Searched defs:tex2 (Results 1 – 13 of 13) sorted by relevance
76 GLTexture tex2; in TEST_P() local
281 GLTexture tex2; in TEST_P() local311 GLTexture tex2; in TEST_P() local
672 PLSTestTexture tex2(GL_RGBA8I); in TEST_P() local723 PLSTestTexture tex2(GL_R32UI); in TEST_P() local1650 PLSTestTexture tex2(GL_RGBA8); in TEST_P() local2617 PLSTestTexture tex2(GL_RGBA8); in TEST_P() local3793 PLSTestTexture tex2(GL_R32UI); in run() local
5026 GLTexture tex2; in TEST_P() local5060 GLTexture tex2; in TEST_P() local5094 GLTexture tex2; in TEST_P() local
873 GLuint tex2; in testNegativeFramebufferTexture() local
2555 GLTexture tex2; in TEST_P() local6731 GLTexture tex2; in TEST_P() local
4208 GLTexture tex2; in TEST_P() local
6618 GLTexture tex1, tex2; in TEST_P() local
57 auto compatibleTextures = [](const VulkanTexture* tex1, const VulkanTexture* tex2) { in compatible()
33 uint32_t tex0, tex1, tex2, tex3, tex4, tex5; member
73 struct pipe_resource *tex2) in set_random_pixels_for_2_textures()152 struct pipe_resource *tex2) in compare_gpu_textures()
630 nir_tex_instr *tex2 = nir_instr_as_tex(instr2); in nir_instrs_equal() local
360 GrBackendTexture tex2 = SkSurfaces::GetBackendTexture(surface, access); in test_backend_texture_access_copy_on_write() local