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Searched defs:tex2D (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboApiTests.cpp212 uint32_t tex2D = 1; in validTex2DAttachmentsTest() local
264 uint32_t tex2D = 1; in attachToDefaultFramebufferTest() local
283 uint32_t tex2D = 1; in invalidTex2DAttachmentTest() local
441 uint32_t tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
490 uint32_t tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
/external/deqp/modules/gles2/functional/
Des2fFboApiTest.cpp224 uint32_t tex2D = 1; in validTex2DAttachmentsTest() local
276 uint32_t tex2D = 1; in attachToDefaultFramebufferTest() local
295 uint32_t tex2D = 1; in invalidTex2DAttachmentTest() local
478 uint32_t tex2D = 1; in deleteTex2DAttachedToBoundFboTest() local
527 uint32_t tex2D = 1; in deleteTex2DAttachedToNotBoundFboTest() local
Des2fShaderTextureFunctionTests.cpp637 …static const TextureSpec tex2D(TEXTURETYPE_2D, GL_RGBA, GL_UNSIGNED_BYTE, 256, 256, 1, samplerLine… in init() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp151 const glu::Texture2D *tex2D; member
173 const tcu::Texture2D *tex2D; member
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture(int unit, const glu::Texture2D *tex2D) in bindTexture()
DglsShaderRenderCase.cpp68 TextureBinding::TextureBinding(const glu::Texture2D *tex2D, const tcu::Sampler &sampler) in TextureBinding()
106 void TextureBinding::setTexture(const glu::Texture2D *tex2D) in setTexture()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp158 const glu::Texture2D *tex2D; member
181 const tcu::Texture2D *tex2D; member
DglcShaderRenderCase.cpp77 TextureBinding::TextureBinding(const glu::Texture2D *tex2D, const tcu::Sampler &sampler) in TextureBinding()
122 void TextureBinding::setTexture(const glu::Texture2D *tex2D) in setTexture()
/external/angle/src/tests/gl_tests/
DDiscardFramebufferEXTTest.cpp70 GLuint tex2D; in TEST_P() local
DMultiviewDrawTest.cpp600 GLTexture tex2D; in TEST_P() local
652 GLTexture tex2D; in TEST_P() local
822 GLTexture tex2D; in TEST_P() local
888 GLTexture tex2D; in TEST_P() local
DTextureTest.cpp2556 GLTexture tex2D; in TEST_P() local
2615 GLTexture tex2D; in TEST_P() local
2971 GLTexture tex2D; in TEST_P() local
3030 GLTexture tex2D; in TEST_P() local
3083 GLTexture tex2D; in TEST_P() local
3136 GLTexture tex2D; in TEST_P() local
3189 GLTexture tex2D; in TEST_P() local
3246 GLTexture tex2D; in TEST_P() local
4349 GLTexture tex2D; in TEST_P() local
8254 GLTexture tex2D; in TEST_P() local
DPixelLocalStorageTest.cpp2435 GLTexture tex2D; in doImplicitDisablesTest_TextureAttachments() local
DClearTest.cpp6196 GLTexture tex2D; in TEST_P() local
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1242 GLuint tex2D = 0x1234; in framebuffer_texture2d() local
1615 uint32_t tex2D = 0x1234; in framebuffer_texture_layer() local
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp254 const rc::Texture2D *tex2D; member
DsglrReferenceContext.cpp2347 const Texture2D *tex2D = static_cast<const Texture2D *>(texture); in checkFramebufferStatus() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp221 const tcu::Texture2D *tex2D; member
248 const tcu::Texture2D *tex2D; member
DvktShaderRender.cpp364 TextureBinding::TextureBinding(const tcu::Texture2D *tex2D, const tcu::Sampler &sampler) in TextureBinding()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageSamplingInstance.cpp1328 const TestTexture2D *tex2D = dynamic_cast<const TestTexture2D *>(&testTexture); in getTexture2DView() local
1354 const TestTexture2D *tex2D = dynamic_cast<const TestTexture2D *>(&testTexture); in getTexture2DArrayView() local