Searched defs:texIndex (Results 1 – 11 of 11) sorted by relevance
65 for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) in setupTest() local579 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local594 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local629 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local647 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local657 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local802 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local821 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local850 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local942 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local[all …]
875 for (size_t texIndex = 0; texIndex < ArraySize(textures); texIndex++) in TEST_P() local912 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local961 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local974 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local20550 for (size_t texIndex = 0; texIndex < ArraySize(textures); texIndex++) in TEST_P() local20581 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local
9567 RGBA8 getPixel(GLint texIndex) in getPixel()9583 GLint texIndex = 0; in initTextures() local9635 for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) in testWithTextures() local9649 for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) in testWithTextures() local
1692 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local1706 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
149 int texIndex = 0; in appendStepInternal() local
185 final int texIndex = index * 2; in setVertex() local
223 for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) in initTextures() local
126 int texIndex) { in create_yuva_texture()
828 const int texIndex = u_bit_scan(&mask); in update_ff_texture_state() local
423 GLuint texIndex; in get_proxy_tex_image() local
854 bool BaseTest::verifyDepthStencilGradient(GLvoid *data, unsigned int texIndex, int width, int heigh… in verifyDepthStencilGradient()995 bool BaseTest::verifyColorGradient(GLvoid *data, unsigned int texIndex, int function, int width, in… in verifyColorGradient()