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Searched defs:texLoc (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/gl_tests/
DVulkanUniformUpdatesTest.cpp165 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
207 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
294 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
DWebGLCompatibilityTest.cpp2738 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
4088 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
4202 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
DProgramPipelineTest.cpp1464 GLint texLoc = glGetUniformLocation(mFragProg, essl1_shaders::Texture2DUniform()); in TEST_P() local
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp203 uint32_t texLoc = -1; in render() local
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp934 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1285 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1616 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1951 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp783 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
1136 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
Des2fClipControlTests.cpp1108 const int texLoc = gl.getUniformLocation(program.getProgram(), "tex"); in readDepthPixels() local