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Searched defs:tex (Results 1 – 18 of 18) sorted by relevance

/hardware/google/aemu/snapshot/
DTextureSaver.cpp50 [texId](FileIndex::Texture& tex) { in saveTexture()
DTextureLoader.cpp82 uint32_t tex = mStream.getBe32(); in readIndex() local
/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp565 float tex[2]; in TEST_P() member
704 float tex[2]; in TEST_P() member
945 float tex[2]; in TEST_P() member
1065 float tex[2]; in TEST_P() member
1347 float tex[2]; in TEST_P() member
1485 float tex[2]; in TEST_P() member
1636 float tex[2]; in TEST_P() member
/hardware/google/gfxstream/host/gl/
DColorBufferGl.cpp49 bool bindFbo(GLuint* fbo, GLuint tex, bool ensureTextureAttached) { in bindFbo()
436 GLuint tex[2] = {m_tex, m_blitTex}; in ~ColorBufferGl() local
512 GLuint tex = m_resizer->update(m_tex, width, height, rotation); in readPixelsScaled() local
961 bool ColorBufferGl::post(GLuint tex, float rotation, float dx, float dy) { in post()
DTextureResize.cpp278 GLuint tex[2] = {mFBWidth.texture, mFBHeight.texture}; in ~TextureResize() local
DYUVConverter.cpp472 static void readYUVTex(GLuint tex, FrameworkFormat format, bool yuv420888ToNv21, in readYUVTex()
504 GLuint tex, in subUpdateYUVGLTex()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_CM/
DGLEScmContext.cpp194 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture()
198 void GLEScmContext::setClientActiveTexture(GLenum tex) { in setClientActiveTexture()
478 unsigned int tex = GL_TEXTURE0+i; in setupArraysPointers() local
1709 ObjectLocalName tex = getTextureLocalName(GL_TEXTURE_2D,texname); in drawTexOES() local
DCoreProfileEngine.cpp723 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in drawTexOES() local
840 ObjectLocalName tex = mCtx->getTextureLocalName(GL_TEXTURE_2D, bindedTex); in preDrawTextureUnitEmulation() local
DGLEScmImp.cpp341 static TextureData* getTextureData(ObjectLocalName tex){ in getTextureData()
363 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
405 TextureData* tex = getTextureData(texture); in glIsTexture() local
709 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D() local
2216 ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/
DObjectNameSpace.cpp357 tex) { in onSave()
DFramebufferData.cpp572 unsigned int tex = 0; in validate() local
DGLEScontext.cpp453 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture()
2210 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture()
2251 unsigned int tex) { in getTextureLocalName()
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp469 static TextureData* getTextureData(ObjectLocalName tex) { in getTextureData()
486 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
603 if (TextureData* tex = getTextureData(name)) { in sHasAttachmentWithFormat() local
1040 unsigned int tex = ctx->getBindedTexture(target); in s_glInitTexImage2D() local
3181 TextureData* tex = getTextureData(texture); in glIsTexture() local
3777 unsigned int tex = ctx->getBindedTexture(target); in glGetTexImage() local
4305 ObjectLocalName tex = ctx->getTextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
/hardware/google/gfxstream/host/vulkan/
DCompositorVk.cpp47 alignas(8) glm::vec2 tex; member
/hardware/google/gfxstream/guest/GLESv2_enc/
DGL2Encoder.cpp2911 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D() local
3605 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage2D() local
4487 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D() local
4618 GLuint tex = ctx->m_state->getBoundTexture(stateTarget); in s_glCompressedTexSubImage3D() local
5397 GLuint tex = state->getBoundTexture(target); in s_glGenerateMipmap() local
6390 GLuint tex = ctx->m_state->getBoundTexture(target); in s_glCopyTexSubImage2D() local
6429 GLuint tex = ctx->m_state->getBoundTexture(target); in s_glCopyTexSubImage3D() local
/hardware/google/gfxstream/host/gl/glestranslator/GLcommon/include/GLcommon/
DGLEScontext.h727 GLuint tex = 0; member
/hardware/google/gfxstream/guest/OpenglCodecCommon/include/gfxstream/guest/
DGLClientState.h801 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
/hardware/google/gfxstream/guest/OpenglCodecCommon/
DGLClientState.cpp1490 TextureRec* tex = new TextureRec; in addTextureRec() local