture()
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D | TextureLoader.cpp | 82 uint32_t tex = mStream.getBe32(); in readIndex() local
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/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 565 float tex[2]; in TEST_P() member 704 float tex[2]; in TEST_P() member 945 float tex[2]; in TEST_P() member 1065 float tex[2]; in TEST_P() member 1347 float tex[2]; in TEST_P() member 1485 float tex[2]; in TEST_P() member 1636 float tex[2]; in TEST_P() member
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/hardware/google/gfxstream/host/gl/ |
D | ColorBufferGl.cpp | 49 bool bindFbo(GLuint* fbo, GLuint tex, bool ensureTextureAttached) { in bindFbo() 436 GLuint tex[2] = {m_tex, m_blitTex}; in ~ColorBufferGl() local 512 GLuint tex = m_resizer->update(m_tex, width, height, rotation); in readPixelsScaled() local 961 bool ColorBufferGl::post(GLuint tex, float rotation, float dx, float dy) { in post()
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D | TextureResize.cpp | 278 GLuint tex[2] = {mFBWidth.texture, mFBHeight.texture}; in ~TextureResize() local
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D | YUVConverter.cpp | 472 static void readYUVTex(GLuint tex, FrameworkFormat format, bool yuv420888ToNv21, in readYUVTex() 504 GLuint tex, in subUpdateYUVGLTex()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/ |
D | GLEScmContext.cpp | 194 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture() 198 void GLEScmContext::setClientActiveTexture(GLenum tex) { in setClientActiveTexture() 478 unsigned int tex = GL_TEXTURE0+i; in setupArraysPointers() local 1709 ObjectLocalName tex = getTextureLocalName(GL_TEXTURE_2D,texname); in drawTexOES() local
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D | CoreProfileEngine.cpp | 723 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in drawTexOES() local 840 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in preDrawTextureUnitEmulation() local
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D | GLEScmImp.cpp | 341 static TextureData* getTextureData(ObjectLocalName tex){ in getTextureData() 363 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local 405 TextureData* tex = getTextureData(texture); in glIsTexture() local 709 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D() local 2216 ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/ |
D | ObjectNameSpace.cpp | 357 tex) { in onSave()
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D | FramebufferData.cpp | 572 unsigned int tex = 0; in validate() local
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D | GLEScontext.cpp | 453 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture() 2210 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture() 2251 unsigned int tex) { in getTextureLocalName()
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 469 static TextureData* getTextureData(ObjectLocalName tex) { in getTextureData() 486 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local 603 if (TextureData* tex = getTextureData(name)) { in sHasAttachmentWithFormat() local 1040 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D() local 3181 TextureData* tex = getTextureData(texture); in glIsTexture() local 3777 unsigned int tex = ctx->getBindedTexture(target); in glGetTexImage() local 4305 ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
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/hardware/google/gfxstream/host/vulkan/ |
D | CompositorVk.cpp | 47 alignas(8) glm::vec2 tex; member
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/hardware/google/gfxstream/guest/GLESv2_enc/ |
D | GL2Encoder.cpp | 2911 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local 3605 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage2D() local 4487 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local 4618 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage3D() local 5397 GLuint tex = state->getBoundTexture(target); in s_glGenerateMipmap() local 6390 GLuint tex = ctx->m_state->getBoundTexture(target); in s_glCopyTexSubImage2D() local 6429 GLuint tex = ctx->m_state->getBoundTexture(target); in s_glCopyTexSubImage3D() local
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/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/include/GLcommon/ |
D | GLEScontext.h | 727 GLuint tex = 0; member
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/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/ |
D | GLClientState.h | 801 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
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/hardware/google/gfxstream/guest/OpenglCodecCommon/ |
D | GLClientState.cpp | 1490 TextureRec* tex = new TextureRec; in addTextureRec() local
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